feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)
### Summary - Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents) - Removes EventSink.PlayerDeath - Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events > [!Important] > **Developer Note** > Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate > Check this commit for examples of how to use this.
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26 changed files with 191 additions and 135 deletions
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@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using ModernUO.CodeGeneratedEvents;
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using Server.Factions;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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@ -99,7 +101,6 @@ namespace Server.Engines.PartySystem
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public static void Configure()
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{
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EventSink.Logout += EventSink_Logout;
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EventSink.PlayerDeath += EventSink_PlayerDeath;
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CommandSystem.Register("ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand);
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}
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@ -135,7 +136,8 @@ namespace Server.Engines.PartySystem
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}
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}
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public static void EventSink_PlayerDeath(Mobile from)
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[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
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public static void OnPlayerDeathEvent(Mobile from)
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{
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var p = Get(from);
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