Rearranges packet code (#295)
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54 changed files with 3023 additions and 2846 deletions
433
Projects/Server/Network/Packets/PlayerPackets.cs
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433
Projects/Server/Network/Packets/PlayerPackets.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PlayerPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server.Network
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{
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public enum LRReason : byte
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{
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CannotLift = 0,
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OutOfRange = 1,
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OutOfSight = 2,
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TryToSteal = 3,
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AreHolding = 4,
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Inspecific = 5
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}
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public sealed class StatLockInfo : Packet
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{
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public StatLockInfo(Mobile m) : base(0xBF)
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{
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EnsureCapacity(12);
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Stream.Write((short)0x19);
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Stream.Write((byte)2);
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Stream.Write(m.Serial);
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Stream.Write((byte)0);
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var lockBits = ((int)m.StrLock << 4) | ((int)m.DexLock << 2) | (int)m.IntLock;
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Stream.Write((byte)lockBits);
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}
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}
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public sealed class ChangeUpdateRange : Packet
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{
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private static readonly ChangeUpdateRange[] m_Cache = new ChangeUpdateRange[0x100];
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public ChangeUpdateRange(int range) : base(0xC8, 2)
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{
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Stream.Write((byte)range);
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}
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public static ChangeUpdateRange Instantiate(int range)
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{
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var idx = (byte)range;
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var p = m_Cache[idx];
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if (p == null)
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{
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m_Cache[idx] = p = new ChangeUpdateRange(range);
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p.SetStatic();
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}
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return p;
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}
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}
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public sealed class DeathStatus : Packet
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{
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public static readonly Packet Dead = SetStatic(new DeathStatus(true));
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public static readonly Packet Alive = SetStatic(new DeathStatus(false));
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public DeathStatus(bool dead) : base(0x2C, 2)
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{
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Stream.Write((byte)(dead ? 0 : 2));
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}
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public static Packet Instantiate(bool dead) => dead ? Dead : Alive;
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}
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public sealed class ToggleSpecialAbility : Packet
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{
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public ToggleSpecialAbility(int abilityID, bool active) : base(0xBF)
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{
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EnsureCapacity(7);
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Stream.Write((short)0x25);
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Stream.Write((short)abilityID);
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Stream.Write(active);
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}
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}
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public sealed class DisplayProfile : Packet
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{
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public DisplayProfile(Serial m, string header, string body, string footer) : base(0xB8)
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{
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header ??= "";
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body ??= "";
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footer ??= "";
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EnsureCapacity(12 + header.Length + footer.Length * 2 + body.Length * 2);
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Stream.Write(m);
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Stream.WriteAsciiNull(header);
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Stream.WriteBigUniNull(footer);
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Stream.WriteBigUniNull(body);
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}
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}
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public sealed class LiftRej : Packet
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{
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public LiftRej(LRReason reason) : base(0x27, 2)
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{
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Stream.Write((byte)reason);
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}
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}
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public sealed class LogoutAck : Packet
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{
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public LogoutAck() : base(0xD1, 2)
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{
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Stream.Write((byte)0x01);
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}
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}
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public sealed class Weather : Packet
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{
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public Weather(int type, int density, int temp) : base(0x65, 4)
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{
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Stream.Write((byte)type);
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Stream.Write((byte)density);
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Stream.Write((byte)temp);
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}
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}
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public sealed class RemoveEntity : Packet
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{
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public RemoveEntity(Serial entity) : base(0x1D, 5)
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{
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Stream.Write(entity);
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}
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}
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public sealed class ServerChange : Packet
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{
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public ServerChange(Point3D p, Map map) : base(0x76, 16)
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{
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Stream.Write((short)p.X);
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Stream.Write((short)p.Y);
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Stream.Write((short)p.Z);
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Stream.Write((byte)0);
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Stream.Write((short)0);
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Stream.Write((short)0);
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Stream.Write((short)map.Width);
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Stream.Write((short)map.Height);
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}
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}
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public sealed class SkillUpdate : Packet
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{
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public SkillUpdate(Skills skills) : base(0x3A)
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{
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EnsureCapacity(6 + skills.Length * 9);
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Stream.Write((byte)0x02); // type: absolute, capped
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for (var i = 0; i < skills.Length; ++i)
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{
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var s = skills[i];
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var v = s.NonRacialValue;
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var uv = Math.Clamp((int)(v * 10), 0, 0xFFFF);
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Stream.Write((ushort)(s.Info.SkillID + 1));
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Stream.Write((ushort)uv);
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Stream.Write((ushort)s.BaseFixedPoint);
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Stream.Write((byte)s.Lock);
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Stream.Write((ushort)s.CapFixedPoint);
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}
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Stream.Write((short)0); // terminate
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}
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}
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public sealed class Sequence : Packet
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{
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public Sequence(int num) : base(0x7B, 2)
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{
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Stream.Write((byte)num);
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}
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}
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public sealed class SkillChange : Packet
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{
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public SkillChange(Skill skill) : base(0x3A)
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{
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EnsureCapacity(13);
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var v = skill.NonRacialValue;
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var uv = Math.Clamp((int)(v * 10), 0, 0xFFFF);
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Stream.Write((byte)0xDF); // type: delta, capped
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Stream.Write((ushort)skill.Info.SkillID);
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Stream.Write((ushort)uv);
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Stream.Write((ushort)skill.BaseFixedPoint);
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Stream.Write((byte)skill.Lock);
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Stream.Write((ushort)skill.CapFixedPoint);
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}
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}
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public sealed class LaunchBrowser : Packet
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{
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public LaunchBrowser(string url) : base(0xA5)
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{
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url ??= "";
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EnsureCapacity(4 + url.Length);
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Stream.WriteAsciiNull(url);
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}
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}
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public sealed class DragEffect : Packet
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{
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public DragEffect(IEntity src, IEntity trg, int itemID, int hue, int amount) : base(0x23, 26)
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{
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Stream.Write((short)itemID);
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Stream.Write((byte)0);
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Stream.Write((short)hue);
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Stream.Write((short)amount);
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Stream.Write(src.Serial);
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Stream.Write((short)src.X);
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Stream.Write((short)src.Y);
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Stream.Write((sbyte)src.Z);
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Stream.Write(trg.Serial);
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Stream.Write((short)trg.X);
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Stream.Write((short)trg.Y);
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Stream.Write((sbyte)trg.Z);
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}
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}
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public sealed class SeasonChange : Packet
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{
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private static readonly SeasonChange[][] m_Cache =
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{
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new SeasonChange[2],
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new SeasonChange[2],
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new SeasonChange[2],
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new SeasonChange[2],
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new SeasonChange[2]
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};
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public SeasonChange(int season, bool playSound = true) : base(0xBC, 3)
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{
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Stream.Write((byte)season);
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Stream.Write(playSound);
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}
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public static SeasonChange Instantiate(int season) => Instantiate(season, true);
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public static SeasonChange Instantiate(int season, bool playSound)
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{
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if (season >= 0 && season < m_Cache.Length)
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{
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var idx = playSound ? 1 : 0;
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var p = m_Cache[season][idx];
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if (p == null)
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{
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m_Cache[season][idx] = p = new SeasonChange(season, playSound);
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p.SetStatic();
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}
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return p;
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}
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return new SeasonChange(season, playSound);
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}
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}
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public sealed class DisplayPaperdoll : Packet
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{
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public DisplayPaperdoll(Serial m, string title, bool warmode, bool canLift) : base(0x88, 66)
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{
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byte flags = 0x00;
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if (warmode)
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{
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flags |= 0x01;
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}
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if (canLift)
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{
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flags |= 0x02;
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}
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Stream.Write(m);
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Stream.WriteAsciiFixed(title, 60);
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Stream.Write(flags);
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}
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}
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public sealed class PlaySound : Packet
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{
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public PlaySound(int soundID, IPoint3D target) : base(0x54, 12)
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{
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Stream.Write((byte)1); // flags
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Stream.Write((short)soundID);
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Stream.Write((short)0); // volume
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Stream.Write((short)target.X);
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Stream.Write((short)target.Y);
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Stream.Write((short)target.Z);
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}
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}
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public sealed class PlayMusic : Packet
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{
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public static readonly Packet InvalidInstance = SetStatic(new PlayMusic(MusicName.Invalid));
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private static readonly Packet[] m_Instances = new Packet[60];
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public PlayMusic(MusicName name) : base(0x6D, 3)
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{
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Stream.Write((short)name);
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}
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public static Packet GetInstance(MusicName name)
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{
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if (name == MusicName.Invalid)
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{
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return InvalidInstance;
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}
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var v = (int)name;
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Packet p;
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if (v >= 0 && v < m_Instances.Length)
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{
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p = m_Instances[v];
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if (p == null)
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{
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m_Instances[v] = p = SetStatic(new PlayMusic(name));
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}
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}
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else
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{
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p = new PlayMusic(name);
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}
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return p;
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}
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}
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public sealed class ScrollMessage : Packet
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{
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public ScrollMessage(int type, int tip, string text) : base(0xA6)
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{
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text ??= "";
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EnsureCapacity(10 + text.Length);
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Stream.Write((byte)type);
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Stream.Write(tip);
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Stream.Write((ushort)text.Length);
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Stream.WriteAsciiFixed(text, text.Length);
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}
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}
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public sealed class CurrentTime : Packet
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{
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public CurrentTime() : this(DateTime.Now)
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{
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}
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public CurrentTime(DateTime date) : base(0x5B, 4)
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{
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Stream.Write((byte)date.Hour);
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Stream.Write((byte)date.Minute);
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Stream.Write((byte)date.Second);
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}
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}
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public sealed class PathfindMessage : Packet
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{
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public PathfindMessage(Point3D p) : base(0x38, 7)
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{
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Stream.Write((short)p.X);
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Stream.Write((short)p.Y);
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Stream.Write((short)p.Z);
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}
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}
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public sealed class PingAck : Packet
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{
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private static readonly PingAck[] m_Cache = new PingAck[0x100];
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public PingAck(byte ping) : base(0x73, 2)
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{
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Stream.Write(ping);
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}
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public static PingAck Instantiate(byte ping)
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{
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var p = m_Cache[ping];
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if (p == null)
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{
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m_Cache[ping] = p = new PingAck(ping);
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p.SetStatic();
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}
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return p;
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}
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}
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public sealed class ClearWeaponAbility : Packet
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{
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public static readonly Packet Instance = SetStatic(new ClearWeaponAbility());
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public ClearWeaponAbility() : base(0xBF)
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{
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EnsureCapacity(5);
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Stream.Write((short)0x21);
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}
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}
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}
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