fix: Fixes Dot abilities. Adds blood bath attack (#1277)

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Kamron Batman 2022-11-23 19:40:48 -08:00 • committed by GitHub
parent f884193b70
commit 9c74276240
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 213 additions and 276 deletions

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@ -22,10 +22,7 @@ public abstract class MonsterAbilitySingleTargetDoT : MonsterAbilitySingleTarget
protected virtual int GetCount(BaseCreature source, Mobile defender) => 1;
protected virtual void EffectTick(BaseCreature source, Mobile defender, out TimeSpan nextDelay)
{
nextDelay = Utility.RandomMinMax(MinDelay, MaxDelay);
}
protected abstract void EffectTick(BaseCreature source, Mobile defender, ref TimeSpan nextDelay);
protected abstract void EndEffect(BaseCreature source, Mobile defender);
protected abstract void OnEffectExpired(BaseCreature source, Mobile defender);
@ -65,8 +62,12 @@ public abstract class MonsterAbilitySingleTargetDoT : MonsterAbilitySingleTarget
protected override void OnTick()
{
_ability.EffectTick(_source, _defender, out var delay);
Delay = delay;
var delay = RemainingCount == 0
? TimeSpan.MinValue
: Utility.RandomMinMax(_ability.MinDelay, _ability.MaxDelay);
_ability.EffectTick(_source, _defender, ref delay);
Interval = delay;
if (RemainingCount == 0)
{