- Future ML craftables added to the special repair list until the craft system is updated.

- Items can now be repaired while wearing them.
- Items can now be fortified while wearing them.
- Fixed repair deed messages not sending.
- Sound effect added to powder of fortifying.
- Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map.
- Added proximity spawner.
- Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned.
- Fixed spawners only deleting half of their spawned objects when deleted.
- Added the ability to set TextDefinition objects in the props gump.
- WaitTeleporters now round delays to nearest in the remaining time messages.
- Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods.
- Improved checking whether a mobile can flee.
- Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons).
- Monsters that give ML minor artifacts will no longer spawn as paragon.
- Fixed issue with pets not eating certain foods.
- AI and targeting fixes for Red Death, Pyre and Swoop.
- Fame and karma added to Rend.
- Swoop corrected to have 0 karma.
- Stat and skill tweaks for Putrefier.
- Changelings will no longer show their fame title when morphed.
- Added travel restrictions for ML dungeons.
- Fixed issue of travel restriction message displaying twice.
- Monster teleporting is no longer affected by region travel restrictions.
This commit is contained in:
eos 2012-03-07 18:59:52 +00:00
parent 4bcde77cc2
commit a0e13d5007
25 changed files with 432 additions and 140 deletions

View file

@ -101,7 +101,7 @@ namespace Server.Engines.Craft
private bool IsSpecialClothing( BaseClothing clothing )
{
// Armor repairable but not craftable
// Clothing repairable but not craftable
if( m_CraftSystem is DefTailoring )
{
@ -132,12 +132,41 @@ namespace Server.Engines.Craft
}
else if ( m_CraftSystem is DefBlacksmithy )
{
return ( weapon is Pitchfork );
return ( weapon is Pitchfork )
#region Temporary
// TODO: Make these items craftable
|| ( weapon is RadiantScimitar )
|| ( weapon is WarCleaver )
|| ( weapon is ElvenSpellblade )
|| ( weapon is AssassinSpike )
|| ( weapon is Leafblade )
|| ( weapon is RuneBlade )
|| ( weapon is ElvenMachete )
|| ( weapon is OrnateAxe )
|| ( weapon is DiamondMace );
#endregion
}
return false;
}
private bool IsSpecialArmor( BaseArmor armor )
{
// Armor repairable but not craftable
#region Temporary
// TODO: Make these items craftable
if ( m_CraftSystem is DefBlacksmithy )
{
return ( armor is Circlet )
|| ( armor is RoyalCirclet )
|| ( armor is GemmedCirclet );
}
#endregion
return false;
}
protected override void OnTarget( Mobile from, object targeted )
{
int number;
@ -149,8 +178,8 @@ namespace Server.Engines.Craft
bool usingDeed = (m_Deed != null);
bool toDelete = false;
//TODO: Make a IRepairable
// TODO: Make an IRepairable
if ( m_CraftSystem.CanCraft( from, m_Tool, targeted.GetType() ) == 1044267 )
{
number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's *
@ -244,7 +273,7 @@ namespace Server.Engines.Craft
{
number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if ( !weapon.IsChildOf( from.Backpack ) )
else if ( !weapon.IsChildOf( from.Backpack ) && ( !Core.ML || weapon.Parent != from ) )
{
number = 1044275; // The item must be in your backpack to repair it.
}
@ -301,11 +330,11 @@ namespace Server.Engines.Craft
toWeaken = 3;
}
if ( m_CraftSystem.CraftItems.SearchForSubclass( armor.GetType() ) == null )
if ( m_CraftSystem.CraftItems.SearchForSubclass( armor.GetType() ) == null && !IsSpecialArmor( armor ) )
{
number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if ( !armor.IsChildOf( from.Backpack ) )
else if ( !armor.IsChildOf( from.Backpack ) && ( !Core.ML || armor.Parent != from ) )
{
number = 1044275; // The item must be in your backpack to repair it.
}
@ -366,7 +395,7 @@ namespace Server.Engines.Craft
{
number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract.
}
else if ( !clothing.IsChildOf( from.Backpack ) )
else if ( !clothing.IsChildOf( from.Backpack ) && ( !Core.ML || clothing.Parent != from ) )
{
number = 1044275; // The item must be in your backpack to repair it.
}
@ -430,10 +459,12 @@ namespace Server.Engines.Craft
CraftContext context = m_CraftSystem.GetContext( from );
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, number ) );
}
else if( toDelete )
else
{
from.SendLocalizedMessage( number );
m_Deed.Delete();
if( toDelete )
m_Deed.Delete();
}
}
}

View file

@ -217,7 +217,7 @@ namespace Server.Engines.Harvest
{
SOS sos = messages[i];
if ( from.Map == sos.TargetMap && from.InRange( sos.TargetLocation, 60 ) )
if ( ( from.Map == Map.Felucca || from.Map == Map.Trammel ) && from.InRange( sos.TargetLocation, 60 ) )
return true;
}
}

View file

@ -0,0 +1,176 @@
using System;
using System.Collections.Generic;
using Server;
namespace Server.Mobiles
{
public class ProximitySpawner : Spawner
{
private int m_TriggerRange;
private TextDefinition m_SpawnMessage;
private bool m_InstantFlag;
[CommandProperty( AccessLevel.GameMaster )]
public int TriggerRange
{
get { return m_TriggerRange; }
set { m_TriggerRange = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TextDefinition SpawnMessage
{
get { return m_SpawnMessage; }
set { m_SpawnMessage = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool InstantFlag
{
get { return m_InstantFlag; }
set { m_InstantFlag = value; }
}
[Constructable]
public ProximitySpawner()
{
}
[Constructable]
public ProximitySpawner( string spawnName )
: base( spawnName )
{
}
[Constructable]
public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName )
: base( amount, minDelay, maxDelay, team, homeRange, spawnName )
{
}
[Constructable]
public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName, int triggerRange, string spawnMessage, bool instantFlag )
: base( amount, minDelay, maxDelay, team, homeRange, spawnName )
{
m_TriggerRange = triggerRange;
m_SpawnMessage = TextDefinition.Parse( spawnMessage );
m_InstantFlag = instantFlag;
}
public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames )
: base( amount, minDelay, maxDelay, team, homeRange, spawnNames )
{
}
public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag )
: base( amount, minDelay, maxDelay, team, homeRange, spawnNames )
{
m_TriggerRange = triggerRange;
m_SpawnMessage = spawnMessage;
m_InstantFlag = instantFlag;
}
public override string DefaultName
{
get { return "Proximity Spawner"; }
}
public override void DoTimer( TimeSpan delay )
{
if ( !Running )
return;
End = DateTime.Now + delay;
}
public override void Respawn()
{
RemoveSpawned();
End = DateTime.Now;
}
public override void Spawn()
{
for ( int i = 0; i < SpawnNamesCount; ++i )
{
for ( int j = 0; j < Count; ++j )
Spawn( i );
}
}
public override bool CheckSpawnCount()
{
return true;
}
public override bool HandlesOnMovement { get { return true; } }
public virtual bool ValidTrigger( Mobile m )
{
if ( m is BaseCreature )
{
BaseCreature bc = (BaseCreature)m;
if ( !bc.Controlled && !bc.Summoned )
return false;
}
else if ( !m.Player )
{
return false;
}
return ( m.Alive && !m.IsDeadBondedPet && m.CanBeDamaged() && !m.Hidden );
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( !Running )
return;
if ( IsEmpty && End <= DateTime.Now && m.InRange( GetWorldLocation(), m_TriggerRange ) && m.Location != oldLocation && ValidTrigger( m ) )
{
TextDefinition.SendMessageTo( m, m_SpawnMessage );
DoTimer();
Spawn();
if ( m_InstantFlag )
{
foreach ( ISpawnable spawned in Spawned )
{
if ( spawned is Mobile )
((Mobile)spawned).Combatant = m;
}
}
}
}
public ProximitySpawner( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_TriggerRange );
TextDefinition.Serialize( writer, m_SpawnMessage );
writer.Write( m_InstantFlag );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_TriggerRange = reader.ReadInt();
m_SpawnMessage = TextDefinition.Deserialize( reader );
m_InstantFlag = reader.ReadBool();
}
}
}

View file

@ -28,7 +28,8 @@ namespace Server.Mobiles
private bool m_Group;
private WayPoint m_WayPoint;
public bool IsFull{ get{ return ( m_Spawned != null && m_Spawned.Count >= m_Count ); } }
public bool IsFull{ get{ return ( m_Spawned.Count >= m_Count ); } }
public bool IsEmpty{ get{ return ( m_Spawned.Count == 0 ); } }
public List<string> SpawnNames
{
@ -43,6 +44,11 @@ namespace Server.Mobiles
}
}
public List<ISpawnable> Spawned
{
get { return m_Spawned; }
}
public virtual int SpawnNamesCount { get { return m_SpawnNames.Count; } }
public override void OnAfterDuped( Item newItem )
@ -126,6 +132,12 @@ namespace Server.Mobiles
set { m_MaxDelay = value; InvalidateProperties(); }
}
public DateTime End
{
get { return m_End; }
set { m_End = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan NextSpawn
{
@ -231,7 +243,7 @@ namespace Server.Mobiles
list.Add( 1060660, "team\t{0}", m_Team ); // ~1_val~: ~2_val~
list.Add( 1060661, "speed\t{0} to {1}", m_MinDelay, m_MaxDelay ); // ~1_val~: ~2_val~
if ( m_Spawned.Count != 0 )
if ( m_SpawnNames.Count != 0 )
list.Add( SpawnedStats() );
}
else
@ -266,7 +278,9 @@ namespace Server.Mobiles
{
if ( m_Running )
{
m_Timer.Stop();
if ( m_Timer != null )
m_Timer.Stop();
m_Running = false;
}
}
@ -356,7 +370,7 @@ namespace Server.Mobiles
}
}
public void Respawn()
public virtual void Respawn()
{
RemoveSpawned();
@ -364,7 +378,7 @@ namespace Server.Mobiles
Spawn();
}
public void Spawn()
public virtual void Spawn()
{
if ( SpawnNamesCount > 0 )
Spawn( Utility.Random( SpawnNamesCount ) );
@ -511,6 +525,11 @@ namespace Server.Mobiles
public Point3D HomeLocation { get { return this.Location; } }
public virtual bool CheckSpawnCount()
{
return ( m_Spawned.Count >= m_Count );
}
public void Spawn( int index )
{
Map map = Map;
@ -520,7 +539,7 @@ namespace Server.Mobiles
Defrag();
if ( m_Spawned.Count >= m_Count )
if ( !CheckSpawnCount() )
return;
ISpawnable spawned = CreateSpawnedObject( index );
@ -555,7 +574,7 @@ namespace Server.Mobiles
bc.Home = this.HomeLocation;
}
}
}
public Point3D GetSpawnPosition()
{
@ -600,7 +619,7 @@ namespace Server.Mobiles
DoTimer( delay );
}
public void DoTimer( TimeSpan delay )
public virtual void DoTimer( TimeSpan delay )
{
if ( !m_Running )
return;
@ -640,7 +659,18 @@ namespace Server.Mobiles
{
Defrag();
Dictionary<string, int> counts = new Dictionary<string, int>();
Dictionary<string, int> counts = new Dictionary<string, int>( StringComparer.OrdinalIgnoreCase );
foreach ( string entry in m_SpawnNames )
{
string name = ParseType( entry );
Type type = ScriptCompiler.FindTypeByName( name );
if ( type == null )
counts[name] = 0;
else
counts[type.Name] = 0;
}
foreach ( ISpawnable spawned in m_Spawned )
{
@ -695,7 +725,7 @@ namespace Server.Mobiles
{
Defrag();
for ( int i = 0; i < m_Spawned.Count; ++i )
for ( int i = m_Spawned.Count - 1; i >= 0; --i )
m_Spawned[i].Delete();
InvalidateProperties();

View file

@ -314,7 +314,7 @@ namespace Server.Gumps
from.SendGump( new SetListOptionGump( prop, from, m_Object, m_Stack, m_Page, m_List, Enum.GetNames( type ), GetObjects( Enum.GetValues( type ) ) ) );
else if ( IsType( type, typeofBool ) )
from.SendGump( new SetListOptionGump( prop, from, m_Object, m_Stack, m_Page, m_List, m_BoolNames, m_BoolValues ) );
else if ( IsType( type, typeofString ) || IsType( type, typeofReal ) || IsType( type, typeofNumeric ) )
else if ( IsType( type, typeofString ) || IsType( type, typeofReal ) || IsType( type, typeofNumeric ) || IsType( type, typeofText ) )
from.SendGump( new SetGump( prop, from, m_Object, m_Stack, m_Page, m_List ) );
else if ( IsType( type, typeofPoison ) )
from.SendGump( new SetListOptionGump( prop, from, m_Object, m_Stack, m_Page, m_List, m_PoisonNames, m_PoisonValues ) );
@ -416,6 +416,7 @@ namespace Server.Gumps
private static Type typeofEnum = typeof( Enum );
private static Type typeofBool = typeof( Boolean );
private static Type typeofString = typeof( String );
private static Type typeofText = typeof( TextDefinition );
private static Type typeofPoison = typeof( Poison );
private static Type typeofMap = typeof( Map );
private static Type typeofSkills = typeof( Skills );

View file

@ -592,16 +592,16 @@ namespace Server.Items
{
if ( ts.TotalHours >= 1 )
{
int h = (int)ts.TotalHours;
int h = (int)Math.Round( ts.TotalHours );
return String.Format( "{0} hour{1}", h, ( h == 1 ) ? "" : "s" );
}
else if ( ts.TotalMinutes >= 1 )
{
int m = (int)ts.TotalMinutes;
int m = (int)Math.Round( ts.TotalMinutes );
return String.Format( "{0} minute{1}", m, ( m == 1 ) ? "" : "s" );
}
int s = Math.Max( (int)ts.TotalSeconds, 0 );
int s = Math.Max( (int)Math.Round( ts.TotalSeconds ), 0 );
return String.Format( "{0} second{1}", s, ( s == 1 ) ? "" : "s" );
}

View file

@ -19,7 +19,7 @@ namespace Server.Items
public bool ShowUsesRemaining{ get{ return true; } set{} }
public override int LabelNumber{ get{ return 1049082; } } // powder of temperament
public override int LabelNumber{ get{ return 1049082; } } // powder of fortifying
[Constructable]
public PowderOfTemperament() : this( 10 )
@ -117,7 +117,7 @@ namespace Server.Items
return;
}
if ( item.IsChildOf( from.Backpack ) && m_Powder.IsChildOf( from.Backpack ) )
if ( ( item.IsChildOf( from.Backpack ) || ( Core.ML && item.Parent == from ) ) && m_Powder.IsChildOf( from.Backpack ) )
{
int origMaxHP = wearable.MaxHitPoints;
int origCurHP = wearable.HitPoints;
@ -146,12 +146,13 @@ namespace Server.Items
if ( wearable.MaxHitPoints > origMaxHP )
{
from.SendLocalizedMessage( 1049084 ); // You successfully use the powder on the item.
from.PlaySound( 0x247 );
--m_Powder.UsesRemaining;
if ( m_Powder.UsesRemaining <= 0 )
{
from.SendLocalizedMessage( 1049086 ); // You have used up your powder of temperament.
from.SendLocalizedMessage( 1049086 ); // You have used up your powder of fortifying.
m_Powder.Delete();
}
}

View file

@ -78,7 +78,7 @@ namespace Server.Items
m_Type = ScriptCompiler.FindTypeByFullName( reader.ReadString(), false );
if ( GetSaveFlag( flags, SaveFlag.Name ) )
m_Name = new TextDefinition( reader );
m_Name = TextDefinition.Deserialize( reader );
if ( GetSaveFlag( flags, SaveFlag.Amount ) )
m_Amount = reader.ReadEncodedInt();
@ -128,7 +128,7 @@ namespace Server.Items
writer.Write( m_Type.FullName );
if ( GetSaveFlag( flags, SaveFlag.Name ) )
m_Name.Serialize( writer );
TextDefinition.Serialize( writer, m_Name );
if ( GetSaveFlag( flags, SaveFlag.Amount ) )
writer.WriteEncodedInt( m_Amount );

View file

@ -579,31 +579,7 @@ namespace Server
#region Mondain's Legacy
private static bool IsMondain( Mobile m )
{
if ( m.Region.IsPartOf( "Twisted Weald" ) )
return true;
if ( m.Region.IsPartOf( "Sanctuary" ) )
return true;
if ( m.Region.IsPartOf( "Prism of Light" ) )
return true;
if ( m.Region.IsPartOf( "Citadel" ) )
return true;
if ( m.Region.IsPartOf( "Bedlam" ) )
return true;
if ( m.Region.IsPartOf( "Blighted Grove" ) )
return true;
if ( m.Region.IsPartOf( "Painted Caves" ) )
return true;
if ( m.Region.IsPartOf( "Palace of Paroxysmus" ) )
return true;
return false;
return MondainsLegacy.IsMLRegion( m.Region );
}
#endregion
@ -861,7 +837,7 @@ namespace Server
new Type[] // high
{
typeof( VengefulSpiritScroll ), typeof( VampiricEmbraceScroll ), typeof( ExorcismScroll )
} :
} :
new Type[] // high
{
typeof( VengefulSpiritScroll ), typeof( VampiricEmbraceScroll )

View file

@ -69,5 +69,17 @@ namespace Server
return false;
}
public static bool IsMLRegion( Region region )
{
return region.IsPartOf( "Twisted Weald" )
|| region.IsPartOf( "Sanctuary" )
|| region.IsPartOf( "Prism of Light" )
|| region.IsPartOf( "Citadel" )
|| region.IsPartOf( "Bedlam" )
|| region.IsPartOf( "Blighted Grove" )
|| region.IsPartOf( "Painted Caves" )
|| region.IsPartOf( "Palace of Paroxysmus" );
}
}
}

View file

@ -1,14 +1,21 @@
using System;
using Server;
using Server.Gumps;
namespace Server
{
[Parsable]
public class TextDefinition
{
private int m_Number;
private string m_String;
public int Number{ get{ return m_Number; } }
public string String{ get{ return m_String; } }
public int Number { get { return m_Number; } }
public string String { get { return m_String; } }
public TextDefinition() : this( 0, null )
{
}
public TextDefinition( int number ) : this( number, null )
{
@ -24,18 +31,6 @@ namespace Server
m_String = text;
}
public TextDefinition( GenericReader reader )
{
int type = reader.ReadEncodedInt();
switch ( type )
{
case 1: m_Number = reader.ReadEncodedInt(); m_String = null; break;
case 2: m_Number = 0; m_String = reader.ReadString(); break;
default: m_Number = 0; m_String = null; break;
}
}
public override string ToString()
{
if ( m_Number > 0 )
@ -46,41 +41,64 @@ namespace Server
return "(empty)";
}
public virtual void Serialize( GenericWriter writer )
public static void Serialize( GenericWriter writer, TextDefinition def )
{
if ( m_Number > 0 )
if ( def == null )
{
writer.WriteEncodedInt( 3 );
}
else if ( def.m_Number > 0 )
{
writer.WriteEncodedInt( 1 );
writer.WriteEncodedInt( m_Number );
writer.WriteEncodedInt( def.m_Number );
}
else if ( m_String != null )
else if ( def.m_String != null )
{
writer.WriteEncodedInt( 2 );
writer.Write( m_String );
writer.Write( def.m_String );
}
else
{
writer.WriteEncodedInt( 0 );
}
}
public static TextDefinition Deserialize( GenericReader reader )
{
int type = reader.ReadEncodedInt();
switch ( type )
{
case 0: return new TextDefinition();
case 1: return new TextDefinition( reader.ReadEncodedInt() );
case 2: return new TextDefinition( reader.ReadString() );
}
return null;
}
public static void AddTo( ObjectPropertyList list, TextDefinition def )
{
if ( def != null && def.m_Number > 0 )
if ( def == null )
return;
if ( def.m_Number > 0 )
list.Add( def.m_Number );
else if ( def != null && def.m_String != null )
else if ( def.m_String != null )
list.Add( def.m_String );
}
public static implicit operator TextDefinition ( int v )
public static implicit operator TextDefinition( int v )
{
return new TextDefinition( v );
}
public static implicit operator TextDefinition ( string s )
public static implicit operator TextDefinition( string s )
{
return new TextDefinition( s );
}
public static implicit operator int ( TextDefinition m )
public static implicit operator int( TextDefinition m )
{
if ( m == null )
return 0;
@ -88,7 +106,7 @@ namespace Server
return m.m_Number;
}
public static implicit operator string ( TextDefinition m )
public static implicit operator string( TextDefinition m )
{
if ( m == null )
return null;
@ -96,30 +114,51 @@ namespace Server
return m.m_String;
}
public static void AddHtmlText( Server.Gumps.Gump g, int x, int y, int width, int height, TextDefinition text, bool back, bool scroll, int numberColor, int stringColor )
public static void AddHtmlText( Gump g, int x, int y, int width, int height, TextDefinition def, bool back, bool scroll, int numberColor, int stringColor )
{
if( text != null && text.Number > 0 )
if( numberColor >= 0 )
g.AddHtmlLocalized( x, y, width, height, text.Number, numberColor, back, scroll );
if ( def == null )
return;
if ( def.m_Number > 0 )
{
if ( numberColor >= 0 )
g.AddHtmlLocalized( x, y, width, height, def.m_Number, numberColor, back, scroll );
else
g.AddHtmlLocalized( x, y, width, height, text.Number, back, scroll );
else if( text != null && text.String != null )
if( stringColor >= 0 )
g.AddHtml( x, y, width, height, String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", stringColor, text.String ), back, scroll );
else
g.AddHtml( x, y, width, height, text.String, back, scroll );
g.AddHtmlLocalized( x, y, width, height, def.m_Number, back, scroll );
}
else if ( def.m_String != null )
{
if ( stringColor >= 0 )
g.AddHtml( x, y, width, height, String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", stringColor, def.m_String ), back, scroll );
else
g.AddHtml( x, y, width, height, def.m_String, back, scroll );
}
}
public static void AddHtmlText( Server.Gumps.Gump g, int x, int y, int width, int height, TextDefinition text, bool back, bool scroll )
public static void AddHtmlText( Gump g, int x, int y, int width, int height, TextDefinition def, bool back, bool scroll )
{
AddHtmlText( g, x, y, width, height, text, back, scroll, -1, -1 );
AddHtmlText( g, x, y, width, height, def, back, scroll, -1, -1 );
}
public static void SendMessageTo( Mobile m, TextDefinition def )
{
if( def.Number > 0 )
m.SendLocalizedMessage( def.Number );
else if( def.String != null )
m.SendMessage( def.String );
if ( def == null )
return;
if ( def.m_Number > 0 )
m.SendLocalizedMessage( def.m_Number );
else if ( def.m_String != null )
m.SendMessage( def.m_String );
}
public static TextDefinition Parse( string value )
{
if ( value == null )
return null;
else if ( value.StartsWith( "#" ) )
return new TextDefinition( Utility.ToInt32( value.Substring( 1 ) ) );
else
return new TextDefinition( value );
}
}
}

View file

@ -46,7 +46,7 @@ namespace Server.Mobiles
double hitPercent = (double)m_Mobile.Hits / m_Mobile.HitsMax;
if ( !m_Mobile.Summoned && !m_Mobile.Controlled && hitPercent < 0.1 ) // Less than 10% health
if ( !m_Mobile.Summoned && !m_Mobile.Controlled && hitPercent < 0.1 && m_Mobile.CanFlee ) // Less than 10% health
{
m_Mobile.DebugSay( "I am low on health!" );
Action = ActionType.Flee;
@ -102,7 +102,7 @@ namespace Server.Mobiles
}
}
if ( !m_Mobile.Controlled && !m_Mobile.Summoned )
if ( !m_Mobile.Controlled && !m_Mobile.Summoned && m_Mobile.CanFlee )
{
double hitPercent = (double)m_Mobile.Hits / m_Mobile.HitsMax;
@ -120,7 +120,7 @@ namespace Server.Mobiles
{
double hitPercent = (double)m_Mobile.Hits / m_Mobile.HitsMax;
if ( !m_Mobile.Summoned && !m_Mobile.Controlled && hitPercent < 0.1 ) // Less than 10% health
if ( !m_Mobile.Summoned && !m_Mobile.Controlled && hitPercent < 0.1 && m_Mobile.CanFlee ) // Less than 10% health
{
Action = ActionType.Flee;
}

View file

@ -80,7 +80,7 @@ namespace Server.Mobiles
// At 20% we should check if we must leave
if ( m_Mobile.Hits < m_Mobile.HitsMax*20/100 )
if ( m_Mobile.Hits < m_Mobile.HitsMax*20/100 && m_Mobile.CanFlee )
{
bool bFlee = false;
// if my current hits are more than my opponent, i don't care

View file

@ -633,7 +633,7 @@ namespace Server.Mobiles
}
}
if( !m_Mobile.Controlled && !m_Mobile.Summoned && !m_Mobile.IsParagon )
if( !m_Mobile.Controlled && !m_Mobile.Summoned && m_Mobile.CanFlee )
{
if( m_Mobile.Hits < m_Mobile.HitsMax * 20 / 100 )
{

View file

@ -112,7 +112,7 @@ namespace Server.Mobiles
m_Mobile.DebugSay( "I should be closer to {0}", combatant.Name );
}
if ( !m_Mobile.Controlled && !m_Mobile.Summoned && !m_Mobile.IsParagon )
if ( !m_Mobile.Controlled && !m_Mobile.Summoned && m_Mobile.CanFlee )
{
if ( m_Mobile.Hits < m_Mobile.HitsMax * 20/100 )
{

View file

@ -128,7 +128,7 @@ namespace Server.Mobiles
m_Mobile.DebugSay( "I should be closer to {0}", combatant.Name );
}
if ( m_Mobile.Hits < m_Mobile.HitsMax * 20/100 && !m_Mobile.IsParagon )
if ( m_Mobile.Hits < m_Mobile.HitsMax * 20/100 && m_Mobile.CanFlee )
{
// We are low on health, should we flee?

View file

@ -715,6 +715,8 @@ namespace Server.Mobiles
#endregion
#region Flee!!!
public virtual bool CanFlee{ get{ return ( !m_Paragon && !GivesMLMinorArtifact ); } }
private DateTime m_EndFlee;
public DateTime EndFleeTime
@ -2083,7 +2085,7 @@ namespace Server.Mobiles
public virtual bool CheckFeed( Mobile from, Item dropped )
{
if ( !IsDeadPet && Controlled && (ControlMaster == from || IsPetFriend( from )) && (dropped is Food || dropped is Gold || dropped is CookableFood || dropped is Head || dropped is LeftArm || dropped is LeftLeg || dropped is Torso || dropped is RightArm || dropped is RightLeg) )
if ( !IsDeadPet && Controlled && ( ControlMaster == from || IsPetFriend( from ) ) )
{
Item f = dropped;
@ -2114,7 +2116,7 @@ namespace Server.Mobiles
{
for ( int i = 0; i < amount; ++i )
{
if ( m_Loyalty < MaxLoyalty && 0.5 >= Utility.RandomDouble() )
if ( m_Loyalty < MaxLoyalty && 0.5 >= Utility.RandomDouble() )
{
m_Loyalty += 10;
}

View file

@ -14,6 +14,9 @@ namespace Server.Mobiles
Hue = 0x21;
BaseSoundID = 0x1C3;
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
SetStr( 319, 324 );
SetDex( 241, 244 );
SetInt( 242, 255 );

View file

@ -16,6 +16,8 @@ namespace Server.Mobiles
Name = "Pyre";
Hue = 0x489;
FightMode = FightMode.Closest;
SetStr( 605, 611 );
SetDex( 391, 519 );
SetInt( 669, 818 );

View file

@ -36,6 +36,9 @@ namespace Server.Mobiles
SetSkill( SkillName.MagicResist, 90.9, 110.0 );
SetSkill( SkillName.Anatomy, 66.6, 72.0 );
Fame = 21000;
Karma = -21000;
Tamable = false;
/*

View file

@ -13,11 +13,13 @@ namespace Server.Mobiles
Name = "Putrefier";
Hue = 63;
SetStr( 1057, 1330 );
SetDex( 232, 450 );
SetInt( 201, 415 );
SetStr( 1057, 1400 );
SetDex( 232, 560 );
SetInt( 201, 440 );
SetHits( 3010, 3778 );
SetHits( 3010, 4092 );
SetDamage( 27, 34 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Fire, 0 );
@ -31,12 +33,13 @@ namespace Server.Mobiles
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Wrestling, 111.2, 128.0 );
SetSkill( SkillName.Tactics, 115.6, 125.2 );
SetSkill( SkillName.MagicResist, 143.4, 163.0 );
SetSkill( SkillName.Tactics, 115.2, 125.2 );
SetSkill( SkillName.MagicResist, 143.4, 170.0 );
SetSkill( SkillName.Anatomy, 44.6, 67.0 );
SetSkill( SkillName.Magery, 117.6, 118.8 );
SetSkill( SkillName.EvalInt, 113.0, 128.8 );
SetSkill( SkillName.Meditation, 41.4, 80.5 );
SetSkill( SkillName.Meditation, 41.4, 85.0 );
SetSkill( SkillName.Poisoning, 45.0, 50.0 );
PackScroll( 4, 7 );
PackScroll( 4, 7 );

View file

@ -62,6 +62,8 @@ namespace Server.Mobiles
PackArcaneScroll( 0, 1 );
}
public override bool ShowFameTitle{ get{ return false; } }
public override void GenerateLoot()
{
AddLoot( LootPack.AosRich, 3 );

View file

@ -14,6 +14,8 @@ namespace Server.Mobiles
Name = "Swoop";
Hue = 0xE0;
AI = AIType.AI_Melee;
SetStr( 100, 150 );
SetDex( 400, 500 );
SetInt( 80, 90 );
@ -35,7 +37,7 @@ namespace Server.Mobiles
SetSkill( SkillName.MagicResist, 95.0, 105.0 );
Fame = 18000;
Karma = -18000;
Karma = 0;
Tamable = false;

View file

@ -141,7 +141,7 @@ namespace Server.Mobiles
if ( Array.IndexOf( Maps, m ) == -1 )
return false;
if ( bc is BaseChampion || bc is Harrower || bc is BaseVendor || bc is BaseEscortable || bc is Clone )
if ( bc is BaseChampion || bc is Harrower || bc is BaseVendor || bc is BaseEscortable || bc is Clone || bc.GivesMLMinorArtifact )
return false;
int fame = bc.Fame;

View file

@ -556,29 +556,21 @@ namespace Server.Spells
new TravelValidator( IsLampRoom ),
new TravelValidator( IsGuardianRoom ),
new TravelValidator( IsHeartwood ),
new TravelValidator( IsMLDungeon )
};
private static bool[,] m_Rules = new bool[,]
{
/*T2A(Fel) Ilshenar Wind(Tram), Wind(Fel), Dungeons(Fel), Solen(Tram), Solen(Fel), CrystalCave(Malas), Gauntlet(Malas), Gauntlet(Ferry), Stronghold, ChampionSpawn, Dungeons(Tokuno[Malas]), LampRoom(Doom), GuardianRoom(Doom), Heartwood */
/* Recall From */ { false, true, true, false, false, true, false, false, false, false, true, false, true, false, false, false },
/* Recall To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Gate From */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Gate To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Mark In */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Tele From */ { true, true, true, true, true, true, true, false, true, true, false, true, true, true, true, false },
/* Tele To */ { true, true, true, true, true, true, true, false, true, false, false, true, true, true, true, false },
/*T2A(Fel) Ilshenar Wind(Tram), Wind(Fel), Dungeons(Fel), Solen(Tram), Solen(Fel), CrystalCave(Malas), Gauntlet(Malas), Gauntlet(Ferry), Stronghold, ChampionSpawn, Dungeons(Tokuno[Malas]), LampRoom(Doom), GuardianRoom(Doom), Heartwood, MLDungeons */
/* Recall From */ { false, true, true, false, false, true, false, false, false, false, true, false, true, false, false, false, false },
/* Recall To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Gate From */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Gate To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Mark In */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Tele From */ { true, true, true, true, true, true, true, false, true, true, false, true, true, true, true, false, true },
/* Tele To */ { true, true, true, true, true, true, true, false, true, false, false, true, true, true, true, false, false },
};
public static bool CheckTravel( Mobile caster, TravelCheckType type )
{
if( CheckTravel( caster, caster.Map, caster.Location, type ) )
return true;
SendInvalidMessage( caster, type );
return false;
}
public static void SendInvalidMessage( Mobile caster, TravelCheckType type )
{
if( type == TravelCheckType.RecallTo || type == TravelCheckType.GateTo )
@ -589,6 +581,11 @@ namespace Server.Spells
caster.SendLocalizedMessage( 501802 ); // Thy spell doth not appear to work...
}
public static bool CheckTravel( Mobile caster, TravelCheckType type )
{
return CheckTravel( caster, caster.Map, caster.Location, type );
}
public static bool CheckTravel( Map map, Point3D loc, TravelCheckType type )
{
return CheckTravel( null, map, loc, type );
@ -613,6 +610,15 @@ namespace Server.Spells
return false;
}
// Always allow monsters to teleport
if ( caster is BaseCreature && ( type == TravelCheckType.TeleportTo || type == TravelCheckType.TeleportFrom ) )
{
BaseCreature bc = (BaseCreature)caster;
if ( !bc.Controlled && !bc.Summoned )
return true;
}
m_TravelCaster = caster;
m_TravelType = type;
@ -689,17 +695,15 @@ namespace Server.Spells
public static bool IsCrystalCave( Map map, Point3D loc )
{
if( map != Map.Malas )
if( map != Map.Malas || loc.Z >= -80 )
return false;
int x = loc.X, y = loc.Y, z = loc.Z;
int x = loc.X, y = loc.Y;
bool r1 = (x >= 1182 && y >= 437 && x < 1211 && y < 470);
bool r2 = (x >= 1156 && y >= 470 && x < 1211 && y < 503);
bool r3 = (x >= 1176 && y >= 503 && x < 1208 && y < 509);
bool r4 = (x >= 1188 && y >= 509 && x < 1201 && y < 513);
return (z < -80 && (r1 || r2 || r3 || r4));
return ( x >= 1182 && y >= 437 && x < 1211 && y < 470 )
|| ( x >= 1156 && y >= 470 && x < 1211 && y < 503 )
|| ( x >= 1176 && y >= 503 && x < 1208 && y < 509 )
|| ( x >= 1188 && y >= 509 && x < 1201 && y < 513 );
}
public static bool IsFactionStronghold( Map map, Point3D loc )
@ -786,6 +790,11 @@ namespace Server.Spells
return (map == Map.Trammel || map == Map.Felucca) && (x >= 6911 && y >= 254 && x < 7167 && y < 511);
}
public static bool IsMLDungeon( Map map, Point3D loc )
{
return MondainsLegacy.IsMLRegion( Region.Find( loc, map ) );
}
public static bool IsInvalid( Map map, Point3D loc )
{
if( map == null || map == Map.Internal )