Updates Pipe & Makes NetState more testable (#288)

Updates pipe eliminate result and segments from being allocated.

Bumps release version
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Kamron Batman 2020-10-25 17:40:08 -07:00 • committed by GitHub
parent 293e691539
commit 990e6fe188
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14 changed files with 219 additions and 198 deletions

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@ -14,6 +14,7 @@
*************************************************************************/
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Threading;
@ -32,90 +33,63 @@ namespace Server.Network
public class Pipe<T>
{
public struct Result<T>
{
public ArraySegment<T>[] Buffer { get; }
public bool IsClosed { get; set; }
public int Length
{
get
{
var length = 0;
for (int i = 0; i < Buffer.Length; i++)
{
length += Buffer[i].Count;
}
return length;
}
}
public void CopyFrom(ReadOnlySpan<T> bytes)
{
var remaining = bytes.Length;
var offset = 0;
if (remaining == 0)
{
return;
}
for (int i = 0; i < Buffer.Length; i++)
{
var buffer = Buffer[i];
var sz = Math.Min(remaining, buffer.Count);
bytes.Slice(offset, sz).CopyTo(buffer);
remaining -= sz;
offset += sz;
if (remaining == 0)
{
return;
}
}
throw new OutOfMemoryException();
}
public Result(int segments)
{
IsClosed = false;
Buffer = new ArraySegment<T>[segments];
}
}
public class PipeWriter<T>
{
private readonly Pipe<T> _pipe;
public PipeWriter(Pipe<T> pipe) => _pipe = pipe;
public Result<T> GetAvailable()
public bool GetAvailable(ArraySegment<T>[] segments)
{
var read = _pipe._readIdx;
var write = _pipe._writeIdx;
var result = new Result<T>(2) { IsClosed = _pipe._closed };
if (read <= write)
{
var readZero = read == 0;
var sz = _pipe.Size - write - (readZero ? 1 : 0);
result.Buffer[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
result.Buffer[1] = readZero ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)read - 1);
segments[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
segments[1] = readZero ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)read - 1);
}
else
{
var sz = read - write - 1;
result.Buffer[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
result.Buffer[1] = ArraySegment<T>.Empty;
segments[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
segments[1] = ArraySegment<T>.Empty;
}
return result;
return !_pipe._closed;
}
public bool GetAvailable(out CircularBuffer<T> buffer)
{
var read = _pipe._readIdx;
var write = _pipe._writeIdx;
Span<T> first;
Span<T> second;
if (read <= write)
{
var readZero = read == 0;
var sz = _pipe.Size - write - (readZero ? 1 : 0);
first = sz == 0 ? Span<T>.Empty : _pipe._buffer.AsSpan((int)write, (int)sz);
second = readZero ? Span<T>.Empty : _pipe._buffer.AsSpan(0, (int)read - 1);
}
else
{
var sz = read - write - 1;
first = sz == 0 ? Span<T>.Empty : _pipe._buffer.AsSpan((int)write, (int)sz);
second = Span<T>.Empty;
}
buffer = new CircularBuffer<T>(first, second);
return !_pipe._closed;
}
public void Advance(uint count)
@ -209,7 +183,7 @@ namespace Server.Network
}
}
public class PipeReader<T> : IPipeTask<Result<T>>
public class PipeReader<T> : IPipeTask<PipeReader<T>>
{
private readonly Pipe<T> _pipe;
@ -229,35 +203,46 @@ namespace Server.Network
return write + _pipe.Size - read;
}
public Result<T> TryRead()
public bool TryRead(out CircularBuffer<T> buffer)
{
var read = _pipe._readIdx;
var write = _pipe._writeIdx;
var result = new Result<T>(2) { IsClosed = _pipe._closed };
Span<T> first;
Span<T> second;
if (read <= write)
{
result.Buffer[0] = write - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(write - read));
result.Buffer[1] = ArraySegment<T>.Empty;
first = write - read == 0 ? Span<T>.Empty : _pipe._buffer.AsSpan((int)read, (int)(write - read));
second = Span<T>.Empty;
}
else
{
result.Buffer[0] = _pipe.Size - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(_pipe.Size - read));
result.Buffer[1] = write == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)write);
first = _pipe.Size - read == 0 ? Span<T>.Empty : _pipe._buffer.AsSpan((int)read, (int)(_pipe.Size - read));
second = write == 0 ? Span<T>.Empty : _pipe._buffer.AsSpan(0, (int)write);
}
return result;
buffer = new CircularBuffer<T>(first, second);
return !_pipe._closed;
}
public IPipeTask<Result<T>> Read()
public bool TryRead(ArraySegment<T>[] segments)
{
if (_pipe._awaitBeginning)
var read = _pipe._readIdx;
var write = _pipe._writeIdx;
if (read <= write)
{
throw new Exception("Double await on reader");
segments[0] = write - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(write - read));
segments[1] = ArraySegment<T>.Empty;
}
else
{
segments[0] = _pipe.Size - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(_pipe.Size - read));
segments[1] = write == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)write);
}
return this;
return !_pipe._closed;
}
public void Advance(uint count)
@ -303,7 +288,7 @@ namespace Server.Network
// The following makes it possible to await the reader. Do not use any of this directly.
public IPipeTask<Result<T>> GetAwaiter() => this;
public IPipeTask<PipeReader<T>> GetAwaiter() => this;
public bool IsCompleted
{
@ -319,7 +304,7 @@ namespace Server.Network
}
}
public Result<T> GetResult() => TryRead();
public PipeReader<T> GetResult() => this;
public void OnCompleted(Action continuation) => _pipe._readerContinuation = continuation;