Rearranges packet code (#295)
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54 changed files with 3023 additions and 2846 deletions
51
Projects/Server/Network/Packets/CombatPackets.cs
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51
Projects/Server/Network/Packets/CombatPackets.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: CombatPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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{
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public sealed class Swing : Packet
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{
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public Swing(Serial attacker, Serial defender) : base(0x2F, 10)
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{
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Stream.Write((byte)0);
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Stream.Write(attacker);
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Stream.Write(defender);
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}
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}
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public sealed class SetWarMode : Packet
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{
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public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
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public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
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public SetWarMode(bool mode) : base(0x72, 5)
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{
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Stream.Write(mode);
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Stream.Write((byte)0x00);
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Stream.Write((byte)0x32);
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Stream.Write((byte)0x00);
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}
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public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
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}
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public sealed class ChangeCombatant : Packet
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{
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public ChangeCombatant(Serial combatant) : base(0xAA, 5)
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{
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Stream.Write(combatant);
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}
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}
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}
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