Basic support for mysticism spells, scrolls, inscription craftables, mystic reagents, 6 new spells
This commit is contained in:
parent
1e03efc24c
commit
7df658cd00
33 changed files with 2118 additions and 162 deletions
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@ -143,7 +143,7 @@ namespace Server.Spells
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Register( 507, typeof( Ninjitsu.MirrorImage ) );
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}
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if( Core.ML )
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if ( Core.ML )
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{
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Register( 600, typeof( Spellweaving.ArcaneCircleSpell ) );
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Register( 601, typeof( Spellweaving.GiftOfRenewalSpell ) );
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@ -162,12 +162,33 @@ namespace Server.Spells
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Register( 614, typeof( Spellweaving.GiftOfLifeSpell ) );
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//Register( 615, typeof( Spellweaving.ArcaneEmpowermentSpell ) );
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}
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if ( Core.SA )
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{
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// Mysticism spells
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//Register( 677, typeof( Mysticism.NetherBoltSpell ) );
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//Register( 678, typeof( Mysticism.HealingStoneSpell ) );
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//Register( 679, typeof( Mysticism.PurgeMagicSpell ) );
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//Register( 680, typeof( Mysticism.EnchantSpell ) );
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//Register( 681, typeof( Mysticism.SleepSpell ) );
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Register( 682, typeof( Mysticism.EagleStrikeSpell ) );
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Register( 683, typeof( Mysticism.AnimatedWeaponSpell ) );
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Register( 684, typeof( Mysticism.StoneFormSpell ) );
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//Register( 685, typeof( Mysticism.SpellTriggerSpell ) );
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//Register( 686, typeof( Mysticism.MassSleepSpell ) );
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//Register( 687, typeof( Mysticism.CleansingWindsSpell ) );
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//Register( 688, typeof( Mysticism.BombardSpell ) );
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Register( 689, typeof( Mysticism.SpellPlagueSpell ) );
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Register( 690, typeof( Mysticism.HailStormSpell ) );
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Register( 691, typeof( Mysticism.NetherCycloneSpell ) );
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//Register( 692, typeof( Mysticism.RisingColossusSpell ) );
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}
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}
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}
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public static void Register( int spellID, Type type )
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public static void Register( int spellId, Type type )
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{
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SpellRegistry.Register( spellID, type );
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SpellRegistry.Register( spellId, type );
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}
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}
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}
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}
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89
Scripts/Spells/Mysticism/AnimatedWeaponSpell.cs
Normal file
89
Scripts/Spells/Mysticism/AnimatedWeaponSpell.cs
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@ -0,0 +1,89 @@
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using System;
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using Server.Targeting;
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using Server.Mobiles;
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namespace Server.Spells.Mysticism
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{
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public class AnimatedWeaponSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Animated Weapon", "In Jux Por Ylem",
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-1,
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9002,
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Reagent.Bone,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill { get { return 33.0; } }
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public override int RequiredMana { get { return 11; } }
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public AnimatedWeaponSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( ( Caster.Followers + 4 ) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return;
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}
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var map = Caster.Map;
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SpellHelper.GetSurfaceTop( ref p );
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if ( map == null || ( Caster.Player && !map.CanSpawnMobile( p.X, p.Y, p.Z ) ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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var level = (int) ( ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 2.0 );
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var duration = TimeSpan.FromSeconds( 10 + level );
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var summon = new AnimatedWeapon( Caster, level );
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BaseCreature.Summon( summon, false, Caster, new Point3D( p ), 0x212, duration );
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summon.PlaySound( 0x64A );
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Effects.SendTargetParticles( summon, 0x3728, 10, 10, 0x13AA, (EffectLayer) 255 );
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private AnimatedWeaponSpell m_Owner;
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public InternalTarget( AnimatedWeaponSpell owner )
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: base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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88
Scripts/Spells/Mysticism/EagleStrikeSpell.cs
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88
Scripts/Spells/Mysticism/EagleStrikeSpell.cs
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@ -0,0 +1,88 @@
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using System;
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using Server.Targeting;
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namespace Server.Spells.Mysticism
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{
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public class EagleStrikeSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Eagle Strike", "Kal Por Xen",
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-1,
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9002,
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Reagent.Bloodmoss,
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Reagent.Bone,
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Reagent.SpidersSilk,
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Reagent.MandrakeRoot
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.25 ); } }
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public override double RequiredSkill { get { return 20.0; } }
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public override int RequiredMana { get { return 9; } }
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public EagleStrikeSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( Mobile m )
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{
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if ( CheckHSequence( m ) )
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{
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/* Conjures a magical eagle that assaults the Target with
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* its talons, dealing energy damage.
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*/
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SpellHelper.Turn( Caster, m );
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SpellHelper.CheckReflect( 2, Caster, ref m );
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Caster.MovingParticles( m, 0x407A, 7, 0, false, true, 0, 0, 0xBBE, 0xFA6, 0xFFFF, 0 );
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Caster.PlaySound( 0x2EE );
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), Damage, m );
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}
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FinishSequence();
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}
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private void Damage( Mobile to )
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{
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if ( to == null )
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return;
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double damage = GetNewAosDamage( 19, 1, 5, to );
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SpellHelper.Damage( this, to, damage, 0, 0, 0, 0, 100 );
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to.PlaySound( 0x64D );
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}
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private class InternalTarget : Target
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{
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private EagleStrikeSpell m_Owner;
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public InternalTarget( EagleStrikeSpell owner )
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: base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile) o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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144
Scripts/Spells/Mysticism/HailStormSpell.cs
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144
Scripts/Spells/Mysticism/HailStormSpell.cs
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@ -0,0 +1,144 @@
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using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Mysticism
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{
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public class HailStormSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Hail Storm", "Kal Des Ylem",
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-1,
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9002,
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Reagent.DragonsBlood,
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Reagent.Bloodmoss,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.25 ); } }
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public override double RequiredSkill { get { return 70.0; } }
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public override int RequiredMana { get { return 40; } }
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public HailStormSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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/* Summons a storm of hailstones that strikes all Targets
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* within a radius around the Target's Location, dealing
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* cold damage.
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*/
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SpellHelper.Turn( Caster, p );
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if ( p is Item )
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p = ( (Item) p ).GetWorldLocation();
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var targets = new List<Mobile>();
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var map = Caster.Map;
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var pvp = false;
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if ( map != null )
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{
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PlayEffect( p, Caster.Map );
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foreach ( var m in map.GetMobilesInRange( new Point3D( p ), 2 ) )
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{
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if ( m == Caster )
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continue;
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if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && Caster.CanSee( m ) )
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{
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if ( !Caster.InLOS( m ) )
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continue;
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targets.Add( m );
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if ( m.Player )
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pvp = true;
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}
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}
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}
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double damage = GetNewAosDamage( 51, 1, 5, pvp );
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foreach ( var m in targets )
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{
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Caster.DoHarmful( m );
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SpellHelper.Damage( this, m, damage, 0, 0, 100, 0, 0 );
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}
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}
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FinishSequence();
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}
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private static void PlayEffect( IPoint3D p, Map map )
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{
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Effects.PlaySound( p, map, 0x64F );
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PlaySingleEffect( p, map, -1, 1, -1, 1 );
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PlaySingleEffect( p, map, -2, 0, -3, -1 );
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PlaySingleEffect( p, map, -3, -1, -1, 1 );
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PlaySingleEffect( p, map, 1, 3, -1, 1 );
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PlaySingleEffect( p, map, -1, 1, 1, 3 );
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}
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private static void PlaySingleEffect( IPoint3D p, Map map, int a, int b, int c, int d )
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{
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int x = p.X, y = p.Y, z = p.Z + 18;
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SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + c, z ) );
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SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + b, y + c, z ) );
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SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + d, z ) );
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SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + a, y + d, z ) );
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SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + a, y + c, z ) );
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SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + c, z ) );
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SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + b, y + d, z ) );
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SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + d, z ) );
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}
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private static void SendEffectPacket( IPoint3D p, Map map, Point3D orig, Point3D dest )
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{
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Effects.SendPacket( p, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x36D4, orig, dest, 0, 0, false, false, 0x63, 0x4 ) );
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}
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private class InternalTarget : Target
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{
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private HailStormSpell m_Owner;
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public InternalTarget( HailStormSpell owner )
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: base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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var p = o as IPoint3D;
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if ( p != null )
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m_Owner.Target( p );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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92
Scripts/Spells/Mysticism/MysticSpell.cs
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92
Scripts/Spells/Mysticism/MysticSpell.cs
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@ -0,0 +1,92 @@
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using System;
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using Server;
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namespace Server.Spells.Mysticism
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{
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public abstract class MysticSpell : Spell
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{
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public abstract double RequiredSkill { get; }
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public abstract int RequiredMana { get; }
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public override SkillName CastSkill { get { return SkillName.Mysticism; } }
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/*
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* As per OSI Publish 64:
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* Imbuing is not the only skill associated with Mysticism now.
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* Players can use EITHER their Focus skill or Imbuing skill.
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* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
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*/
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public override double GetDamageSkill( Mobile m )
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{
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return Math.Max( m.Skills[SkillName.Imbuing].Value, m.Skills[SkillName.Focus].Value );
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}
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public override int GetDamageFixed( Mobile m )
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{
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return Math.Max( m.Skills[SkillName.Imbuing].Fixed, m.Skills[SkillName.Focus].Fixed );
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}
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public MysticSpell( Mobile caster, Item scroll, SpellInfo info )
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: base( caster, scroll, info )
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{
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}
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public override void GetCastSkills( out double min, out double max )
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{
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// As per Mysticism page at the UO Herald Playguide
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// This means that we have 25% success chance at min Required Skill
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min = RequiredSkill - 12.5;
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max = RequiredSkill + 37.5;
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}
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public override int GetMana()
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{
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return RequiredMana;
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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int mana = ScaleMana( RequiredMana );
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if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if ( Caster.Skills[CastSkill].Value < RequiredSkill )
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{
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Caster.SendLocalizedMessage( 1063013, String.Format( "{0}\t{1}\t ", RequiredSkill.ToString( "F1" ), CastSkill.ToString() ) ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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return true;
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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SendCastEffect();
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}
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public virtual void SendCastEffect()
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{
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Caster.FixedEffect( 0x37C4, 10, (int) ( GetCastDelay().TotalSeconds * 28 ), 0x66C, 3 );
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}
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public static double GetBaseSkill( Mobile m )
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{
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return m.Skills[SkillName.Mysticism].Value;
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}
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public static double GetBoostSkill( Mobile m )
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{
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return Math.Max( m.Skills[SkillName.Imbuing].Value, m.Skills[SkillName.Focus].Value );
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}
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}
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}
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157
Scripts/Spells/Mysticism/NetherCycloneSpell.cs
Normal file
157
Scripts/Spells/Mysticism/NetherCycloneSpell.cs
Normal file
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@ -0,0 +1,157 @@
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using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Spells.Mysticism
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{
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public class NetherCycloneSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Nether Cyclone", "Grav Hur",
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-1,
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9002,
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Reagent.MandrakeRoot,
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Reagent.Nightshade,
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Reagent.SulfurousAsh,
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Reagent.Bloodmoss
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);
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|
||||
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.5 ); } }
|
||||
|
||||
public override double RequiredSkill { get { return 83.0; } }
|
||||
public override int RequiredMana { get { return 50; } }
|
||||
|
||||
public NetherCycloneSpell( Mobile caster, Item scroll )
|
||||
: base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
public void Target( IPoint3D p )
|
||||
{
|
||||
if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
|
||||
{
|
||||
/* Summons a gale of lethal winds that strikes all Targets within a radius around
|
||||
* the Target's Location, dealing chaos damage. In addition to inflicting damage,
|
||||
* each Target of the Nether Cyclone temporarily loses a percentage of mana and
|
||||
* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
|
||||
* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
|
||||
* skills and the Resisting Spells skill of the Target.
|
||||
*/
|
||||
|
||||
SpellHelper.Turn( Caster, p );
|
||||
|
||||
if ( p is Item )
|
||||
p = ( (Item) p ).GetWorldLocation();
|
||||
|
||||
var targets = new List<Mobile>();
|
||||
|
||||
var map = Caster.Map;
|
||||
|
||||
var pvp = false;
|
||||
|
||||
if ( map != null )
|
||||
{
|
||||
PlayEffect( p, Caster.Map );
|
||||
|
||||
foreach ( var m in map.GetMobilesInRange( new Point3D( p ), 2 ) )
|
||||
{
|
||||
if ( m == Caster )
|
||||
continue;
|
||||
|
||||
if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && Caster.CanSee( m ) )
|
||||
{
|
||||
if ( !Caster.InLOS( m ) )
|
||||
continue;
|
||||
|
||||
targets.Add( m );
|
||||
|
||||
if ( m.Player )
|
||||
pvp = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var damage = GetNewAosDamage( 51, 1, 5, pvp );
|
||||
var reduction = ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 1200.0;
|
||||
|
||||
foreach ( var m in targets )
|
||||
{
|
||||
Caster.DoHarmful( m );
|
||||
|
||||
var types = new int[4];
|
||||
types[Utility.Random( types.Length )] = 100;
|
||||
|
||||
SpellHelper.Damage( this, m, damage, 0, types[0], types[1], types[2], types[3] );
|
||||
|
||||
var resistedReduction = reduction - ( m.Skills[SkillName.MagicResist].Value / 800.0 );
|
||||
|
||||
m.Stam -= (int) ( m.StamMax * resistedReduction );
|
||||
m.Mana -= (int) ( m.ManaMax * resistedReduction );
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private static void PlayEffect( IPoint3D p, Map map )
|
||||
{
|
||||
Effects.PlaySound( p, map, 0x64F );
|
||||
|
||||
PlaySingleEffect( p, map, -1, 1, -1, 1 );
|
||||
PlaySingleEffect( p, map, -2, 0, -3, -1 );
|
||||
PlaySingleEffect( p, map, -3, -1, -1, 1 );
|
||||
PlaySingleEffect( p, map, 1, 3, -1, 1 );
|
||||
PlaySingleEffect( p, map, -1, 1, 1, 3 );
|
||||
}
|
||||
|
||||
private static void PlaySingleEffect( IPoint3D p, Map map, int a, int b, int c, int d )
|
||||
{
|
||||
int x = p.X, y = p.Y, z = p.Z + 18;
|
||||
|
||||
SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + c, z ) );
|
||||
SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + b, y + c, z ) );
|
||||
SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + d, z ) );
|
||||
SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + a, y + d, z ) );
|
||||
|
||||
SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + a, y + c, z ) );
|
||||
SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + c, z ) );
|
||||
SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + b, y + d, z ) );
|
||||
SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + d, z ) );
|
||||
}
|
||||
|
||||
private static void SendEffectPacket( IPoint3D p, Map map, Point3D orig, Point3D dest )
|
||||
{
|
||||
Effects.SendPacket( p, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A, 0x4 ) );
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private NetherCycloneSpell m_Owner;
|
||||
|
||||
public InternalTarget( NetherCycloneSpell owner )
|
||||
: base( 12, true, TargetFlags.None )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
var p = o as IPoint3D;
|
||||
|
||||
if ( p != null )
|
||||
m_Owner.Target( p );
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
235
Scripts/Spells/Mysticism/SpellPlagueSpell.cs
Normal file
235
Scripts/Spells/Mysticism/SpellPlagueSpell.cs
Normal file
|
|
@ -0,0 +1,235 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
{
|
||||
public class SpellPlagueSpell : MysticSpell
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.PlayerDeath += new PlayerDeathEventHandler( OnPlayerDeath );
|
||||
}
|
||||
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Spell Plague", "Vas Rel Jux Ort",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.DaemonBone,
|
||||
Reagent.DragonsBlood,
|
||||
Reagent.Nightshade,
|
||||
Reagent.SulfurousAsh
|
||||
);
|
||||
|
||||
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.25 ); } }
|
||||
|
||||
public override double RequiredSkill { get { return 70.0; } }
|
||||
public override int RequiredMana { get { return 40; } }
|
||||
|
||||
public SpellPlagueSpell( Mobile caster, Item scroll )
|
||||
: base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
public void Target( Mobile targeted )
|
||||
{
|
||||
if ( !Caster.CanSee( targeted ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
||||
}
|
||||
else if ( CheckHSequence( targeted ) )
|
||||
{
|
||||
SpellHelper.Turn( Caster, targeted );
|
||||
|
||||
SpellHelper.CheckReflect( 6, Caster, ref targeted );
|
||||
|
||||
/* The target is hit with an explosion of chaos damage and then inflicted
|
||||
* with the spell plague curse. Each time the target is damaged while under
|
||||
* the effect of the spell plague, they may suffer an explosion of chaos
|
||||
* damage. The initial chance to trigger the explosion starts at 90% and
|
||||
* reduces by 30% every time an explosion occurs. Once the target is
|
||||
* afflicted by 3 explosions or 8 seconds have passed, that spell plague
|
||||
* is removed from the target. Spell Plague will stack with other spell
|
||||
* plagues so that they are applied one after the other.
|
||||
*/
|
||||
|
||||
VisualEffect( targeted );
|
||||
|
||||
var damage = GetNewAosDamage( 33, 1, 5, targeted );
|
||||
|
||||
var types = new int[4];
|
||||
types[Utility.Random( types.Length )] = 100;
|
||||
|
||||
SpellHelper.Damage( this, targeted, damage, 0, types[0], types[1], types[2], types[3] );
|
||||
|
||||
var context = new SpellPlagueContext( this, targeted );
|
||||
|
||||
if ( m_Table.ContainsKey( targeted ) )
|
||||
{
|
||||
var oldContext = m_Table[targeted];
|
||||
oldContext.SetNext( context );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Table[targeted] = context;
|
||||
context.Start();
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public static bool UnderEffect( Mobile m )
|
||||
{
|
||||
return m_Table.ContainsKey( m );
|
||||
}
|
||||
|
||||
public static void RemoveEffect( Mobile m )
|
||||
{
|
||||
if ( !m_Table.ContainsKey( m ) )
|
||||
return;
|
||||
|
||||
var context = m_Table[m];
|
||||
|
||||
context.EndPlague( false );
|
||||
}
|
||||
|
||||
public static void CheckPlague( Mobile m )
|
||||
{
|
||||
if ( !m_Table.ContainsKey( m ) )
|
||||
return;
|
||||
|
||||
var context = m_Table[m];
|
||||
|
||||
context.OnDamage();
|
||||
}
|
||||
|
||||
private static void OnPlayerDeath( PlayerDeathEventArgs e )
|
||||
{
|
||||
RemoveEffect( e.Mobile );
|
||||
}
|
||||
|
||||
private static Dictionary<Mobile, SpellPlagueContext> m_Table = new Dictionary<Mobile, SpellPlagueContext>();
|
||||
|
||||
protected void VisualEffect( Mobile to )
|
||||
{
|
||||
to.PlaySound( 0x658 );
|
||||
|
||||
to.FixedParticles( 0x3728, 1, 13, 0x26B8, 0x47E, 7, EffectLayer.Head, 0 );
|
||||
to.FixedParticles( 0x3779, 1, 15, 0x251E, 0x43, 7, EffectLayer.Head, 0 );
|
||||
}
|
||||
|
||||
private class SpellPlagueContext
|
||||
{
|
||||
private SpellPlagueSpell m_Owner;
|
||||
private Mobile m_Target;
|
||||
private DateTime m_LastExploded;
|
||||
private int m_Explosions;
|
||||
private Timer m_Timer;
|
||||
private SpellPlagueContext m_Next;
|
||||
|
||||
public SpellPlagueContext( SpellPlagueSpell owner, Mobile target )
|
||||
{
|
||||
m_Owner = owner;
|
||||
m_Target = target;
|
||||
}
|
||||
|
||||
public void SetNext( SpellPlagueContext context )
|
||||
{
|
||||
if ( m_Next == null )
|
||||
m_Next = context;
|
||||
else
|
||||
m_Next.SetNext( context );
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 8.0 ), new TimerCallback( EndPlague ) );
|
||||
m_Timer.Start();
|
||||
|
||||
BuffInfo.AddBuff( m_Target, new BuffInfo( BuffIcon.SpellPlague, 1031690, 1080167, TimeSpan.FromSeconds( 8.5 ), m_Target ) );
|
||||
}
|
||||
|
||||
public void OnDamage()
|
||||
{
|
||||
if ( DateTime.Now > ( m_LastExploded + TimeSpan.FromSeconds( 2.0 ) ) )
|
||||
{
|
||||
var exploChance = 90 - ( m_Explosions * 30 );
|
||||
|
||||
var resist = m_Target.Skills[SkillName.MagicResist].Value;
|
||||
|
||||
if ( resist >= 70 )
|
||||
exploChance -= (int) ( ( resist - 70.0 ) * 3.0 / 10.0 );
|
||||
|
||||
if ( exploChance > Utility.Random( 100 ) )
|
||||
{
|
||||
m_Owner.VisualEffect( m_Target );
|
||||
|
||||
var damage = m_Owner.GetNewAosDamage( 15 + ( m_Explosions * 3 ), 1, 5, m_Target );
|
||||
|
||||
m_Explosions++;
|
||||
m_LastExploded = DateTime.Now;
|
||||
|
||||
var types = new int[4];
|
||||
types[Utility.Random( types.Length )] = 100;
|
||||
|
||||
SpellHelper.Damage( m_Owner, m_Target, damage, 0, types[0], types[1], types[2], types[3] );
|
||||
|
||||
if ( m_Explosions >= 3 )
|
||||
EndPlague();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void EndPlague()
|
||||
{
|
||||
EndPlague( true );
|
||||
}
|
||||
|
||||
public void EndPlague( bool restart )
|
||||
{
|
||||
if ( m_Timer != null )
|
||||
m_Timer.Stop();
|
||||
|
||||
if ( restart && m_Next != null )
|
||||
{
|
||||
m_Table[m_Target] = m_Next;
|
||||
m_Next.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Table.Remove( m_Target );
|
||||
|
||||
BuffInfo.RemoveBuff( m_Target, BuffIcon.SpellPlague );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private SpellPlagueSpell m_Owner;
|
||||
|
||||
public InternalTarget( SpellPlagueSpell owner )
|
||||
: base( 12, false, TargetFlags.Harmful )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
m_Owner.Target( (Mobile) o );
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
161
Scripts/Spells/Mysticism/StoneFormSpell.cs
Normal file
161
Scripts/Spells/Mysticism/StoneFormSpell.cs
Normal file
|
|
@ -0,0 +1,161 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.Spells.Fifth;
|
||||
using Server.Spells.Seventh;
|
||||
|
||||
namespace Server.Spells.Mysticism
|
||||
{
|
||||
public class StoneFormSpell : MysticSpell
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.PlayerDeath += OnPlayerDeath;
|
||||
}
|
||||
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Stone Form", "In Rel Ylem",
|
||||
-1,
|
||||
9002,
|
||||
Reagent.Bloodmoss,
|
||||
Reagent.FertileDirt,
|
||||
Reagent.Garlic
|
||||
);
|
||||
|
||||
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
|
||||
|
||||
public override double RequiredSkill { get { return 33.0; } }
|
||||
public override int RequiredMana { get { return 11; } }
|
||||
|
||||
private static Hashtable m_Table = new Hashtable();
|
||||
|
||||
public static bool UnderEffect( Mobile m )
|
||||
{
|
||||
return m_Table.Contains( m );
|
||||
}
|
||||
|
||||
public StoneFormSpell( Mobile caster, Item scroll )
|
||||
: base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if ( Factions.Sigil.ExistsOn( Caster ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
|
||||
return false;
|
||||
}
|
||||
else if ( !Caster.CanBeginAction( typeof( PolymorphSpell ) ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1061628 ); // You can't do that while polymorphed.
|
||||
return false;
|
||||
}
|
||||
else if ( Ninjitsu.AnimalForm.UnderTransformation( Caster ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063218 ); // You cannot use that ability in this form.
|
||||
return false;
|
||||
}
|
||||
else if ( Caster.Flying )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1113415 ); // You cannot use this ability while flying.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if ( Factions.Sigil.ExistsOn( Caster ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
|
||||
}
|
||||
else if ( !Caster.CanBeginAction( typeof( PolymorphSpell ) ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1061628 ); // You can't do that while polymorphed.
|
||||
}
|
||||
else if ( !Caster.CanBeginAction( typeof( IncognitoSpell ) ) || ( Caster.IsBodyMod && !UnderEffect( Caster ) ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1063218 ); // You cannot use that ability in this form.
|
||||
}
|
||||
else if ( CheckSequence() )
|
||||
{
|
||||
if ( UnderEffect( Caster ) )
|
||||
{
|
||||
RemoveEffects( Caster );
|
||||
|
||||
Caster.PlaySound( 0xFA );
|
||||
Caster.Delta( MobileDelta.Resistances );
|
||||
}
|
||||
else
|
||||
{
|
||||
var mount = Caster.Mount;
|
||||
|
||||
if ( mount != null )
|
||||
mount.Rider = null;
|
||||
|
||||
Caster.BodyMod = 0x2C1;
|
||||
Caster.HueMod = 0;
|
||||
|
||||
var offset = (int) ( ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 24.0 );
|
||||
|
||||
var mods = new List<ResistanceMod>
|
||||
{
|
||||
new ResistanceMod( ResistanceType.Physical, offset ),
|
||||
new ResistanceMod( ResistanceType.Fire, offset ),
|
||||
new ResistanceMod( ResistanceType.Cold, offset ),
|
||||
new ResistanceMod( ResistanceType.Poison, offset ),
|
||||
new ResistanceMod( ResistanceType.Energy, offset )
|
||||
};
|
||||
|
||||
foreach ( var mod in mods )
|
||||
Caster.AddResistanceMod( mod );
|
||||
|
||||
m_Table[Caster] = mods;
|
||||
|
||||
Caster.PlaySound( 0x65A );
|
||||
Caster.Delta( MobileDelta.Resistances );
|
||||
|
||||
BuffInfo.AddBuff( Caster, new BuffInfo( BuffIcon.StoneForm, 1080145, 1080146,
|
||||
string.Format( "-10\t-2\t{0}\t{1}\t{2}", offset, GetResistCapBonus( Caster ), GetDIBonus( Caster ) ), false ) );
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public static int GetDIBonus( Mobile m )
|
||||
{
|
||||
return (int) ( ( GetBaseSkill( m ) + GetBoostSkill( m ) ) / 12.0 );
|
||||
}
|
||||
|
||||
public static int GetResistCapBonus( Mobile m )
|
||||
{
|
||||
return (int) ( ( GetBaseSkill( m ) + GetBoostSkill( m ) ) / 48.0 );
|
||||
}
|
||||
|
||||
public static void RemoveEffects( Mobile m )
|
||||
{
|
||||
var mods = (List<ResistanceMod>) m_Table[m];
|
||||
|
||||
foreach ( var mod in mods )
|
||||
m.RemoveResistanceMod( mod );
|
||||
|
||||
m.BodyMod = 0;
|
||||
m.HueMod = -1;
|
||||
|
||||
m_Table.Remove( m );
|
||||
|
||||
BuffInfo.RemoveBuff( m, BuffIcon.StoneForm );
|
||||
}
|
||||
|
||||
private static void OnPlayerDeath( PlayerDeathEventArgs e )
|
||||
{
|
||||
var m = e.Mobile;
|
||||
|
||||
if ( UnderEffect( m ) )
|
||||
RemoveEffects( m );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -5,8 +5,7 @@ namespace Server.Spells
|
|||
{
|
||||
public class Reagent
|
||||
{
|
||||
private static Type[] m_Types = new Type[13]
|
||||
{
|
||||
private static Type[] m_Types = {
|
||||
typeof( BlackPearl ),
|
||||
typeof( Bloodmoss ),
|
||||
typeof( Garlic ),
|
||||
|
|
@ -19,7 +18,11 @@ namespace Server.Spells
|
|||
typeof( GraveDust ),
|
||||
typeof( DaemonBlood ),
|
||||
typeof( NoxCrystal ),
|
||||
typeof( PigIron )
|
||||
typeof( PigIron ),
|
||||
typeof( Bone ),
|
||||
typeof( FertileDirt ),
|
||||
typeof( DragonsBlood ),
|
||||
typeof( DaemonBone )
|
||||
};
|
||||
|
||||
public Type[] Types
|
||||
|
|
@ -104,5 +107,29 @@ namespace Server.Spells
|
|||
get{ return m_Types[12]; }
|
||||
set{ m_Types[12] = value; }
|
||||
}
|
||||
|
||||
public static Type Bone
|
||||
{
|
||||
get{ return m_Types[13]; }
|
||||
set{ m_Types[13] = value; }
|
||||
}
|
||||
|
||||
public static Type FertileDirt
|
||||
{
|
||||
get{ return m_Types[14]; }
|
||||
set{ m_Types[14] = value; }
|
||||
}
|
||||
|
||||
public static Type DragonsBlood
|
||||
{
|
||||
get{ return m_Types[15]; }
|
||||
set{ m_Types[15] = value; }
|
||||
}
|
||||
|
||||
public static Type DaemonBone
|
||||
{
|
||||
get{ return m_Types[16]; }
|
||||
set{ m_Types[16] = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue