feat: Updates to Serialization Generator v2.2 (#1157)

* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example:
  ```cs
  [SerializationProperty(0, useField: nameof(_resource)]
  ```
This commit is contained in:
Kamron Batman 2022-09-04 08:45:27 -07:00 committed by GitHub
parent d82028a071
commit 89815ad4d3
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50 changed files with 242 additions and 361 deletions

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@ -12,12 +12,6 @@ public abstract partial class BaseLight : Item
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private bool _burntOut;
// Field 1
private bool _burning;
// Field 2
private TimeSpan _duration = TimeSpan.Zero;
[SerializableField(3)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private bool _protected;
@ -49,7 +43,7 @@ public abstract partial class BaseLight : Item
public virtual int UnlitSound => 0x3be;
public virtual int BurntOutSound => 0x4b8;
[SerializableField(1)]
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public bool Burning
{
@ -65,7 +59,7 @@ public abstract partial class BaseLight : Item
}
}
[SerializableField(2)]
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan Duration
{