support for listening on specific ip addresses and additional ports

This commit is contained in:
mark 2007-11-17 07:10:29 +00:00
parent 36868afd0a
commit a4c562c06d
5 changed files with 72 additions and 56 deletions

View file

@ -33,12 +33,8 @@ namespace Server.Misc
* locally private address, the server will direct the client to either the AutoDetected IP address or the manually entered
* IP address or hostname, whichever is applicable. Loopback clients will be directed to loopback.
*
* If you would like to change the default port RunUO listens on, you can do so by modifying the 'Listener.Port' assignment
* found below. If you would like to listen on additional ports (i.e. 22, 23, 80, for clients behind highly restrictive egress
* firewalls) you can do so by modifying the file SocketOptions.cs found in this directory.
*
* RunUO currently has no provision to bind on specific interfaces. If you need to run multiple instances of RunUO, you must
* bind the listener to a unique port.
* If you would like to listen on additional ports (i.e. 22, 23, 80, for clients behind highly restrictive egress
* firewalls) or specific IP adddresses you can do so by modifying the file SocketOptions.cs found in this directory.
*/
public static readonly string Address = null;
@ -48,8 +44,6 @@ namespace Server.Misc
public static void Initialize()
{
Listener.Port = 2593;
if ( Address == null ) {
if ( AutoDetect )
AutoDetection();

View file

@ -14,8 +14,13 @@ namespace Server
private const int CoalesceBufferSize = 512; // MSS that the core will use when buffering packets
private const int PooledSockets = 32; // The number of sockets to initially pool. Ideal value is expected client count.
private static int[] m_AdditionalPorts = new int[0];
//private static int[] m_AdditionalPorts = new int[]{ 2594 };
private static IPEndPoint[] m_ListenerEndPoints = new IPEndPoint[] {
new IPEndPoint( IPAddress.Any, 2593 ), // Default: Listen on port 2593 on all IP addresses
// Examples:
// new IPEndPoint( IPAddress.Any, 80 ), // Listen on port 80 on all IP addresses
// new IPEndPoint( IPAddress.Parse( "1.2.3.4" ), 2593 ), // Listen on port 2593 on IP address 1.2.3.4
};
public static void Initialize()
{
@ -24,14 +29,7 @@ namespace Server
EventSink.SocketConnect += new SocketConnectEventHandler( EventSink_SocketConnect );
if ( m_AdditionalPorts.Length > 0 )
EventSink.ServerStarted += new ServerStartedEventHandler( EventSink_ServerStarted );
}
public static void EventSink_ServerStarted()
{
for ( int i = 0; i < m_AdditionalPorts.Length; ++i )
Core.MessagePump.AddListener( new Listener( m_AdditionalPorts[i] ) );
Listener.EndPoints = m_ListenerEndPoints;
}
private static void EventSink_SocketConnect( SocketConnectEventArgs e )

View file

@ -448,7 +448,7 @@ namespace Server
SocketPool.Create();
MessagePump ms = m_MessagePump = new MessagePump( new Listener( Listener.Port ) );
MessagePump ms = m_MessagePump = new MessagePump();
timerThread.Start();

View file

@ -39,48 +39,23 @@ namespace Server.Network
private static Socket[] m_EmptySockets = new Socket[0];
private static int m_Port = 2593;
private static IPEndPoint[] m_EndPoints;
public static int Port
{
get
{
return m_Port;
}
set
{
m_Port = value;
}
public static IPEndPoint[] EndPoints {
get { return m_EndPoints; }
set { m_EndPoints = value; }
}
public Listener( int port )
public Listener( IPEndPoint ipep )
{
m_Accepted = new Queue<Socket>();
m_AcceptedSyncRoot = ((ICollection)m_Accepted).SyncRoot;
m_OnAccept = new AsyncCallback( OnAccept );
m_Listener = Bind( IPAddress.Any, port );
try
{
IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );
Console.WriteLine( "Address: {0}:{1}", IPAddress.Loopback, port );
IPAddress[] ip = iphe.AddressList;
for ( int i = 0; i < ip.Length; ++i )
Console.WriteLine( "Address: {0}:{1}", ip[i], port );
}
catch
{
}
m_Listener = Bind( ipep );
}
private Socket Bind( IPAddress ip, int port )
private Socket Bind( IPEndPoint ipep )
{
IPEndPoint ipep = new IPEndPoint( ip, port );
Socket s = SocketPool.AcquireSocket();
try
@ -93,14 +68,43 @@ namespace Server.Network
s.Bind( ipep );
s.Listen( 8 );
if ( ipep.Address.Equals( IPAddress.Any ) ) {
try {
Console.WriteLine( "Listening: {0}:{1}", IPAddress.Loopback, ipep.Port );
IPHostEntry iphe = Dns.GetHostEntry( Dns.GetHostName() );
IPAddress[] ip = iphe.AddressList;
for ( int i = 0; i < ip.Length; ++i )
Console.WriteLine( "Listening: {0}:{1}", ip[i], ipep.Port );
}
catch { }
}
else {
Console.WriteLine( "Listening: {0}:{1}", ipep.Address, ipep.Port );
}
IAsyncResult res = s.BeginAccept( SocketPool.AcquireSocket(), 0, m_OnAccept, s );
return s;
}
catch ( Exception e )
{
Console.WriteLine( "Listener bind exception:" );
Console.WriteLine( e );
if ( e is SocketException ) {
SocketException se = (SocketException)e;
if ( se.ErrorCode == 10048 ) { // WSAEADDRINUSE
Console.WriteLine( "Listener Failed: {0}:{1} (In Use)", ipep.Address, ipep.Port );
}
else if ( se.ErrorCode == 10049 ) { // WSAEADDRNOTAVAIL
Console.WriteLine( "Listener Failed: {0}:{1} (Unavailable)", ipep.Address, ipep.Port );
}
else {
Console.WriteLine( "Listener Exception:" );
Console.WriteLine( e );
}
}
return null;
}

View file

@ -24,9 +24,10 @@ using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using Server;
using Server.Network;
using Server.Diagnostics;
using Server.Network;
namespace Server.Network
{
@ -38,9 +39,28 @@ namespace Server.Network
private Queue<NetState> m_Throttled;
private byte[] m_Peek;
public MessagePump( Listener l )
public MessagePump()
{
m_Listeners = new Listener[]{ l };
IPEndPoint[] ipep = Listener.EndPoints;
m_Listeners = new Listener[ipep.Length];
bool success = false;
do {
for ( int i = 0; i < ipep.Length; i++ ) {
Listener l = new Listener( ipep[i] );
if ( !success && l != null )
success = true;
m_Listeners[i] = l;
}
if ( !success ) {
Console.WriteLine( "Retrying..." );
Thread.Sleep( 10000 );
}
} while ( !success );
m_Queue = new Queue<NetState>();
m_WorkingQueue = new Queue<NetState>();
m_Throttled = new Queue<NetState>();