- PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process.
- Added a [TileAvg command, which tiles items/mobiles on the average Z of the map instead of a fixed Z. - For all the tile commands ([Tile, [TileRXYZ, [TileXYZ, [TileZ, [TileAvg), added outline commands to only put items/mobiles on the outside of the area ([Outline, [OutlineRXYZ, [OutlineXYZ, [OutlineZ, [OutlineAvg). - Removed the [OpenBrowser confirmation messages when using the command on multiple mobiles at the same time. - Added a label showing the type of the object currently being viewed to the top of the properties gump. - Added SA skills (Mysticism, Throwing and Imbuing) to the [Skills gump. - Fixed DeathRobe decay when automatically dropped by self looting your corpse. - Removed the (summoned) property on mouseover from clones summoned through Mirror Image. - The Z of the Magincia destination of the public moongates is now calculated when the server starts, so both old and new maps will have the correct Z (34 and 31 respectively). - KeywordTeleporters no longer teleport if you're not within the trigger range when the delay ends. - Added WaitTeleporter, which is a KeywordTeleporter supporting adding messages when a character starts the process and showing the remaining time. When a character logs and times out, any running teleport timer is stopped. - Fixed BaseWaterContainer single click behavior. - Fixed MageAI reveal behavior. - House placement will now return the correct message when targeting inside a TempNoHousingRegion. - Tracking will no longer be able to track characters with higher access after they hide. - Added CorpseNameOverride to BaseCreature to override the name used for the generated corpse. - Pet ghosts will no longer be deleted when (auto)stabled.
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15 changed files with 685 additions and 155 deletions
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@ -32,6 +32,8 @@ namespace Server.Multis.Deeds
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if ( from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing( from, p ) )
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m_Deed.OnPlacement( from, p );
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else if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) )
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from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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else if ( reg.IsPartOf( typeof( TreasureRegion ) ) )
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from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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else if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) )
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