feat: adopt serialization generator v4 (field-side linkage, anchored timers) (#2586)
## Summary Adopts ModernUO.Serialization 4.0.0 across the engine. Three commits, reviewable independently: 1. **Package + tool bump to 4.0.0** (`Server.csproj`, `UOContent.csproj`, `dotnet-tools.json`). 2. **Timers → `[DeserializeTimer]`** — the 8 drifting timers (BaseLight, TreasureMapChest, MarkContainer, FillableContainer, DeathRobe, DecayedCorpse, Corpse, BaseEscortable) now store their next tick as **anchored time**: server downtime no longer consumes the remaining delay, and idle-world saves are byte-stable. This changes their wire format, so each class bumps its serialization version with a `MigrateFrom` that replays the old delta-time read through the migration schema (the new `vN.json` files carry `@AnchoredTimer`; the old ones keep `@TimerDrift`, which the generator reads forever). The 2 wall-clock timers (Aquarium, FountainOfLife) keep their exact format via `wallClock: true` — no bump. Restart methods drop their `TimeSpan.MinValue` sentinel checks: v4 invokes them **only when a timer was actually running at save**. 3. **Linkage → field-side declarations** — 175 conversions across 25 files: `[SerializableFieldSaveFlag(order)]`/`[SerializableFieldDefault(order)]` become `[SaveFlag(nameof(...), nameof(...))]` on the field, and `[SerializableFieldChanged(order)]` becomes the `fieldChanged:` argument of `[SerializableField]`. **Wire-neutral: zero migration schemas changed.** ## Verification - Solution builds with **0 errors, 0 warnings**; all three 4.0.0 packages verified indexed on nuget.org (no local feed needed). - **835 + 708 tests green.** - Generated output inspected: old-version content structs replay `ReadDeltaTime` (e.g. `V3Content.DecayTimerNext = reader.ReadDeltaTime()`), current versions write/read anchored time with the gated restart, and the wall-clock classes emit byte-identical `Write`/`ReadDateTime` framing. - Schema tool run is committed (CI's `git diff --exit-code` schema check passes): exactly the 8 expected new `vN.json` files, nothing else touched. - The conversion was scripted with a class-scoped resolver (order → same-class `[SerializableField(order)]`/`[SerializableProperty(order)]`); it planned 175/175 with zero ambiguities before applying. ## Notes - New `MigrateFrom`s use the content structs' provided `XxxDelay` property, matching the pre-existing idiom in Corpse's and TreasureMapChest's older migrations. - Follow-up candidate (separate PR, wire-neutral, any time): fold the ~150 eligible hand-written `[SerializableProperty]` setters (clamps, post-change side effects) down to `[SerializableField]` with `allowFieldChange`/`fieldChanged` hooks.
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126a10ce53
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43 changed files with 667 additions and 278 deletions
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@ -3,7 +3,7 @@ using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(1, false)]
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[SerializationGenerator(2, false)]
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public abstract partial class BaseLight : Item
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{
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public static readonly bool Burnout = false;
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@ -16,11 +16,10 @@ public abstract partial class BaseLight : Item
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _protected;
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[TimerDrift]
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[SerializableField(4, getter: "private", setter: "private")]
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[DeserializeTimer(nameof(DeserializeTimer))]
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private Timer _burnTimer;
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[DeserializeTimerField(4)]
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private void DeserializeTimer(TimeSpan delay)
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{
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if (_burning && _duration != TimeSpan.Zero)
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@ -29,6 +28,19 @@ public abstract partial class BaseLight : Item
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}
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}
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private void MigrateFrom(V1Content content)
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{
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_burntOut = content.BurntOut;
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_burning = content.Burning;
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_duration = content.Duration;
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_protected = content.Protected;
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if (content.BurnTimerDelay != TimeSpan.MinValue)
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{
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DeserializeTimer(content.BurnTimerDelay);
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}
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}
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[Constructible]
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public BaseLight(int itemID) : base(itemID)
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{
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