feat: adopt serialization generator v4 (field-side linkage, anchored timers) (#2586)
## Summary Adopts ModernUO.Serialization 4.0.0 across the engine. Three commits, reviewable independently: 1. **Package + tool bump to 4.0.0** (`Server.csproj`, `UOContent.csproj`, `dotnet-tools.json`). 2. **Timers → `[DeserializeTimer]`** — the 8 drifting timers (BaseLight, TreasureMapChest, MarkContainer, FillableContainer, DeathRobe, DecayedCorpse, Corpse, BaseEscortable) now store their next tick as **anchored time**: server downtime no longer consumes the remaining delay, and idle-world saves are byte-stable. This changes their wire format, so each class bumps its serialization version with a `MigrateFrom` that replays the old delta-time read through the migration schema (the new `vN.json` files carry `@AnchoredTimer`; the old ones keep `@TimerDrift`, which the generator reads forever). The 2 wall-clock timers (Aquarium, FountainOfLife) keep their exact format via `wallClock: true` — no bump. Restart methods drop their `TimeSpan.MinValue` sentinel checks: v4 invokes them **only when a timer was actually running at save**. 3. **Linkage → field-side declarations** — 175 conversions across 25 files: `[SerializableFieldSaveFlag(order)]`/`[SerializableFieldDefault(order)]` become `[SaveFlag(nameof(...), nameof(...))]` on the field, and `[SerializableFieldChanged(order)]` becomes the `fieldChanged:` argument of `[SerializableField]`. **Wire-neutral: zero migration schemas changed.** ## Verification - Solution builds with **0 errors, 0 warnings**; all three 4.0.0 packages verified indexed on nuget.org (no local feed needed). - **835 + 708 tests green.** - Generated output inspected: old-version content structs replay `ReadDeltaTime` (e.g. `V3Content.DecayTimerNext = reader.ReadDeltaTime()`), current versions write/read anchored time with the gated restart, and the wall-clock classes emit byte-identical `Write`/`ReadDateTime` framing. - Schema tool run is committed (CI's `git diff --exit-code` schema check passes): exactly the 8 expected new `vN.json` files, nothing else touched. - The conversion was scripted with a class-scoped resolver (order → same-class `[SerializableField(order)]`/`[SerializableProperty(order)]`); it planned 175/175 with zero ambiguities before applying. ## Notes - New `MigrateFrom`s use the content structs' provided `XxxDelay` property, matching the pre-existing idiom in Corpse's and TreasureMapChest's older migrations. - Follow-up candidate (separate PR, wire-neutral, any time): fold the ~150 eligible hand-written `[SerializableProperty]` setters (clamps, post-change side effects) down to `[SerializableField]` with `allowFieldChange`/`fieldChanged` hooks.
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43 changed files with 667 additions and 278 deletions
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@ -33,24 +33,24 @@ namespace Server.Engines.Plants
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private PlantItem _plant;
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[SerializableField(0)]
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[SaveFlag(nameof(ShouldSerializeFertileDirt))]
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private bool _fertileDirt;
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[SerializableFieldSaveFlag(0)]
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private bool ShouldSerializeFertileDirt() => _fertileDirt;
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[SerializableField(1)]
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private DateTime _nextGrowth;
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[SerializableField(2, setter: "private")]
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[SaveFlag(nameof(ShouldSerializeGrowthIndicator))]
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private PlantGrowthIndicator _growthIndicator;
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[SerializableFieldSaveFlag(2)]
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private bool ShouldSerializeGrowthIndicator() => _growthIndicator != PlantGrowthIndicator.None;
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[SerializableField(13)]
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[SaveFlag(nameof(ShouldSerializePollinated))]
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private bool _pollinated;
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[SerializableFieldSaveFlag(13)]
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private bool ShouldSerializePollinated() => _pollinated;
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public PlantSystem(PlantItem plant)
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@ -98,6 +98,7 @@ namespace Server.Engines.Plants
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public bool IsFullWater => _water >= 4;
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[SerializableProperty(3)]
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[SaveFlag(nameof(ShouldSerializeWater))]
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public int Water
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{
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get => _water;
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@ -109,10 +110,10 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(3)]
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private bool ShouldSerializeWater() => _water != 0;
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[SerializableProperty(4)]
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[SaveFlag(nameof(ShouldSerializeHits))]
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public int Hits
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{
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get => _hits;
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@ -135,7 +136,6 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(4)]
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private bool ShouldSerializeHits() => _hits != 0;
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public int MaxHits => 10 + (int)Plant.PlantStatus * 2;
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@ -150,6 +150,7 @@ namespace Server.Engines.Plants
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};
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[SerializableProperty(5)]
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[SaveFlag(nameof(ShouldSerializeInfestation))]
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public int Infestation
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{
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get => _infestation;
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@ -160,10 +161,10 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(5)]
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private bool ShouldSerializeInfestation() => _infestation != 0;
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[SerializableProperty(6)]
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[SaveFlag(nameof(ShouldSerializeFungus))]
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public int Fungus
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{
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get => _fungus;
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@ -174,10 +175,10 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(6)]
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private bool ShouldSerializeFungus() => _fungus != 0;
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[SerializableProperty(7)]
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[SaveFlag(nameof(ShouldSerializePoison))]
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public int Poison
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{
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get => _poison;
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@ -188,10 +189,10 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(7)]
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private bool ShouldSerializePoison() => _poison != 0;
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[SerializableProperty(8)]
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[SaveFlag(nameof(ShouldSerializeDisease))]
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public int Disease
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{
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get => _disease;
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@ -202,12 +203,12 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(8)]
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private bool ShouldSerializeDisease() => _disease != 0;
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public bool IsFullPoisonPotion => _poisonPotion >= 2;
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[SerializableProperty(9)]
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[SaveFlag(nameof(ShouldSerializePoisonPotion))]
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public int PoisonPotion
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{
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get => _poisonPotion;
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@ -218,12 +219,12 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(9)]
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private bool ShouldSerializePoisonPotion() => _poisonPotion != 0;
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public bool IsFullCurePotion => _curePotion >= 2;
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[SerializableProperty(10)]
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[SaveFlag(nameof(ShouldSerializeCurePotion))]
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public int CurePotion
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{
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get => _curePotion;
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@ -234,12 +235,12 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(10)]
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private bool ShouldSerializeCurePotion() => _curePotion != 0;
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public bool IsFullHealPotion => _healPotion >= 2;
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[SerializableProperty(11)]
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[SaveFlag(nameof(ShouldSerializeHealPotion))]
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public int HealPotion
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{
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get => _healPotion;
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@ -250,12 +251,12 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(11)]
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private bool ShouldSerializeHealPotion() => _healPotion != 0;
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public bool IsFullStrengthPotion => _strengthPotion >= 2;
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[SerializableProperty(12)]
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[SaveFlag(nameof(ShouldSerializeStrengthPotion))]
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public int StrengthPotion
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{
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get => _strengthPotion;
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@ -266,7 +267,6 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(12)]
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private bool ShouldSerializeStrengthPotion() => _strengthPotion != 0;
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public bool HasMaladies => Infestation > 0 || Fungus > 0 || Poison > 0 || Disease > 0 || Water != 2;
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@ -274,6 +274,7 @@ namespace Server.Engines.Plants
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public bool PollenProducing => Plant.IsCrossable && Plant.PlantStatus >= PlantStatus.FullGrownPlant;
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[SerializableProperty(14)]
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[SaveFlag(nameof(ShouldSerializeSeedType))]
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public PlantType SeedType
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{
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get => Pollinated ? _seedType : Plant.PlantType;
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@ -284,10 +285,10 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(14)]
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private bool ShouldSerializeSeedType() => _pollinated;
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[SerializableProperty(15)]
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[SaveFlag(nameof(ShouldSerializeSeedHue))]
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public PlantHue SeedHue
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{
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get => Pollinated ? _seedHue : Plant.PlantHue;
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@ -298,53 +299,50 @@ namespace Server.Engines.Plants
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}
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}
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[SerializableFieldSaveFlag(15)]
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private bool ShouldSerializeSeedHue() => _pollinated;
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[SerializableProperty(16)]
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[SaveFlag(nameof(ShouldSerializeAvailableSeeds))]
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public int AvailableSeeds
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{
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get => _availableSeeds;
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set => _availableSeeds = Math.Max(value, 0);
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}
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[SerializableFieldSaveFlag(16)]
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private bool ShouldSerializeAvailableSeeds() => _availableSeeds != 0;
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[SerializableProperty(17)]
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[SaveFlag(nameof(ShouldSerializeLeftSeeds), nameof(LeftSeedsDefaultValue))]
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public int LeftSeeds
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{
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get => _leftSeeds;
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set => _leftSeeds = Math.Max(value, 0);
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}
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[SerializableFieldSaveFlag(17)]
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private bool ShouldSerializeLeftSeeds() => _leftSeeds != 8;
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[SerializableFieldDefault(17)]
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private int LeftSeedsDefaultValue() => 8;
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[SerializableProperty(18)]
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[SaveFlag(nameof(ShouldSerializeAvailableResources))]
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public int AvailableResources
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{
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get => _availableResources;
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set => _availableResources = Math.Max(value, 0);
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}
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[SerializableFieldSaveFlag(18)]
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private bool ShouldSerializeAvailableResources() => _availableResources != 0;
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[SerializableProperty(19)]
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[SaveFlag(nameof(ShouldSerializeLeftResources), nameof(LeftResourcesDefaultValue))]
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public int LeftResources
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{
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get => _leftResources;
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set => _leftResources = Math.Max(value, 0);
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}
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[SerializableFieldSaveFlag(19)]
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private bool ShouldSerializeLeftResources() => _leftResources != 8;
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[SerializableFieldDefault(19)]
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private int LeftResourcesDefaultValue() => 8;
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public void Reset(bool potions)
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