fix: Codegens spell items (#1765)
### Summary - Fixes some serialization issues with spell items - Fixes accessibility issues with field spells and removes the awkward "InternalItem" concept - Codegens the fields/items used in spells
This commit is contained in:
parent
542b672d9d
commit
8efa90b3ce
25 changed files with 1389 additions and 1507 deletions
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@ -1,168 +1,146 @@
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using System;
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Spells.Seventh
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namespace Server.Spells.Seventh;
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public class EnergyFieldSpell : MagerySpell, ISpellTargetingPoint3D
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{
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public class EnergyFieldSpell : MagerySpell, ISpellTargetingPoint3D
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private static readonly SpellInfo _info = new(
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"Energy Field",
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"In Sanct Grav",
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221,
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9022,
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false,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public EnergyFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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private static readonly SpellInfo _info = new(
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"Energy Field",
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"In Sanct Grav",
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221,
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9022,
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false,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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}
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public EnergyFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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public override SpellCircle Circle => SpellCircle.Seventh;
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public void Target(IPoint3D p)
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{
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if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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var loc = new Point3D(p);
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var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
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Effects.PlaySound(loc, Caster.Map, 0x20B);
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TimeSpan duration = Core.AOS
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? TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Value * 2) / 7.0)
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: TimeSpan.FromSeconds(Caster.Skills.Magery.Value * 0.28 + 2.0);
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var itemID = eastToWest ? 0x3946 : 0x3956;
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for (var i = -2; i <= 2; ++i)
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{
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var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
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var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 12, false);
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if (!canFit)
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{
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continue;
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}
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Item item = new EnergyField(targetLoc, Caster.Map, duration, itemID, Caster);
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item.ProcessDelta();
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Effects.SendLocationParticles(
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EffectItem.Create(targetLoc, Caster.Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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10,
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5051
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);
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}
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}
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public override SpellCircle Circle => SpellCircle.Seventh;
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FinishSequence();
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}
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public void Target(IPoint3D p)
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{
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if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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var loc = new Point3D(p);
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var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
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Effects.PlaySound(loc, Caster.Map, 0x20B);
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TimeSpan duration = Core.AOS
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? TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Value * 2) / 7.0)
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: TimeSpan.FromSeconds(Caster.Skills.Magery.Value * 0.28 + 2.0);
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var itemID = eastToWest ? 0x3946 : 0x3956;
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for (var i = -2; i <= 2; ++i)
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{
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var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
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var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 12, false);
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if (!canFit)
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{
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continue;
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}
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Item item = new InternalItem(targetLoc, Caster.Map, duration, itemID, Caster);
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item.ProcessDelta();
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Effects.SendLocationParticles(
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EffectItem.Create(targetLoc, Caster.Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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10,
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5051
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);
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}
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}
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FinishSequence();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
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}
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[DispellableField]
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private class InternalItem : Item
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{
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private readonly Mobile m_Caster;
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private readonly Timer m_Timer;
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public InternalItem(Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster) : base(itemID)
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{
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld(loc, map);
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m_Caster = caster;
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if (caster.InLOS(this))
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{
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Visible = true;
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}
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else
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{
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Delete();
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}
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if (Deleted)
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{
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return;
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}
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m_Timer = new InternalTimer(this, duration);
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m_Timer.Start();
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}
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public InternalItem(Serial serial) : base(serial)
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{
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m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(5.0));
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m_Timer.Start();
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}
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public override bool BlocksFit => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (m is not PlayerMobile)
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{
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return base.OnMoveOver(m);
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}
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var noto = Notoriety.Compute(m_Caster, m);
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return noto != Notoriety.Enemy && noto != Notoriety.Ally && base.OnMoveOver(m);
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Timer?.Stop();
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}
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private class InternalTimer : Timer
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{
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private readonly InternalItem m_Item;
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public InternalTimer(InternalItem item, TimeSpan duration) : base(duration)
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{
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
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}
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}
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[DispellableField]
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[SerializationGenerator(1, false)]
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public partial class EnergyField : Item
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{
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[SerializableField(0)]
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private Mobile _caster;
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[DeltaDateTime]
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[SerializableField(1)]
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private DateTime _end;
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private TimerExecutionToken _timer;
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public EnergyField(Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster) : base(itemID)
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{
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld(loc, map);
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_caster = caster;
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if (caster.InLOS(this))
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{
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Visible = true;
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}
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else
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{
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Delete();
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return;
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}
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Timer.StartTimer(duration, Delete, out _timer);
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}
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public override bool BlocksFit => true;
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private void Deserialize(IGenericReader reader, int version)
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{
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// Do nothing, no caster
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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var duration = _end > DateTime.MinValue ? _end - Core.Now : TimeSpan.FromSeconds(5);
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Timer.StartTimer(duration, Delete, out _timer);
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (m is not PlayerMobile)
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{
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return base.OnMoveOver(m);
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}
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var noto = Notoriety.Compute(_caster, m);
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return noto != Notoriety.Enemy && noto != Notoriety.Ally && base.OnMoveOver(m);
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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_timer.Cancel();
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}
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}
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@ -5,223 +5,206 @@ using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Spells.Seventh
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namespace Server.Spells.Seventh;
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public class GateTravelSpell : MagerySpell, IRecallSpell
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{
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public partial class GateTravelSpell : MagerySpell, IRecallSpell
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private static readonly SpellInfo _info = new(
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"Gate Travel",
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"Vas Rel Por",
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263,
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9032,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SulfurousAsh
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);
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private readonly RunebookEntry m_Entry;
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public GateTravelSpell(Mobile caster, Item scroll) : base(caster, scroll, _info)
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{
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private static readonly SpellInfo _info = new(
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"Gate Travel",
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"Vas Rel Por",
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263,
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9032,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SulfurousAsh
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);
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}
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private readonly RunebookEntry m_Entry;
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public GateTravelSpell(Mobile caster, RunebookEntry entry = null, Item scroll = null) :
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base(caster, scroll, _info) => m_Entry = entry;
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public GateTravelSpell(Mobile caster, Item scroll) : base(caster, scroll, _info)
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public override SpellCircle Circle => SpellCircle.Seventh;
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public void Effect(Point3D loc, Map map, bool checkMulti)
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{
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if (Sigil.ExistsOn(Caster))
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{
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Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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}
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else if (map == null || !Core.AOS && Caster.Map != map)
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{
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Caster.SendLocalizedMessage(1005570); // You can not gate to another facet.
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}
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else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom, out var failureMessage))
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{
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failureMessage.SendMessageTo(Caster);
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}
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else if (!SpellHelper.CheckTravel(Caster, map, loc, TravelCheckType.GateTo, out failureMessage))
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{
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failureMessage.SendMessageTo(Caster);
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}
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else if (map == Map.Felucca && Caster is PlayerMobile mobile && mobile.Young)
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{
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mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
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}
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else if (Caster.Kills >= 5 && map != Map.Felucca)
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{
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Caster.SendLocalizedMessage(1019004); // You are not allowed to travel there.
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}
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else if (Caster.Criminal)
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{
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Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
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}
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else if (SpellHelper.CheckCombat(Caster))
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{
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Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
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}
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else if (!map.CanSpawnMobile(loc.X, loc.Y, loc.Z))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (checkMulti && SpellHelper.CheckMulti(loc, map))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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// SE restricted stacking gates
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else if (Core.SE && (GateExistsAt(map, loc) || GateExistsAt(Caster.Map, Caster.Location)))
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{
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Caster.SendLocalizedMessage(1071242); // There is already a gate there.
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}
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else if (CheckSequence())
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{
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Caster.SendLocalizedMessage(501024); // You open a magical gate to another location
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Effects.PlaySound(Caster.Location, Caster.Map, 0x20E);
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var firstGate = new GateTravelMoongate(loc, map);
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firstGate.MoveToWorld(Caster.Location, Caster.Map);
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Effects.PlaySound(loc, map, 0x20E);
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var secondGate = new GateTravelMoongate(Caster.Location, Caster.Map);
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secondGate.MoveToWorld(loc, map);
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firstGate.LinkedGate = secondGate;
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secondGate.LinkedGate = firstGate;
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}
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public GateTravelSpell(Mobile caster, RunebookEntry entry = null, Item scroll = null) :
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base(caster, scroll, _info) => m_Entry = entry;
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FinishSequence();
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}
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public override SpellCircle Circle => SpellCircle.Seventh;
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public void Effect(Point3D loc, Map map, bool checkMulti)
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public override void OnCast()
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{
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if (m_Entry == null)
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{
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if (Sigil.ExistsOn(Caster))
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{
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Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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}
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else if (map == null || !Core.AOS && Caster.Map != map)
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{
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Caster.SendLocalizedMessage(1005570); // You can not gate to another facet.
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}
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else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom, out var failureMessage))
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{
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failureMessage.SendMessageTo(Caster);
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}
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else if (!SpellHelper.CheckTravel(Caster, map, loc, TravelCheckType.GateTo, out failureMessage))
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{
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failureMessage.SendMessageTo(Caster);
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}
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else if (map == Map.Felucca && Caster is PlayerMobile mobile && mobile.Young)
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{
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mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
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}
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else if (Caster.Kills >= 5 && map != Map.Felucca)
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{
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Caster.SendLocalizedMessage(1019004); // You are not allowed to travel there.
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}
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else if (Caster.Criminal)
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{
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Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
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}
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else if (SpellHelper.CheckCombat(Caster))
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{
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Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
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}
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else if (!map.CanSpawnMobile(loc.X, loc.Y, loc.Z))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (checkMulti && SpellHelper.CheckMulti(loc, map))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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// SE restricted stacking gates
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else if (Core.SE && (GateExistsAt(map, loc) || GateExistsAt(Caster.Map, Caster.Location)))
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{
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Caster.SendLocalizedMessage(1071242); // There is already a gate there.
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}
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else if (CheckSequence())
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{
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Caster.SendLocalizedMessage(501024); // You open a magical gate to another location
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Effects.PlaySound(Caster.Location, Caster.Map, 0x20E);
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var firstGate = new InternalItem(loc, map);
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firstGate.MoveToWorld(Caster.Location, Caster.Map);
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Effects.PlaySound(loc, map, 0x20E);
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var secondGate = new InternalItem(Caster.Location, Caster.Map);
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secondGate.MoveToWorld(loc, map);
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firstGate.LinkedGate = secondGate;
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secondGate.LinkedGate = firstGate;
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}
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FinishSequence();
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Caster.Target = new RecallSpellTarget(this, false);
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}
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public override void OnCast()
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else
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{
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if (m_Entry == null)
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{
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Caster.Target = new RecallSpellTarget(this, false);
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}
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else
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{
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Effect(m_Entry.Location, m_Entry.Map, true);
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}
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Effect(m_Entry.Location, m_Entry.Map, true);
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}
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}
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public override bool CheckCast()
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public override bool CheckCast()
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{
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if (Sigil.ExistsOn(Caster))
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{
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if (Sigil.ExistsOn(Caster))
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{
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Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
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return false;
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}
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if (Caster.Criminal)
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{
|
||||
Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SpellHelper.CheckCombat(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom, out var failureMessage))
|
||||
{
|
||||
failureMessage.SendMessageTo(Caster);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool GateExistsAt(Map map, Point3D loc)
|
||||
{
|
||||
foreach (var item in map.GetItemsAt(loc))
|
||||
{
|
||||
if (item is Moongate or PublicMoongate)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
|
||||
return false;
|
||||
}
|
||||
|
||||
[DispellableField]
|
||||
[SerializationGenerator(0)]
|
||||
private partial class InternalItem : Moongate
|
||||
if (Caster.Criminal)
|
||||
{
|
||||
public InternalItem(Point3D target, Map map) : base(target, map)
|
||||
Caster.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SpellHelper.CheckCombat(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom, out var failureMessage))
|
||||
{
|
||||
failureMessage.SendMessageTo(Caster);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool GateExistsAt(Map map, Point3D loc)
|
||||
{
|
||||
foreach (var item in map.GetItemsAt(loc))
|
||||
{
|
||||
if (item is Moongate or PublicMoongate)
|
||||
{
|
||||
Map = map;
|
||||
|
||||
if (ShowFeluccaWarning && map == Map.Felucca)
|
||||
{
|
||||
ItemID = 0xDDA;
|
||||
}
|
||||
|
||||
Dispellable = true;
|
||||
|
||||
var t = new InternalTimer(this);
|
||||
t.Start();
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Moongate LinkedGate { get; set; }
|
||||
|
||||
public override bool ShowFeluccaWarning => Core.AOS;
|
||||
|
||||
public override void UseGate(Mobile m)
|
||||
{
|
||||
if (LinkedGate?.Deleted != false)
|
||||
{
|
||||
m.SendMessage("The other gate no longer exists.");
|
||||
return;
|
||||
}
|
||||
|
||||
var target = LinkedGate.Location;
|
||||
var targetMap = LinkedGate.TargetMap;
|
||||
|
||||
// TODO: Add boat permissions
|
||||
// BaseBoat boat = BaseBoat.FindBoatAt(target, targetMap);
|
||||
//
|
||||
// if (boat != null && !boat.HasAccess(m))
|
||||
// {
|
||||
// m.SendLocalizedMessage(1116617); // You do not have permission to board this ship.
|
||||
// return;
|
||||
// }
|
||||
|
||||
Target = target;
|
||||
TargetMap = targetMap;
|
||||
|
||||
base.UseGate(m);
|
||||
}
|
||||
|
||||
[AfterDeserialization(false)]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private readonly Item m_Item;
|
||||
|
||||
public InternalTimer(Item item) : base(TimeSpan.FromSeconds(Core.T2A ? 30.0 : 10.0))
|
||||
{
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Item.Delete();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[DispellableField]
|
||||
[SerializationGenerator(0)]
|
||||
public partial class GateTravelMoongate : Moongate
|
||||
{
|
||||
public GateTravelMoongate(Point3D target, Map map) : base(target, map)
|
||||
{
|
||||
Map = map;
|
||||
|
||||
if (ShowFeluccaWarning && map == Map.Felucca)
|
||||
{
|
||||
ItemID = 0xDDA;
|
||||
}
|
||||
|
||||
Dispellable = true;
|
||||
|
||||
Timer.StartTimer(TimeSpan.FromSeconds(Core.T2A ? 30.0 : 10.0), Delete);
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Moongate LinkedGate { get; set; }
|
||||
|
||||
public override bool ShowFeluccaWarning => Core.AOS;
|
||||
|
||||
public override void UseGate(Mobile m)
|
||||
{
|
||||
if (LinkedGate?.Deleted != false)
|
||||
{
|
||||
m.SendMessage("The other gate no longer exists.");
|
||||
return;
|
||||
}
|
||||
|
||||
var target = LinkedGate.Location;
|
||||
var targetMap = LinkedGate.TargetMap;
|
||||
|
||||
// TODO: Add boat permissions
|
||||
// BaseBoat boat = BaseBoat.FindBoatAt(target, targetMap);
|
||||
//
|
||||
// if (boat != null && !boat.HasAccess(m))
|
||||
// {
|
||||
// m.SendLocalizedMessage(1116617); // You do not have permission to board this ship.
|
||||
// return;
|
||||
// }
|
||||
|
||||
Target = target;
|
||||
TargetMap = targetMap;
|
||||
|
||||
base.UseGate(m);
|
||||
}
|
||||
|
||||
[AfterDeserialization(false)]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue