fix: Codegens familiars (#1473)
This commit is contained in:
parent
06309d9d59
commit
877595c513
13 changed files with 508 additions and 586 deletions
4
Projects/UOContent/Migrations/Server.Mobiles.BaseFamiliar.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.BaseFamiliar.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.BaseFamiliar"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.DarkWolfFamiliar.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.DarkWolfFamiliar.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.DarkWolfFamiliar"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.DeathAdder.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.DeathAdder.v0.json
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{
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"version": 0,
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"type": "Server.Mobiles.DeathAdder"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.HordeMinionFamiliar.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.HordeMinionFamiliar.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.HordeMinionFamiliar"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.ShadowWispFamiliar.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.ShadowWispFamiliar.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.ShadowWispFamiliar"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.VampireBatFamiliar.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.VampireBatFamiliar.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.VampireBatFamiliar"
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}
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@ -1,208 +1,190 @@
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.ContextMenus;
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using Server.Items;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public abstract partial class BaseFamiliar : BaseCreature
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{
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public abstract class BaseFamiliar : BaseCreature
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private bool m_LastHidden;
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public BaseFamiliar() : base(AIType.AI_Melee)
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{
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private bool m_LastHidden;
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SetSpeed(0.1, 0.11);
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}
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public BaseFamiliar() : base(AIType.AI_Melee)
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public override bool BardImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool Commandable => false;
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public override bool IgnoreMobiles => true;
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public override bool PlayerRangeSensitive => false;
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public virtual void RangeCheck()
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{
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if (Deleted || ControlMaster?.Deleted != false)
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{
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SetSpeed(0.1, 0.11);
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return;
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}
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public BaseFamiliar(Serial serial) : base(serial)
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var range = RangeHome - 2;
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if (InRange(ControlMaster.Location, RangeHome))
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{
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return;
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}
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public override bool BardImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override bool Commandable => false;
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public override bool IgnoreMobiles => true;
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var master = ControlMaster;
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public override bool PlayerRangeSensitive => false;
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var m_Loc = Point3D.Zero;
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public virtual void RangeCheck()
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if (Map != master.Map)
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{
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if (Deleted || ControlMaster?.Deleted != false)
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{
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return;
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}
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var range = RangeHome - 2;
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if (InRange(ControlMaster.Location, RangeHome))
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{
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return;
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}
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var master = ControlMaster;
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var m_Loc = Point3D.Zero;
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if (Map != master.Map)
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{
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return;
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}
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var x = X > master.X ? master.X + range : master.X - range;
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var y = Y > master.Y ? master.Y + range : master.Y - range;
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for (var i = 0; i < 10; i++)
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{
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m_Loc.X = x + Utility.RandomMinMax(-1, 1);
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m_Loc.Y = y + Utility.RandomMinMax(-1, 1);
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m_Loc.Z = Map.GetAverageZ(m_Loc.X, m_Loc.Y);
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if (Map.CanSpawnMobile(m_Loc))
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{
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break;
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}
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m_Loc = master.Location;
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}
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if (!Deleted)
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{
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SetLocation(m_Loc, true);
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}
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return;
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}
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public override void OnThink()
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var x = X > master.X ? master.X + range : master.X - range;
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var y = Y > master.Y ? master.Y + range : master.Y - range;
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for (var i = 0; i < 10; i++)
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{
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var master = ControlMaster;
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m_Loc.X = x + Utility.RandomMinMax(-1, 1);
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m_Loc.Y = y + Utility.RandomMinMax(-1, 1);
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if (Deleted)
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m_Loc.Z = Map.GetAverageZ(m_Loc.X, m_Loc.Y);
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if (Map.CanSpawnMobile(m_Loc))
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{
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return;
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break;
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}
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if (master?.Deleted != false)
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{
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DropPackContents();
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EndRelease(null);
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return;
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}
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RangeCheck();
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if (m_LastHidden != master.Hidden)
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{
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Hidden = m_LastHidden = master.Hidden;
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}
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if (AIObject?.WalkMobileRange(master, 5, true, 1, 1) == true)
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{
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Warmode = master.Warmode;
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Combatant = master.Combatant;
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CurrentSpeed = 0.10;
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}
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else
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{
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Warmode = false;
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FocusMob = Combatant = null;
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CurrentSpeed = 0.01;
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}
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m_Loc = master.Location;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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if (!Deleted)
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{
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base.GetContextMenuEntries(from, list);
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SetLocation(m_Loc, true);
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}
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}
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if (from.Alive && Controlled && from == ControlMaster && from.InRange(this, 14))
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{
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list.Add(new ReleaseEntry(from, this));
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}
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public override void OnThink()
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{
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var master = ControlMaster;
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if (Deleted)
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{
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return;
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}
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public virtual void BeginRelease(Mobile from)
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{
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if (!Deleted && Controlled && from == ControlMaster && from.CheckAlive())
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{
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EndRelease(from);
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}
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}
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public virtual void EndRelease(Mobile from)
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{
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if (from?.CheckAlive() != false && !Deleted && Controlled && from == ControlMaster)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
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0x3728,
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1,
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13,
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2100,
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3,
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5042,
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0
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);
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PlaySound(0x201);
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Delete();
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}
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}
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public virtual void DropPackContents()
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{
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var map = Map;
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var pack = Backpack;
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if (map != null && map != Map.Internal && pack != null)
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{
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var list = new List<Item>(pack.Items);
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for (var i = 0; i < list.Count; ++i)
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{
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list[i].MoveToWorld(Location, map);
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}
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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ValidationQueue<BaseFamiliar>.Add(this);
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}
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public void Validate()
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if (master?.Deleted != false)
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{
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DropPackContents();
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Delete();
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EndRelease(null);
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return;
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}
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private class ReleaseEntry : ContextMenuEntry
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RangeCheck();
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if (m_LastHidden != master.Hidden)
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{
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private readonly BaseFamiliar m_Familiar;
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private readonly Mobile m_From;
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Hidden = m_LastHidden = master.Hidden;
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}
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public ReleaseEntry(Mobile from, BaseFamiliar familiar) : base(6118, 14)
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if (AIObject?.WalkMobileRange(master, 5, true, 1, 1) == true)
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{
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Warmode = master.Warmode;
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Combatant = master.Combatant;
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CurrentSpeed = 0.10;
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}
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else
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{
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Warmode = false;
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FocusMob = Combatant = null;
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CurrentSpeed = 0.01;
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}
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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if (from.Alive && Controlled && from == ControlMaster && from.InRange(this, 14))
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{
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list.Add(new ReleaseEntry(from, this));
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}
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}
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public virtual void BeginRelease(Mobile from)
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{
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if (!Deleted && Controlled && from == ControlMaster && from.CheckAlive())
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{
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EndRelease(from);
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}
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}
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public virtual void EndRelease(Mobile from)
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{
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if (from?.CheckAlive() != false && !Deleted && Controlled && from == ControlMaster)
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{
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
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0x3728,
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1,
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13,
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2100,
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3,
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5042,
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0
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);
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PlaySound(0x201);
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Delete();
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}
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}
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public virtual void DropPackContents()
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{
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var map = Map;
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var pack = Backpack;
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if (map != null && map != Map.Internal && pack != null)
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{
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var list = new List<Item>(pack.Items);
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for (var i = 0; i < list.Count; ++i)
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{
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m_From = from;
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m_Familiar = familiar;
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list[i].MoveToWorld(Location, map);
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}
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}
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}
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public override void OnClick()
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[AfterDeserialization(false)]
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private void AfterDeserialization()
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{
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DropPackContents();
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Delete();
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}
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private class ReleaseEntry : ContextMenuEntry
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{
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private readonly BaseFamiliar m_Familiar;
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private readonly Mobile m_From;
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public ReleaseEntry(Mobile from, BaseFamiliar familiar) : base(6118, 14)
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{
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m_From = from;
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m_Familiar = familiar;
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}
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public override void OnClick()
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{
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if (!m_Familiar.Deleted && m_Familiar.Controlled && m_From == m_Familiar.ControlMaster &&
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m_From.CheckAlive())
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{
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if (!m_Familiar.Deleted && m_Familiar.Controlled && m_From == m_Familiar.ControlMaster &&
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m_From.CheckAlive())
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{
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m_Familiar.BeginRelease(m_From);
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}
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m_Familiar.BeginRelease(m_From);
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}
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}
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}
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@ -1,79 +1,62 @@
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using System;
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using ModernUO.Serialization;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class DarkWolfFamiliar : BaseFamiliar
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{
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public class DarkWolfFamiliar : BaseFamiliar
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private DateTime m_NextRestore;
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public DarkWolfFamiliar()
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{
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private DateTime m_NextRestore;
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Body = 99;
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Hue = 0x901;
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BaseSoundID = 0xE5;
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public DarkWolfFamiliar()
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SetStr(100);
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SetDex(90);
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SetInt(90);
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SetHits(60);
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SetStam(90);
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SetMana(0);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 25, 40);
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SetResistance(ResistanceType.Cold, 25, 40);
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SetResistance(ResistanceType.Poison, 25, 40);
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SetResistance(ResistanceType.Energy, 25, 40);
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SetSkill(SkillName.Wrestling, 85.1, 90.0);
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SetSkill(SkillName.Tactics, 50.0);
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ControlSlots = 1;
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}
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public override string CorpseName => "a dark wolf corpse";
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public override string DefaultName => "a dark wolf";
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public override void OnThink()
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{
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base.OnThink();
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if (Core.Now < m_NextRestore)
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{
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Body = 99;
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Hue = 0x901;
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BaseSoundID = 0xE5;
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SetStr(100);
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SetDex(90);
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SetInt(90);
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SetHits(60);
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SetStam(90);
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SetMana(0);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 25, 40);
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SetResistance(ResistanceType.Cold, 25, 40);
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SetResistance(ResistanceType.Poison, 25, 40);
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SetResistance(ResistanceType.Energy, 25, 40);
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SetSkill(SkillName.Wrestling, 85.1, 90.0);
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SetSkill(SkillName.Tactics, 50.0);
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ControlSlots = 1;
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return;
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}
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public DarkWolfFamiliar(Serial serial) : base(serial)
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m_NextRestore = Core.Now + TimeSpan.FromSeconds(2.0);
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var caster = ControlMaster ?? SummonMaster;
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if (caster != null)
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{
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}
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public override string CorpseName => "a dark wolf corpse";
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public override string DefaultName => "a dark wolf";
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public override void OnThink()
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{
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base.OnThink();
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if (Core.Now < m_NextRestore)
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{
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return;
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}
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m_NextRestore = Core.Now + TimeSpan.FromSeconds(2.0);
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var caster = ControlMaster ?? SummonMaster;
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if (caster != null)
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{
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++caster.Stam;
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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++caster.Stam;
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}
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}
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}
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@ -1,56 +1,44 @@
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namespace Server.Mobiles
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using ModernUO.Serialization;
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namespace Server.Mobiles;
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[SerializationGenerator(0)]
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public partial class DeathAdder : BaseFamiliar
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{
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public class DeathAdder : BaseFamiliar
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public DeathAdder()
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{
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public DeathAdder()
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{
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Body = 0x15;
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Hue = 0x455;
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BaseSoundID = 219;
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Body = 0x15;
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Hue = 0x455;
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BaseSoundID = 219;
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SetStr(70);
|
||||
SetDex(150);
|
||||
SetInt(100);
|
||||
SetStr(70);
|
||||
SetDex(150);
|
||||
SetInt(100);
|
||||
|
||||
SetHits(50);
|
||||
SetStam(150);
|
||||
SetMana(0);
|
||||
SetHits(50);
|
||||
SetStam(150);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(1, 4);
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
SetDamage(1, 4);
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 10);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Physical, 10);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 90.0);
|
||||
SetSkill(SkillName.Tactics, 50.0);
|
||||
SetSkill(SkillName.MagicResist, 100.0);
|
||||
SetSkill(SkillName.Poisoning, 150.0);
|
||||
SetSkill(SkillName.Wrestling, 90.0);
|
||||
SetSkill(SkillName.Tactics, 50.0);
|
||||
SetSkill(SkillName.MagicResist, 100.0);
|
||||
SetSkill(SkillName.Poisoning, 150.0);
|
||||
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public DeathAdder(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a death adder corpse";
|
||||
public override string DefaultName => "a death adder";
|
||||
|
||||
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public DeathAdder(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a death adder corpse";
|
||||
public override string DefaultName => "a death adder";
|
||||
|
||||
public override Poison HitPoison => Utility.RandomDouble() < 0.8 ? Poison.Greater : Poison.Deadly;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,208 +1,191 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Collections;
|
||||
using Server.ContextMenus;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class HordeMinionFamiliar : BaseFamiliar
|
||||
{
|
||||
public class HordeMinionFamiliar : BaseFamiliar
|
||||
private DateTime m_NextPickup;
|
||||
|
||||
public HordeMinionFamiliar()
|
||||
{
|
||||
private DateTime m_NextPickup;
|
||||
Body = 776;
|
||||
BaseSoundID = 0x39D;
|
||||
|
||||
public HordeMinionFamiliar()
|
||||
SetStr(100);
|
||||
SetDex(110);
|
||||
SetInt(100);
|
||||
|
||||
SetHits(70);
|
||||
SetStam(110);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 50, 60);
|
||||
SetResistance(ResistanceType.Fire, 50, 55);
|
||||
SetResistance(ResistanceType.Poison, 25, 30);
|
||||
SetResistance(ResistanceType.Energy, 25, 30);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 70.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 50.0);
|
||||
|
||||
ControlSlots = 1;
|
||||
|
||||
var pack = Backpack;
|
||||
|
||||
pack?.Delete();
|
||||
|
||||
pack = new Backpack();
|
||||
pack.Movable = false;
|
||||
pack.Weight = 13.0;
|
||||
|
||||
AddItem(pack);
|
||||
}
|
||||
|
||||
public override string CorpseName => "a horde minion corpse";
|
||||
public override bool DisplayWeight => true;
|
||||
|
||||
public override string DefaultName => "a horde minion";
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
base.OnThink();
|
||||
|
||||
if (Core.Now < m_NextPickup)
|
||||
{
|
||||
Body = 776;
|
||||
BaseSoundID = 0x39D;
|
||||
|
||||
SetStr(100);
|
||||
SetDex(110);
|
||||
SetInt(100);
|
||||
|
||||
SetHits(70);
|
||||
SetStam(110);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 50, 60);
|
||||
SetResistance(ResistanceType.Fire, 50, 55);
|
||||
SetResistance(ResistanceType.Poison, 25, 30);
|
||||
SetResistance(ResistanceType.Energy, 25, 30);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 70.1, 75.0);
|
||||
SetSkill(SkillName.Tactics, 50.0);
|
||||
|
||||
ControlSlots = 1;
|
||||
|
||||
var pack = Backpack;
|
||||
|
||||
pack?.Delete();
|
||||
|
||||
pack = new Backpack();
|
||||
pack.Movable = false;
|
||||
pack.Weight = 13.0;
|
||||
|
||||
AddItem(pack);
|
||||
return;
|
||||
}
|
||||
|
||||
public HordeMinionFamiliar(Serial serial) : base(serial)
|
||||
m_NextPickup = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10));
|
||||
|
||||
var pack = Backpack;
|
||||
|
||||
if (pack == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override string CorpseName => "a horde minion corpse";
|
||||
public override bool DisplayWeight => true;
|
||||
|
||||
public override string DefaultName => "a horde minion";
|
||||
|
||||
public override void OnThink()
|
||||
var eable = GetItemsInRange(2);
|
||||
using var queue = PooledRefQueue<Item>.Create();
|
||||
foreach (var item in eable)
|
||||
{
|
||||
base.OnThink();
|
||||
if (item.Movable && item.Stackable)
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
|
||||
if (Core.Now < m_NextPickup)
|
||||
eable.Free();
|
||||
|
||||
var pickedUp = 3;
|
||||
|
||||
while (pickedUp > 0 && queue.Count > 0)
|
||||
{
|
||||
var item = queue.Dequeue();
|
||||
|
||||
if (!pack.CheckHold(this, item, false, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_NextPickup = Core.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10));
|
||||
NextActionTime = Core.TickCount;
|
||||
|
||||
var pack = Backpack;
|
||||
Lift(item, item.Amount, out var rejected, out var _);
|
||||
|
||||
if (pack == null)
|
||||
if (rejected)
|
||||
{
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
|
||||
var eable = GetItemsInRange(2);
|
||||
using var queue = PooledRefQueue<Item>.Create();
|
||||
foreach (var item in eable)
|
||||
{
|
||||
if (item.Movable && item.Stackable)
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
}
|
||||
}
|
||||
Drop(this, Point3D.Zero);
|
||||
pickedUp--;
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
private void ConfirmRelease_Callback(Mobile from, bool okay)
|
||||
{
|
||||
if (okay)
|
||||
{
|
||||
EndRelease(from);
|
||||
}
|
||||
}
|
||||
|
||||
var pickedUp = 3;
|
||||
public override void BeginRelease(Mobile from)
|
||||
{
|
||||
if (Backpack?.Items.Count > 0)
|
||||
{
|
||||
from.SendGump(
|
||||
new WarningGump(1060635, 30720, 1061672, 32512, 420, 280, okay => ConfirmRelease_Callback(from, okay))
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
EndRelease(from);
|
||||
}
|
||||
}
|
||||
|
||||
while (pickedUp > 0 && queue.Count > 0)
|
||||
{
|
||||
var item = queue.Dequeue();
|
||||
|
||||
if (!pack.CheckHold(this, item, false, true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
NextActionTime = Core.TickCount;
|
||||
|
||||
Lift(item, item.Amount, out var rejected, out var _);
|
||||
|
||||
if (rejected)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Drop(this, Point3D.Zero);
|
||||
pickedUp--;
|
||||
}
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (!base.OnBeforeDeath())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
private void ConfirmRelease_Callback(Mobile from, bool okay)
|
||||
PackAnimal.CombineBackpacks(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override DeathMoveResult GetInventoryMoveResultFor(Item item) => DeathMoveResult.MoveToCorpse;
|
||||
|
||||
public override bool IsSnoop(Mobile from)
|
||||
{
|
||||
if (PackAnimal.CheckAccess(this, from))
|
||||
{
|
||||
if (okay)
|
||||
{
|
||||
EndRelease(from);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void BeginRelease(Mobile from)
|
||||
return base.IsSnoop(from);
|
||||
}
|
||||
|
||||
public override bool OnDragDrop(Mobile from, Item item)
|
||||
{
|
||||
if (CheckFeed(from, item))
|
||||
{
|
||||
if (Backpack?.Items.Count > 0)
|
||||
{
|
||||
from.SendGump(
|
||||
new WarningGump(1060635, 30720, 1061672, 32512, 420, 280, okay => ConfirmRelease_Callback(from, okay))
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
EndRelease(from);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (!base.OnBeforeDeath())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PackAnimal.CombineBackpacks(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override DeathMoveResult GetInventoryMoveResultFor(Item item) => DeathMoveResult.MoveToCorpse;
|
||||
|
||||
public override bool IsSnoop(Mobile from)
|
||||
if (PackAnimal.CheckAccess(this, from))
|
||||
{
|
||||
if (PackAnimal.CheckAccess(this, from))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.IsSnoop(from);
|
||||
AddToBackpack(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool OnDragDrop(Mobile from, Item item)
|
||||
{
|
||||
if (CheckFeed(from, item))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return base.OnDragDrop(from, item);
|
||||
}
|
||||
|
||||
if (PackAnimal.CheckAccess(this, from))
|
||||
{
|
||||
AddToBackpack(item);
|
||||
return true;
|
||||
}
|
||||
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => PackAnimal.CheckAccess(this, from);
|
||||
|
||||
return base.OnDragDrop(from, item);
|
||||
}
|
||||
public override bool CheckNonlocalLift(Mobile from, Item item) => PackAnimal.CheckAccess(this, from);
|
||||
|
||||
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => PackAnimal.CheckAccess(this, from);
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
PackAnimal.TryPackOpen(this, from);
|
||||
}
|
||||
|
||||
public override bool CheckNonlocalLift(Mobile from, Item item) => PackAnimal.CheckAccess(this, from);
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
PackAnimal.TryPackOpen(this, from);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
PackAnimal.GetContextMenuEntries(this, from, list);
|
||||
}
|
||||
PackAnimal.GetContextMenuEntries(this, from, list);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,121 +1,104 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Collections;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ShadowWispFamiliar : BaseFamiliar
|
||||
{
|
||||
public class ShadowWispFamiliar : BaseFamiliar
|
||||
private DateTime m_NextFlare;
|
||||
|
||||
public ShadowWispFamiliar()
|
||||
{
|
||||
private DateTime m_NextFlare;
|
||||
Body = 165;
|
||||
Hue = 0x901;
|
||||
BaseSoundID = 466;
|
||||
|
||||
public ShadowWispFamiliar()
|
||||
SetStr(50);
|
||||
SetDex(60);
|
||||
SetInt(100);
|
||||
|
||||
SetHits(50);
|
||||
SetStam(60);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Energy, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 10, 15);
|
||||
SetResistance(ResistanceType.Fire, 10, 15);
|
||||
SetResistance(ResistanceType.Cold, 10, 15);
|
||||
SetResistance(ResistanceType.Poison, 10, 15);
|
||||
SetResistance(ResistanceType.Energy, 99);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 40.0);
|
||||
SetSkill(SkillName.Tactics, 40.0);
|
||||
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public override string CorpseName => "a shadow wisp corpse";
|
||||
public override string DefaultName => "a shadow wisp";
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
base.OnThink();
|
||||
|
||||
if (Core.Now < m_NextFlare)
|
||||
{
|
||||
Body = 165;
|
||||
Hue = 0x901;
|
||||
BaseSoundID = 466;
|
||||
|
||||
SetStr(50);
|
||||
SetDex(60);
|
||||
SetInt(100);
|
||||
|
||||
SetHits(50);
|
||||
SetStam(60);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Energy, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 10, 15);
|
||||
SetResistance(ResistanceType.Fire, 10, 15);
|
||||
SetResistance(ResistanceType.Cold, 10, 15);
|
||||
SetResistance(ResistanceType.Poison, 10, 15);
|
||||
SetResistance(ResistanceType.Energy, 99);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 40.0);
|
||||
SetSkill(SkillName.Tactics, 40.0);
|
||||
|
||||
ControlSlots = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
public ShadowWispFamiliar(Serial serial) : base(serial)
|
||||
m_NextFlare = Core.Now + TimeSpan.FromSeconds(5.0 + 25.0 * Utility.RandomDouble());
|
||||
|
||||
FixedEffect(0x37C4, 1, 12, 1109, 6);
|
||||
PlaySound(0x1D3);
|
||||
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(0.5), Flare);
|
||||
}
|
||||
|
||||
private void Flare()
|
||||
{
|
||||
var caster = ControlMaster ?? SummonMaster;
|
||||
|
||||
if (caster == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override string CorpseName => "a shadow wisp corpse";
|
||||
public override string DefaultName => "a shadow wisp";
|
||||
|
||||
public override void OnThink()
|
||||
var eable = GetMobilesInRange(5);
|
||||
using var queue = PooledRefQueue<Mobile>.Create();
|
||||
foreach (var m in eable)
|
||||
{
|
||||
base.OnThink();
|
||||
|
||||
if (Core.Now < m_NextFlare)
|
||||
if (m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.AccessLevel < AccessLevel.Counselor)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_NextFlare = Core.Now + TimeSpan.FromSeconds(5.0 + 25.0 * Utility.RandomDouble());
|
||||
|
||||
FixedEffect(0x37C4, 1, 12, 1109, 6);
|
||||
PlaySound(0x1D3);
|
||||
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(0.5), Flare);
|
||||
}
|
||||
|
||||
private void Flare()
|
||||
{
|
||||
var caster = ControlMaster ?? SummonMaster;
|
||||
|
||||
if (caster == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var eable = GetMobilesInRange(5);
|
||||
using var queue = PooledRefQueue<Mobile>.Create();
|
||||
foreach (var m in eable)
|
||||
{
|
||||
if (m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 && m.AccessLevel < AccessLevel.Counselor)
|
||||
{
|
||||
queue.Enqueue(m);
|
||||
}
|
||||
}
|
||||
eable.Free();
|
||||
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
var m = queue.Dequeue();
|
||||
var friendly = true;
|
||||
|
||||
for (var j = 0; friendly && j < caster.Aggressors.Count; ++j)
|
||||
{
|
||||
friendly = caster.Aggressors[j].Attacker != m;
|
||||
}
|
||||
|
||||
for (var j = 0; friendly && j < caster.Aggressed.Count; ++j)
|
||||
{
|
||||
friendly = caster.Aggressed[j].Defender != m;
|
||||
}
|
||||
|
||||
if (friendly)
|
||||
{
|
||||
m.FixedEffect(0x37C4, 1, 12, 1109, 3); // At player
|
||||
m.Mana += 1 - m.Karma / 1000;
|
||||
}
|
||||
queue.Enqueue(m);
|
||||
}
|
||||
}
|
||||
eable.Free();
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
while (queue.Count > 0)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
var m = queue.Dequeue();
|
||||
var friendly = true;
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
for (var j = 0; friendly && j < caster.Aggressors.Count; ++j)
|
||||
{
|
||||
friendly = caster.Aggressors[j].Attacker != m;
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
for (var j = 0; friendly && j < caster.Aggressed.Count; ++j)
|
||||
{
|
||||
friendly = caster.Aggressed[j].Defender != m;
|
||||
}
|
||||
|
||||
var version = reader.ReadInt();
|
||||
if (friendly)
|
||||
{
|
||||
m.FixedEffect(0x37C4, 1, 12, 1109, 3); // At player
|
||||
m.Mana += 1 - m.Karma / 1000;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,55 +1,39 @@
|
|||
namespace Server.Mobiles
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class VampireBatFamiliar : BaseFamiliar
|
||||
{
|
||||
public class VampireBatFamiliar : BaseFamiliar
|
||||
public VampireBatFamiliar()
|
||||
{
|
||||
public VampireBatFamiliar()
|
||||
{
|
||||
Body = 317;
|
||||
BaseSoundID = 0x270;
|
||||
Body = 317;
|
||||
BaseSoundID = 0x270;
|
||||
|
||||
SetStr(120);
|
||||
SetDex(120);
|
||||
SetInt(100);
|
||||
SetStr(120);
|
||||
SetDex(120);
|
||||
SetInt(100);
|
||||
|
||||
SetHits(90);
|
||||
SetStam(120);
|
||||
SetMana(0);
|
||||
SetHits(90);
|
||||
SetStam(120);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(5, 10);
|
||||
SetDamage(5, 10);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 10, 15);
|
||||
SetResistance(ResistanceType.Fire, 10, 15);
|
||||
SetResistance(ResistanceType.Cold, 10, 15);
|
||||
SetResistance(ResistanceType.Poison, 10, 15);
|
||||
SetResistance(ResistanceType.Energy, 10, 15);
|
||||
SetResistance(ResistanceType.Physical, 10, 15);
|
||||
SetResistance(ResistanceType.Fire, 10, 15);
|
||||
SetResistance(ResistanceType.Cold, 10, 15);
|
||||
SetResistance(ResistanceType.Poison, 10, 15);
|
||||
SetResistance(ResistanceType.Energy, 10, 15);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 95.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 50.0);
|
||||
SetSkill(SkillName.Wrestling, 95.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 50.0);
|
||||
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public VampireBatFamiliar(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a vampire bat corpse";
|
||||
public override string DefaultName => "a vampire bat";
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
ControlSlots = 1;
|
||||
}
|
||||
|
||||
public override string CorpseName => "a vampire bat corpse";
|
||||
public override string DefaultName => "a vampire bat";
|
||||
}
|
||||
|
|
|
|||
|
|
@ -257,20 +257,15 @@ namespace Server.Mobiles
|
|||
{
|
||||
}
|
||||
|
||||
[AfterDeserialization]
|
||||
[AfterDeserialization(false)]
|
||||
private void AfterDeserialize()
|
||||
{
|
||||
if (_morphedInto != null)
|
||||
{
|
||||
ValidationQueue<Changeling>.Add(this);
|
||||
Revert();
|
||||
}
|
||||
}
|
||||
|
||||
public void Validate()
|
||||
{
|
||||
Revert();
|
||||
}
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ClonedItem : Item
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue