perf: Migrates New Guild System gumps from legacy Gump. (#2422)

## Summary

Migrates the eight concrete New Guild System gumps (CreateGuild, GuildInfo,
GuildMemberInfo, GuildRoster, GuildDiplomacy, WarDeclaration,
GuildAdvancedSearch, GuildInvitationRequest) and three abstract bases
(BaseGuildGump, BaseGuildListGump, OtherGuildInfo) from the legacy `Gump`
class to `DynamicGump`. Layout work moves from constructor-side `AddX(...)`
calls into `BuildLayout(ref DynamicGumpBuilder builder)` — the abstract
`BaseGuildGump` now provides a `BuildContent` callout for shared
tab-strip chrome, and `BaseGuildListGump<T>` adds another
`BuildListExtras` hook so subclasses can paint highlighted titles after
the filter/sort/pagination chrome.

The headline win is the **self-refresh pattern** on the list gumps and
diplomacy advanced search. Previously each filter/sort/back/forward
click allocated a brand new gump via `GetResentGump`. After migration,
those handlers mutate `_filter`, `_startNumber`, `_comparer`, `_ascending`,
or `_display` on the existing gump and call `from.SendGump(this)`,
letting the singleton path in `NetStateGumps.Send` swap in the same
instance with the new layout. The original list is preserved separately
from the per-render filtered/sorted `_displayList`, so refreshes pick up
the latest state without losing the source list.

All guild gumps deal with per-instance dynamic strings (guild names,
member names, war declarations, alliance names), which would defeat
`StaticGump<T>` caching per the cliloc rule, so every concrete subclass
migrates to `DynamicGump`. `AllianceRosterGump` (in `Misc/Guild.cs`)
is a `GuildDiplomacyGump` subclass and inherits the new behavior; its
unused override and stored alliance reference were dropped along with
the now-obsolete `GetResentGump` abstract.
This commit is contained in:
Kamron Batman 2026-05-03 00:09:22 -07:00 • committed by GitHub
parent 598c3c125c
commit 9c2ac2b8ea
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
12 changed files with 642 additions and 689 deletions

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@ -8,81 +8,76 @@ namespace Server.Guilds
{
public class GuildInfoGump : BaseGuildGump
{
private readonly bool m_IsResigning;
private readonly bool _isResigning;
public GuildInfoGump(PlayerMobile pm, Guild g, bool isResigning = false) : base(pm, g)
public GuildInfoGump(PlayerMobile pm, Guild g, bool isResigning = false) : base(pm, g) => _isResigning = isResigning;
protected override void BuildContent(ref DynamicGumpBuilder builder)
{
m_IsResigning = isResigning;
PopulateGump();
}
var isLeader = IsLeader(Player, Guild);
public override void PopulateGump()
{
var isLeader = IsLeader(player, guild);
base.PopulateGump();
builder.AddHtmlLocalized(96, 43, 110, 26, 1063014, 0xF); // My Guild
AddHtmlLocalized(96, 43, 110, 26, 1063014, 0xF); // My Guild
builder.AddImageTiled(65, 80, 160, 26, 0xA40);
builder.AddImageTiled(67, 82, 156, 22, 0xBBC);
builder.AddHtmlLocalized(70, 83, 150, 20, 1062954, 0x0); // <i>Guild Name</i>
builder.AddHtml(233, 84, 320, 26, Guild.Name);
AddImageTiled(65, 80, 160, 26, 0xA40);
AddImageTiled(67, 82, 156, 22, 0xBBC);
AddHtmlLocalized(70, 83, 150, 20, 1062954, 0x0); // <i>Guild Name</i>
AddHtml(233, 84, 320, 26, guild.Name);
builder.AddImageTiled(65, 114, 160, 26, 0xA40);
builder.AddImageTiled(67, 116, 156, 22, 0xBBC);
builder.AddHtmlLocalized(70, 117, 150, 20, 1063025, 0x0); // <i>Alliance</i>
AddImageTiled(65, 114, 160, 26, 0xA40);
AddImageTiled(67, 116, 156, 22, 0xBBC);
AddHtmlLocalized(70, 117, 150, 20, 1063025, 0x0); // <i>Alliance</i>
if (guild.Alliance?.IsMember(guild) == true)
if (Guild.Alliance?.IsMember(Guild) == true)
{
AddHtml(233, 118, 320, 26, guild.Alliance.Name);
AddButton(40, 120, 0x4B9, 0x4BA, 6); // Alliance Roster
builder.AddHtml(233, 118, 320, 26, Guild.Alliance.Name);
builder.AddButton(40, 120, 0x4B9, 0x4BA, 6); // Alliance Roster
}
if (Guild.OrderChaos && isLeader)
{
AddButton(40, 154, 0x4B9, 0x4BA, 100); // Guild Faction
builder.AddButton(40, 154, 0x4B9, 0x4BA, 100); // Guild Faction
}
AddImageTiled(65, 148, 160, 26, 0xA40);
AddImageTiled(67, 150, 156, 22, 0xBBC);
AddHtmlLocalized(70, 151, 150, 20, 1063084, 0x0); // <i>Guild Faction</i>
builder.AddImageTiled(65, 148, 160, 26, 0xA40);
builder.AddImageTiled(67, 150, 156, 22, 0xBBC);
builder.AddHtmlLocalized(70, 151, 150, 20, 1063084, 0x0); // <i>Guild Faction</i>
GuildType gt;
Faction f;
if ((gt = guild.Type) != GuildType.Regular)
if ((gt = Guild.Type) != GuildType.Regular)
{
AddHtml(233, 152, 320, 26, gt.ToString());
builder.AddHtml(233, 152, 320, 26, $"{gt}");
}
else if ((f = Faction.Find(guild.Leader)) != null)
else if ((f = Faction.Find(Guild.Leader)) != null)
{
AddHtml(233, 152, 320, 26, f.ToString());
builder.AddHtml(233, 152, 320, 26, $"{f}");
}
AddImageTiled(65, 196, 480, 4, 0x238D);
builder.AddImageTiled(65, 196, 480, 4, 0x238D);
var s = guild.Charter.DefaultIfNullOrEmpty("The guild leader has not yet set the guild charter.");
var s = Guild.Charter.DefaultIfNullOrEmpty("The guild leader has not yet set the guild charter.");
AddHtml(65, 216, 480, 80, s, true, true);
builder.AddHtml(65, 216, 480, 80, s, background: true, scrollbar: true);
if (isLeader)
{
AddButton(40, 251, 0x4B9, 0x4BA, 4); // Charter Edit button
builder.AddButton(40, 251, 0x4B9, 0x4BA, 4); // Charter Edit button
}
s = guild.Website.DefaultIfNullOrEmpty("Guild website not yet set.");
s = Guild.Website.DefaultIfNullOrEmpty("Guild website not yet set.");
AddHtml(65, 306, 480, 30, s, true);
builder.AddHtml(65, 306, 480, 30, s, background: true);
if (isLeader)
{
AddButton(40, 313, 0x4B9, 0x4BA, 5); // Website Edit button
builder.AddButton(40, 313, 0x4B9, 0x4BA, 5); // Website Edit button
}
AddCheck(65, 370, 0xD2, 0xD3, player.DisplayGuildTitle, 0);
AddHtmlLocalized(95, 370, 150, 26, 1063085, 0x0); // Show Guild Title
AddBackground(450, 370, 100, 26, 0x2486);
builder.AddCheckbox(65, 370, 0xD2, 0xD3, Player.DisplayGuildTitle, 0);
builder.AddHtmlLocalized(95, 370, 150, 26, 1063085, 0x0); // Show Guild Title
builder.AddBackground(450, 370, 100, 26, 0x2486);
AddButton(455, 375, 0x845, 0x846, 7);
AddHtmlLocalized(480, 373, 60, 26, 3006115, m_IsResigning ? 0x5000 : 0); // Resign
builder.AddButton(455, 375, 0x845, 0x846, 7);
builder.AddHtmlLocalized(480, 373, 60, 26, 3006115, _isResigning ? 0x5000 : 0); // Resign
}
public override void OnResponse(NetState sender, in RelayInfo info)
@ -91,7 +86,7 @@ namespace Server.Guilds
var pm = (PlayerMobile)sender.Mobile;
if (!IsMember(pm, guild))
if (!IsMember(pm, Guild))
{
return;
}
@ -103,27 +98,23 @@ namespace Server.Guilds
// 1-3 handled by base.OnResponse
case 4:
{
if (IsLeader(pm, guild))
if (IsLeader(pm, Guild))
{
pm.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
pm.BeginPrompt(
SetCharter_Callback,
true
); // Have the same callback handle both canceling and deletion cause the 2nd callback would just get a text of ""
// Have the same callback handle both canceling and deletion cause the 2nd callback would
// just get a text of ""
pm.BeginPrompt(SetCharter_Callback, true);
}
break;
}
case 5:
{
if (IsLeader(pm, guild))
if (IsLeader(pm, Guild))
{
pm.SendLocalizedMessage(1013072); // Enter the new website for the guild (50 characters max):
pm.BeginPrompt(
SetWebsite_Callback,
true
); // Have the same callback handle both canceling and deletion cause the 2nd callback would just get a text of ""
pm.BeginPrompt(SetWebsite_Callback, true);
}
break;
@ -131,9 +122,9 @@ namespace Server.Guilds
case 6:
{
// Alliance Roster
if (guild.Alliance?.IsMember(guild) == true)
if (Guild.Alliance?.IsMember(Guild) == true)
{
pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, guild.Alliance));
pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, Guild, Guild.Alliance));
}
break;
@ -141,14 +132,14 @@ namespace Server.Guilds
case 7:
{
// Resign
if (!m_IsResigning)
if (!_isResigning)
{
pm.SendLocalizedMessage(1063332); // Are you sure you wish to resign from your guild?
pm.SendGump(new GuildInfoGump(pm, guild, true));
pm.SendGump(new GuildInfoGump(pm, Guild, true));
}
else
{
guild.RemoveMember(pm, 1063411); // You resign from your guild.
Guild.RemoveMember(pm, 1063411); // You resign from your guild.
}
break;
@ -156,9 +147,9 @@ namespace Server.Guilds
case 100: // Custom code to support Order/Chaos in the new guild system
{
// Guild Faction
if (Guild.OrderChaos && IsLeader(pm, guild))
if (Guild.OrderChaos && IsLeader(pm, Guild))
{
GuildChangeTypeGump.DisplayTo(pm, guild);
GuildChangeTypeGump.DisplayTo(pm, Guild);
}
break;
@ -168,7 +159,7 @@ namespace Server.Guilds
public void SetCharter_Callback(Mobile from, string text)
{
if (!IsLeader(from, guild))
if (!IsLeader(from, Guild))
{
return;
}
@ -181,14 +172,14 @@ namespace Server.Guilds
}
else
{
guild.Charter = charter;
Guild.Charter = charter;
from.SendLocalizedMessage(1070775); // You submit a new guild charter.
}
}
public void SetWebsite_Callback(Mobile from, string text)
{
if (!IsLeader(from, guild))
if (!IsLeader(from, Guild))
{
return;
}
@ -201,7 +192,7 @@ namespace Server.Guilds
}
else
{
guild.Website = site;
Guild.Website = site;
from.SendLocalizedMessage(1070778); // You submit a new guild website.
}
}