fix: pet release never finished, summon master follows the pet, horse breeder and notoriety guards (#2613)

Pet and summon bugs found by the master-reference audit for #2592 (comments there have the full inventory). Independent of delta saves.

## Releasing a pet never finished

The Release order ran two half-releases that never met:

- The order handler cleared the master. That set `Controlled` to false, so `Obey` never ran again and the think-side `DoOrderRelease` (re-home, three-day delete timer, backpack drop) was dead code: a released pet kept its pack and never despawned.
- The loyalty drain called `DoOrderRelease` directly, so a pet whose loyalty hit zero got the countdown and dropped its pack but kept its master and its owner's follower slots, the opposite of the code comment's intent.

`DoOrderRelease` is now the whole release (targets, bonding, `SetControlMaster(null)`, re-home, delete or countdown, pack drop) and runs once, synchronously, from the handler or the loyalty drain. Summons still die on release, as before. Two tests pin both entry points: master cleared, follower slots returned, countdown running, home anchored.

This is the one place the `PetOrders` / `PetOrderHandlers` split bit; the wider audit of that duplication is a separate task.

## Summon master follows the pet

Transfer, stable claim, GM "obey" and Ball of Summoning copied `SummonMaster` only when `Summoned`, so a talisman summon (`Summoned` is false, `SummonMaster` set) kept its original summoner after a transfer: two different masters on one creature, with the original summoner's area spells still exempting it. They now mirror the summon master whenever it is set. Jail stabling cleared only `ControlMaster`, so a jailed talisman summon kept charging the summoner's follower slots; it now clears both, like the stable master and auto-stable already do.

## Small ones

- The faction horse breeder set `Controlled`/`ControlMaster` directly; it now goes through `SetControlMaster` and tells the buyer why it refused (1049607) instead of silently deleting the horse.
- `Notoriety` dereferenced `SummonMaster` on a summoned creature without a null check.

## Tests

UOContent.Tests 778 green (two new).
This commit is contained in:
Kamron Batman 2026-09-06 16:12:29 -07:00 committed by GitHub
parent 392c4e16d5
commit ab738d90af
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GPG key ID: B5690EEEBB952194
12 changed files with 57 additions and 25 deletions

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@ -176,6 +176,38 @@ public class PetOrderTests : IDisposable
Assert.Equal(Direction.North, pet.Direction); // frozen -> no wander attempts
}
[Fact]
public void ReleaseOrder_ClearsTheMaster_AndStartsTheDeleteCountdown()
{
var (master, pet) = Spawn(new Point3D(1000, 1000, 0), new Point3D(1001, 1000, 0));
pet.IsBonded = true;
var followers = master.Followers;
pet.ControlOrder = OrderType.Release;
Assert.False(pet.Controlled);
Assert.Null(pet.ControlMaster);
Assert.False(pet.IsBonded);
Assert.Equal(followers - pet.ControlSlots, master.Followers);
Assert.True(pet.PendingDeleteTimer?.Running);
Assert.Equal(pet.Location, pet.Home);
}
[Fact]
public void LoyaltyRelease_ClearsTheMaster_AndStartsTheDeleteCountdown()
{
var (master, pet) = Spawn(new Point3D(1000, 1000, 0), new Point3D(1001, 1000, 0));
var followers = master.Followers;
// What the loyalty drain calls when loyalty reaches zero.
pet.AIObject.DoOrderRelease();
Assert.False(pet.Controlled);
Assert.Null(pet.ControlMaster);
Assert.Equal(followers - pet.ControlSlots, master.Followers);
Assert.True(pet.PendingDeleteTimer?.Running);
}
[Fact]
public void Release_WithoutSpawner_AnchorsHomeToCurrentLocation()
{

View file

@ -61,7 +61,7 @@ public class HorseBreederGump : FactionGump
if (m_From.Followers + horse.ControlSlots > m_From.FollowersMax)
{
// TODO: Message?
m_From.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
horse.Delete();
}
else
@ -79,9 +79,7 @@ public class HorseBreederGump : FactionGump
else if (pack.ConsumeTotal(typeof(Silver), FactionWarHorse.SilverPrice) &&
pack.ConsumeTotal(typeof(Gold), FactionWarHorse.GoldPrice))
{
horse.Controlled = true;
horse.ControlMaster = m_From;
horse.SetControlMaster(m_From);
horse.ControlOrder = OrderType.Follow;
horse.ControlTarget = m_From;

View file

@ -228,7 +228,7 @@ public partial class BallOfSummoning : Item, TranslocationItem
{
pet.SetControlMaster(from);
if (pet.Summoned)
if (pet.SummonMaster != null)
{
pet.SummonMaster = from;
}

View file

@ -228,7 +228,7 @@ namespace Server.Misc
}
if (bcTarg?.Controlled == true
|| bcTarg?.Summoned == true && bcTarg.SummonMaster != from && bcTarg.SummonMaster.Player)
|| bcTarg?.Summoned == true && bcTarg.SummonMaster != from && bcTarg.SummonMaster?.Player == true)
{
return false; // Cannot harm other controlled mobiles from players
}

View file

@ -448,7 +448,7 @@ public abstract partial class BaseAI
{
Mobile.SetControlMaster(e.Mobile);
if (Mobile.Summoned)
if (Mobile.SummonMaster != null)
{
Mobile.SummonMaster = e.Mobile;
}

View file

@ -261,15 +261,8 @@ public abstract partial class BaseAI
}
_commandIssuer?.RevealingAction();
Mobile.ControlTarget = null;
Mobile.FocusMob = null;
Mobile.Warmode = false;
Mobile.Combatant = null;
Mobile.PlaySound(Mobile.GetIdleSound());
Mobile.BondingBegin = DateTime.MinValue;
Mobile.OwnerAbandonTime = DateTime.MinValue;
Mobile.IsBonded = false;
Mobile.SetControlMaster(null);
DoOrderRelease();
_commandIssuer = null;
}

View file

@ -13,6 +13,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
using System;
namespace Server.Mobiles;
public abstract partial class BaseAI
@ -457,10 +459,23 @@ public abstract partial class BaseAI
return best;
}
/// <summary>
/// The whole release: the master is cleared here, so this runs once, synchronously, from
/// the Release order handler or the loyalty drain, never from Obey.
/// </summary>
public virtual bool DoOrderRelease()
{
DebugSay("I have been released to the wild.");
Mobile.ControlTarget = null;
Mobile.FocusMob = null;
Mobile.Warmode = false;
Mobile.Combatant = null;
Mobile.BondingBegin = DateTime.MinValue;
Mobile.OwnerAbandonTime = DateTime.MinValue;
Mobile.IsBonded = false;
Mobile.SetControlMaster(null);
var spawner = Mobile.Spawner;
if (spawner != null)

View file

@ -156,7 +156,7 @@ internal sealed partial class TransferItem : Item
private void TransferPetOwnership(Mobile from, Mobile to)
{
if (_creature.Summoned)
if (_creature.SummonMaster != null)
{
_creature.SummonMaster = to;
}

View file

@ -5923,14 +5923,7 @@ namespace Server.Mobiles
c.Say(1043255, c.Name); // ~1_NAME~ appears to have decided that is better off without a master!
c.Loyalty = BaseCreature.MaxLoyalty;
c.IsBonded = false;
c.BondingBegin = DateTime.MinValue;
c.OwnerAbandonTime = DateTime.MinValue;
c.ControlTarget = null;
// Release directly: a creature left alone with its AI disabled would
// otherwise never release and permanently hold its owner's follower slots.
c.AIObject.DoOrderRelease();
c.DropBackpack();
}
while (toRemove.Count > 0)

View file

@ -3602,7 +3602,7 @@ namespace Server.Mobiles
{
pet.SetControlMaster(this);
if (pet.Summoned)
if (pet.SummonMaster != null)
{
pet.SummonMaster = this;
}

View file

@ -357,7 +357,7 @@ namespace Server.Mobiles
{
pet.SetControlMaster(from);
if (pet.Summoned)
if (pet.SummonMaster != null)
{
pet.SummonMaster = from;
}

View file

@ -144,6 +144,7 @@ public class JailSystem : GenericPersistence
bc.Internalize();
bc.SetControlMaster(null);
bc.SummonMaster = null;
bc.IsStabled = true;
bc.StabledBy = from;