refactor: master views over BaseCreature's one master reference (#2674)
## Summary After #2670, `BaseCreature` stores one master. Callers still reached it through three differently gated names plus hand-rolled combinations of the `Controlled`/`Summoned` flags. Each gate is now one named view: | Member | Definition | Meaning | |---|---|---| | `Master` | the reference; its setter does the follower bookkeeping; serialized as before | whoever the creature answers to | | `ControlMaster` | `Controlled ? Master : null` | the owner | | `SummonMaster` | `Summoned ? Master : null` | the summoner | | `GetMaster()` | `ControlMaster ?? SummonMaster` | who answers for the creature | `ControlMaster` and `SummonMaster` stay settable so custom code keeps compiling: both setters assign `Master`. There is no guard, so a write through either one can read back as null until the matching flag is set. An enraged creature is the one shape with a master and neither flag. It keeps its meer through `Master`, while `GetMaster()` stays null, so the meer never answers for it (notoriety, kill credit). Readers move onto the view they mean: - "Owner or summoner" pairs and `ControlMaster ?? SummonMaster` collapse into `GetMaster()`: pack instinct, familiars, golem, house access, mounts, pack horse, Solen friendship, spell target and guild checks, and the `[` pet command. - Checks such as `Controlled && ControlMaster == from` drop the flag the view already applies. Checks that don't reduce keep it: `Controlled && ControlMaster != from`, a possibly-null `from`, and `MageAI.CanDispel`'s `Summoned &&`. **No behavior change, save format unchanged** (the schema generator produces no diff). Edge cases for custom code and shard operators: - `SummonMaster = x` on a plain pet now replaces its owner (#2670 made that a no-op), and `ControlMaster = null` on an uncontrolled summon now clears its caster (it did nothing before). - `SpellHelper.GetGuildFor` no longer falls back to an enraged creature's meer. Meer mages have no guild. ## Docs - `dev-docs/content-patterns.md` § Masters: which view answers which question, how to set a master, and which flag checks are redundant. - `dev-docs/runuo-migration-docs/09-items-mobiles-creatures.md` § Masters: RunUO's two-field reads mapped onto the views, plus the gotcha for creatures that set `SummonMaster` without `Summoned` (the write compiles, the read now returns null; use `Master`). - The `modernuo-content-patterns` and `migrate-items-mobiles` skills point at both. ## Test plan - [x] `MasterViewsTests`: all four views across wild, pet, controlled summon, uncontrolled summon and enraged shapes; reassigning `Master` moves follower slots; `SetControlMaster(null)` keeps an uncontrolled summon's caster; deleting a summon returns the caster's slots - [x] Serialization tests updated to the new views (round-trip, legacy v22, v23 migration) - [x] UOContent.Tests (1178 passed, 2 skipped) and Server.Tests (907) green
This commit is contained in:
parent
37970a4811
commit
843a29e7dc
41 changed files with 346 additions and 213 deletions
|
|
@ -540,6 +540,40 @@ An override that used to `return;` early to refuse a fight now returns `false`;
|
|||
`base.OnAggressiveAction` runs the full stock policy, including setting `Combatant`, so an AI
|
||||
that only wants the closer-aggressor swap calls `PreferCloserAggressor` instead.
|
||||
|
||||
## Masters: One Reference, Not Two
|
||||
|
||||
RunUO kept `ControlMaster` and `SummonMaster` as two independent fields. ModernUO stores one `Master`.
|
||||
`ControlMaster` and `SummonMaster` are views of it gated by `Controlled` and `Summoned`, and
|
||||
`GetMaster()` is `ControlMaster ?? SummonMaster` (see `dev-docs/content-patterns.md` § Masters).
|
||||
|
||||
`ControlMaster != null` implies `Controlled`, so a bare `ControlMaster` check needs no `Controlled` in front of it.
|
||||
|
||||
Assignments compile unchanged, because both setters assign `Master`. Reads need a look:
|
||||
|
||||
| RunUO | ModernUO |
|
||||
|---|---|
|
||||
| `bc.ControlMaster ?? bc.SummonMaster` | `bc.GetMaster()` |
|
||||
| `bc.Controlled && bc.ControlMaster == m \|\| bc.Summoned && bc.SummonMaster == m` | `bc.GetMaster() == m` |
|
||||
| `Controlled && ControlMaster == m` (`m` non-null) | `ControlMaster == m` |
|
||||
| `SummonMaster` on a creature that sets it without `Summoned = true` (RunUO's `BaseEnraged`) | `Master` |
|
||||
|
||||
Gotchas:
|
||||
|
||||
- **A summon master without `Summoned` reads back null.** A RunUO creature that assigned
|
||||
`SummonMaster = caster;` without `Summoned = true` and later read `SummonMaster` now reads null.
|
||||
The write still compiles; only the read changes. Use `Master` for both, and override `IsEnemy` if the
|
||||
creature must never target its master (see `BaseEnraged`).
|
||||
- **One master per creature.** `SummonMaster = x` on a tamed pet replaces its owner, and
|
||||
`ControlMaster = null` on an uncontrolled summon clears its caster. Code that tracked a different
|
||||
owner and summoner keeps only the last assignment.
|
||||
- **`ControlMaster = x;` is not a tame.** The setter only moves follower slots. It skips everything
|
||||
`SetControlMaster(x)` does: raising `Controlled`, checking the follower cap, resetting the order
|
||||
and `ControlTarget`, unlinking from the spawner, clearing the waypoint, home and guild. On its own it
|
||||
leaves a creature that uses up `x`'s follower slots, can't be commanded and still reads as wild.
|
||||
Use `SetControlMaster(x)`.
|
||||
- **`SetControlMaster(null)` keeps an uncontrolled summon's caster.** It clears the master only
|
||||
while the creature is `Controlled`.
|
||||
|
||||
## Target Acquisition: `AcquireOnApproach` Is a Delay
|
||||
|
||||
RunUO's `AcquireOnApproach` bool (paragon insta-aggro on approach) is now
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue