- PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process.
- Added a [TileAvg command, which tiles items/mobiles on the average Z of the map instead of a fixed Z. - For all the tile commands ([Tile, [TileRXYZ, [TileXYZ, [TileZ, [TileAvg), added outline commands to only put items/mobiles on the outside of the area ([Outline, [OutlineRXYZ, [OutlineXYZ, [OutlineZ, [OutlineAvg). - Removed the [OpenBrowser confirmation messages when using the command on multiple mobiles at the same time. - Added a label showing the type of the object currently being viewed to the top of the properties gump. - Added SA skills (Mysticism, Throwing and Imbuing) to the [Skills gump. - Fixed DeathRobe decay when automatically dropped by self looting your corpse. - Removed the (summoned) property on mouseover from clones summoned through Mirror Image. - The Z of the Magincia destination of the public moongates is now calculated when the server starts, so both old and new maps will have the correct Z (34 and 31 respectively). - KeywordTeleporters no longer teleport if you're not within the trigger range when the delay ends. - Added WaitTeleporter, which is a KeywordTeleporter supporting adding messages when a character starts the process and showing the remaining time. When a character logs and times out, any running teleport timer is stopped. - Fixed BaseWaterContainer single click behavior. - Fixed MageAI reveal behavior. - House placement will now return the correct message when targeting inside a TempNoHousingRegion. - Tracking will no longer be able to track characters with higher access after they hide. - Added CorpseNameOverride to BaseCreature to override the name used for the generated corpse. - Pet ghosts will no longer be deleted when (auto)stabled.
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15 changed files with 685 additions and 155 deletions
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@ -438,6 +438,14 @@ namespace Server.Items
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public static string GetCorpseName( Mobile m )
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{
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if ( m is BaseCreature )
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{
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BaseCreature bc = (BaseCreature)m;
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if ( bc.CorpseNameOverride != null )
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return bc.CorpseNameOverride;
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}
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Type t = m.GetType();
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object[] attrs = t.GetCustomAttributes( typeof( CorpseNameAttribute ), true );
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@ -1040,7 +1048,10 @@ namespace Server.Items
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Map map = from.Map;
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if ( map != null && map != Map.Internal )
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{
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robe.MoveToWorld( from.Location, map );
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robe.BeginDecay();
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}
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}
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Container pack = from.Backpack;
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