fix: pet release never finished, summon master follows the pet, horse breeder and notoriety guards (#2613)
Pet and summon bugs found by the master-reference audit for #2592 (comments there have the full inventory). Independent of delta saves. ## Releasing a pet never finished The Release order ran two half-releases that never met: - The order handler cleared the master. That set `Controlled` to false, so `Obey` never ran again and the think-side `DoOrderRelease` (re-home, three-day delete timer, backpack drop) was dead code: a released pet kept its pack and never despawned. - The loyalty drain called `DoOrderRelease` directly, so a pet whose loyalty hit zero got the countdown and dropped its pack but kept its master and its owner's follower slots, the opposite of the code comment's intent. `DoOrderRelease` is now the whole release (targets, bonding, `SetControlMaster(null)`, re-home, delete or countdown, pack drop) and runs once, synchronously, from the handler or the loyalty drain. Summons still die on release, as before. Two tests pin both entry points: master cleared, follower slots returned, countdown running, home anchored. This is the one place the `PetOrders` / `PetOrderHandlers` split bit; the wider audit of that duplication is a separate task. ## Summon master follows the pet Transfer, stable claim, GM "obey" and Ball of Summoning copied `SummonMaster` only when `Summoned`, so a talisman summon (`Summoned` is false, `SummonMaster` set) kept its original summoner after a transfer: two different masters on one creature, with the original summoner's area spells still exempting it. They now mirror the summon master whenever it is set. Jail stabling cleared only `ControlMaster`, so a jailed talisman summon kept charging the summoner's follower slots; it now clears both, like the stable master and auto-stable already do. ## Small ones - The faction horse breeder set `Controlled`/`ControlMaster` directly; it now goes through `SetControlMaster` and tells the buyer why it refused (1049607) instead of silently deleting the horse. - `Notoriety` dereferenced `SummonMaster` on a summoned creature without a null check. ## Tests UOContent.Tests 778 green (two new).
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12 changed files with 57 additions and 25 deletions
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@ -176,6 +176,38 @@ public class PetOrderTests : IDisposable
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Assert.Equal(Direction.North, pet.Direction); // frozen -> no wander attempts
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}
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[Fact]
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public void ReleaseOrder_ClearsTheMaster_AndStartsTheDeleteCountdown()
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{
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var (master, pet) = Spawn(new Point3D(1000, 1000, 0), new Point3D(1001, 1000, 0));
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pet.IsBonded = true;
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var followers = master.Followers;
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pet.ControlOrder = OrderType.Release;
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Assert.False(pet.Controlled);
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Assert.Null(pet.ControlMaster);
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Assert.False(pet.IsBonded);
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Assert.Equal(followers - pet.ControlSlots, master.Followers);
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Assert.True(pet.PendingDeleteTimer?.Running);
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Assert.Equal(pet.Location, pet.Home);
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}
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[Fact]
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public void LoyaltyRelease_ClearsTheMaster_AndStartsTheDeleteCountdown()
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{
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var (master, pet) = Spawn(new Point3D(1000, 1000, 0), new Point3D(1001, 1000, 0));
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var followers = master.Followers;
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// What the loyalty drain calls when loyalty reaches zero.
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pet.AIObject.DoOrderRelease();
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Assert.False(pet.Controlled);
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Assert.Null(pet.ControlMaster);
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Assert.Equal(followers - pet.ControlSlots, master.Followers);
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Assert.True(pet.PendingDeleteTimer?.Running);
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}
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[Fact]
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public void Release_WithoutSpawner_AnchorsHomeToCurrentLocation()
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{
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@ -61,7 +61,7 @@ public class HorseBreederGump : FactionGump
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if (m_From.Followers + horse.ControlSlots > m_From.FollowersMax)
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{
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// TODO: Message?
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m_From.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
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horse.Delete();
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}
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else
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@ -79,9 +79,7 @@ public class HorseBreederGump : FactionGump
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else if (pack.ConsumeTotal(typeof(Silver), FactionWarHorse.SilverPrice) &&
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pack.ConsumeTotal(typeof(Gold), FactionWarHorse.GoldPrice))
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{
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horse.Controlled = true;
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horse.ControlMaster = m_From;
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horse.SetControlMaster(m_From);
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horse.ControlOrder = OrderType.Follow;
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horse.ControlTarget = m_From;
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@ -228,7 +228,7 @@ public partial class BallOfSummoning : Item, TranslocationItem
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{
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pet.SetControlMaster(from);
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if (pet.Summoned)
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if (pet.SummonMaster != null)
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{
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pet.SummonMaster = from;
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}
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@ -228,7 +228,7 @@ namespace Server.Misc
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}
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if (bcTarg?.Controlled == true
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|| bcTarg?.Summoned == true && bcTarg.SummonMaster != from && bcTarg.SummonMaster.Player)
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|| bcTarg?.Summoned == true && bcTarg.SummonMaster != from && bcTarg.SummonMaster?.Player == true)
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{
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return false; // Cannot harm other controlled mobiles from players
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}
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@ -448,7 +448,7 @@ public abstract partial class BaseAI
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{
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Mobile.SetControlMaster(e.Mobile);
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if (Mobile.Summoned)
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if (Mobile.SummonMaster != null)
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{
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Mobile.SummonMaster = e.Mobile;
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}
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@ -261,15 +261,8 @@ public abstract partial class BaseAI
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}
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_commandIssuer?.RevealingAction();
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Mobile.ControlTarget = null;
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Mobile.FocusMob = null;
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Mobile.Warmode = false;
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Mobile.Combatant = null;
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Mobile.PlaySound(Mobile.GetIdleSound());
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Mobile.BondingBegin = DateTime.MinValue;
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Mobile.OwnerAbandonTime = DateTime.MinValue;
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Mobile.IsBonded = false;
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Mobile.SetControlMaster(null);
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DoOrderRelease();
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_commandIssuer = null;
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}
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@ -13,6 +13,8 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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************************************************************************/
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using System;
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namespace Server.Mobiles;
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public abstract partial class BaseAI
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@ -457,10 +459,23 @@ public abstract partial class BaseAI
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return best;
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}
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/// <summary>
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/// The whole release: the master is cleared here, so this runs once, synchronously, from
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/// the Release order handler or the loyalty drain, never from Obey.
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/// </summary>
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public virtual bool DoOrderRelease()
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{
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DebugSay("I have been released to the wild.");
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Mobile.ControlTarget = null;
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Mobile.FocusMob = null;
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Mobile.Warmode = false;
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Mobile.Combatant = null;
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Mobile.BondingBegin = DateTime.MinValue;
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Mobile.OwnerAbandonTime = DateTime.MinValue;
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Mobile.IsBonded = false;
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Mobile.SetControlMaster(null);
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var spawner = Mobile.Spawner;
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if (spawner != null)
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@ -156,7 +156,7 @@ internal sealed partial class TransferItem : Item
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private void TransferPetOwnership(Mobile from, Mobile to)
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{
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if (_creature.Summoned)
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if (_creature.SummonMaster != null)
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{
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_creature.SummonMaster = to;
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}
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@ -5923,14 +5923,7 @@ namespace Server.Mobiles
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c.Say(1043255, c.Name); // ~1_NAME~ appears to have decided that is better off without a master!
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c.Loyalty = BaseCreature.MaxLoyalty;
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c.IsBonded = false;
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c.BondingBegin = DateTime.MinValue;
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c.OwnerAbandonTime = DateTime.MinValue;
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c.ControlTarget = null;
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// Release directly: a creature left alone with its AI disabled would
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// otherwise never release and permanently hold its owner's follower slots.
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c.AIObject.DoOrderRelease();
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c.DropBackpack();
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}
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while (toRemove.Count > 0)
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@ -3602,7 +3602,7 @@ namespace Server.Mobiles
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{
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pet.SetControlMaster(this);
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if (pet.Summoned)
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if (pet.SummonMaster != null)
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{
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pet.SummonMaster = this;
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}
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@ -357,7 +357,7 @@ namespace Server.Mobiles
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{
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pet.SetControlMaster(from);
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if (pet.Summoned)
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if (pet.SummonMaster != null)
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{
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pet.SummonMaster = from;
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}
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@ -144,6 +144,7 @@ public class JailSystem : GenericPersistence
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bc.Internalize();
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bc.SetControlMaster(null);
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bc.SummonMaster = null;
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bc.IsStabled = true;
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bc.StabledBy = from;
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