test: remove trivial, duplicate and content-value tests (#2721)
## Summary Many tests proved a specific change when it landed but don't need to run on every CI build forever. This removes **202 test methods and 9 files: 313 test cases, 2,247 → 1,934**. UOContent.Tests drops from about 14s to about 5s locally. Removed: - **Tautologies.** Asserting a constant, a constructor readback or a trivial getter, or testing BCL behavior. - **Exact duplicates** of a surviving test on the same code path. - **Obsolete regressions** whose failure can no longer be expressed. - **Game-content values** shard owners customize (era drop rates, loot and skill tables, single-creature tuning). Each customization would otherwise force a test fix. ## How it was decided 1. Every test was classified, with a reason, by a per-shard sweep over all 287 test files. 2. Each proposed deletion was then checked by a second, adversarial reviewer against the surviving tests and the production code. 3. Anything that was the only coverage of a separate code path was **kept**, even where it looked like a duplicate. Examples: the unsigned `SpanReader`/`SpanWriter` methods, the at-location versus bounds enumerators, null-map enumerables, the security filters, archive-journal state transitions. About 130 proposed deletions were rejected this way. Whole files removed: - `FishingTests`, apart from 3 tests: the map-edge scan, serpent cleanup, and SOS chest consumption. The SOS test now stops at the first chest instead of measuring a catch rate. The multi-million-cast rate simulations are gone. - `LordOaksTests` and `MeerEnragedTests` (single-creature tests). - `AutoArchiveHelperTests`, `JsonDiscoverableTypeAttributeTests`, `DecimalSerializationTests` and `EnumConversionTests` (tautologies, or tests of their own local helpers). - `NetworkStatsTests`. - `MigratedDataLoadTests` (a subset of `AllSpawnFilesLoadTests`). - `SpawnerFixtureCapture`: a capture tool, not a test, and its `version == 12` assert can no longer pass. The `.bin` fixtures it produced stay. ## Tests - Server.Tests: 811 pass. - UOContent.Tests: 1,123 pass. A follow-up PR, stacked on this one, fixes how the remaining tests behave: shared state, CI-vacuous tests, harness duplication.
This commit is contained in:
parent
078be52777
commit
9a25054809
89 changed files with 11 additions and 4603 deletions
|
|
@ -7,14 +7,6 @@ namespace UOContent.Tests;
|
|||
|
||||
public class BitMask256Tests
|
||||
{
|
||||
[Fact]
|
||||
public void BitMask256_InitialState_AllBitsZero()
|
||||
{
|
||||
var mask = BitMask256.AllClear();
|
||||
|
||||
Assert.Equal(0, mask.PopCount());
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(0)]
|
||||
[InlineData(63)]
|
||||
|
|
@ -110,41 +102,6 @@ public class SectorSpawnCacheManagerTests
|
|||
SectorSpawnCacheManager.ClearAll();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ClearAll_ResetsCache()
|
||||
{
|
||||
SectorSpawnCacheManager.ClearAll();
|
||||
Assert.Equal(0, SectorSpawnCacheManager.CachedSectorCount);
|
||||
Assert.Equal(0, SectorSpawnCacheManager.LandCacheCount);
|
||||
Assert.Equal(0, SectorSpawnCacheManager.WaterCacheCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SetValid_CreatesSectorCache()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var pos = new Point3D(100, 100, 0);
|
||||
|
||||
SectorSpawnCacheManager.SetValid(map, pos, isWater: false);
|
||||
|
||||
Assert.Equal(1, SectorSpawnCacheManager.CachedSectorCount);
|
||||
Assert.Equal(1, SectorSpawnCacheManager.LandCacheCount);
|
||||
Assert.Equal(0, SectorSpawnCacheManager.WaterCacheCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SetValid_Water_CreatesWaterCache()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
var pos = new Point3D(100, 100, 0);
|
||||
|
||||
SectorSpawnCacheManager.SetValid(map, pos, isWater: true);
|
||||
|
||||
Assert.Equal(1, SectorSpawnCacheManager.CachedSectorCount);
|
||||
Assert.Equal(0, SectorSpawnCacheManager.LandCacheCount);
|
||||
Assert.Equal(1, SectorSpawnCacheManager.WaterCacheCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SetValid_LandAndWater_SeparateCaches()
|
||||
{
|
||||
|
|
@ -251,19 +208,6 @@ public class SectorSpawnCacheManagerTests
|
|||
Assert.False(result);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InvalidateSectors_RemovesCachedData()
|
||||
{
|
||||
var map = Map.Felucca;
|
||||
|
||||
SectorSpawnCacheManager.SetValid(map, new Point3D(50, 50, 0), isWater: false);
|
||||
Assert.Equal(1, SectorSpawnCacheManager.CachedSectorCount);
|
||||
|
||||
SectorSpawnCacheManager.InvalidateSectors(map, new Rectangle2D(0, 0, 100, 100));
|
||||
|
||||
Assert.Equal(0, SectorSpawnCacheManager.CachedSectorCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InvalidateSectors_RemovesBothLandAndWater()
|
||||
{
|
||||
|
|
@ -341,54 +285,6 @@ public class SpiralScanTests
|
|||
Assert.Equal(expectedDy, dy);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SpiralPattern_Ring1Has8Positions()
|
||||
{
|
||||
// Ring N has 8*N positions
|
||||
const int ring1Positions = 1 * 8;
|
||||
Assert.Equal(8, ring1Positions);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SpiralPattern_Ring2Has16Positions()
|
||||
{
|
||||
const int ring2Positions = 2 * 8;
|
||||
Assert.Equal(16, ring2Positions);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SpiralPattern_Ring10Has80Positions()
|
||||
{
|
||||
const int ring10Positions = 10 * 8;
|
||||
Assert.Equal(80, ring10Positions);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SpiralPattern_Ring1_CoversAllAdjacentTiles()
|
||||
{
|
||||
// Ring 1 should cover all 8 adjacent tiles
|
||||
var expectedOffsets = new HashSet<(int dx, int dy)>
|
||||
{
|
||||
(-1, -1), (0, -1), (1, -1), // Top row
|
||||
(1, 0), // Right
|
||||
(1, 1), (0, 1), (-1, 1), // Bottom row
|
||||
(-1, 0) // Left
|
||||
};
|
||||
|
||||
var actualOffsets = new HashSet<(int dx, int dy)>();
|
||||
|
||||
for (var position = 0; position < 8; position++)
|
||||
{
|
||||
actualOffsets.Add(SectorSpawnCacheManager.GetSpiralOffset(1, position));
|
||||
}
|
||||
|
||||
Assert.Equal(expectedOffsets.Count, actualOffsets.Count);
|
||||
foreach (var expected in expectedOffsets)
|
||||
{
|
||||
Assert.Contains(expected, actualOffsets);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SpiralPattern_Ring2_CoversAllExpectedTiles()
|
||||
{
|
||||
|
|
@ -414,16 +310,6 @@ public class SpiralScanTests
|
|||
|
||||
public class SpawnPositionStateTests
|
||||
{
|
||||
[Fact]
|
||||
public void SpawnPositionState_InitialState_ZeroCounts()
|
||||
{
|
||||
var state = new SpawnPositionState();
|
||||
|
||||
Assert.False(state.SpiralComplete);
|
||||
Assert.Equal(0, state.SpiralRing);
|
||||
Assert.Equal(0, state.SpiralRingPosition);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Reset_ClearsAllState()
|
||||
{
|
||||
|
|
@ -457,14 +343,6 @@ public class SpawnPositionStateTests
|
|||
Assert.False(state.ShouldCachePositions(SpawnPositionMode.Disabled));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ShouldCachePositions_Automatic_FalseWithNoFailures()
|
||||
{
|
||||
var state = new SpawnPositionState();
|
||||
|
||||
Assert.False(state.ShouldCachePositions(SpawnPositionMode.Automatic));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ShouldCachePositions_Automatic_TrueAfterThresholdFailures()
|
||||
{
|
||||
|
|
@ -522,30 +400,6 @@ public class SpawnPositionStateTests
|
|||
Assert.True(state.ShouldAbandon());
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ShouldAbandon_FalseWithUsefulCacheHit()
|
||||
{
|
||||
var state = new SpawnPositionState();
|
||||
state.SpiralComplete = true;
|
||||
|
||||
// Record 24 useless results
|
||||
for (var i = 0; i < 24; i++)
|
||||
{
|
||||
state.RecordUselessResult();
|
||||
}
|
||||
|
||||
// Record a useful cache hit - resets counter
|
||||
state.RecordUsefulCacheHit();
|
||||
|
||||
// Record a few more useless results
|
||||
for (var i = 0; i < 5; i++)
|
||||
{
|
||||
state.RecordUselessResult();
|
||||
}
|
||||
|
||||
Assert.False(state.ShouldAbandon()); // Counter was reset, only 5 now
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RecordUsefulCacheHit_ResetsUselessCounter()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue