Fixes formatting (#200)
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parent
1f651992d7
commit
86b7b3aed1
209 changed files with 51326 additions and 50397 deletions
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@ -1,60 +1,60 @@
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/***************************************************************************
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* GumpItem.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpItem : GumpEntry
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{
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private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
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private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
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public GumpItem(int x, int y, int itemID, int hue = 0)
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{
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X = x;
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Y = y;
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ItemID = itemID;
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Hue = hue;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int ItemID { get; set; }
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public int Hue { get; set; }
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public override string Compile(NetState ns) =>
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Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}";
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(Hue == 0 ? m_LayoutName : m_LayoutNameHue);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(ItemID);
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if (Hue != 0)
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disp.AppendLayout(Hue);
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}
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}
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}
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/***************************************************************************
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* GumpItem.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpItem : GumpEntry
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{
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private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
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private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
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public GumpItem(int x, int y, int itemID, int hue = 0)
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{
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X = x;
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Y = y;
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ItemID = itemID;
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Hue = hue;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int ItemID { get; set; }
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public int Hue { get; set; }
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public override string Compile(NetState ns) =>
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Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}";
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(Hue == 0 ? m_LayoutName : m_LayoutNameHue);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(ItemID);
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if (Hue != 0)
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disp.AppendLayout(Hue);
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}
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}
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}
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