fix: Fixes NPC acquire on being attacked (#2334)
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@ -798,7 +798,7 @@ public abstract partial class BaseAI
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|| Mobile.GetEthicAllegiance(m) == BaseCreature.Allegiance.Enemy;
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// Valid if FightMode is Evil and the target's karma is negative
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return !valid && acqType != FightMode.Evil || (bc?.GetMaster()?.Karma ?? m.Karma) >= 0;
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return !valid && (acqType != FightMode.Evil || (bc?.GetMaster()?.Karma ?? m.Karma) >= 0);
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}
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private bool IsHostile(Mobile from) => Mobile.Combatant == from || from.Combatant == Mobile || IsAggressor(from) || IsAggressed(from);
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