feat: Adds a single threaded array pool (#967)
## Added Feature Adds a single threaded array pool that works exactly the same as `ArrayPool<T>.Shared`. The `STArrayPool<T>.Shared` can only be used on a single thread, the main game thread of the server. Note: Unlike the built-in array pool, there is no hook into the _GC Gen 2_. This means to relieve potentially high memory pressure, `ArrayPool<T>.Shared.Trim()` must be called. The pool will only release arrays _after two successive calls within 10 seconds or longer_. If the server is at less than 70% total memory usage, or the server is not going to use this pool for something egregious, then don't bother ever calling Trim(). ## Changes - [X] Fixes ArrayPool calls that should be cleared due to references. - [X] Benchmarks against ArrayPool with 4+ rented arrays deep of the same length. - [x] Unit tests
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9 changed files with 604 additions and 12 deletions
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@ -26,7 +26,9 @@ namespace Benchmarks
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//var mapMobilesSelectors = BenchmarkRunner.Run<MapMobileSelectors>();
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//var mapMultiTilesSelectors = BenchmarkRunner.Run<MapMultiTilesSelectors>();
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//var mapMultiSelectors = BenchmarkRunner.Run<MapMultiSelectors>();
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var mapItemsSelectors = BenchmarkRunner.Run<MapItemSelectors>();
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// var mapItemsSelectors = BenchmarkRunner.Run<MapItemSelectors>();
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// var stArray = BenchmarkRunner.Run<BenchmarkSTArray>();
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var pooledRefQueue = BenchmarkRunner.Run<BenchmarkPooledRefQueue>();
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}
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}
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}
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