feat: Adds PlayerDeathEvent and CreatureDeathEvent using code generated events (#1927)

### Summary
- Adds [Code Generated Events](https://github.com/modernuo/CodeGeneratedEvents)
- Removes EventSink.PlayerDeath
- Adds `PlayerDeathEvent` and `CreatureDeathEvent` using code generated events

> [!Important]
> **Developer Note**
> Use `[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]` instead of `EventSink.PlayerDeath` delegate
> Check this commit for examples of how to use this.
This commit is contained in:
Guyute 2024-09-06 00:23:03 -04:00 • committed by GitHub
parent d5984ce058
commit 95cd8749a3
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
26 changed files with 191 additions and 135 deletions

View file

@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Factions;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
@ -99,7 +101,6 @@ namespace Server.Engines.PartySystem
public static void Configure()
{
EventSink.Logout += EventSink_Logout;
EventSink.PlayerDeath += EventSink_PlayerDeath;
CommandSystem.Register("ListenToParty", AccessLevel.GameMaster, ListenToParty_OnCommand);
}
@ -135,7 +136,8 @@ namespace Server.Engines.PartySystem
}
}
public static void EventSink_PlayerDeath(Mobile from)
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
public static void OnPlayerDeathEvent(Mobile from)
{
var p = Get(from);