ModernUO/Projects/UOContent/Spells/Seventh/EnergyField.cs
Kamron Batman 8efa90b3ce
fix: Codegens spell items (#1765)
### Summary
- Fixes some serialization issues with spell items
- Fixes accessibility issues with field spells and removes the awkward "InternalItem" concept
- Codegens the fields/items used in spells
2024-05-08 19:48:39 -07:00

146 lines
3.7 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
namespace Server.Spells.Seventh;
public class EnergyFieldSpell : MagerySpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo _info = new(
"Energy Field",
"In Sanct Grav",
221,
9022,
false,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public EnergyFieldSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Seventh;
public void Target(IPoint3D p)
{
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var loc = new Point3D(p);
var eastToWest = SpellHelper.GetEastToWest(Caster.Location, loc);
Effects.PlaySound(loc, Caster.Map, 0x20B);
TimeSpan duration = Core.AOS
? TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Value * 2) / 7.0)
: TimeSpan.FromSeconds(Caster.Skills.Magery.Value * 0.28 + 2.0);
var itemID = eastToWest ? 0x3946 : 0x3956;
for (var i = -2; i <= 2; ++i)
{
var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
var canFit = SpellHelper.AdjustField(ref targetLoc, Caster.Map, 12, false);
if (!canFit)
{
continue;
}
Item item = new EnergyField(targetLoc, Caster.Map, duration, itemID, Caster);
item.ProcessDelta();
Effects.SendLocationParticles(
EffectItem.Create(targetLoc, Caster.Map, EffectItem.DefaultDuration),
0x376A,
9,
10,
5051
);
}
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
}
}
[DispellableField]
[SerializationGenerator(1, false)]
public partial class EnergyField : Item
{
[SerializableField(0)]
private Mobile _caster;
[DeltaDateTime]
[SerializableField(1)]
private DateTime _end;
private TimerExecutionToken _timer;
public EnergyField(Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster) : base(itemID)
{
Visible = false;
Movable = false;
Light = LightType.Circle300;
MoveToWorld(loc, map);
_caster = caster;
if (caster.InLOS(this))
{
Visible = true;
}
else
{
Delete();
return;
}
Timer.StartTimer(duration, Delete, out _timer);
}
public override bool BlocksFit => true;
private void Deserialize(IGenericReader reader, int version)
{
// Do nothing, no caster
}
[AfterDeserialization]
private void AfterDeserialization()
{
var duration = _end > DateTime.MinValue ? _end - Core.Now : TimeSpan.FromSeconds(5);
Timer.StartTimer(duration, Delete, out _timer);
}
public override bool OnMoveOver(Mobile m)
{
if (m is not PlayerMobile)
{
return base.OnMoveOver(m);
}
var noto = Notoriety.Compute(_caster, m);
return noto != Notoriety.Enemy && noto != Notoriety.Ally && base.OnMoveOver(m);
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
_timer.Cancel();
}
}