test: remove trivial, duplicate and content-value tests (#2721)
## Summary Many tests proved a specific change when it landed but don't need to run on every CI build forever. This removes **202 test methods and 9 files: 313 test cases, 2,247 → 1,934**. UOContent.Tests drops from about 14s to about 5s locally. Removed: - **Tautologies.** Asserting a constant, a constructor readback or a trivial getter, or testing BCL behavior. - **Exact duplicates** of a surviving test on the same code path. - **Obsolete regressions** whose failure can no longer be expressed. - **Game-content values** shard owners customize (era drop rates, loot and skill tables, single-creature tuning). Each customization would otherwise force a test fix. ## How it was decided 1. Every test was classified, with a reason, by a per-shard sweep over all 287 test files. 2. Each proposed deletion was then checked by a second, adversarial reviewer against the surviving tests and the production code. 3. Anything that was the only coverage of a separate code path was **kept**, even where it looked like a duplicate. Examples: the unsigned `SpanReader`/`SpanWriter` methods, the at-location versus bounds enumerators, null-map enumerables, the security filters, archive-journal state transitions. About 130 proposed deletions were rejected this way. Whole files removed: - `FishingTests`, apart from 3 tests: the map-edge scan, serpent cleanup, and SOS chest consumption. The SOS test now stops at the first chest instead of measuring a catch rate. The multi-million-cast rate simulations are gone. - `LordOaksTests` and `MeerEnragedTests` (single-creature tests). - `AutoArchiveHelperTests`, `JsonDiscoverableTypeAttributeTests`, `DecimalSerializationTests` and `EnumConversionTests` (tautologies, or tests of their own local helpers). - `NetworkStatsTests`. - `MigratedDataLoadTests` (a subset of `AllSpawnFilesLoadTests`). - `SpawnerFixtureCapture`: a capture tool, not a test, and its `version == 12` assert can no longer pass. The `.bin` fixtures it produced stay. ## Tests - Server.Tests: 811 pass. - UOContent.Tests: 1,123 pass. A follow-up PR, stacked on this one, fixes how the remaining tests behave: shared state, CI-vacuous tests, harness duplication.
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89 changed files with 11 additions and 4603 deletions
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@ -71,76 +71,6 @@ public class MobileByDistanceEnumeratorTests
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}
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}
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[Fact]
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public void MobileByDistanceEnumerator_ReturnsMinDistance()
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{
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var map = Map.Felucca;
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var center = new Point3D(300, 300, 0);
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const int range = 10;
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var mobiles = new TestMobile[2];
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try
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{
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mobiles[0] = CreateMobile(map, new Point3D(305, 305, 0));
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mobiles[1] = CreateMobile(map, new Point3D(302, 302, 0));
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var foundWithDistance = new List<(Mobile, int)>();
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foreach (var result in map.GetMobilesInRangeByDistance(center, range))
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{
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foundWithDistance.Add(result);
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}
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Assert.Equal(2, foundWithDistance.Count);
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// Each mobile should have a non-negative min distance
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Assert.All(foundWithDistance, item => Assert.True(item.Item2 >= 0));
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}
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finally
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{
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DeleteAll(mobiles);
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}
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}
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[Fact]
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public void MobileByDistanceEnumerator_OrderedBySector()
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{
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var map = Map.Felucca;
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var center = new Point3D(400, 400, 0);
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const int range = Map.SectorSize * 2;
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var mobiles = new TestMobile[3];
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try
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{
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// Place mobiles in different sectors
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mobiles[0] = CreateMobile(map, new Point3D(center.X + 2, center.Y + 2, 0));
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mobiles[1] = CreateMobile(map, new Point3D(center.X + Map.SectorSize + 2, center.Y + 2, 0));
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mobiles[2] = CreateMobile(map, new Point3D(center.X + 2, center.Y + Map.SectorSize + 2, 0));
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var found = new List<Mobile>();
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foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
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{
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found.Add(mobile);
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}
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Assert.Equal(3, found.Count);
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Assert.Contains(mobiles[0], found);
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Assert.Contains(mobiles[1], found);
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Assert.Contains(mobiles[2], found);
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}
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finally
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{
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DeleteAll(mobiles);
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}
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}
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[Fact]
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public void MobileByDistanceEnumerator_MapNullYieldsEmpty()
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{
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var center = new Point2D(0, 0);
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var bounds = new Rectangle2D(center.m_X - 10, center.m_Y - 10, 21, 21);
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var enumerator = new Map.MobileDistanceEnumerable<Mobile>(null, bounds, center, false).GetEnumerator();
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Assert.False(enumerator.MoveNext());
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}
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[Fact]
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public void MobileByDistanceEnumerator_ThrowsOnVersionChange()
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{
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@ -241,50 +171,6 @@ public class MobileByDistanceEnumeratorTests
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}
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}
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[Fact]
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public void MobileByDistanceEnumerator_UsesDifferentPointOverloads()
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{
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var map = Map.Felucca;
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var center = new Point3D(800, 800, 5);
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const int range = 5;
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var mobiles = new TestMobile[1];
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try
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{
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mobiles[0] = CreateMobile(map, new Point3D(802, 802, 0));
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// Test Point3D overload
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var found1 = new List<Mobile>();
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foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
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{
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found1.Add(mobile);
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}
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// Test (int, int) overload
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var found2 = new List<Mobile>();
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foreach (var (mobile, _) in map.GetMobilesInRangeByDistance<Mobile>(center.X, center.Y, range))
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{
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found2.Add(mobile);
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}
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// Test Point2D overload
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var found3 = new List<Mobile>();
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foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(new Point2D(center.X, center.Y), range))
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{
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found3.Add(mobile);
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}
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Assert.Single(found1);
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Assert.Equal(mobiles[0], found1[0]);
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Assert.Equal(found1, found2);
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Assert.Equal(found1, found3);
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}
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finally
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{
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DeleteAll(mobiles);
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}
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}
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[Fact]
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public void MobileByDistanceEnumerator_RingTraversal()
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{
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@ -386,58 +272,6 @@ public class MobileByDistanceEnumeratorTests
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}
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}
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[Fact]
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public void MobileByDistanceEnumerator_MultipleRings()
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{
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var map = Map.Felucca;
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var center = new Point3D(1100, 1100, 0);
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const int range = Map.SectorSize * 3;
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var mobiles = new List<TestMobile>();
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try
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{
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// Create a grid of mobiles across multiple sectors
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for (var ringOffset = 0; ringOffset <= 2; ringOffset++)
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{
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for (var side = 0; side < 4; side++)
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{
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var offset = ringOffset * Map.SectorSize;
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var pos = side switch
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{
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0 => new Point3D(center.X + offset, center.Y, 0),
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1 => new Point3D(center.X, center.Y + offset, 0),
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2 => new Point3D(center.X - offset, center.Y, 0),
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_ => new Point3D(center.X, center.Y - offset, 0)
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};
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mobiles.Add(CreateMobile(map, pos));
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}
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}
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var found = new List<Mobile>();
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foreach (var (mobile, _) in map.GetMobilesInRangeByDistance(center, range))
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{
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found.Add(mobile);
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}
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// Should find all mobiles within range
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Assert.True(found.Count > 0);
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Assert.All(found, mobile =>
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{
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var dx = mobile.X - center.X;
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var dy = mobile.Y - center.Y;
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var distSq = dx * dx + dy * dy;
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Assert.True(distSq <= range * range);
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});
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}
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finally
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{
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foreach (var mobile in mobiles)
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{
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mobile?.Delete();
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}
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}
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}
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private static TestMobile CreateMobile(Map map, Point3D location)
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{
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var mobile = new TestMobile(World.NewMobile);
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@ -526,33 +360,6 @@ public class MobileByDistanceEnumeratorTests
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}
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}
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[Fact]
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public void MobileByDistanceEnumerator_Bounds_ReturnsMinDistance()
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{
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var map = Map.Felucca;
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var bounds = new Rectangle2D(300, 300, 20, 20);
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var mobiles = new TestMobile[2];
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try
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{
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mobiles[0] = CreateMobile(map, new Point3D(305, 305, 0));
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mobiles[1] = CreateMobile(map, new Point3D(315, 315, 0));
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var foundWithDistance = new List<(Mobile, int)>();
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foreach (var result in map.GetMobilesInBoundsByDistance<Mobile>(bounds))
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{
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foundWithDistance.Add(result);
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}
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Assert.Equal(2, foundWithDistance.Count);
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Assert.All(foundWithDistance, item => Assert.True(item.Item2 >= 0));
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}
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finally
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{
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DeleteAll(mobiles);
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}
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}
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[Fact]
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public void MobileByDistanceEnumerator_Bounds_OrdersByProximityToCenter()
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{
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