test: remove trivial, duplicate and content-value tests (#2721)
## Summary Many tests proved a specific change when it landed but don't need to run on every CI build forever. This removes **202 test methods and 9 files: 313 test cases, 2,247 → 1,934**. UOContent.Tests drops from about 14s to about 5s locally. Removed: - **Tautologies.** Asserting a constant, a constructor readback or a trivial getter, or testing BCL behavior. - **Exact duplicates** of a surviving test on the same code path. - **Obsolete regressions** whose failure can no longer be expressed. - **Game-content values** shard owners customize (era drop rates, loot and skill tables, single-creature tuning). Each customization would otherwise force a test fix. ## How it was decided 1. Every test was classified, with a reason, by a per-shard sweep over all 287 test files. 2. Each proposed deletion was then checked by a second, adversarial reviewer against the surviving tests and the production code. 3. Anything that was the only coverage of a separate code path was **kept**, even where it looked like a duplicate. Examples: the unsigned `SpanReader`/`SpanWriter` methods, the at-location versus bounds enumerators, null-map enumerables, the security filters, archive-journal state transitions. About 130 proposed deletions were rejected this way. Whole files removed: - `FishingTests`, apart from 3 tests: the map-edge scan, serpent cleanup, and SOS chest consumption. The SOS test now stops at the first chest instead of measuring a catch rate. The multi-million-cast rate simulations are gone. - `LordOaksTests` and `MeerEnragedTests` (single-creature tests). - `AutoArchiveHelperTests`, `JsonDiscoverableTypeAttributeTests`, `DecimalSerializationTests` and `EnumConversionTests` (tautologies, or tests of their own local helpers). - `NetworkStatsTests`. - `MigratedDataLoadTests` (a subset of `AllSpawnFilesLoadTests`). - `SpawnerFixtureCapture`: a capture tool, not a test, and its `version == 12` assert can no longer pass. The `.bin` fixtures it produced stay. ## Tests - Server.Tests: 811 pass. - UOContent.Tests: 1,123 pass. A follow-up PR, stacked on this one, fixes how the remaining tests behave: shared state, CI-vacuous tests, harness duplication.
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89 changed files with 11 additions and 4603 deletions
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@ -308,49 +308,6 @@ public class ClientEnumeratorTests
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}
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}
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[Fact]
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public void ClientAtEnumerator_UsesDifferentPoint3DOverloads()
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{
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var map = Map.Felucca;
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var location = new Point3D(800, 800, 5);
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var clients = new (NetState, Mobile)[1];
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try
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{
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clients[0] = CreateClientWithMobile(map, location);
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// Test Point3D overload
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var found1 = new List<NetState>();
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foreach (var ns in map.GetClientsAt(location))
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{
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found1.Add(ns);
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}
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// Test (int, int) overload - should find the same client (Z is ignored)
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var found2 = new List<NetState>();
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foreach (var ns in map.GetClientsAt(location.X, location.Y))
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{
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found2.Add(ns);
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}
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// Test Point2D overload
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var found3 = new List<NetState>();
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foreach (var ns in map.GetClientsAt(new Point2D(location.X, location.Y)))
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{
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found3.Add(ns);
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}
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Assert.Single(found1);
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Assert.Equal(clients[0].Item1, found1[0]);
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Assert.Equal(found1, found2);
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Assert.Equal(found1, found3);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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[Fact]
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public void ClientEnumerator_GetClientsInRange()
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{
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@ -383,39 +340,6 @@ public class ClientEnumeratorTests
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}
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}
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[Fact]
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public void ClientEnumerator_DeletedMobilesAreSkipped()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(1000, 1000, 16, 16);
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var clients = new (NetState, Mobile)[3];
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try
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{
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clients[0] = CreateClientWithMobile(map, new Point3D(1005, 1005, 0));
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clients[1] = CreateClientWithMobile(map, new Point3D(1006, 1005, 0));
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clients[2] = CreateClientWithMobile(map, new Point3D(1007, 1005, 0));
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// Delete the mobile (but not the NetState)
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clients[1].Item2.Delete();
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var found = new List<NetState>();
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foreach (var ns in map.GetClientsInBounds(rect))
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{
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found.Add(ns);
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}
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// Should skip the client whose mobile was deleted
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Assert.Equal(2, found.Count);
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Assert.Contains(clients[0].Item1, found);
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Assert.Contains(clients[2].Item1, found);
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}
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finally
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{
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DeleteAll(clients);
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}
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}
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private static (NetState, Mobile) CreateClientWithMobile(Map map, Point3D location)
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{
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// Create test NetState with real socket and buffers
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