feat: adopt serialization generator v4 (field-side linkage, anchored timers) (#2586)

## Summary

Adopts ModernUO.Serialization 4.0.0 across the engine. Three commits, reviewable independently:

1. **Package + tool bump to 4.0.0** (`Server.csproj`, `UOContent.csproj`, `dotnet-tools.json`).
2. **Timers → `[DeserializeTimer]`** — the 8 drifting timers (BaseLight, TreasureMapChest, MarkContainer, FillableContainer, DeathRobe, DecayedCorpse, Corpse, BaseEscortable) now store their next tick as **anchored time**: server downtime no longer consumes the remaining delay, and idle-world saves are byte-stable. This changes their wire format, so each class bumps its serialization version with a `MigrateFrom` that replays the old delta-time read through the migration schema (the new `vN.json` files carry `@AnchoredTimer`; the old ones keep `@TimerDrift`, which the generator reads forever). The 2 wall-clock timers (Aquarium, FountainOfLife) keep their exact format via `wallClock: true` — no bump. Restart methods drop their `TimeSpan.MinValue` sentinel checks: v4 invokes them **only when a timer was actually running at save**.
3. **Linkage → field-side declarations** — 175 conversions across 25 files: `[SerializableFieldSaveFlag(order)]`/`[SerializableFieldDefault(order)]` become `[SaveFlag(nameof(...), nameof(...))]` on the field, and `[SerializableFieldChanged(order)]` becomes the `fieldChanged:` argument of `[SerializableField]`. **Wire-neutral: zero migration schemas changed.**

## Verification

- Solution builds with **0 errors, 0 warnings**; all three 4.0.0 packages verified indexed on nuget.org (no local feed needed).
- **835 + 708 tests green.**
- Generated output inspected: old-version content structs replay `ReadDeltaTime` (e.g. `V3Content.DecayTimerNext = reader.ReadDeltaTime()`), current versions write/read anchored time with the gated restart, and the wall-clock classes emit byte-identical `Write`/`ReadDateTime` framing.
- Schema tool run is committed (CI's `git diff --exit-code` schema check passes): exactly the 8 expected new `vN.json` files, nothing else touched.
- The conversion was scripted with a class-scoped resolver (order → same-class `[SerializableField(order)]`/`[SerializableProperty(order)]`); it planned 175/175 with zero ambiguities before applying.

## Notes

- New `MigrateFrom`s use the content structs' provided `XxxDelay` property, matching the pre-existing idiom in Corpse's and TreasureMapChest's older migrations.
- Follow-up candidate (separate PR, wire-neutral, any time): fold the ~150 eligible hand-written `[SerializableProperty]` setters (clamps, post-change side effects) down to `[SerializableField]` with `allowFieldChange`/`fieldChanged` hooks.
This commit is contained in:
Kamron Batman 2026-08-22 17:54:02 -07:00 • committed by GitHub
parent 126a10ce53
commit 73f9688083
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
43 changed files with 667 additions and 278 deletions

View file

@ -6,27 +6,27 @@ namespace Server.Engines.BulkOrders;
public partial class BOBFilter
{
[SerializableField(0)]
[SaveFlag(nameof(ShouldSerializeType))]
private int _type;
[SerializableFieldSaveFlag(0)]
private bool ShouldSerializeType() => _type != 0;
[SerializableField(1)]
[SaveFlag(nameof(ShouldSerializeQuality))]
private int _quality;
[SerializableFieldSaveFlag(1)]
private bool ShouldSerializeQuality() => _quality != 0;
[SerializableField(2)]
[SaveFlag(nameof(ShouldSerializeMaterial))]
private int _material;
[SerializableFieldSaveFlag(2)]
private bool ShouldSerializeMaterial() => _material != 0;
[SerializableField(3)]
[SaveFlag(nameof(ShouldSerializeQuantity))]
private int _quantity;
[SerializableFieldSaveFlag(3)]
private bool ShouldSerializeQuantity() => _quantity != 0;
private void Deserialize(IGenericReader reader, int version)

View file

@ -51,9 +51,9 @@ public partial class ChampionTitleContext
}
[SerializableField(1)]
[SaveFlag(nameof(ShouldSerializeAbyss))]
private ChampionTitle _abyss;
[SerializableFieldSaveFlag(1)]
private bool ShouldSerializeAbyss() => _abyss != null;
[CommandProperty(AccessLevel.GameMaster)]
@ -71,9 +71,9 @@ public partial class ChampionTitleContext
}
[SerializableField(2)]
[SaveFlag(nameof(ShouldSerializeArachnid))]
private ChampionTitle _arachnid;
[SerializableFieldSaveFlag(2)]
private bool ShouldSerializeArachnid() => _arachnid != null;
[CommandProperty(AccessLevel.GameMaster)]
@ -91,9 +91,9 @@ public partial class ChampionTitleContext
}
[SerializableField(3)]
[SaveFlag(nameof(ShouldSerializeColdBlood))]
private ChampionTitle _coldBlood;
[SerializableFieldSaveFlag(3)]
private bool ShouldSerializeColdBlood() => _coldBlood != null;
[CommandProperty(AccessLevel.GameMaster)]
@ -111,9 +111,9 @@ public partial class ChampionTitleContext
}
[SerializableField(4)]
[SaveFlag(nameof(ShouldSerializeForestLord))]
private ChampionTitle _forestLord;
[SerializableFieldSaveFlag(4)]
private bool ShouldSerializeForestLord() => _forestLord != null;
[CommandProperty(AccessLevel.GameMaster)]
@ -131,9 +131,9 @@ public partial class ChampionTitleContext
}
[SerializableField(5)]
[SaveFlag(nameof(ShouldSerializeVerminHorde))]
private ChampionTitle _verminHorde;
[SerializableFieldSaveFlag(5)]
private bool ShouldSerializeVerminHorde() => _verminHorde != null;
[CommandProperty(AccessLevel.GameMaster)]
@ -151,9 +151,9 @@ public partial class ChampionTitleContext
}
[SerializableField(6)]
[SaveFlag(nameof(ShouldSerializeUnholyTerror))]
private ChampionTitle _unholyTerror;
[SerializableFieldSaveFlag(6)]
private bool ShouldSerializeUnholyTerror() => _unholyTerror != null;
[CommandProperty(AccessLevel.GameMaster)]
@ -171,9 +171,9 @@ public partial class ChampionTitleContext
}
[SerializableField(7)]
[SaveFlag(nameof(ShouldSerializeSleepingDragon))]
private ChampionTitle _sleepingDragon;
[SerializableFieldSaveFlag(7)]
private bool ShouldSerializeSleepingDragon() => _sleepingDragon != null;
[CommandProperty(AccessLevel.GameMaster)]
@ -191,9 +191,9 @@ public partial class ChampionTitleContext
}
[SerializableField(8)]
[SaveFlag(nameof(ShouldSerializeCorrupt))]
private ChampionTitle _corrupt;
[SerializableFieldSaveFlag(8)]
private bool ShouldSerializeCorrupt() => _corrupt != null;
[CommandProperty(AccessLevel.GameMaster)]
@ -211,9 +211,9 @@ public partial class ChampionTitleContext
}
[SerializableField(9)]
[SaveFlag(nameof(ShouldSerializeGlade))]
private ChampionTitle _glade;
[SerializableFieldSaveFlag(9)]
private bool ShouldSerializeGlade() => _glade != null;
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -830,10 +830,9 @@ public partial class BRBomb : Item
[SerializationGenerator(0, false)]
public partial class BRGoal : BaseAddon
{
[SerializableField(0)]
[SerializableField(0, fieldChanged: nameof(OnNorthChanged))]
private bool _north;
[SerializableFieldChanged(0)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void OnNorthChanged(bool oldValue, bool newValue) => Remake();

View file

@ -252,10 +252,9 @@ public partial class HillOfTheKing : Item
public partial class KHBoard : Item
{
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0)]
[SerializableField(0, fieldChanged: nameof(OnControllerChanged))]
private KHController _controller;
[SerializableFieldChanged(0)]
private void OnControllerChanged(KHController oldValue, KHController newValue)
{
oldValue?.RemoveBoard(this);

View file

@ -37,17 +37,17 @@ public partial class PlantItem : Item, ISecurable
[SerializedIgnoreDupe]
[SerializableField(0)]
[SaveFlag(nameof(ShouldSerializeSecureLevel))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SecureLevel _level;
[SerializableFieldSaveFlag(0)]
private bool ShouldSerializeSecureLevel() => (int)_level != 0;
[SerializedIgnoreDupe]
[SerializableField(5, setter: "private")]
[SaveFlag(nameof(ShouldSerializePlantSystem))]
private PlantSystem _plantSystem;
[SerializableFieldSaveFlag(5)]
private bool ShouldSerializePlantSystem() => _plantStatus < PlantStatus.DecorativePlant;
// For clients older than 7.0.12.0
@ -82,6 +82,7 @@ public partial class PlantItem : Item, ISecurable
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(1)]
[SaveFlag(nameof(ShouldSerializePlantStatus))]
public PlantStatus PlantStatus
{
get => _plantStatus;
@ -120,10 +121,10 @@ public partial class PlantItem : Item, ISecurable
}
}
[SerializableFieldSaveFlag(1)]
private bool ShouldSerializePlantStatus() => _plantStatus != PlantStatus.BowlOfDirt;
[SerializableProperty(2)]
[SaveFlag(nameof(ShouldSerializePlantType))]
[CommandProperty(AccessLevel.GameMaster)]
public PlantType PlantType
{
@ -135,10 +136,10 @@ public partial class PlantItem : Item, ISecurable
}
}
[SerializableFieldSaveFlag(2)]
private bool ShouldSerializePlantType() => (int)_plantType != 0;
[SerializableProperty(3)]
[SaveFlag(nameof(ShouldSerializePlantHue))]
[CommandProperty(AccessLevel.GameMaster)]
public PlantHue PlantHue
{
@ -150,10 +151,10 @@ public partial class PlantItem : Item, ISecurable
}
}
[SerializableFieldSaveFlag(3)]
private bool ShouldSerializePlantHue() => _plantHue != PlantHue.None;
[SerializableProperty(4)]
[SaveFlag(nameof(ShouldSerializeShowType))]
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowType
{
@ -166,7 +167,6 @@ public partial class PlantItem : Item, ISecurable
}
}
[SerializableFieldSaveFlag(4)]
private bool ShouldSerializeShowType() => _showType;
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -33,24 +33,24 @@ namespace Server.Engines.Plants
private PlantItem _plant;
[SerializableField(0)]
[SaveFlag(nameof(ShouldSerializeFertileDirt))]
private bool _fertileDirt;
[SerializableFieldSaveFlag(0)]
private bool ShouldSerializeFertileDirt() => _fertileDirt;
[SerializableField(1)]
private DateTime _nextGrowth;
[SerializableField(2, setter: "private")]
[SaveFlag(nameof(ShouldSerializeGrowthIndicator))]
private PlantGrowthIndicator _growthIndicator;
[SerializableFieldSaveFlag(2)]
private bool ShouldSerializeGrowthIndicator() => _growthIndicator != PlantGrowthIndicator.None;
[SerializableField(13)]
[SaveFlag(nameof(ShouldSerializePollinated))]
private bool _pollinated;
[SerializableFieldSaveFlag(13)]
private bool ShouldSerializePollinated() => _pollinated;
public PlantSystem(PlantItem plant)
@ -98,6 +98,7 @@ namespace Server.Engines.Plants
public bool IsFullWater => _water >= 4;
[SerializableProperty(3)]
[SaveFlag(nameof(ShouldSerializeWater))]
public int Water
{
get => _water;
@ -109,10 +110,10 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(3)]
private bool ShouldSerializeWater() => _water != 0;
[SerializableProperty(4)]
[SaveFlag(nameof(ShouldSerializeHits))]
public int Hits
{
get => _hits;
@ -135,7 +136,6 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(4)]
private bool ShouldSerializeHits() => _hits != 0;
public int MaxHits => 10 + (int)Plant.PlantStatus * 2;
@ -150,6 +150,7 @@ namespace Server.Engines.Plants
};
[SerializableProperty(5)]
[SaveFlag(nameof(ShouldSerializeInfestation))]
public int Infestation
{
get => _infestation;
@ -160,10 +161,10 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(5)]
private bool ShouldSerializeInfestation() => _infestation != 0;
[SerializableProperty(6)]
[SaveFlag(nameof(ShouldSerializeFungus))]
public int Fungus
{
get => _fungus;
@ -174,10 +175,10 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(6)]
private bool ShouldSerializeFungus() => _fungus != 0;
[SerializableProperty(7)]
[SaveFlag(nameof(ShouldSerializePoison))]
public int Poison
{
get => _poison;
@ -188,10 +189,10 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(7)]
private bool ShouldSerializePoison() => _poison != 0;
[SerializableProperty(8)]
[SaveFlag(nameof(ShouldSerializeDisease))]
public int Disease
{
get => _disease;
@ -202,12 +203,12 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(8)]
private bool ShouldSerializeDisease() => _disease != 0;
public bool IsFullPoisonPotion => _poisonPotion >= 2;
[SerializableProperty(9)]
[SaveFlag(nameof(ShouldSerializePoisonPotion))]
public int PoisonPotion
{
get => _poisonPotion;
@ -218,12 +219,12 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(9)]
private bool ShouldSerializePoisonPotion() => _poisonPotion != 0;
public bool IsFullCurePotion => _curePotion >= 2;
[SerializableProperty(10)]
[SaveFlag(nameof(ShouldSerializeCurePotion))]
public int CurePotion
{
get => _curePotion;
@ -234,12 +235,12 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(10)]
private bool ShouldSerializeCurePotion() => _curePotion != 0;
public bool IsFullHealPotion => _healPotion >= 2;
[SerializableProperty(11)]
[SaveFlag(nameof(ShouldSerializeHealPotion))]
public int HealPotion
{
get => _healPotion;
@ -250,12 +251,12 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(11)]
private bool ShouldSerializeHealPotion() => _healPotion != 0;
public bool IsFullStrengthPotion => _strengthPotion >= 2;
[SerializableProperty(12)]
[SaveFlag(nameof(ShouldSerializeStrengthPotion))]
public int StrengthPotion
{
get => _strengthPotion;
@ -266,7 +267,6 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(12)]
private bool ShouldSerializeStrengthPotion() => _strengthPotion != 0;
public bool HasMaladies => Infestation > 0 || Fungus > 0 || Poison > 0 || Disease > 0 || Water != 2;
@ -274,6 +274,7 @@ namespace Server.Engines.Plants
public bool PollenProducing => Plant.IsCrossable && Plant.PlantStatus >= PlantStatus.FullGrownPlant;
[SerializableProperty(14)]
[SaveFlag(nameof(ShouldSerializeSeedType))]
public PlantType SeedType
{
get => Pollinated ? _seedType : Plant.PlantType;
@ -284,10 +285,10 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(14)]
private bool ShouldSerializeSeedType() => _pollinated;
[SerializableProperty(15)]
[SaveFlag(nameof(ShouldSerializeSeedHue))]
public PlantHue SeedHue
{
get => Pollinated ? _seedHue : Plant.PlantHue;
@ -298,53 +299,50 @@ namespace Server.Engines.Plants
}
}
[SerializableFieldSaveFlag(15)]
private bool ShouldSerializeSeedHue() => _pollinated;
[SerializableProperty(16)]
[SaveFlag(nameof(ShouldSerializeAvailableSeeds))]
public int AvailableSeeds
{
get => _availableSeeds;
set => _availableSeeds = Math.Max(value, 0);
}
[SerializableFieldSaveFlag(16)]
private bool ShouldSerializeAvailableSeeds() => _availableSeeds != 0;
[SerializableProperty(17)]
[SaveFlag(nameof(ShouldSerializeLeftSeeds), nameof(LeftSeedsDefaultValue))]
public int LeftSeeds
{
get => _leftSeeds;
set => _leftSeeds = Math.Max(value, 0);
}
[SerializableFieldSaveFlag(17)]
private bool ShouldSerializeLeftSeeds() => _leftSeeds != 8;
[SerializableFieldDefault(17)]
private int LeftSeedsDefaultValue() => 8;
[SerializableProperty(18)]
[SaveFlag(nameof(ShouldSerializeAvailableResources))]
public int AvailableResources
{
get => _availableResources;
set => _availableResources = Math.Max(value, 0);
}
[SerializableFieldSaveFlag(18)]
private bool ShouldSerializeAvailableResources() => _availableResources != 0;
[SerializableProperty(19)]
[SaveFlag(nameof(ShouldSerializeLeftResources), nameof(LeftResourcesDefaultValue))]
public int LeftResources
{
get => _leftResources;
set => _leftResources = Math.Max(value, 0);
}
[SerializableFieldSaveFlag(19)]
private bool ShouldSerializeLeftResources() => _leftResources != 8;
[SerializableFieldDefault(19)]
private int LeftResourcesDefaultValue() => 8;
public void Reset(bool potions)

View file

@ -54,10 +54,10 @@ public abstract partial class BaseSpawner : Item, ISpawner
[SerializedCommandProperty(AccessLevel.Developer)]
private Guid _guid;
[SerializableFieldSaveFlag(1)]
private bool ShouldSerializeReturnOnDeactivate() => _returnOnDeactivate;
[SerializableField(1)]
[SaveFlag(nameof(ShouldSerializeReturnOnDeactivate))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _returnOnDeactivate;
@ -67,48 +67,46 @@ public abstract partial class BaseSpawner : Item, ISpawner
private int _walkingRange = -1;
[SerializableFieldSaveFlag(4)]
private bool ShouldSerializeWayPoint() => _wayPoint != null;
[SerializableField(4)]
[SaveFlag(nameof(ShouldSerializeWayPoint))]
[SerializedCommandProperty(AccessLevel.Developer)]
private WayPoint _wayPoint;
[SerializableFieldSaveFlag(5)]
private bool ShouldSerializeGroup() => _group;
[InvalidateProperties]
[SerializableField(5)]
[SaveFlag(nameof(ShouldSerializeGroup))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _group;
[SerializableFieldSaveFlag(6)]
private bool ShouldSerializeMinDelay() => _minDelay != DefaultMinDelay;
[SerializableFieldDefault(6)]
private TimeSpan MinDelayDefault() => DefaultMinDelay;
[InvalidateProperties]
[SerializableField(6)]
[SaveFlag(nameof(ShouldSerializeMinDelay), nameof(MinDelayDefault))]
[SerializedCommandProperty(AccessLevel.Developer)]
private TimeSpan _minDelay;
[SerializableFieldSaveFlag(7)]
private bool ShouldSerializeMaxDelay() => _maxDelay != DefaultMaxDelay;
[SerializableFieldDefault(7)]
private TimeSpan MaxDelayDefault() => DefaultMaxDelay;
[InvalidateProperties]
[SerializableField(7)]
[SaveFlag(nameof(ShouldSerializeMaxDelay), nameof(MaxDelayDefault))]
[SerializedCommandProperty(AccessLevel.Developer)]
private TimeSpan _maxDelay;
[SerializableFieldSaveFlag(9)]
private bool ShouldSerializeTeam() => _team != 0;
[InvalidateProperties]
[SerializableField(9)]
[SaveFlag(nameof(ShouldSerializeTeam))]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _team;
@ -125,29 +123,29 @@ public abstract partial class BaseSpawner : Item, ISpawner
/// If true, the home location of the spawn is the location where it spawned
/// If false, the home location of the spawn is the location of the spawner
/// </summary>
[SerializableFieldSaveFlag(11)]
private bool ShouldSerializeSpawnLocationIsHome() => _spawnLocationIsHome;
[InvalidateProperties]
[SerializableField(11)]
[SaveFlag(nameof(ShouldSerializeSpawnLocationIsHome))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _spawnLocationIsHome;
[SerializableFieldSaveFlag(12)]
private bool ShouldSerializeEnd() => _end != default;
[SerializableField(12)]
[SaveFlag(nameof(ShouldSerializeEnd))]
[SerializedCommandProperty(AccessLevel.Developer)]
private DateTime _end;
/// <summary>
/// Controls how spawn position optimization is handled.
/// </summary>
[SerializableFieldSaveFlag(13)]
private bool ShouldSerializeSpawnPositionMode() =>
_spawnPositionMode is not SpawnPositionMode.Automatic and not SpawnPositionMode.Abandoned;
[SerializableField(13)]
[SaveFlag(nameof(ShouldSerializeSpawnPositionMode))]
[SerializedCommandProperty(AccessLevel.Developer)]
private SpawnPositionMode _spawnPositionMode;
@ -156,13 +154,12 @@ public abstract partial class BaseSpawner : Item, ISpawner
/// <summary>
/// Maximum number of random position attempts before engaging optimization.
/// </summary>
[SerializableFieldSaveFlag(14)]
private bool ShouldSerializeMaxSpawnAttempts() => _maxSpawnAttempts != DefaultMaxSpawnAttempts;
[SerializableFieldDefault(14)]
private int MaxSpawnAttemptsDefault() => DefaultMaxSpawnAttempts;
[SerializableField(14)]
[SaveFlag(nameof(ShouldSerializeMaxSpawnAttempts), nameof(MaxSpawnAttemptsDefault))]
[SerializedCommandProperty(AccessLevel.Developer)]
private int _maxSpawnAttempts;

View file

@ -10,17 +10,17 @@ public partial class Spawner : BaseSpawner
/// When true, enables proactive spiral scanning to find valid spawn positions.
/// Only relevant when SpawnPositionMode is Automatic or Enabled.
/// </summary>
[SerializableFieldSaveFlag(0)]
private bool ShouldSerializeUseSpiralScan() => _useSpiralScan;
[SerializableField(0)]
[SaveFlag(nameof(ShouldSerializeUseSpiralScan))]
[SerializedCommandProperty(AccessLevel.Developer)]
private bool _useSpiralScan;
[SerializableFieldSaveFlag(1)]
private bool ShouldSerializeSpawnBounds() => _spawnBounds != default;
[SerializableProperty(1)]
[SaveFlag(nameof(ShouldSerializeSpawnBounds))]
[CommandProperty(AccessLevel.Developer)]
public override Rectangle3D SpawnBounds
{

View file

@ -10,97 +10,97 @@ public partial class VirtueContext
{
[DeltaDateTime]
[SerializableField(0)]
[SaveFlag(nameof(ShouldSerializeLastSacrificeGain))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastSacrificeGain;
[SerializableFieldSaveFlag(0)]
private bool ShouldSerializeLastSacrificeGain() => !SacrificeVirtue.CanGain(this);
[DeltaDateTime]
[SerializableField(1)]
[SaveFlag(nameof(ShouldSerializeLastSacrificeLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastSacrificeLoss;
[SerializableFieldSaveFlag(1)]
private bool ShouldSerializeLastSacrificeLoss() => !SacrificeVirtue.CanAtrophy(this);
[SerializableField(2)]
[SaveFlag(nameof(ShouldSerializeAvailableResurrects))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _availableResurrects;
[SerializableFieldSaveFlag(2)]
private bool ShouldSerializeAvailableResurrects() => _availableResurrects > 0;
[DeltaDateTime]
[SerializableField(3)]
[SaveFlag(nameof(ShouldSerializeLastJusticeLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastJusticeLoss;
[SerializableFieldSaveFlag(3)]
private bool ShouldSerializeLastJusticeLoss() => !JusticeVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(4)]
[SaveFlag(nameof(ShouldSerializeLastCompassionLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastCompassionLoss;
[SerializableFieldSaveFlag(4)]
private bool ShouldSerializeLastCompassionLoss() => !CompassionVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(5)]
[SaveFlag(nameof(ShouldSerializeNextCompassionDay))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _nextCompassionDay;
[SerializableFieldSaveFlag(5)]
private bool ShouldSerializeNextCompassionDay() => _nextCompassionDay > Core.Now;
[SerializableField(6)]
[SaveFlag(nameof(ShouldSerializeCompassionGains))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _compassionGains;
[SerializableFieldSaveFlag(6)]
private bool ShouldSerializeCompassionGains() => _compassionGains > 0;
[DeltaDateTime]
[SerializableField(7)]
[SaveFlag(nameof(ShouldSerializeValorLoss))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private DateTime _lastValorLoss;
[SerializableFieldSaveFlag(7)]
private bool ShouldSerializeValorLoss() => !ValorVirtue.CanAtrophy(this);
[DeltaDateTime]
[SerializableField(8)]
[SaveFlag(nameof(ShouldSerializeLastHonorUse))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _lastHonorUse;
[SerializableFieldSaveFlag(8)]
private bool ShouldSerializeLastHonorUse() => !HonorVirtue.CanUse(this);
[SerializableField(9)]
[SaveFlag(nameof(ShouldSerializeHonorActive))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private bool _honorActive;
[SerializableFieldSaveFlag(9)]
private bool ShouldSerializeHonorActive() => _honorActive;
[SerializableField(10)]
[SaveFlag(nameof(ShouldSerializeJusticeProtection))]
private PlayerMobile _justiceProtection;
[SerializableFieldSaveFlag(10)]
private bool ShouldSerializeJusticeProtection() => _justiceProtection != null && _justiceStatus != JusticeProtectorStatus.None;
[SerializableField(11)]
[SaveFlag(nameof(ShouldSerializeJusticeStatus))]
private JusticeProtectorStatus _justiceStatus;
[SerializableFieldSaveFlag(11)]
private bool ShouldSerializeJusticeStatus() => _justiceProtection != null && _justiceStatus != JusticeProtectorStatus.None;
[SerializableField(12, setter: "private")]
[SaveFlag(nameof(ShouldSerializeValues))]
private int[] _values;
[SerializableFieldSaveFlag(12)]
private bool ShouldSerializeValues()
{
if (_values == null)