fix: Fixes single target abilities. Adds drain life ability. (#1276)
This commit is contained in:
parent
46afffd7d0
commit
f884193b70
16 changed files with 263 additions and 264 deletions
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@ -14,7 +14,6 @@ public class DestroyEquipment : MonsterAbilitySingleTarget
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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base.OnTarget(trigger, source, defender);
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using var queue = PooledRefQueue<Item>.Create();
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for (var i = 0; i < defender.Items.Count; i++)
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@ -47,6 +46,8 @@ public class DestroyEquipment : MonsterAbilitySingleTarget
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return;
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}
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source.DoHarmful(defender);
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var toDestroy = queue.PeekRandom();
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var name = toDestroy.Name?.Trim().DefaultIfNullOrEmpty(toDestroy.ItemData.Name);
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59
Projects/UOContent/Mobiles/Abilities/DrainLifeAttack.cs
Normal file
59
Projects/UOContent/Mobiles/Abilities/DrainLifeAttack.cs
Normal file
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@ -0,0 +1,59 @@
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using System;
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namespace Server.Mobiles;
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public class DrainLifeAttack : MonsterAbilitySingleTargetDoT
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{
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public override MonsterAbilityType AbilityType => MonsterAbilityType.DrainLife;
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public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.GiveMeleeDamage;
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public override TimeSpan MinDelay => TimeSpan.FromSeconds(1.0);
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public override TimeSpan MaxDelay => TimeSpan.FromSeconds(1.0);
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protected override int GetCount(BaseCreature source, Mobile defender) => 5;
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public override double ChanceToTrigger => 0.5;
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protected override bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) =>
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base.CanEffectTarget(trigger, source, defender) && defender.Mana > 14 && !IsUnderEffect(defender);
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protected override void OnBeforeTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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if (RemoveEffect(source, defender))
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{
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defender.SendLocalizedMessage(1070847); // The creature continues to steal your life force!
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}
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else
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{
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defender.SendLocalizedMessage(1070848); // You feel your life force being stolen away.
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}
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}
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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base.OnTarget(trigger, source, defender);
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source.DoHarmful(defender);
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defender.Mana -= 15;
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if (defender.Alive)
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{
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var damageGiven = AOS.Damage(defender, source, 5, 0, 0, 0, 0, 100);
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source.Hits += damageGiven;
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}
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else
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{
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RemoveEffect(source, defender);
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defender.SendLocalizedMessage(1070849); // The drain on your life force is gone.
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}
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}
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protected override void EndEffect(BaseCreature source, Mobile defender)
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{
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}
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protected override void OnEffectExpired(BaseCreature source, Mobile defender)
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{
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defender.SendLocalizedMessage(1070849); // The drain on your life force is gone.
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}
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}
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@ -10,8 +10,6 @@ public class EnergyBoltCounter : MonsterAbilitySingleTarget
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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base.OnTarget(trigger, source, defender);
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source.MovingParticles(defender, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211);
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defender.PlaySound(0x229);
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@ -8,8 +8,6 @@ public class FanThrowCounter : MonsterAbilitySingleTarget
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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base.OnTarget(trigger, source, defender);
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/* Fan Throw
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* Effect:
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* - To: "0x57D4F5B"
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@ -35,6 +33,7 @@ public class FanThrowCounter : MonsterAbilitySingleTarget
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0
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);
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source.DoHarmful(defender);
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AOS.Damage(defender, source, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
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}
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@ -8,8 +8,19 @@ public class FanningFire : MonsterAbilitySingleTargetDoT
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public const string Name = "FanningFire";
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protected override void StartEffect(BaseCreature source, Mobile defender)
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protected override void OnBeforeTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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// Renew the effects
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RemoveEffect(source, defender);
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// The creature fans you with fire, reducing your resistance to fire attacks.
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defender.SendLocalizedMessage(1070833);
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}
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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base.OnTarget(trigger, source, defender);
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/**
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* Fanning Fire
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* Start cliloc: 1070833
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@ -38,11 +49,7 @@ public class FanningFire : MonsterAbilitySingleTargetDoT
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* - Unknown: "0x0"
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*/
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RemoveEffect(source, defender);
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// The creature fans you with fire, reducing your resistance to fire attacks.
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defender.SendLocalizedMessage(1070833);
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source.DoHarmful(defender);
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var effect = -(defender.FireResistance / 10);
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var mod = new ResistanceMod(ResistanceType.Fire, Name, effect);
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@ -8,7 +8,7 @@ public class GraspingClaw : MonsterAbilitySingleTargetDoT
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private const string Name = "GraspingClaw";
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protected override void StartEffect(BaseCreature source, Mobile defender)
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protected override void OnBeforeTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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if (RemoveEffect(source, defender))
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{
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@ -19,6 +19,11 @@ public class GraspingClaw : MonsterAbilitySingleTargetDoT
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// The blow from the creature's claws has made you more susceptible to physical attacks.
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defender.SendLocalizedMessage(1070836);
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}
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}
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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base.OnTarget(trigger, source, defender);
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/**
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* Grasping Claw
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@ -39,6 +44,7 @@ public class GraspingClaw : MonsterAbilitySingleTargetDoT
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* - Explode: "False"
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*/
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source.DoHarmful(defender);
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var mod = new ResistanceMod(ResistanceType.Physical, Name, -(defender.PhysicalResistance * 15 / 100));
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defender.AddResistanceMod(mod);
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@ -40,7 +40,9 @@ public static class MonsterAbilities
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public static DestroyEquipment DestroyEquipment => new();
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// Life Drain
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public static DrainLifeAreaAttack DrainLifeAreaAttack => new();
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public static DrainLifeAttack DrainLifeAttack => new();
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public static MagicalBarrier MagicalBarrier => new();
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@ -6,17 +6,19 @@ public abstract class MonsterAbilitySingleTarget : MonsterAbility
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{
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if (CanEffectTarget(trigger, source, target))
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{
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OnBeforeTarget(trigger, source, target);
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OnTarget(trigger, source, target);
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}
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base.Trigger(trigger, source, target);
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}
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protected virtual void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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protected virtual void OnBeforeTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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source.DoHarmful(defender);
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}
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protected abstract void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender);
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protected virtual bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) =>
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defender.Alive && source.CanBeHarmful(defender);
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}
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@ -18,14 +18,10 @@ public abstract class MonsterAbilitySingleTargetDoT : MonsterAbilitySingleTarget
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var count = GetCount(source, defender);
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var timer = _table[defender] = new ExpireTimer(this, source, defender, duration, count);
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timer.Start();
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StartEffect(source, defender);
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}
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protected virtual int GetCount(BaseCreature source, Mobile defender) => 1;
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protected abstract void StartEffect(BaseCreature source, Mobile defender);
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protected virtual void EffectTick(BaseCreature source, Mobile defender, out TimeSpan nextDelay)
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{
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nextDelay = Utility.RandomMinMax(MinDelay, MaxDelay);
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@ -72,8 +68,11 @@ public abstract class MonsterAbilitySingleTargetDoT : MonsterAbilitySingleTarget
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_ability.EffectTick(_source, _defender, out var delay);
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Delay = delay;
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_ability.RemoveEffect(_source, _defender);
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_ability.OnEffectExpired(_source, _defender);
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if (RemainingCount == 0)
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{
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_ability.RemoveEffect(_source, _defender);
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_ability.OnEffectExpired(_source, _defender);
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}
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}
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}
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}
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@ -12,6 +12,7 @@ public enum MonsterAbilityType
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ThrowWeapon,
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DestroyEquipment,
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DeathExplosion,
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DrainLife,
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MassDrainLife,
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MagicalBarrier,
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EnergyBoltCounter,
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@ -14,6 +14,7 @@ public class PoisonGasCounter : MonsterAbilitySingleTarget
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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source.Animate(10, 4, 1, true, false, 0);
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source.DoHarmful(defender);
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AOS.Damage(defender, source, 50, 100, 0, 0, 0, 0, 0);
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defender.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
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@ -8,7 +8,7 @@ public class RuneCorruption : MonsterAbilitySingleTargetDoT
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private const string Name = "RuneCorruption";
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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protected override void OnBeforeTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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if (RemoveEffect(source, defender))
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{
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@ -18,12 +18,12 @@ public class RuneCorruption : MonsterAbilitySingleTargetDoT
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{
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defender.SendLocalizedMessage(1070846); // The creature magically corrupts your armor!
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}
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base.OnTarget(trigger, source, defender);
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}
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protected override void StartEffect(BaseCreature source, Mobile defender)
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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base.OnTarget(trigger, source, defender);
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/**
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* Rune Corruption
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* Start cliloc: 1070846 "The creature magically corrupts your armor!"
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@ -31,6 +31,8 @@ public class RuneCorruption : MonsterAbilitySingleTargetDoT
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* End ASCII: "The corruption of your armor has worn off"
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*/
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source.DoHarmful(defender);
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if (Core.ML)
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{
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if (defender.PhysicalResistance > 0)
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@ -11,6 +11,7 @@ public class ThrowHatchetCounter : MonsterAbilitySingleTarget
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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source.MovingEffect(defender, 0xF43, 10, 0, false, false);
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source.DoHarmful(defender);
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AOS.Damage(defender, source, 50, 100, 0, 0, 0, 0, 0);
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}
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@ -1,86 +1,72 @@
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namespace Server.Mobiles
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namespace Server.Mobiles;
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public class Guile : Changeling
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{
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public class Guile : Changeling
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[Constructible]
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public Guile()
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{
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[Constructible]
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public Guile()
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{
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IsParagon = true;
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IsParagon = true;
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Hue = DefaultHue;
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Hue = DefaultHue;
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SetStr(53, 214);
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SetDex(243, 367);
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SetInt(369, 586);
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SetStr(53, 214);
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SetDex(243, 367);
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SetInt(369, 586);
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SetHits(1013, 1058);
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SetStam(243, 367);
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SetMana(369, 586);
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SetHits(1013, 1058);
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SetStam(243, 367);
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SetMana(369, 586);
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SetDamage(14, 20);
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SetDamage(14, 20);
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 80, 90);
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SetResistance(ResistanceType.Fire, 43, 46);
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SetResistance(ResistanceType.Cold, 42, 44);
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SetResistance(ResistanceType.Poison, 42, 50);
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SetResistance(ResistanceType.Energy, 47, 50);
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SetResistance(ResistanceType.Physical, 80, 90);
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SetResistance(ResistanceType.Fire, 43, 46);
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SetResistance(ResistanceType.Cold, 42, 44);
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SetResistance(ResistanceType.Poison, 42, 50);
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SetResistance(ResistanceType.Energy, 47, 50);
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SetSkill(SkillName.Wrestling, 12.8, 16.7);
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SetSkill(SkillName.Tactics, 102.6, 131.0);
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SetSkill(SkillName.MagicResist, 141.2, 161.6);
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SetSkill(SkillName.Magery, 108.4, 120.0);
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SetSkill(SkillName.EvalInt, 108.4, 120.0);
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SetSkill(SkillName.Meditation, 109.2, 120.0);
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SetSkill(SkillName.Wrestling, 12.8, 16.7);
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SetSkill(SkillName.Tactics, 102.6, 131.0);
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SetSkill(SkillName.MagicResist, 141.2, 161.6);
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SetSkill(SkillName.Magery, 108.4, 120.0);
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SetSkill(SkillName.EvalInt, 108.4, 120.0);
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SetSkill(SkillName.Meditation, 109.2, 120.0);
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Fame = 21000;
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Karma = -21000;
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}
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Fame = 21000;
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Karma = -21000;
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}
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public Guile(Serial serial)
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: base(serial)
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{
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}
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public Guile(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a Guile corpse";
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public override string DefaultName => "Guile";
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public override int DefaultHue => 0x3F;
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public override string CorpseName => "a Guile corpse";
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public override string DefaultName => "Guile";
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public override int DefaultHue => 0x3F;
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public override bool GivesMLMinorArtifact => true;
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public override bool GivesMLMinorArtifact => true;
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private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAttack };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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if (Utility.RandomBool())
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{
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if (!Kappa.IsBeingDrained(defender) && Mana > 14)
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{
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defender.SendLocalizedMessage(1070848); // You feel your life force being stolen away.
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Kappa.BeginLifeDrain(defender, this);
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Mana -= 15;
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}
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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writer.Write(0); // version
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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var version = reader.ReadInt();
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}
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}
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@ -100,7 +100,7 @@ namespace Server.Mobiles
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{
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if (Utility.RandomBool() && Mana > 14 && to != null)
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{
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damage = damage + damage / 2;
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damage += damage / 2;
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to.SendLocalizedMessage(1060091); // You take extra damage from the crushing attack!
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to.PlaySound(0x1E1);
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to.FixedParticles(0x377A, 1, 32, 0x26da, 0, 0, 0);
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@ -1,208 +1,143 @@
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using System;
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using System.Collections.Generic;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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public class Kappa : BaseCreature
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{
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public class Kappa : BaseCreature
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[Constructible]
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public Kappa() : base(AIType.AI_Melee)
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{
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private static readonly Dictionary<Mobile, InternalTimer> m_Table = new();
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Body = 240;
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[Constructible]
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public Kappa() : base(AIType.AI_Melee)
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SetStr(186, 230);
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SetDex(51, 75);
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SetInt(41, 55);
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SetMana(30);
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SetHits(151, 180);
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|
||||
SetDamage(6, 12);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 50);
|
||||
SetResistance(ResistanceType.Fire, 35, 50);
|
||||
SetResistance(ResistanceType.Cold, 25, 50);
|
||||
SetResistance(ResistanceType.Poison, 35, 50);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 60.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 79.1, 89.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 70.0);
|
||||
|
||||
Fame = 1700;
|
||||
Karma = -1700;
|
||||
|
||||
PackItem(new RawFishSteak(3));
|
||||
for (var i = 0; i < 2; i++)
|
||||
{
|
||||
Body = 240;
|
||||
|
||||
SetStr(186, 230);
|
||||
SetDex(51, 75);
|
||||
SetInt(41, 55);
|
||||
|
||||
SetMana(30);
|
||||
|
||||
SetHits(151, 180);
|
||||
|
||||
SetDamage(6, 12);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 50);
|
||||
SetResistance(ResistanceType.Fire, 35, 50);
|
||||
SetResistance(ResistanceType.Cold, 25, 50);
|
||||
SetResistance(ResistanceType.Poison, 35, 50);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 60.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 79.1, 89.0);
|
||||
SetSkill(SkillName.Wrestling, 60.1, 70.0);
|
||||
|
||||
Fame = 1700;
|
||||
Karma = -1700;
|
||||
|
||||
PackItem(new RawFishSteak(3));
|
||||
for (var i = 0; i < 2; i++)
|
||||
switch (Utility.Random(6))
|
||||
{
|
||||
switch (Utility.Random(6))
|
||||
{
|
||||
case 0:
|
||||
case 0:
|
||||
{
|
||||
PackItem(new Gears());
|
||||
break;
|
||||
case 1:
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
PackItem(new Hinge());
|
||||
break;
|
||||
case 2:
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
PackItem(new Axle());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Core.ML && Utility.RandomDouble() < .33)
|
||||
{
|
||||
PackItem(Seed.RandomPeculiarSeed(4));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Kappa(Serial serial) : base(serial)
|
||||
if (Core.ML && Utility.Random(3) == 0)
|
||||
{
|
||||
PackItem(Seed.RandomPeculiarSeed(4));
|
||||
}
|
||||
}
|
||||
|
||||
public override string CorpseName => "a kappa corpse";
|
||||
public override string DefaultName => "a kappa";
|
||||
public Kappa(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
public override string CorpseName => "a kappa corpse";
|
||||
public override string DefaultName => "a kappa";
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAttack };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override int GetAngerSound() => 0x50B;
|
||||
|
||||
public override int GetIdleSound() => 0x50A;
|
||||
|
||||
public override int GetAttackSound() => 0x509;
|
||||
|
||||
public override int GetHurtSound() => 0x50C;
|
||||
|
||||
public override int GetDeathSound() => 0x508;
|
||||
|
||||
public override void OnDamage(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
// Acid Blood ability
|
||||
if (from?.Map != null)
|
||||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.Average);
|
||||
}
|
||||
|
||||
public override int GetAngerSound() => 0x50B;
|
||||
|
||||
public override int GetIdleSound() => 0x50A;
|
||||
|
||||
public override int GetAttackSound() => 0x509;
|
||||
|
||||
public override int GetHurtSound() => 0x50C;
|
||||
|
||||
public override int GetDeathSound() => 0x508;
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomBool())
|
||||
var amt = 0;
|
||||
Mobile target = this;
|
||||
var rand = Utility.Random(1, 100);
|
||||
if (willKill)
|
||||
{
|
||||
if (!IsBeingDrained(defender) && Mana > 14)
|
||||
amt = ((rand % 5) >> 2) + 3;
|
||||
}
|
||||
|
||||
if (Hits < 100 && rand < 21)
|
||||
{
|
||||
target = rand % 2 < 1 ? this : from;
|
||||
amt++;
|
||||
}
|
||||
|
||||
if (amt > 0)
|
||||
{
|
||||
SpillAcid(target, amt);
|
||||
from.SendLocalizedMessage(1070820); // The creature spills a pool of acidic slime!
|
||||
if (Mana > 14)
|
||||
{
|
||||
defender.SendLocalizedMessage(1070848); // You feel your life force being stolen away.
|
||||
BeginLifeDrain(defender, this);
|
||||
Mana -= 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsBeingDrained(Mobile m) => m_Table.ContainsKey(m);
|
||||
base.OnDamage(amount, from, willKill);
|
||||
}
|
||||
|
||||
public static void BeginLifeDrain(Mobile m, Mobile from)
|
||||
{
|
||||
m_Table.TryGetValue(m, out var timer);
|
||||
timer?.Stop();
|
||||
m_Table[m] = timer = new InternalTimer(from, m);
|
||||
public override Item NewHarmfulItem() => new PoolOfAcid(TimeSpan.FromSeconds(10), 5, 10)
|
||||
{
|
||||
Name = "slime"
|
||||
};
|
||||
|
||||
timer.Start();
|
||||
}
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public static void DrainLife(Mobile m, Mobile from)
|
||||
{
|
||||
if (m.Alive)
|
||||
{
|
||||
var damageGiven = AOS.Damage(m, from, 5, 0, 0, 0, 0, 100);
|
||||
from.Hits += damageGiven;
|
||||
}
|
||||
else
|
||||
{
|
||||
EndLifeDrain(m);
|
||||
}
|
||||
}
|
||||
|
||||
public static void EndLifeDrain(Mobile m)
|
||||
{
|
||||
if (m_Table.Remove(m, out var timer))
|
||||
{
|
||||
timer?.Stop();
|
||||
m.SendLocalizedMessage(1070849); // The drain on your life force is gone.
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDamage(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
if (from?.Map != null)
|
||||
{
|
||||
var amt = 0;
|
||||
Mobile target = this;
|
||||
var rand = Utility.Random(1, 100);
|
||||
if (willKill)
|
||||
{
|
||||
amt = ((rand % 5) >> 2) + 3;
|
||||
}
|
||||
|
||||
if (Hits < 100 && rand < 21)
|
||||
{
|
||||
target = rand % 2 < 1 ? this : from;
|
||||
amt++;
|
||||
}
|
||||
|
||||
if (amt > 0)
|
||||
{
|
||||
SpillAcid(target, amt);
|
||||
from.SendLocalizedMessage(1070820);
|
||||
if (Mana > 14)
|
||||
{
|
||||
Mana -= 15;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.OnDamage(amount, from, willKill);
|
||||
}
|
||||
|
||||
public override Item NewHarmfulItem() => new PoolOfAcid(TimeSpan.FromSeconds(10), 5, 10)
|
||||
{
|
||||
Name = "slime"
|
||||
};
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_From;
|
||||
private readonly Mobile m_Mobile;
|
||||
private int m_Count;
|
||||
|
||||
public InternalTimer(Mobile from, Mobile m) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_From = from;
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
DrainLife(m_Mobile, m_From);
|
||||
|
||||
if (Running && ++m_Count == 5)
|
||||
{
|
||||
EndLifeDrain(m_Mobile);
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue