### Summary - Fixes some serialization issues with spell items - Fixes accessibility issues with field spells and removes the awkward "InternalItem" concept - Codegens the fields/items used in spells
146 lines
3.7 KiB
C#
146 lines
3.7 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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namespace Server.Spells.Seventh;
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public class EnergyFieldSpell : MagerySpell, ISpellTargetingPoint3D
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{
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private static readonly SpellInfo _info = new(
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"Energy Field",
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"In Sanct Grav",
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221,
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9022,
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false,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public EnergyFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Seventh;
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public void Target(IPoint3D p)
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{
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if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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var loc = new Point3D(p);
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var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
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Effects.PlaySound(loc, Caster.Map, 0x20B);
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TimeSpan duration = Core.AOS
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? TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Value * 2) / 7.0)
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: TimeSpan.FromSeconds(Caster.Skills.Magery.Value * 0.28 + 2.0);
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var itemID = eastToWest ? 0x3946 : 0x3956;
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for (var i = -2; i <= 2; ++i)
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{
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var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
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var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 12, false);
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if (!canFit)
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{
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continue;
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}
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Item item = new EnergyField(targetLoc, Caster.Map, duration, itemID, Caster);
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item.ProcessDelta();
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Effects.SendLocationParticles(
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EffectItem.Create(targetLoc, Caster.Map, EffectItem.DefaultDuration),
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0x376A,
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9,
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10,
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5051
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);
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}
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}
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FinishSequence();
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
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}
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}
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[DispellableField]
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[SerializationGenerator(1, false)]
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public partial class EnergyField : Item
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{
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[SerializableField(0)]
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private Mobile _caster;
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[DeltaDateTime]
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[SerializableField(1)]
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private DateTime _end;
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private TimerExecutionToken _timer;
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public EnergyField(Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster) : base(itemID)
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{
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld(loc, map);
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_caster = caster;
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if (caster.InLOS(this))
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{
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Visible = true;
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}
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else
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{
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Delete();
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return;
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}
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Timer.StartTimer(duration, Delete, out _timer);
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}
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public override bool BlocksFit => true;
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private void Deserialize(IGenericReader reader, int version)
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{
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// Do nothing, no caster
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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var duration = _end > DateTime.MinValue ? _end - Core.Now : TimeSpan.FromSeconds(5);
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Timer.StartTimer(duration, Delete, out _timer);
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (m is not PlayerMobile)
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{
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return base.OnMoveOver(m);
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}
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var noto = Notoriety.Compute(_caster, m);
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return noto != Notoriety.Enemy && noto != Notoriety.Ally && base.OnMoveOver(m);
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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_timer.Cancel();
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}
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}
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