test: remove trivial, duplicate and content-value tests (#2721)
## Summary Many tests proved a specific change when it landed but don't need to run on every CI build forever. This removes **202 test methods and 9 files: 313 test cases, 2,247 → 1,934**. UOContent.Tests drops from about 14s to about 5s locally. Removed: - **Tautologies.** Asserting a constant, a constructor readback or a trivial getter, or testing BCL behavior. - **Exact duplicates** of a surviving test on the same code path. - **Obsolete regressions** whose failure can no longer be expressed. - **Game-content values** shard owners customize (era drop rates, loot and skill tables, single-creature tuning). Each customization would otherwise force a test fix. ## How it was decided 1. Every test was classified, with a reason, by a per-shard sweep over all 287 test files. 2. Each proposed deletion was then checked by a second, adversarial reviewer against the surviving tests and the production code. 3. Anything that was the only coverage of a separate code path was **kept**, even where it looked like a duplicate. Examples: the unsigned `SpanReader`/`SpanWriter` methods, the at-location versus bounds enumerators, null-map enumerables, the security filters, archive-journal state transitions. About 130 proposed deletions were rejected this way. Whole files removed: - `FishingTests`, apart from 3 tests: the map-edge scan, serpent cleanup, and SOS chest consumption. The SOS test now stops at the first chest instead of measuring a catch rate. The multi-million-cast rate simulations are gone. - `LordOaksTests` and `MeerEnragedTests` (single-creature tests). - `AutoArchiveHelperTests`, `JsonDiscoverableTypeAttributeTests`, `DecimalSerializationTests` and `EnumConversionTests` (tautologies, or tests of their own local helpers). - `NetworkStatsTests`. - `MigratedDataLoadTests` (a subset of `AllSpawnFilesLoadTests`). - `SpawnerFixtureCapture`: a capture tool, not a test, and its `version == 12` assert can no longer pass. The `.bin` fixtures it produced stay. ## Tests - Server.Tests: 811 pass. - UOContent.Tests: 1,123 pass. A follow-up PR, stacked on this one, fixes how the remaining tests behave: shared state, CI-vacuous tests, harness duplication.
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89 changed files with 11 additions and 4603 deletions
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@ -23,32 +23,6 @@ public class CanSpawnMobileTileDataTests
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Skip.If(!ServerFixture.TileDataLoaded, "TileData not loaded - client files required");
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}
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[SkippableFact]
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public void CanSpawnMobile_FindsSurfaceOnMulti()
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{
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SkipIfNoTileData();
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var map = Map.Felucca;
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const int x = 1100;
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const int y = 1100;
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TestMulti multi = null;
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try
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{
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// Create a multi with a floor at Z=20 using a real surface tile
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multi = CreateFloorMulti(map, new Point3D(x, y, 0), floorZ: 20);
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var result = map.CanSpawnMobile(x, y, 15, 30, false, false, out var spawnZ);
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Assert.True(result);
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Assert.True(spawnZ >= 15 && spawnZ <= 30);
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}
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finally
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{
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multi?.Delete();
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}
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}
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[SkippableFact]
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public void CanSpawnMobile_FindsLowestValidSurface()
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{
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@ -239,51 +213,6 @@ public class CanSpawnMobileTileDataTests
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}
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}
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[SkippableFact]
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public void CanSpawnMobile_MalasBuilding_FindsGroundFloor()
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{
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SkipIfNoTileData();
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var map = Map.Malas;
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const int x = 991;
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const int y = 519;
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var result = map.CanSpawnMobile(x, y, -60, -40, false, false, out var spawnZ);
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Assert.True(result);
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Assert.True(spawnZ >= -60 && spawnZ <= -40, $"Expected ground floor around -50, got {spawnZ}");
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}
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[SkippableFact]
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public void CanSpawnMobile_MalasBuilding_FindsSecondFloor()
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{
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SkipIfNoTileData();
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var map = Map.Malas;
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const int x = 991;
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const int y = 519;
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var result = map.CanSpawnMobile(x, y, -30, 0, false, false, out var spawnZ);
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Assert.True(result);
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Assert.True(spawnZ >= -30 && spawnZ <= 0, $"Expected second floor, got {spawnZ}");
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}
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[SkippableFact]
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public void CanSpawnMobile_MalasBuilding_LowestFloorPreferred()
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{
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SkipIfNoTileData();
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var map = Map.Malas;
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const int x = 991;
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const int y = 519;
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var result = map.CanSpawnMobile(x, y, -60, 0, false, false, out var spawnZ);
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Assert.True(result);
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Assert.True(spawnZ <= -40, $"Expected lowest floor around -50, got {spawnZ}");
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}
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private TestMulti CreateFloorMulti(Map map, Point3D location, int floorZ)
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{
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var multi = new TestMulti(CreateFloorComponents(floorZ));
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