- Items can now be repaired while wearing them. - Items can now be fortified while wearing them. - Fixed repair deed messages not sending. - Sound effect added to powder of fortifying. - Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map. - Added proximity spawner. - Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned. - Fixed spawners only deleting half of their spawned objects when deleted. - Added the ability to set TextDefinition objects in the props gump. - WaitTeleporters now round delays to nearest in the remaining time messages. - Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods. - Improved checking whether a mobile can flee. - Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons). - Monsters that give ML minor artifacts will no longer spawn as paragon. - Fixed issue with pets not eating certain foods. - AI and targeting fixes for Red Death, Pyre and Swoop. - Fame and karma added to Rend. - Swoop corrected to have 0 karma. - Stat and skill tweaks for Putrefier. - Changelings will no longer show their fame title when morphed. - Added travel restrictions for ML dungeons. - Fixed issue of travel restriction message displaying twice. - Monster teleporting is no longer affected by region travel restrictions.
164 lines
No EOL
3.7 KiB
C#
164 lines
No EOL
3.7 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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namespace Server
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{
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[Parsable]
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public class TextDefinition
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{
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private int m_Number;
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private string m_String;
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public int Number { get { return m_Number; } }
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public string String { get { return m_String; } }
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public TextDefinition() : this( 0, null )
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{
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}
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public TextDefinition( int number ) : this( number, null )
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{
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}
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public TextDefinition( string text ) : this( 0, text )
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{
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}
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public TextDefinition( int number, string text )
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{
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m_Number = number;
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m_String = text;
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}
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public override string ToString()
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{
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if ( m_Number > 0 )
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return "#" + m_Number.ToString();
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else if ( m_String != null )
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return m_String;
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return "(empty)";
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}
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public static void Serialize( GenericWriter writer, TextDefinition def )
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{
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if ( def == null )
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{
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writer.WriteEncodedInt( 3 );
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}
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else if ( def.m_Number > 0 )
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{
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writer.WriteEncodedInt( 1 );
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writer.WriteEncodedInt( def.m_Number );
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}
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else if ( def.m_String != null )
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{
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writer.WriteEncodedInt( 2 );
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writer.Write( def.m_String );
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}
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else
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{
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writer.WriteEncodedInt( 0 );
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}
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}
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public static TextDefinition Deserialize( GenericReader reader )
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{
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int type = reader.ReadEncodedInt();
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switch ( type )
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{
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case 0: return new TextDefinition();
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case 1: return new TextDefinition( reader.ReadEncodedInt() );
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case 2: return new TextDefinition( reader.ReadString() );
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}
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return null;
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}
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public static void AddTo( ObjectPropertyList list, TextDefinition def )
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{
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if ( def == null )
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return;
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if ( def.m_Number > 0 )
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list.Add( def.m_Number );
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else if ( def.m_String != null )
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list.Add( def.m_String );
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}
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public static implicit operator TextDefinition( int v )
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{
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return new TextDefinition( v );
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}
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public static implicit operator TextDefinition( string s )
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{
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return new TextDefinition( s );
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}
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public static implicit operator int( TextDefinition m )
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{
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if ( m == null )
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return 0;
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return m.m_Number;
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}
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public static implicit operator string( TextDefinition m )
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{
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if ( m == null )
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return null;
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return m.m_String;
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}
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public static void AddHtmlText( Gump g, int x, int y, int width, int height, TextDefinition def, bool back, bool scroll, int numberColor, int stringColor )
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{
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if ( def == null )
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return;
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if ( def.m_Number > 0 )
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{
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if ( numberColor >= 0 )
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g.AddHtmlLocalized( x, y, width, height, def.m_Number, numberColor, back, scroll );
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else
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g.AddHtmlLocalized( x, y, width, height, def.m_Number, back, scroll );
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}
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else if ( def.m_String != null )
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{
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if ( stringColor >= 0 )
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g.AddHtml( x, y, width, height, String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", stringColor, def.m_String ), back, scroll );
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else
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g.AddHtml( x, y, width, height, def.m_String, back, scroll );
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}
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}
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public static void AddHtmlText( Gump g, int x, int y, int width, int height, TextDefinition def, bool back, bool scroll )
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{
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AddHtmlText( g, x, y, width, height, def, back, scroll, -1, -1 );
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}
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public static void SendMessageTo( Mobile m, TextDefinition def )
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{
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if ( def == null )
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return;
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if ( def.m_Number > 0 )
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m.SendLocalizedMessage( def.m_Number );
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else if ( def.m_String != null )
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m.SendMessage( def.m_String );
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}
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public static TextDefinition Parse( string value )
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{
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if ( value == null )
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return null;
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else if ( value.StartsWith( "#" ) )
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return new TextDefinition( Utility.ToInt32( value.Substring( 1 ) ) );
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else
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return new TextDefinition( value );
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}
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}
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} |