ModernUO/Scripts/Misc/TextDefinition.cs
eos a0e13d5007 - Future ML craftables added to the special repair list until the craft system is updated.
- Items can now be repaired while wearing them.
- Items can now be fortified while wearing them.
- Fixed repair deed messages not sending.
- Sound effect added to powder of fortifying.
- Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map.
- Added proximity spawner.
- Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned.
- Fixed spawners only deleting half of their spawned objects when deleted.
- Added the ability to set TextDefinition objects in the props gump.
- WaitTeleporters now round delays to nearest in the remaining time messages.
- Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods.
- Improved checking whether a mobile can flee.
- Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons).
- Monsters that give ML minor artifacts will no longer spawn as paragon.
- Fixed issue with pets not eating certain foods.
- AI and targeting fixes for Red Death, Pyre and Swoop.
- Fame and karma added to Rend.
- Swoop corrected to have 0 karma.
- Stat and skill tweaks for Putrefier.
- Changelings will no longer show their fame title when morphed.
- Added travel restrictions for ML dungeons.
- Fixed issue of travel restriction message displaying twice.
- Monster teleporting is no longer affected by region travel restrictions.
2012-03-07 18:59:52 +00:00

164 lines
No EOL
3.7 KiB
C#

using System;
using Server;
using Server.Gumps;
namespace Server
{
[Parsable]
public class TextDefinition
{
private int m_Number;
private string m_String;
public int Number { get { return m_Number; } }
public string String { get { return m_String; } }
public TextDefinition() : this( 0, null )
{
}
public TextDefinition( int number ) : this( number, null )
{
}
public TextDefinition( string text ) : this( 0, text )
{
}
public TextDefinition( int number, string text )
{
m_Number = number;
m_String = text;
}
public override string ToString()
{
if ( m_Number > 0 )
return "#" + m_Number.ToString();
else if ( m_String != null )
return m_String;
return "(empty)";
}
public static void Serialize( GenericWriter writer, TextDefinition def )
{
if ( def == null )
{
writer.WriteEncodedInt( 3 );
}
else if ( def.m_Number > 0 )
{
writer.WriteEncodedInt( 1 );
writer.WriteEncodedInt( def.m_Number );
}
else if ( def.m_String != null )
{
writer.WriteEncodedInt( 2 );
writer.Write( def.m_String );
}
else
{
writer.WriteEncodedInt( 0 );
}
}
public static TextDefinition Deserialize( GenericReader reader )
{
int type = reader.ReadEncodedInt();
switch ( type )
{
case 0: return new TextDefinition();
case 1: return new TextDefinition( reader.ReadEncodedInt() );
case 2: return new TextDefinition( reader.ReadString() );
}
return null;
}
public static void AddTo( ObjectPropertyList list, TextDefinition def )
{
if ( def == null )
return;
if ( def.m_Number > 0 )
list.Add( def.m_Number );
else if ( def.m_String != null )
list.Add( def.m_String );
}
public static implicit operator TextDefinition( int v )
{
return new TextDefinition( v );
}
public static implicit operator TextDefinition( string s )
{
return new TextDefinition( s );
}
public static implicit operator int( TextDefinition m )
{
if ( m == null )
return 0;
return m.m_Number;
}
public static implicit operator string( TextDefinition m )
{
if ( m == null )
return null;
return m.m_String;
}
public static void AddHtmlText( Gump g, int x, int y, int width, int height, TextDefinition def, bool back, bool scroll, int numberColor, int stringColor )
{
if ( def == null )
return;
if ( def.m_Number > 0 )
{
if ( numberColor >= 0 )
g.AddHtmlLocalized( x, y, width, height, def.m_Number, numberColor, back, scroll );
else
g.AddHtmlLocalized( x, y, width, height, def.m_Number, back, scroll );
}
else if ( def.m_String != null )
{
if ( stringColor >= 0 )
g.AddHtml( x, y, width, height, String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", stringColor, def.m_String ), back, scroll );
else
g.AddHtml( x, y, width, height, def.m_String, back, scroll );
}
}
public static void AddHtmlText( Gump g, int x, int y, int width, int height, TextDefinition def, bool back, bool scroll )
{
AddHtmlText( g, x, y, width, height, def, back, scroll, -1, -1 );
}
public static void SendMessageTo( Mobile m, TextDefinition def )
{
if ( def == null )
return;
if ( def.m_Number > 0 )
m.SendLocalizedMessage( def.m_Number );
else if ( def.m_String != null )
m.SendMessage( def.m_String );
}
public static TextDefinition Parse( string value )
{
if ( value == null )
return null;
else if ( value.StartsWith( "#" ) )
return new TextDefinition( Utility.ToInt32( value.Substring( 1 ) ) );
else
return new TextDefinition( value );
}
}
}