Rearranges packet code (#295)
This commit is contained in:
parent
5f7e4bf050
commit
a8d486a969
54 changed files with 3023 additions and 2846 deletions
658
Projects/Server/Network/Packets/IncomingPlayerPackets.cs
Normal file
658
Projects/Server/Network/Packets/IncomingPlayerPackets.cs
Normal file
|
|
@ -0,0 +1,658 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: IncomingPlayerPackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using Server.Diagnostics;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public static class IncomingPlayerPackets
|
||||
{
|
||||
public static void Configure()
|
||||
{
|
||||
IncomingPackets.Register(0x01, 5, false, Disconnect);
|
||||
IncomingPackets.Register(0x02, 7, true, MovementReq);
|
||||
IncomingPackets.Register(0x05, 5, true, AttackReq);
|
||||
IncomingPackets.Register(0x12, 0, true, TextCommand);
|
||||
IncomingPackets.Register(0x22, 3, true, Resynchronize);
|
||||
IncomingPackets.Register(0x2C, 2, true, DeathStatusResponse);
|
||||
IncomingPackets.Register(0x34, 10, true, MobileQuery);
|
||||
IncomingPackets.Register(0x3A, 0, true, ChangeSkillLock);
|
||||
IncomingPackets.Register(0x72, 5, true, SetWarMode);
|
||||
IncomingPackets.Register(0x73, 2, false, PingReq);
|
||||
IncomingPackets.Register(0x7D, 13, true, MenuResponse);
|
||||
IncomingPackets.Register(0x95, 9, true, HuePickerResponse);
|
||||
IncomingPackets.Register(0x9A, 0, true, AsciiPromptResponse);
|
||||
IncomingPackets.Register(0x9B, 258, true, HelpRequest);
|
||||
IncomingPackets.Register(0xA4, 149, false, SystemInfo);
|
||||
IncomingPackets.Register(0xA7, 4, true, RequestScrollWindow);
|
||||
IncomingPackets.Register(0xB1, 0, true, DisplayGumpResponse);
|
||||
IncomingPackets.Register(0xC2, 0, true, UnicodePromptResponse);
|
||||
IncomingPackets.Register(0xC8, 2, true, SetUpdateRange);
|
||||
IncomingPackets.Register(0xD0, 0, true, ConfigurationFile);
|
||||
IncomingPackets.Register(0xD1, 2, true, LogoutReq);
|
||||
IncomingPackets.Register(0xD7, 0, true, EncodedCommand);
|
||||
IncomingPackets.Register(0xF4, 0, false, CrashReport);
|
||||
|
||||
IncomingPackets.RegisterEncoded(0x19, true, SetAbility);
|
||||
IncomingPackets.RegisterEncoded(0x28, true, GuildGumpRequest);
|
||||
IncomingPackets.RegisterEncoded(0x32, true, QuestGumpRequest);
|
||||
}
|
||||
|
||||
public static void DeathStatusResponse(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
// Ignored
|
||||
}
|
||||
|
||||
public static void RequestScrollWindow(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
int lastTip = reader.ReadInt16();
|
||||
int type = reader.ReadByte();
|
||||
}
|
||||
|
||||
public static void AttackReq(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
if (from == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var m = World.FindMobile(reader.ReadUInt32());
|
||||
|
||||
if (m != null)
|
||||
{
|
||||
from.Attack(m);
|
||||
}
|
||||
}
|
||||
|
||||
public static void HuePickerResponse(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var serial = reader.ReadUInt32();
|
||||
_ = reader.ReadInt16(); // Item ID
|
||||
var hue = Utility.ClipDyedHue(reader.ReadInt16() & 0x3FFF);
|
||||
|
||||
foreach (var huePicker in state.HuePickers)
|
||||
{
|
||||
if (huePicker.Serial == serial)
|
||||
{
|
||||
state.RemoveHuePicker(huePicker);
|
||||
huePicker.OnResponse(hue);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void SystemInfo(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
int v1 = reader.ReadByte();
|
||||
int v2 = reader.ReadUInt16();
|
||||
int v3 = reader.ReadByte();
|
||||
var s1 = reader.ReadAscii(32);
|
||||
var s2 = reader.ReadAscii(32);
|
||||
var s3 = reader.ReadAscii(32);
|
||||
var s4 = reader.ReadAscii(32);
|
||||
int v4 = reader.ReadUInt16();
|
||||
int v5 = reader.ReadUInt16();
|
||||
var v6 = reader.ReadInt32();
|
||||
var v7 = reader.ReadInt32();
|
||||
var v8 = reader.ReadInt32();
|
||||
}
|
||||
|
||||
public static void TextCommand(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
if (from == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int type = reader.ReadByte();
|
||||
var command = reader.ReadAscii();
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case 0xC7: // Animate
|
||||
{
|
||||
EventSink.InvokeAnimateRequest(from, command);
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x24: // Use skill
|
||||
{
|
||||
if (!int.TryParse(command.Split(' ')[0], out var skillIndex))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Skills.UseSkill(from, skillIndex);
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x43: // Open spellbook
|
||||
{
|
||||
if (!int.TryParse(command, out var booktype))
|
||||
{
|
||||
booktype = 1;
|
||||
}
|
||||
|
||||
EventSink.InvokeOpenSpellbookRequest(from, booktype);
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x27: // Cast spell from book
|
||||
{
|
||||
var split = command.Split(' ');
|
||||
|
||||
if (split.Length > 0)
|
||||
{
|
||||
var spellID = Utility.ToInt32(split[0]) - 1;
|
||||
var serial = split.Length > 1 ? Utility.ToUInt32(split[1]) : (uint)Serial.MinusOne;
|
||||
|
||||
EventSink.InvokeCastSpellRequest(from, spellID, World.FindItem(serial));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x58: // Open door
|
||||
{
|
||||
EventSink.InvokeOpenDoorMacroUsed(from);
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x56: // Cast spell from macro
|
||||
{
|
||||
var spellID = Utility.ToInt32(command) - 1;
|
||||
|
||||
EventSink.InvokeCastSpellRequest(from, spellID, null);
|
||||
|
||||
break;
|
||||
}
|
||||
case 0xF4: // Invoke virtues from macro
|
||||
{
|
||||
var virtueID = Utility.ToInt32(command) - 1;
|
||||
|
||||
EventSink.InvokeVirtueMacroRequest(from, virtueID);
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x2F: // Old scroll double click
|
||||
{
|
||||
/*
|
||||
* This command is still sent for items 0xEF3 - 0xEF9
|
||||
*
|
||||
* Command is one of three, depending on the item ID of the scroll:
|
||||
* - [scroll serial]
|
||||
* - [scroll serial] [target serial]
|
||||
* - [scroll serial] [x] [y] [z]
|
||||
*/
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
state.WriteConsole("Unknown text-command type 0x{0:X2}: {1}", state, type, command);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void AsciiPromptResponse(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
if (from == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var serial = reader.ReadUInt32();
|
||||
var prompt = reader.ReadInt32();
|
||||
var type = reader.ReadInt32();
|
||||
var text = reader.ReadAsciiSafe();
|
||||
|
||||
if (text.Length > 128)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var p = from.Prompt;
|
||||
|
||||
if (p != null && p.Serial == serial && p.Serial == prompt)
|
||||
{
|
||||
from.Prompt = null;
|
||||
|
||||
if (type == 0)
|
||||
{
|
||||
p.OnCancel(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
p.OnResponse(from, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void UnicodePromptResponse(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
if (from == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var serial = reader.ReadUInt32();
|
||||
var prompt = reader.ReadInt32();
|
||||
var type = reader.ReadInt32();
|
||||
var lang = reader.ReadAscii(4);
|
||||
var text = reader.ReadLittleUniSafe();
|
||||
|
||||
if (text.Length > 128)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var p = from.Prompt;
|
||||
|
||||
if (p != null && p.Serial == serial && p.Serial == prompt)
|
||||
{
|
||||
from.Prompt = null;
|
||||
|
||||
if (type == 0)
|
||||
{
|
||||
p.OnCancel(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
p.OnResponse(from, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void MenuResponse(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var serial = reader.ReadUInt32();
|
||||
int menuID = reader.ReadInt16(); // unused in our implementation
|
||||
int index = reader.ReadInt16();
|
||||
int itemID = reader.ReadInt16();
|
||||
int hue = reader.ReadInt16();
|
||||
|
||||
index -= 1; // convert from 1-based to 0-based
|
||||
|
||||
foreach (var menu in state.Menus)
|
||||
{
|
||||
if (menu.Serial == serial)
|
||||
{
|
||||
state.RemoveMenu(menu);
|
||||
|
||||
if (index >= 0 && index < menu.EntryLength)
|
||||
{
|
||||
menu.OnResponse(state, index);
|
||||
}
|
||||
else
|
||||
{
|
||||
menu.OnCancel(state);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Disconnect(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var minusOne = reader.ReadInt32();
|
||||
}
|
||||
|
||||
public static void ConfigurationFile(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
}
|
||||
|
||||
public static void LogoutReq(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
state.Send(new LogoutAck());
|
||||
}
|
||||
|
||||
public static void ChangeSkillLock(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var s = state.Mobile.Skills[reader.ReadInt16()];
|
||||
|
||||
s?.SetLockNoRelay((SkillLock)reader.ReadByte());
|
||||
}
|
||||
|
||||
public static void HelpRequest(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
EventSink.InvokeHelpRequest(state.Mobile);
|
||||
}
|
||||
|
||||
public static void DisplayGumpResponse(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var serial = reader.ReadUInt32();
|
||||
var typeID = reader.ReadInt32();
|
||||
var buttonID = reader.ReadInt32();
|
||||
|
||||
foreach (var gump in state.Gumps)
|
||||
{
|
||||
if (gump.Serial != serial || gump.TypeID != typeID)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var buttonExists = buttonID == 0; // 0 is always 'close'
|
||||
|
||||
if (!buttonExists)
|
||||
{
|
||||
foreach (var e in gump.Entries)
|
||||
{
|
||||
if (e is GumpButton button && button.ButtonID == buttonID)
|
||||
{
|
||||
buttonExists = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (e is GumpImageTileButton tileButton && tileButton.ButtonID == buttonID)
|
||||
{
|
||||
buttonExists = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!buttonExists)
|
||||
{
|
||||
state.WriteConsole("Invalid gump response, disconnecting...");
|
||||
state.Dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
var switchCount = reader.ReadInt32();
|
||||
|
||||
if (switchCount < 0 || switchCount > gump.m_Switches)
|
||||
{
|
||||
state.WriteConsole("Invalid gump response, disconnecting...");
|
||||
state.Dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
var switches = new int[switchCount];
|
||||
|
||||
for (var j = 0; j < switches.Length; ++j)
|
||||
{
|
||||
switches[j] = reader.ReadInt32();
|
||||
}
|
||||
|
||||
var textCount = reader.ReadInt32();
|
||||
|
||||
if (textCount < 0 || textCount > gump.m_TextEntries)
|
||||
{
|
||||
state.WriteConsole("Invalid gump response, disconnecting...");
|
||||
state.Dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
var textEntries = new TextRelay[textCount];
|
||||
|
||||
for (var j = 0; j < textEntries.Length; ++j)
|
||||
{
|
||||
int entryID = reader.ReadUInt16();
|
||||
int textLength = reader.ReadUInt16();
|
||||
|
||||
if (textLength > 239)
|
||||
{
|
||||
state.WriteConsole("Invalid gump response, disconnecting...");
|
||||
state.Dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
var text = reader.ReadBigUniSafe(textLength);
|
||||
textEntries[j] = new TextRelay(entryID, text);
|
||||
}
|
||||
|
||||
state.RemoveGump(gump);
|
||||
|
||||
var prof = GumpProfile.Acquire(gump.GetType());
|
||||
|
||||
prof?.Start();
|
||||
|
||||
gump.OnResponse(state, new RelayInfo(buttonID, switches, textEntries));
|
||||
|
||||
prof?.Finish();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (typeID == 461)
|
||||
{
|
||||
// Virtue gump
|
||||
var switchCount = reader.ReadInt32();
|
||||
|
||||
if (buttonID == 1 && switchCount > 0)
|
||||
{
|
||||
var beheld = World.FindMobile(reader.ReadUInt32());
|
||||
|
||||
if (beheld != null)
|
||||
{
|
||||
EventSink.InvokeVirtueGumpRequest(state.Mobile, beheld);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var beheld = World.FindMobile(serial);
|
||||
|
||||
if (beheld != null)
|
||||
{
|
||||
EventSink.InvokeVirtueItemRequest(state.Mobile, beheld, buttonID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetWarMode(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
state.Mobile?.DelayChangeWarmode(reader.ReadBoolean());
|
||||
}
|
||||
|
||||
// TODO: Throttle/make this more safe
|
||||
public static void Resynchronize(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
if (from == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (state.StygianAbyss)
|
||||
{
|
||||
state.Send(new MobileUpdate(from));
|
||||
}
|
||||
else
|
||||
{
|
||||
state.Send(new MobileUpdateOld(from));
|
||||
}
|
||||
|
||||
state.Send(MobileIncoming.Create(state, from, from));
|
||||
|
||||
from.SendEverything();
|
||||
|
||||
state.Sequence = 0;
|
||||
|
||||
from.ClearFastwalkStack();
|
||||
}
|
||||
|
||||
public static void PingReq(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
state.Send(PingAck.Instantiate(reader.ReadByte()));
|
||||
}
|
||||
|
||||
public static void SetUpdateRange(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
state.Send(ChangeUpdateRange.Instantiate(18));
|
||||
}
|
||||
|
||||
// TODO: Change to OSI fastwalk stack
|
||||
public static void MovementReq(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
|
||||
if (from == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var dir = (Direction)reader.ReadByte();
|
||||
int seq = reader.ReadByte();
|
||||
var key = reader.ReadInt32(); // Fastwalk stack key
|
||||
|
||||
if (state.Sequence == 0 && seq != 0 || !from.Move(dir))
|
||||
{
|
||||
state.Send(new MovementRej(seq, from));
|
||||
state.Sequence = 0;
|
||||
|
||||
from.ClearFastwalkStack();
|
||||
}
|
||||
else
|
||||
{
|
||||
++seq;
|
||||
|
||||
if (seq == 256)
|
||||
{
|
||||
seq = 1;
|
||||
}
|
||||
|
||||
state.Sequence = seq;
|
||||
}
|
||||
}
|
||||
|
||||
public static void MobileQuery(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var from = state.Mobile;
|
||||
if (from == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
reader.ReadInt32(); // 0xEDEDEDED
|
||||
int type = reader.ReadByte();
|
||||
var m = World.FindMobile(reader.ReadUInt32());
|
||||
|
||||
if (m == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case 0x04: // Stats
|
||||
{
|
||||
m.OnStatsQuery(from);
|
||||
break;
|
||||
}
|
||||
case 0x05:
|
||||
{
|
||||
m.OnSkillsQuery(from);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
reader.Trace(state);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CrashReport(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var clientMaj = reader.ReadByte();
|
||||
var clientMin = reader.ReadByte();
|
||||
var clientRev = reader.ReadByte();
|
||||
var clientPat = reader.ReadByte();
|
||||
|
||||
var x = reader.ReadUInt16();
|
||||
var y = reader.ReadUInt16();
|
||||
var z = reader.ReadSByte();
|
||||
var map = reader.ReadByte();
|
||||
|
||||
var account = reader.ReadAscii(32);
|
||||
var character = reader.ReadAscii(32);
|
||||
var ip = reader.ReadAscii(15);
|
||||
|
||||
var unk1 = reader.ReadInt32();
|
||||
var exception = reader.ReadInt32();
|
||||
|
||||
var process = reader.ReadAscii(100);
|
||||
var report = reader.ReadAscii(100);
|
||||
|
||||
reader.ReadByte(); // 0x00
|
||||
|
||||
var offset = reader.ReadInt32();
|
||||
|
||||
int count = reader.ReadByte();
|
||||
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var address = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetAbility(this NetState state, IEntity e, EncodedReader reader)
|
||||
{
|
||||
EventSink.InvokeSetAbility(state.Mobile, reader.ReadInt32());
|
||||
}
|
||||
|
||||
public static void GuildGumpRequest(this NetState state, IEntity e, EncodedReader reader)
|
||||
{
|
||||
EventSink.InvokeGuildGumpRequest(state.Mobile);
|
||||
}
|
||||
|
||||
public static void QuestGumpRequest(this NetState state, IEntity e, EncodedReader reader)
|
||||
{
|
||||
EventSink.InvokeQuestGumpRequest(state.Mobile);
|
||||
}
|
||||
|
||||
public static void EncodedCommand(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
var e = World.FindEntity(reader.ReadUInt32());
|
||||
int packetId = reader.ReadUInt16();
|
||||
|
||||
var ph = IncomingPackets.GetEncodedHandler(packetId);
|
||||
|
||||
if (ph == null)
|
||||
{
|
||||
reader.Trace(state);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ph.Ingame && state.Mobile == null)
|
||||
{
|
||||
state.WriteConsole(
|
||||
"Sent ingame packet (0xD7x{0:X2}) before having been attached to a mobile",
|
||||
packetId
|
||||
);
|
||||
state.Dispose();
|
||||
}
|
||||
else if (ph.Ingame && state.Mobile.Deleted)
|
||||
{
|
||||
state.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
ph.OnReceive(state, e, new EncodedReader(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue