Rearranges packet code (#295)
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54 changed files with 3023 additions and 2846 deletions
167
Projects/Server/Network/Packets/IncomingItemPackets.cs
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167
Projects/Server/Network/Packets/IncomingItemPackets.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: IncomingItemPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Collections.Generic;
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using System.IO;
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using Server.Items;
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namespace Server.Network
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{
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public static class IncomingItemPackets
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{
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public static void Configure()
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{
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IncomingPackets.Register(0x07, 7, true, LiftReq);
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IncomingPackets.Register(0x08, 14, true, DropReq);
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IncomingPackets.Register(0x13, 10, true, EquipReq);
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IncomingPackets.Register(0xEC, 0, false, EquipMacro);
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IncomingPackets.Register(0xED, 0, false, UnequipMacro);
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IncomingPackets.Register6017(0x08, 15, true, DropReq6017);
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}
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public static void LiftReq(NetState state, CircularBufferReader reader)
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{
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Serial serial = reader.ReadUInt32();
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int amount = reader.ReadUInt16();
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var item = World.FindItem(serial);
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state.Mobile.Lift(item, amount, out _, out _);
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}
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public static void EquipReq(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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var item = from.Holding;
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var valid = item != null && item.HeldBy == from && item.Map == Map.Internal;
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from.Holding = null;
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if (!valid)
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{
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return;
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}
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reader.Seek(5, SeekOrigin.Current);
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var to = World.FindMobile(reader.ReadUInt32()) ?? from;
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if (!to.AllowEquipFrom(from) || !to.EquipItem(item))
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{
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item.Bounce(from);
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}
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item.ClearBounce();
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}
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public static void DropReq(NetState state, CircularBufferReader reader)
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{
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reader.ReadInt32(); // serial, ignored
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int x = reader.ReadInt16();
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int y = reader.ReadInt16();
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int z = reader.ReadSByte();
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Serial dest = reader.ReadUInt32();
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var loc = new Point3D(x, y, z);
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var from = state.Mobile;
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if (dest.IsMobile)
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{
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from.Drop(World.FindMobile(dest), loc);
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}
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else if (dest.IsItem)
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{
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var item = World.FindItem(dest);
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if (item is BaseMulti multi && multi.AllowsRelativeDrop)
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{
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loc.m_X += multi.X;
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loc.m_Y += multi.Y;
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from.Drop(loc);
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}
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else
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{
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from.Drop(item, loc);
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}
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}
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else
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{
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from.Drop(loc);
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}
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}
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public static void DropReq6017(NetState state, CircularBufferReader reader)
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{
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reader.ReadInt32(); // serial, ignored
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int x = reader.ReadInt16();
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int y = reader.ReadInt16();
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int z = reader.ReadSByte();
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reader.ReadByte(); // Grid Location?
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Serial dest = reader.ReadUInt32();
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var loc = new Point3D(x, y, z);
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var from = state.Mobile;
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if (dest.IsMobile)
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{
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from.Drop(World.FindMobile(dest), loc);
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}
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else if (dest.IsItem)
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{
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var item = World.FindItem(dest);
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if (item is BaseMulti multi && multi.AllowsRelativeDrop)
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{
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loc.m_X += multi.X;
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loc.m_Y += multi.Y;
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from.Drop(loc);
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}
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else
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{
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from.Drop(item, loc);
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}
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}
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else
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{
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from.Drop(loc);
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}
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}
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public static void EquipMacro(NetState state, CircularBufferReader reader)
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{
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int count = reader.ReadByte();
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var serialList = new List<Serial>(count);
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for (var i = 0; i < count; ++i)
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{
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serialList.Add(reader.ReadUInt32());
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}
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EventSink.InvokeEquipMacro(state.Mobile, serialList);
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}
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public static void UnequipMacro(NetState state, CircularBufferReader reader)
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{
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int count = reader.ReadByte();
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var layers = new List<Layer>(count);
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for (var i = 0; i < count; ++i)
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{
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layers.Add((Layer)reader.ReadUInt16());
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}
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EventSink.InvokeUnequipMacro(state.Mobile, layers);
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}
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}
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}
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