Rearranges packet code (#295)
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54 changed files with 3023 additions and 2846 deletions
98
Projects/Server/Network/Packets/MovementPackets.cs
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98
Projects/Server/Network/Packets/MovementPackets.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: MovementPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server.Network
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{
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public sealed class SpeedControl : Packet
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{
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public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
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public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
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public static readonly Packet Disable = SetStatic(new SpeedControl(0));
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public SpeedControl(int speedControl) : base(0xBF)
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{
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EnsureCapacity(3);
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Stream.Write((short)0x26);
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Stream.Write((byte)speedControl);
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}
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}
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/// <summary>
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/// Causes the client to walk in a given direction. It does not send a movement request.
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/// </summary>
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public sealed class MovePlayer : Packet
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{
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public MovePlayer(Direction d) : base(0x97, 2)
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{
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Stream.Write((byte)d);
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// @4C63B0
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}
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}
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public sealed class MovementRej : Packet
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{
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public MovementRej(int seq, Mobile m) : base(0x21, 8)
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{
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Stream.Write((byte)seq);
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Stream.Write((short)m.X);
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Stream.Write((short)m.Y);
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Stream.Write((byte)m.Direction);
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Stream.Write((sbyte)m.Z);
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}
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}
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public sealed class MovementAck : Packet
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{
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private static readonly MovementAck[] m_Cache = new MovementAck[8 * 256];
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private MovementAck(int seq, int noto) : base(0x22, 3)
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{
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Stream.Write((byte)seq);
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Stream.Write((byte)noto);
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}
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public static MovementAck Instantiate(int seq, Mobile m)
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{
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var noto = Notoriety.Compute(m, m);
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var p = m_Cache[noto * seq];
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if (p == null)
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{
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m_Cache[noto * seq] = p = new MovementAck(seq, noto);
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p.SetStatic();
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}
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return p;
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}
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}
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public sealed class NullFastwalkStack : Packet
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{
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public NullFastwalkStack() : base(0xBF)
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{
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EnsureCapacity(256);
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Stream.Write((short)0x1);
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Stream.Write(0x0);
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Stream.Write(0x0);
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Stream.Write(0x0);
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Stream.Write(0x0);
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Stream.Write(0x0);
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Stream.Write(0x0);
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}
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}
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}
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