fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume - [X] Adds back packet profiler - [X] Adds state machine to keep track and trace netstates - [X] Changes NetState.Running back to using an interlock exchange - [X] Adds preliminary packet throttling support ### Packet Throttling - `[GetThrottle <packetId>` to get the delay in milliseconds for that packet - `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet The settings are saved to `Configuration/throttles.json`
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1736469ac0
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36 changed files with 1018 additions and 405 deletions
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@ -5,6 +5,7 @@ using Server.Engines.Quests.Haven;
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using Server.Engines.Quests.Necro;
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using Server.Engines.Spawners;
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using Server.Items;
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using Server.Network;
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using Server.Utilities;
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namespace Server.Commands
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@ -27,6 +28,8 @@ namespace Server.Commands
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m_Mobile.SendMessage("Generating world decoration, please wait.");
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NetState.FlushAll();
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Generate("Data/Decoration/Britannia", Map.Trammel, Map.Felucca);
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Generate("Data/Decoration/Trammel", Map.Trammel);
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Generate("Data/Decoration/Felucca", Map.Felucca);
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@ -6,6 +6,7 @@ using Server.Engines.Quests.Haven;
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using Server.Engines.Quests.Necro;
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using Server.Engines.Spawners;
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using Server.Items;
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using Server.Network;
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using Server.Utilities;
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namespace Server.Commands
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@ -28,6 +29,8 @@ namespace Server.Commands
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m_Mobile.SendMessage("Generating world decoration, please wait.");
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NetState.FlushAll();
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Generate("Data/Decoration/RuinedMaginciaTram", Map.Trammel);
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Generate("Data/Decoration/RuinedMaginciaFel", Map.Felucca);
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@ -4,6 +4,7 @@ using System.IO;
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using System.Text.Json.Serialization;
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using Server.Items;
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using Server.Json;
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using Server.Network;
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namespace Server.Commands
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{
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@ -68,6 +69,9 @@ namespace Server.Commands
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var from = e.Mobile;
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from.SendMessage("Generating teleporters, please wait.");
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NetState.FlushAll();
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var c = new TeleportersCreator();
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if (!ProcessTeleporterData(from, c.CreateTeleporter))
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