perf: Migrates New Guild System gumps from legacy Gump. (#2422)
## Summary Migrates the eight concrete New Guild System gumps (CreateGuild, GuildInfo, GuildMemberInfo, GuildRoster, GuildDiplomacy, WarDeclaration, GuildAdvancedSearch, GuildInvitationRequest) and three abstract bases (BaseGuildGump, BaseGuildListGump, OtherGuildInfo) from the legacy `Gump` class to `DynamicGump`. Layout work moves from constructor-side `AddX(...)` calls into `BuildLayout(ref DynamicGumpBuilder builder)` — the abstract `BaseGuildGump` now provides a `BuildContent` callout for shared tab-strip chrome, and `BaseGuildListGump<T>` adds another `BuildListExtras` hook so subclasses can paint highlighted titles after the filter/sort/pagination chrome. The headline win is the **self-refresh pattern** on the list gumps and diplomacy advanced search. Previously each filter/sort/back/forward click allocated a brand new gump via `GetResentGump`. After migration, those handlers mutate `_filter`, `_startNumber`, `_comparer`, `_ascending`, or `_display` on the existing gump and call `from.SendGump(this)`, letting the singleton path in `NetStateGumps.Send` swap in the same instance with the new layout. The original list is preserved separately from the per-render filtered/sorted `_displayList`, so refreshes pick up the latest state without losing the source list. All guild gumps deal with per-instance dynamic strings (guild names, member names, war declarations, alliance names), which would defeat `StaticGump<T>` caching per the cliloc rule, so every concrete subclass migrates to `DynamicGump`. `AllianceRosterGump` (in `Misc/Guild.cs`) is a `GuildDiplomacyGump` subclass and inherits the new behavior; its unused override and stored alliance reference were dropped along with the now-obsolete `GetResentGump` abstract.
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12 changed files with 642 additions and 689 deletions
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@ -8,55 +8,53 @@ namespace Server.Guilds
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public class GuildAdvancedSearchGump : BaseGuildGump
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{
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private readonly SearchSelectionCallback m_Callback;
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private readonly GuildDisplayType m_Display;
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private readonly SearchSelectionCallback _callback;
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private readonly GuildDisplayType _display;
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public GuildAdvancedSearchGump(PlayerMobile pm, Guild g, GuildDisplayType display, SearchSelectionCallback callback)
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: base(pm, g)
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{
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m_Callback = callback;
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m_Display = display;
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PopulateGump();
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_callback = callback;
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_display = display;
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}
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public override void PopulateGump()
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protected override void BuildContent(ref DynamicGumpBuilder builder)
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{
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base.PopulateGump();
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builder.AddHtmlLocalized(431, 43, 110, 26, 1062978, 0xF); // Diplomacy
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AddHtmlLocalized(431, 43, 110, 26, 1062978, 0xF); // Diplomacy
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builder.AddHtmlLocalized(65, 80, 480, 26, 1063124, 0xF, true); // <i>Advanced Search Options</i>
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AddHtmlLocalized(65, 80, 480, 26, 1063124, 0xF, true); // <i>Advanced Search Options</i>
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AddHtmlLocalized(
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// Showing All Guilds/w/Relation/Waiting Relation
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builder.AddHtmlLocalized(
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65,
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110,
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480,
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26,
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1063136 + (int)m_Display,
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1063136 + (int)_display,
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0xF
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); // Showing All Guilds/w/Relation/Waiting Relation
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);
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AddGroup(1);
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AddRadio(75, 140, 0xD2, 0xD3, false, 2);
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AddHtmlLocalized(105, 140, 200, 26, 1063006, 0x0); // Show Guilds with Relationship
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AddRadio(75, 170, 0xD2, 0xD3, false, 1);
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AddHtmlLocalized(105, 170, 200, 26, 1063005, 0x0); // Show Guilds Awaiting Action
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AddRadio(75, 200, 0xD2, 0xD3, false, 0);
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AddHtmlLocalized(105, 200, 200, 26, 1063007, 0x0); // Show All Guilds
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builder.AddGroup(1);
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builder.AddRadio(75, 140, 0xD2, 0xD3, false, 2);
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builder.AddHtmlLocalized(105, 140, 200, 26, 1063006, 0x0); // Show Guilds with Relationship
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builder.AddRadio(75, 170, 0xD2, 0xD3, false, 1);
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builder.AddHtmlLocalized(105, 170, 200, 26, 1063005, 0x0); // Show Guilds Awaiting Action
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builder.AddRadio(75, 200, 0xD2, 0xD3, false, 0);
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builder.AddHtmlLocalized(105, 200, 200, 26, 1063007, 0x0); // Show All Guilds
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AddBackground(450, 370, 100, 26, 0x2486);
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AddButton(455, 375, 0x845, 0x846, 5);
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AddHtmlLocalized(480, 373, 60, 26, 1006044, 0x0); // OK
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AddBackground(340, 370, 100, 26, 0x2486);
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AddButton(345, 375, 0x845, 0x846, 0);
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AddHtmlLocalized(370, 373, 60, 26, 1006045, 0x0); // Cancel
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builder.AddBackground(450, 370, 100, 26, 0x2486);
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builder.AddButton(455, 375, 0x845, 0x846, 5);
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builder.AddHtmlLocalized(480, 373, 60, 26, 1006044, 0x0); // OK
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builder.AddBackground(340, 370, 100, 26, 0x2486);
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builder.AddButton(345, 375, 0x845, 0x846, 0);
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builder.AddHtmlLocalized(370, 373, 60, 26, 1006045, 0x0); // Cancel
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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base.OnResponse(sender, info);
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if (sender.Mobile is not PlayerMobile pm || !IsMember(pm, guild))
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if (sender.Mobile is not PlayerMobile pm || !IsMember(pm, Guild))
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{
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return;
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}
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@ -68,7 +66,7 @@ namespace Server.Guilds
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if (info.IsSwitched(i))
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{
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var display = (GuildDisplayType)i;
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m_Callback(display);
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_callback(display);
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break;
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}
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}
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