feat: adopt serialization generator v4 (field-side linkage, anchored timers) (#2586)
## Summary Adopts ModernUO.Serialization 4.0.0 across the engine. Three commits, reviewable independently: 1. **Package + tool bump to 4.0.0** (`Server.csproj`, `UOContent.csproj`, `dotnet-tools.json`). 2. **Timers → `[DeserializeTimer]`** — the 8 drifting timers (BaseLight, TreasureMapChest, MarkContainer, FillableContainer, DeathRobe, DecayedCorpse, Corpse, BaseEscortable) now store their next tick as **anchored time**: server downtime no longer consumes the remaining delay, and idle-world saves are byte-stable. This changes their wire format, so each class bumps its serialization version with a `MigrateFrom` that replays the old delta-time read through the migration schema (the new `vN.json` files carry `@AnchoredTimer`; the old ones keep `@TimerDrift`, which the generator reads forever). The 2 wall-clock timers (Aquarium, FountainOfLife) keep their exact format via `wallClock: true` — no bump. Restart methods drop their `TimeSpan.MinValue` sentinel checks: v4 invokes them **only when a timer was actually running at save**. 3. **Linkage → field-side declarations** — 175 conversions across 25 files: `[SerializableFieldSaveFlag(order)]`/`[SerializableFieldDefault(order)]` become `[SaveFlag(nameof(...), nameof(...))]` on the field, and `[SerializableFieldChanged(order)]` becomes the `fieldChanged:` argument of `[SerializableField]`. **Wire-neutral: zero migration schemas changed.** ## Verification - Solution builds with **0 errors, 0 warnings**; all three 4.0.0 packages verified indexed on nuget.org (no local feed needed). - **835 + 708 tests green.** - Generated output inspected: old-version content structs replay `ReadDeltaTime` (e.g. `V3Content.DecayTimerNext = reader.ReadDeltaTime()`), current versions write/read anchored time with the gated restart, and the wall-clock classes emit byte-identical `Write`/`ReadDateTime` framing. - Schema tool run is committed (CI's `git diff --exit-code` schema check passes): exactly the 8 expected new `vN.json` files, nothing else touched. - The conversion was scripted with a class-scoped resolver (order → same-class `[SerializableField(order)]`/`[SerializableProperty(order)]`); it planned 175/175 with zero ambiguities before applying. ## Notes - New `MigrateFrom`s use the content structs' provided `XxxDelay` property, matching the pre-existing idiom in Corpse's and TreasureMapChest's older migrations. - Follow-up candidate (separate PR, wire-neutral, any time): fold the ~150 eligible hand-written `[SerializableProperty]` setters (clamps, post-change side effects) down to `[SerializableField]` with `allowFieldChange`/`fieldChanged` hooks.
This commit is contained in:
parent
126a10ce53
commit
73f9688083
43 changed files with 667 additions and 278 deletions
|
|
@ -18,95 +18,92 @@ namespace Server.Items
|
|||
{
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(0, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeAosAttributes), nameof(AttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosAttributes _attributes;
|
||||
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
private bool ShouldSerializeAosAttributes() => !_attributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(0)]
|
||||
private AosAttributes AttributesDefaultValue() => new(this);
|
||||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(1, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeArmorAttributes), nameof(ArmorAttributesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
private AosArmorAttributes _armorAttributes;
|
||||
|
||||
[SerializableFieldSaveFlag(1)]
|
||||
private bool ShouldSerializeArmorAttributes() => !_armorAttributes.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(1)]
|
||||
private AosArmorAttributes ArmorAttributesDefaultValue() => new(this);
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(2)]
|
||||
[SaveFlag(nameof(ShouldSerializePhysicalBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _physicalBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(2)]
|
||||
private bool ShouldSerializePhysicalBonus() => _physicalBonus != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(3)]
|
||||
[SaveFlag(nameof(ShouldSerializeFireBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _fireBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(3)]
|
||||
private bool ShouldSerializeFireBonus() => _fireBonus != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(4)]
|
||||
[SaveFlag(nameof(ShouldSerializeColdBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _coldBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(4)]
|
||||
private bool ShouldSerializeColdBonus() => _coldBonus != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(5)]
|
||||
[SaveFlag(nameof(ShouldSerializePoisonBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _poisonBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(5)]
|
||||
private bool ShouldSerializePoisonBonus() => _poisonBonus != 0;
|
||||
|
||||
[EncodedInt]
|
||||
[InvalidateProperties]
|
||||
[SerializableField(6)]
|
||||
[SaveFlag(nameof(ShouldSerializeEnergyBonus))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _energyBonus;
|
||||
|
||||
[SerializableFieldSaveFlag(6)]
|
||||
private bool ShouldSerializeEnergyBonus() => _energyBonus != 0;
|
||||
|
||||
[SerializableField(7)]
|
||||
[SaveFlag(nameof(ShouldSerializeIdentified))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private bool _identified;
|
||||
|
||||
[SerializableFieldSaveFlag(7)]
|
||||
private bool ShouldSerializeIdentified() => _identified;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableField(8)]
|
||||
[SaveFlag(nameof(ShouldSerializeMaxHitPoints))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private int _maxHitPoints;
|
||||
|
||||
[SerializableFieldSaveFlag(8)]
|
||||
private bool ShouldSerializeMaxHitPoints() => _maxHitPoints != 0;
|
||||
|
||||
[InvalidateProperties]
|
||||
[SerializableField(10)]
|
||||
[SaveFlag(nameof(ShouldSerializeCrafter))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private string _crafter;
|
||||
|
||||
[SerializableFieldSaveFlag(10)]
|
||||
private bool ShouldSerializeCrafter() => !string.IsNullOrEmpty(_crafter);
|
||||
|
||||
[SerializableFieldSaveFlag(14)]
|
||||
private bool ShouldSerializeResource() => _resource != DefaultResource;
|
||||
|
||||
// Field 15
|
||||
|
|
@ -135,13 +132,12 @@ namespace Server.Items
|
|||
|
||||
[SerializedIgnoreDupe]
|
||||
[SerializableField(23, setter: "private")]
|
||||
[SaveFlag(nameof(ShouldSerializeSkillBonuses), nameof(SkillBonusesDefaultValue))]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
public AosSkillBonuses _skillBonuses;
|
||||
|
||||
[SerializableFieldSaveFlag(23)]
|
||||
private bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
|
||||
|
||||
[SerializableFieldDefault(23)]
|
||||
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
|
||||
|
||||
private FactionItem m_FactionState;
|
||||
|
|
@ -190,6 +186,7 @@ namespace Server.Items
|
|||
public virtual int OldIntReq => 0;
|
||||
|
||||
[SerializableProperty(11)]
|
||||
[SaveFlag(nameof(ShouldSerializeArmorQuality), nameof(QualityDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ArmorQuality Quality
|
||||
{
|
||||
|
|
@ -202,13 +199,12 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(11)]
|
||||
private bool ShouldSerializeArmorQuality() => _quality != ArmorQuality.Regular;
|
||||
|
||||
[SerializableFieldDefault(11)]
|
||||
private ArmorQuality QualityDefaultValue() => ArmorQuality.Regular;
|
||||
|
||||
[SerializableProperty(12)]
|
||||
[SaveFlag(nameof(ShouldSerializeDurability))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ArmorDurabilityLevel Durability
|
||||
{
|
||||
|
|
@ -221,10 +217,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(12)]
|
||||
private bool ShouldSerializeDurability() => _durability != ArmorDurabilityLevel.Regular;
|
||||
|
||||
[SerializableProperty(13)]
|
||||
[SaveFlag(nameof(ShouldSerializeProtectionLevel))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public ArmorProtectionLevel ProtectionLevel
|
||||
{
|
||||
|
|
@ -244,10 +240,10 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(13)]
|
||||
private bool ShouldSerializeProtectionLevel() => _protectionLevel != ArmorProtectionLevel.Regular;
|
||||
|
||||
[SerializableProperty(14)]
|
||||
[SaveFlag(nameof(ShouldSerializeResource), nameof(ResourceDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
|
|
@ -273,11 +269,11 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldDefault(14)]
|
||||
private CraftResource ResourceDefaultValue() => DefaultResource;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(15, useField: nameof(_armorBase))]
|
||||
[SaveFlag(nameof(ShouldSerializeArmorBase), nameof(ArmorBaseDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int BaseArmorRating
|
||||
{
|
||||
|
|
@ -290,10 +286,8 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(15)]
|
||||
private bool ShouldSerializeArmorBase() => _armorBase != -1;
|
||||
|
||||
[SerializableFieldDefault(15)]
|
||||
private int ArmorBaseDefaultValue() => -1;
|
||||
|
||||
public double BaseArmorRatingScaled => BaseArmorRating * ArmorScalar;
|
||||
|
|
@ -343,6 +337,7 @@ namespace Server.Items
|
|||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(16, useField: nameof(_strBonus))]
|
||||
[SaveFlag(nameof(ShouldSerializeStrBonus), nameof(StrBonusDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int StrBonus
|
||||
{
|
||||
|
|
@ -355,14 +350,13 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(16)]
|
||||
private bool ShouldSerializeStrBonus() => _strBonus != -1;
|
||||
|
||||
[SerializableFieldDefault(16)]
|
||||
private int StrBonusDefaultValue() => -1;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(17, useField: nameof(_dexBonus))]
|
||||
[SaveFlag(nameof(ShouldSerializeDexBonus), nameof(DexBonusDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int DexBonus
|
||||
{
|
||||
|
|
@ -375,14 +369,13 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(17)]
|
||||
private bool ShouldSerializeDexBonus() => _dexBonus != -1;
|
||||
|
||||
[SerializableFieldDefault(17)]
|
||||
private int DexBonusDefaultValue() => -1;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(18, useField: nameof(_intBonus))]
|
||||
[SaveFlag(nameof(ShouldSerializeIntBonus), nameof(IntBonusDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int IntBonus
|
||||
{
|
||||
|
|
@ -395,14 +388,13 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(18)]
|
||||
private bool ShouldSerializeIntBonus() => _intBonus != -1;
|
||||
|
||||
[SerializableFieldDefault(18)]
|
||||
private int IntBonusDefaultValue() => -1;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(19, useField: nameof(_strReq))]
|
||||
[SaveFlag(nameof(ShouldSerializeStrReq), nameof(StrReqDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int StrRequirement
|
||||
{
|
||||
|
|
@ -415,14 +407,13 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(19)]
|
||||
private bool ShouldSerializeStrReq() => _strReq != -1;
|
||||
|
||||
[SerializableFieldDefault(19)]
|
||||
private int StrReqDefaultValue() => -1;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(20, useField: nameof(_dexReq))]
|
||||
[SaveFlag(nameof(ShouldSerializeDexReq), nameof(DexReqDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int DexRequirement
|
||||
{
|
||||
|
|
@ -435,14 +426,13 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(20)]
|
||||
private bool ShouldSerializeDexReq() => _dexReq != -1;
|
||||
|
||||
[SerializableFieldDefault(20)]
|
||||
private int DexReqDefaultValue() => -1;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(21, useField: nameof(_intReq))]
|
||||
[SaveFlag(nameof(ShouldSerializeIntReq), nameof(IntReqDefaultValue))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int IntRequirement
|
||||
{
|
||||
|
|
@ -455,13 +445,12 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(21)]
|
||||
private bool ShouldSerializeIntReq() => _intReq != -1;
|
||||
|
||||
[SerializableFieldDefault(21)]
|
||||
private int IntReqDefaultValue() => -1;
|
||||
|
||||
[SerializableProperty(22, useField: nameof(_meditate))]
|
||||
[SaveFlag(nameof(ShouldSerializeMeditationAllowance))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public AMA MeditationAllowance
|
||||
{
|
||||
|
|
@ -473,7 +462,6 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(22)]
|
||||
private bool ShouldSerializeMeditationAllowance() => _meditate >= AMA.All;
|
||||
|
||||
public virtual double ArmorScalar
|
||||
|
|
@ -689,6 +677,7 @@ namespace Server.Items
|
|||
|
||||
[EncodedInt]
|
||||
[SerializableProperty(9)]
|
||||
[SaveFlag(nameof(ShouldSerializeHitPoints))]
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int HitPoints
|
||||
{
|
||||
|
|
@ -716,7 +705,6 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[SerializableFieldSaveFlag(9)]
|
||||
private bool ShouldSerializeHitPoints() => _hitPoints != 0;
|
||||
|
||||
public virtual int InitMinHits => 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue