refactor: master views over BaseCreature's one master reference (#2674)
## Summary After #2670, `BaseCreature` stores one master. Callers still reached it through three differently gated names plus hand-rolled combinations of the `Controlled`/`Summoned` flags. Each gate is now one named view: | Member | Definition | Meaning | |---|---|---| | `Master` | the reference; its setter does the follower bookkeeping; serialized as before | whoever the creature answers to | | `ControlMaster` | `Controlled ? Master : null` | the owner | | `SummonMaster` | `Summoned ? Master : null` | the summoner | | `GetMaster()` | `ControlMaster ?? SummonMaster` | who answers for the creature | `ControlMaster` and `SummonMaster` stay settable so custom code keeps compiling: both setters assign `Master`. There is no guard, so a write through either one can read back as null until the matching flag is set. An enraged creature is the one shape with a master and neither flag. It keeps its meer through `Master`, while `GetMaster()` stays null, so the meer never answers for it (notoriety, kill credit). Readers move onto the view they mean: - "Owner or summoner" pairs and `ControlMaster ?? SummonMaster` collapse into `GetMaster()`: pack instinct, familiars, golem, house access, mounts, pack horse, Solen friendship, spell target and guild checks, and the `[` pet command. - Checks such as `Controlled && ControlMaster == from` drop the flag the view already applies. Checks that don't reduce keep it: `Controlled && ControlMaster != from`, a possibly-null `from`, and `MageAI.CanDispel`'s `Summoned &&`. **No behavior change, save format unchanged** (the schema generator produces no diff). Edge cases for custom code and shard operators: - `SummonMaster = x` on a plain pet now replaces its owner (#2670 made that a no-op), and `ControlMaster = null` on an uncontrolled summon now clears its caster (it did nothing before). - `SpellHelper.GetGuildFor` no longer falls back to an enraged creature's meer. Meer mages have no guild. ## Docs - `dev-docs/content-patterns.md` § Masters: which view answers which question, how to set a master, and which flag checks are redundant. - `dev-docs/runuo-migration-docs/09-items-mobiles-creatures.md` § Masters: RunUO's two-field reads mapped onto the views, plus the gotcha for creatures that set `SummonMaster` without `Summoned` (the write compiles, the read now returns null; use `Master`). - The `modernuo-content-patterns` and `migrate-items-mobiles` skills point at both. ## Test plan - [x] `MasterViewsTests`: all four views across wild, pet, controlled summon, uncontrolled summon and enraged shapes; reassigning `Master` moves follower slots; `SetControlMaster(null)` keeps an uncontrolled summon's caster; deleting a summon returns the caster's slots - [x] Serialization tests updated to the new views (round-trip, legacy v22, v23 migration) - [x] UOContent.Tests (1178 passed, 2 skipped) and Server.Tests (907) green
This commit is contained in:
parent
37970a4811
commit
843a29e7dc
41 changed files with 346 additions and 213 deletions
|
|
@ -407,32 +407,8 @@ namespace Server.Spells
|
|||
};
|
||||
}
|
||||
|
||||
public static Guild GetGuildFor(Mobile m)
|
||||
{
|
||||
var g = m.Guild as Guild;
|
||||
|
||||
if (g == null && m is BaseCreature c)
|
||||
{
|
||||
m = c.ControlMaster;
|
||||
|
||||
if (m != null)
|
||||
{
|
||||
g = m.Guild as Guild;
|
||||
}
|
||||
|
||||
if (g == null)
|
||||
{
|
||||
m = c.SummonMaster;
|
||||
|
||||
if (m != null)
|
||||
{
|
||||
g = m.Guild as Guild;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return g;
|
||||
}
|
||||
public static Guild GetGuildFor(Mobile m) =>
|
||||
m.Guild as Guild ?? (m as BaseCreature)?.GetMaster()?.Guild as Guild;
|
||||
|
||||
public static bool ValidIndirectTarget(Mobile from, Mobile to)
|
||||
{
|
||||
|
|
@ -473,29 +449,17 @@ namespace Server.Spells
|
|||
return false;
|
||||
}
|
||||
|
||||
if (bcTarg != null && (bcTarg.Controlled || bcTarg.Summoned))
|
||||
if (bcTarg?.GetMaster() is { } targMaster)
|
||||
{
|
||||
if (bcTarg.ControlMaster == from || bcTarg.SummonMaster == from)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (p != null && (p.Contains(bcTarg.ControlMaster) || p.Contains(bcTarg.SummonMaster)))
|
||||
if (targMaster == from || p?.Contains(targMaster) == true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (bcFrom != null && (bcFrom.Controlled || bcFrom.Summoned))
|
||||
if (bcFrom?.GetMaster() is { } fromMaster)
|
||||
{
|
||||
if (bcFrom.ControlMaster == to || bcFrom.SummonMaster == to)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
p = Party.Get(to);
|
||||
|
||||
if (p != null && (p.Contains(bcFrom.ControlMaster) || p.Contains(bcFrom.SummonMaster)))
|
||||
if (fromMaster == to || Party.Get(to)?.Contains(fromMaster) == true)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue