fix(core): Tightens the network stack (#479)

- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support


### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
This commit is contained in:
Kamron Batman 2021-02-07 23:30:56 -08:00 • committed by GitHub
parent 1736469ac0
commit 8903028b5f
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36 changed files with 1018 additions and 405 deletions

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@ -206,16 +206,14 @@ namespace Server.Engines.Doom
eable.Free();
e.Mobile.SendMessage("Generating Lamp Room puzzle...");
NetState.FlushAll();
new LeverPuzzleController().MoveToWorld(lp_Center, Map.Malas);
if (!installed)
{
e.Mobile.SendMessage("There was a problem generating the puzzle.");
}
else
{
e.Mobile.SendMessage("Lamp room puzzle successfully generated.");
}
e.Mobile.SendMessage(
!installed ? "There was a problem generating the puzzle." : "Lamp room puzzle successfully generated."
);
}
public static Item AddLeverPuzzlePart(int[] loc, Item newitem)