refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
The pure SerializationGenerator conversion of `BaseCreature`, split out of #2592 so it can serve as the reference for converting every other large hand-written class in the Delta Saves project (#7, phase 3). Two behaviour changes from #2592 are deliberately not here and follow in their own PRs on top of this one: `SpeedClass`, and the collapse of `ControlMaster`/`SummonMaster` into one reference (a creature can lose or keep either independently: Blade Spirits and Energy Vortexes are summoned but never controlled, EnragedCreature and talisman summons keep a summon master with neither flag set). ## What this is - `BaseCreature` becomes `[SerializationGenerator(23, false)]` with a `[SerializableField]` per serialized slot and `[SaveFlag]` elision on nearly every field, so a stock creature serializes to its version plus flags. Field orders run 0..53 with no gaps (54 fields). - The hand-written reader stays as `private void Deserialize(IGenericReader reader, int version)` for every pre-codegen version (0..22); post-codegen bumps use `MigrateFrom` from here on. `[AfterDeserialization]` carries the post-load fixups main did after reading (stat timers, AI type, followers, reacquire seeding). - `ControlMaster` and `SummonMaster` stay two independent fields with main's semantics, each elided when null. - `DamageMin`/`DamageMax`/`ActiveSpeed`/`PassiveSpeed` are no longer virtual (nothing in the tree overrode them); comments swept to the constraints that matter. - Direct writes to serialized backing fields outside the generated setters (`SetDamage`, `SetResistance`, the move-speed helpers, the loot flag, feed loyalty, the delete timer) call `this.MarkDirty()`, matching the #2609 standard, so the class is ready for delta saves once `Mobile` is audited. - Schema `Server.Mobiles.BaseCreature.v23.json` regenerated by the tool (a second run produces no diff). ## Deferred to follow-up PRs SpeedClass: the serialized `_speedClass` field, `DefaultSpeedClass` replacing the type constant, `ApplySpeedClass`/`OnSpeedClassChange`, "None means custom", the four-speeds-as-one-block elision, `NPCSpeeds.FindEntry(SpeedLevel)`, the constructor fallback to Medium, and their tests. Master references: serializing one `Master` with a `Controlled`/`Summoned` fan-out and the `SetControlMaster` lockstep. ## Tests UOContent.Tests 776 / Server.Tests 855 green. `BaseCreatureSerializationTests` covers: a default creature elides to version + flags; a populated creature round-trips with exact byte consumption; back-to-back saves are byte-identical; an uncontrolled summon keeps its SummonMaster; byte-authentic v22 legacy streams (replicas of main's `Serialize`) load through the legacy reader for a wild tamable, a controlled pet, a controlled summon with an anchored `SummonEnd`, and a summon-master-only creature (the EnragedCreature shape); a running delete timer round-trips through `[DeserializeTimer]`; `Friends`, `CurrentWayPoint` and `HomeMap` round-trip; a `BaseVendor` stub round-trips the generated BaseVendor v2 → generated BaseCreature v23 chain. ## Behaviour notes for reviewers - `ActiveMoveSpeed`/`PassiveMoveSpeed` getters return the raw override (0 = inherit); `CurrentMoveSpeed` is the resolved pace. - Speeds elided as table defaults re-snap to the current `npc-speeds.json` on load, so table edits reach unmodified spawns on restart. - `GetSpeeds` no longer throws on the save/load path when the table has no entry for the type: saves elide against the creature's own values and loads keep the stream. Construction still throws (`InvalidOperationException`, was `KeyNotFoundException`). An elided load with no table entry would otherwise resume at speed 0, so `[AfterDeserialization]` logs once and paces it at Medium. - `virtual` removed from `ActiveSpeed`, `PassiveSpeed`, `DamageMin`, `DamageMax` (no overrides in the tree; forks may have some). - `ControlMaster`, `SummonMaster`, `ControlOrder`, `Tamable`, `IsParagon` are `[SerializableProperty]` over hand-written setters because follower bookkeeping must run before the assignment, which a `fieldChanged` hook cannot express; the wire format is identical. ## Prerequisites for cherry-picking #2609 (BaseVendor is already generated on top of BaseCreature) and SerializationGenerator 4.1.0.
This commit is contained in:
parent
003491472f
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19 changed files with 1763 additions and 741 deletions
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@ -57,8 +57,9 @@ public class MoveSpeedTests : IDisposable
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{
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var bc = NewCreature();
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Assert.Equal(0.3, bc.ActiveMoveSpeed);
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Assert.Equal(0.6, bc.PassiveMoveSpeed);
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// 0 = no override; the resolved pace comes from CurrentMoveSpeed.
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Assert.Equal(0, bc.ActiveMoveSpeed);
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Assert.Equal(0, bc.PassiveMoveSpeed);
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Assert.Equal(bc.CurrentSpeed, bc.CurrentMoveSpeed);
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}
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@ -96,8 +97,8 @@ public class MoveSpeedTests : IDisposable
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bc.SetSpeed(0.2, 0.4);
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Assert.Equal(0.2, bc.ActiveMoveSpeed);
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Assert.Equal(0.4, bc.PassiveMoveSpeed);
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Assert.Equal(0, bc.ActiveMoveSpeed);
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Assert.Equal(0, bc.PassiveMoveSpeed);
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}
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[Fact]
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@ -108,8 +109,10 @@ public class MoveSpeedTests : IDisposable
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bc.ActiveMoveSpeed = 0;
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Assert.Equal(0.3, bc.ActiveMoveSpeed); // inheriting again
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Assert.Equal(0, bc.ActiveMoveSpeed); // inheriting again
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Assert.Equal(0.9, bc.PassiveMoveSpeed); // other override untouched
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bc.SetCurrentSpeedToActive();
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Assert.Equal(0.3, bc.CurrentMoveSpeed); // resolves to the think clock
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}
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[Fact]
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@ -121,7 +124,7 @@ public class MoveSpeedTests : IDisposable
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bc.ScaleMoveSpeed(1.0 / 1.2);
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Assert.Equal(0.5, bc.ActiveMoveSpeed);
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Assert.Equal(bc.PassiveSpeed, bc.PassiveMoveSpeed); // still inheriting, not 0 * scalar
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Assert.Equal(0, bc.PassiveMoveSpeed); // still inheriting, not 0 * scalar
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}
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[Fact]
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@ -185,8 +188,8 @@ public class MoveSpeedTests : IDisposable
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bc.MigrateMoveSpeeds();
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Assert.Equal(0.35, bc.ActiveMoveSpeed);
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Assert.Equal(0.6, bc.PassiveMoveSpeed);
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Assert.Equal(0, bc.ActiveMoveSpeed); // still inheriting the (tuned) think clock
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Assert.Equal(0, bc.PassiveMoveSpeed);
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}
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[Theory]
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@ -211,9 +214,9 @@ public class MoveSpeedTests : IDisposable
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var reader = new BufferReader(buffer);
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copy.Deserialize(reader);
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// The v22 tail is the last block; exact consumption catches any offset mistake.
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// The BaseCreature tail is the last block; exact consumption catches any offset mistake.
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Assert.Equal(buffer.Length, reader.Position);
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Assert.Equal(overridden ? 0.45 : 0.3, copy.ActiveMoveSpeed);
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Assert.Equal(overridden ? 0.9 : 0.6, copy.PassiveMoveSpeed);
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Assert.Equal(overridden ? 0.45 : 0, copy.ActiveMoveSpeed);
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Assert.Equal(overridden ? 0.9 : 0, copy.PassiveMoveSpeed);
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}
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}
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@ -0,0 +1,455 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Xunit;
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namespace UOContent.Tests.Mobiles;
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// BaseCreature's move to the SerializationGenerator (v23) is guarded three ways: the new
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// SaveFlag format round-trips both a default and a fully-populated creature with exact
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// byte consumption, back-to-back saves are byte-identical (freeze-time stability), and a
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// byte-authentic pre-codegen v22 stream (written by a fossilized replica of the old
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// Serialize) loads through the legacy path with the table-speed migration applied.
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[Collection("Sequential UOContent Tests")]
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public class BaseCreatureSerializationTests : IDisposable
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{
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private readonly List<Mobile> _created = new();
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private readonly List<Item> _createdItems = new();
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public void Dispose()
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{
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for (var i = 0; i < _created.Count; i++)
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{
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_created[i].Delete();
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}
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for (var i = 0; i < _createdItems.Count; i++)
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{
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_createdItems[i].Delete();
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}
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}
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private class CreatureStub : BaseCreature
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{
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public CreatureStub() : base(AIType.AI_Melee) => Body = 0xC9;
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public CreatureStub(Serial serial) : base(serial) => Body = 0xC9;
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public DateTime SummonEndValue => SummonEnd;
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// Stands in for the npc-speeds table (unconfigured in the test fixture).
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public override void GetSpeeds(out double activeSpeed, out double passiveSpeed)
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{
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activeSpeed = 0.3;
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passiveSpeed = 0.6;
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}
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public override void GetMoveSpeeds(out double activeMoveSpeed, out double passiveMoveSpeed)
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{
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activeMoveSpeed = 0.6;
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passiveMoveSpeed = 1.2;
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}
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}
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private CreatureStub NewCreature()
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{
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var bc = new CreatureStub();
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_created.Add(bc);
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return bc;
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}
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// ReadEntity resolves references through the world table, so the master must be registered.
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private PlayerMobile NewMaster()
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{
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var master = new PlayerMobile(World.NewMobile);
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master.DefaultMobileInit();
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World.AddEntity(master);
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_created.Add(master);
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return master;
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}
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private static byte[] Snapshot(Mobile m)
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{
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var writer = new BufferWriter(true);
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m.Serialize(writer);
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var buffer = new byte[writer.Position];
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writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer);
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return buffer;
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}
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private CreatureStub Load(byte[] buffer)
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{
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var copy = new CreatureStub(World.NewMobile);
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_created.Add(copy);
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var reader = new BufferReader(buffer);
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copy.Deserialize(reader);
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Assert.Equal(buffer.Length, reader.Position); // exact consumption
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return copy;
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}
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[Fact]
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public void DefaultCreature_RoundTrips_AndElidesEverything()
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{
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var bc = NewCreature();
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var buffer = Snapshot(bc);
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var copy = Load(buffer);
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Assert.Equal(AIType.AI_Melee, copy.AI);
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Assert.Equal(BaseCreature.DefaultRangePerception, copy.RangePerception);
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Assert.Equal(0.3, copy.ActiveSpeed);
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Assert.Equal(0.6, copy.PassiveSpeed);
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Assert.Equal(0.6, copy.CurrentSpeed);
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Assert.Equal(0.6, copy.ActiveMoveSpeed); // pulled from the table, not the wire
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Assert.Equal(1.2, copy.PassiveMoveSpeed);
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Assert.Equal(100, copy.PhysicalDamage);
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Assert.Equal(BaseCreature.MaxLoyalty, copy.Loyalty);
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Assert.Equal(1, copy.ControlSlots);
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Assert.NotNull(copy.Owners);
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Assert.Empty(copy.Owners);
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}
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[Fact]
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public void BackToBackSaves_AreByteIdentical()
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{
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var bc = NewCreature();
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bc.SetDamage(5, 10);
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bc.PhysicalResistanceSeed = 25;
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Assert.Equal(Snapshot(bc), Snapshot(bc));
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}
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[Fact]
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public void PopulatedCreature_RoundTrips()
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{
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var bc = NewCreature();
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var master = NewMaster();
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bc.Tamable = true;
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bc.MinTameSkill = 47.1;
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bc.SetControlMaster(master);
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bc.Owners.Add(master);
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bc.ControlOrder = OrderType.Guard;
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bc.SetDamage(11, 17);
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bc.SetSpeed(0.2, 0.4); // hand-tuned: no longer matches the stub table
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bc.SetMoveSpeed(0.25, 0.5);
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bc.PhysicalResistanceSeed = 40;
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bc.EnergyResistSeed = 15;
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bc.FireDamage = 25;
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bc.PhysicalDamage = 75;
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bc.HitsMaxSeed = 250;
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bc.Loyalty = 55;
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bc.Home = new Point3D(1000, 1100, 5);
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bc.RangeHome = 4;
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bc.Team = 3;
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bc.IsBonded = true;
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bc.BondingBegin = Core.Now;
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bc.RemoveIfUntamed = true;
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bc.RemoveStep = 2;
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bc.CorpseNameOverride = "a test corpse";
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var copy = Load(Snapshot(bc));
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Assert.True(copy.Controlled);
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Assert.Equal(master, copy.ControlMaster);
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Assert.Equal(OrderType.Guard, copy.ControlOrder);
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Assert.True(copy.Tamable);
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Assert.Equal(47.1, copy.MinTameSkill);
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Assert.Equal(11, copy.DamageMin);
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Assert.Equal(17, copy.DamageMax);
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Assert.Equal(0.2, copy.ActiveSpeed);
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Assert.Equal(0.4, copy.PassiveSpeed);
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Assert.Equal(0.25, copy.ActiveMoveSpeed);
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Assert.Equal(0.5, copy.PassiveMoveSpeed);
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Assert.Equal(40, copy.PhysicalResistanceSeed);
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Assert.Equal(15, copy.EnergyResistSeed);
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Assert.Equal(25, copy.FireDamage);
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Assert.Equal(75, copy.PhysicalDamage);
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Assert.Equal(250, copy.HitsMaxSeed);
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Assert.Equal(55, copy.Loyalty);
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Assert.Equal(new Point3D(1000, 1100, 5), copy.Home);
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Assert.Equal(4, copy.RangeHome);
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Assert.Equal(3, copy.Team);
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Assert.True(copy.IsBonded);
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Assert.Equal(bc.BondingBegin, copy.BondingBegin);
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Assert.True(copy.RemoveIfUntamed);
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Assert.Equal(2, copy.RemoveStep);
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Assert.Equal("a test corpse", copy.CorpseNameOverride);
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Assert.Equal(master, copy.LastOwner);
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}
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[Fact]
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public void UncontrolledSummon_KeepsItsSummonMaster()
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{
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var bc = NewCreature();
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var master = NewMaster();
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// Energy vortex-style: summoned with a master, never controlled.
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bc.Summoned = true;
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bc.SummonMaster = master;
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var copy = Load(Snapshot(bc));
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Assert.True(copy.Summoned);
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Assert.False(copy.Controlled);
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Assert.Equal(master, copy.SummonMaster);
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Assert.Null(copy.ControlMaster);
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}
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[Fact]
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public void ReferenceFields_RoundTrip()
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{
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var bc = NewCreature();
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var friend = NewMaster();
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var wayPoint = new WayPoint();
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_createdItems.Add(wayPoint);
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bc.AddPetFriend(friend);
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bc.CurrentWayPoint = wayPoint;
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bc.HomeMap = Map.Felucca;
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var copy = Load(Snapshot(bc));
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Assert.Equal(friend, Assert.Single(copy.Friends));
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Assert.Equal(wayPoint, copy.CurrentWayPoint);
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Assert.Equal(Map.Felucca, copy.HomeMap);
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}
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[Fact]
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public void RunningDeleteTimer_RoundTrips()
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{
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var bc = NewCreature();
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bc.BeginDeleteTimer();
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Assert.True(bc.DeleteTimeLeft > TimeSpan.Zero);
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var copy = Load(Snapshot(bc));
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// Anchored: the remaining countdown survives, not the absolute deadline.
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Assert.InRange(copy.DeleteTimeLeft, TimeSpan.FromDays(3.0) - TimeSpan.FromSeconds(5), TimeSpan.FromDays(3.0));
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}
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private sealed class VendorStub : BaseVendor
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{
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private static readonly List<SBInfo> _sbInfos = [];
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public VendorStub() : base("the stub")
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{
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}
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public VendorStub(Serial serial) : base(serial)
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{
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}
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protected override List<SBInfo> SBInfos => _sbInfos;
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public override void InitSBInfo()
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{
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}
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public override void InitOutfit()
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{
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}
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public override void GetSpeeds(out double activeSpeed, out double passiveSpeed)
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{
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activeSpeed = 0.3;
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passiveSpeed = 0.6;
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}
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}
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// BaseVendor is generated on top of the generated BaseCreature; the chain must write
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// and read both sections in order with exact consumption.
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[Fact]
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public void GeneratedVendorChain_RoundTrips()
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{
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var vendor = new VendorStub();
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_created.Add(vendor);
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vendor.Home = new Point3D(1500, 1600, 0);
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vendor.RangeHome = 2;
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var buffer = Snapshot(vendor);
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var copy = new VendorStub(World.NewMobile);
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_created.Add(copy);
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var reader = new BufferReader(buffer);
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copy.Deserialize(reader);
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Assert.Equal(buffer.Length, reader.Position);
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Assert.Equal(AIType.AI_Vendor, copy.AI);
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Assert.Equal(FightMode.None, copy.FightMode);
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Assert.Equal(new Point3D(1500, 1600, 0), copy.Home);
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Assert.Equal(2, copy.RangeHome);
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}
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private sealed class MobileStub : Mobile
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{
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public MobileStub() => Body = 0xC9;
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}
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// Byte-authentic replica of the pre-codegen v22 tail — fossilized so the legacy
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// upgrade path stays covered without an old save binary. The full stream is a plain
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// Mobile section (identical layout for every Mobile subclass) followed by this tail.
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private static void WriteLegacyV22Tail(
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IGenericWriter writer,
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bool controlled = false,
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Mobile controlMaster = null,
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bool summoned = false,
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Mobile summonMaster = null,
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DateTime summonEnd = default
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)
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{
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writer.Write(22); // version
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writer.Write((int)AIType.AI_Melee); // current AI
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writer.Write((int)AIType.AI_Melee); // default AI
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writer.Write(10); // RangePerception
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writer.Write(1); // RangeFight
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writer.Write(0); // Team
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writer.Write(0.3); // active (matches the stub table)
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writer.Write(0.6); // passive
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writer.Write(0.6); // current
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writer.Write(2000); // Home X
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writer.Write(2100); // Home Y
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writer.Write(7); // Home Z
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writer.Write(6); // RangeHome
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writer.Write((int)FightMode.Closest);
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writer.Write(controlled);
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writer.Write(controlMaster);
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writer.Write((Mobile)null); // control target
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writer.Write(Point3D.Zero); // control dest
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writer.Write((int)OrderType.None);
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writer.Write(0.0); // min tame skill
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writer.Write(true); // tamable
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writer.Write(summoned);
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if (summoned)
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{
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writer.WriteAnchoredTime(summonEnd);
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}
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writer.Write(2); // control slots
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writer.Write(73); // loyalty
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writer.Write((Item)null); // waypoint
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writer.Write(summonMaster);
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writer.Write(180); // hits seed
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writer.Write(-1); // stam seed
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writer.Write(-1); // mana seed
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writer.Write(7); // damage min
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writer.Write(14); // damage max
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writer.Write(30); // phys resist
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writer.Write(100); // phys damage
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writer.Write(10); // fire resist
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writer.Write(0); // fire damage
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writer.Write(0); // cold resist
|
||||
writer.Write(0); // cold damage
|
||||
writer.Write(0); // poison resist
|
||||
writer.Write(0); // poison damage
|
||||
writer.Write(0); // energy resist
|
||||
writer.Write(0); // energy damage
|
||||
writer.Write(new List<Mobile>()); // owners
|
||||
writer.Write(false); // dead pet
|
||||
writer.Write(false); // bonded
|
||||
writer.Write(DateTime.MinValue); // bonding begin
|
||||
writer.Write(DateTime.MinValue); // abandon time
|
||||
writer.Write(true); // has generated loot
|
||||
writer.Write(false); // paragon
|
||||
writer.Write(false); // has friends
|
||||
writer.Write(false); // remove if untamed
|
||||
writer.Write(0); // remove step
|
||||
writer.Write(TimeSpan.Zero); // delete time left
|
||||
writer.Write((string)null); // corpse name override
|
||||
writer.Write((Map)null); // home map
|
||||
writer.Write(0.0); // active move speed (v22)
|
||||
writer.Write(0.0); // passive move speed (v22)
|
||||
}
|
||||
|
||||
private CreatureStub LoadLegacyV22(
|
||||
bool controlled = false,
|
||||
Mobile controlMaster = null,
|
||||
bool summoned = false,
|
||||
Mobile summonMaster = null,
|
||||
DateTime summonEnd = default
|
||||
)
|
||||
{
|
||||
// Every serialized BaseCreature starts with the Mobile base section; a plain
|
||||
// Mobile donor produces a byte-authentic one.
|
||||
var donor = new MobileStub();
|
||||
donor.DefaultMobileInit();
|
||||
_created.Add(donor);
|
||||
|
||||
var writer = new BufferWriter(true);
|
||||
donor.Serialize(writer);
|
||||
WriteLegacyV22Tail(writer, controlled, controlMaster, summoned, summonMaster, summonEnd);
|
||||
|
||||
var buffer = new byte[writer.Position];
|
||||
writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer);
|
||||
|
||||
var copy = new CreatureStub(World.NewMobile);
|
||||
_created.Add(copy);
|
||||
var reader = new BufferReader(buffer);
|
||||
copy.Deserialize(reader);
|
||||
|
||||
Assert.Equal(buffer.Length, reader.Position);
|
||||
return copy;
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LegacyV22Stream_LoadsThroughLegacyPath()
|
||||
{
|
||||
var copy = LoadLegacyV22();
|
||||
|
||||
Assert.Equal(10, copy.RangePerception);
|
||||
Assert.Equal(new Point3D(2000, 2100, 7), copy.Home);
|
||||
Assert.Equal(6, copy.RangeHome);
|
||||
Assert.True(copy.Tamable);
|
||||
Assert.Equal(2, copy.ControlSlots);
|
||||
Assert.Equal(73, copy.Loyalty);
|
||||
Assert.Equal(180, copy.HitsMaxSeed);
|
||||
Assert.Equal(7, copy.DamageMin);
|
||||
Assert.Equal(14, copy.DamageMax);
|
||||
Assert.Equal(30, copy.PhysicalResistanceSeed);
|
||||
Assert.Equal(10, copy.FireResistSeed);
|
||||
Assert.Equal(0.3, copy.ActiveSpeed);
|
||||
// v22 wrote explicit zeros for the move overrides ("inherit"), so the resolved
|
||||
// pace falls back to the think clock.
|
||||
Assert.Equal(0, copy.ActiveMoveSpeed);
|
||||
Assert.Equal(0.6, copy.CurrentMoveSpeed); // passive mode, inheriting
|
||||
}
|
||||
|
||||
// ControlMaster and SummonMaster are independent references: a summon master can
|
||||
// exist without Summoned (EnragedCreature), and a controlled summon carries both.
|
||||
[Theory]
|
||||
[InlineData(true, true, false, false)] // controlled pet
|
||||
[InlineData(true, true, true, true)] // controlled summon, SummonEnd on the wire
|
||||
[InlineData(false, false, false, true)] // EnragedCreature shape: SummonMaster only
|
||||
public void LegacyV22Stream_KeepsBothMasterReferences(
|
||||
bool controlled,
|
||||
bool hasControlMaster,
|
||||
bool summoned,
|
||||
bool hasSummonMaster
|
||||
)
|
||||
{
|
||||
var master = NewMaster();
|
||||
var summonEnd = Core.Now + TimeSpan.FromMinutes(5);
|
||||
|
||||
var copy = LoadLegacyV22(
|
||||
controlled,
|
||||
hasControlMaster ? master : null,
|
||||
summoned,
|
||||
hasSummonMaster ? master : null,
|
||||
summonEnd
|
||||
);
|
||||
|
||||
Assert.Equal(controlled, copy.Controlled);
|
||||
Assert.Equal(summoned, copy.Summoned);
|
||||
Assert.Equal(hasControlMaster ? master : null, copy.ControlMaster);
|
||||
Assert.Equal(hasSummonMaster ? master : null, copy.SummonMaster);
|
||||
|
||||
if (summoned)
|
||||
{
|
||||
Assert.InRange(copy.SummonEndValue, summonEnd - TimeSpan.FromSeconds(1), summonEnd + TimeSpan.FromSeconds(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -121,7 +121,7 @@ public class BloodOathSpellTests
|
|||
|
||||
BloodOathSpell.RegisterOath(caster, target, TimeSpan.FromMinutes(5));
|
||||
|
||||
BaseCreature.CreatureDeletedEvent(target); // central handler breaks the oath from the target side
|
||||
CreatureEvents.CreatureDeletedEvent(target); // central handler breaks the oath from the target side
|
||||
|
||||
Assert.Null(BloodOathSpell.GetBloodOath(target));
|
||||
Assert.False(BloodOathSpell.RemoveCurse(caster));
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using ModernUO.CodeGeneratedEvents;
|
||||
using Server.Collections;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.CannedEvil;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@ using System.Collections.Generic;
|
|||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using ModernUO.CodeGeneratedEvents;
|
||||
using Server.Collections;
|
||||
using Server.Logging;
|
||||
using Server.Misc;
|
||||
using Server.Mobiles;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using ModernUO.CodeGeneratedEvents;
|
||||
using Server.Collections;
|
||||
using Server.Logging;
|
||||
using Server.Mobiles;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Collections;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items;
|
||||
|
||||
|
|
|
|||
471
Projects/UOContent/Migrations/Server.Mobiles.BaseCreature.v23.json
generated
Normal file
471
Projects/UOContent/Migrations/Server.Mobiles.BaseCreature.v23.json
generated
Normal file
|
|
@ -0,0 +1,471 @@
|
|||
{
|
||||
"version": 23,
|
||||
"type": "Server.Mobiles.BaseCreature",
|
||||
"properties": [
|
||||
{
|
||||
"name": "DefaultAI",
|
||||
"type": "Server.Mobiles.AIType",
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "CurrentAI",
|
||||
"type": "Server.Mobiles.AIType",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "RangePerception",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "RangeFight",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "RangeHome",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Team",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "FightMode",
|
||||
"type": "Server.Mobiles.FightMode",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "ActiveSpeed",
|
||||
"type": "double",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PassiveSpeed",
|
||||
"type": "double",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CurrentSpeed",
|
||||
"type": "double",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ActiveMoveSpeed",
|
||||
"type": "double",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PassiveMoveSpeed",
|
||||
"type": "double",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Home",
|
||||
"type": "Server.Point3D",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveUOTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"Point3D"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "HomeMap",
|
||||
"type": "Server.Map",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveUOTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"Map"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Controlled",
|
||||
"type": "bool",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ControlMaster",
|
||||
"type": "Server.Mobile",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "SerializableInterfaceMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "ControlTarget",
|
||||
"type": "Server.Mobile",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "SerializableInterfaceMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "ControlDest",
|
||||
"type": "Server.Point3D",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveUOTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"Point3D"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ControlOrder",
|
||||
"type": "Server.Mobiles.OrderType",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "MinTameSkill",
|
||||
"type": "double",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Tamable",
|
||||
"type": "bool",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Summoned",
|
||||
"type": "bool",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "SummonEnd",
|
||||
"type": "System.DateTime",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"AnchoredTime"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "SummonMaster",
|
||||
"type": "Server.Mobile",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "SerializableInterfaceMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "ControlSlots",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Loyalty",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CurrentWayPoint",
|
||||
"type": "Server.Items.WayPoint",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "SerializableInterfaceMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "HitsMaxSeed",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "StamMaxSeed",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ManaMaxSeed",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "DamageMin",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "DamageMax",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PhysicalResistanceSeed",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "FireResistSeed",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ColdResistSeed",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PoisonResistSeed",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "EnergyResistSeed",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PhysicalDamage",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "FireDamage",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "ColdDamage",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PoisonDamage",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "EnergyDamage",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Owners",
|
||||
"type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "ListMigrationRule",
|
||||
"ruleArguments": [
|
||||
"@Tidy",
|
||||
"Server.Mobile",
|
||||
"SerializableInterfaceMigrationRule"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "IsDeadPet",
|
||||
"type": "bool",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "IsBonded",
|
||||
"type": "bool",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "BondingBegin",
|
||||
"type": "System.DateTime",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OwnerAbandonTime",
|
||||
"type": "System.DateTime",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "HasGeneratedLoot",
|
||||
"type": "bool",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "IsParagon",
|
||||
"type": "bool",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Friends",
|
||||
"type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "ListMigrationRule",
|
||||
"ruleArguments": [
|
||||
"@Tidy",
|
||||
"Server.Mobile",
|
||||
"SerializableInterfaceMigrationRule"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "RemoveIfUntamed",
|
||||
"type": "bool",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "RemoveStep",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PendingDeleteTimer",
|
||||
"type": "Server.Timer",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "TimerMigrationRule",
|
||||
"ruleArguments": [
|
||||
"@AnchoredTimer"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CorpseNameOverride",
|
||||
"type": "string",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -99,8 +99,8 @@ public abstract class MonsterAbility
|
|||
{
|
||||
}
|
||||
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeletedEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeletedEvent))]
|
||||
public static void InvalidateNextAbilityTriggers(BaseCreature source)
|
||||
{
|
||||
var abilities = source.GetMonsterAbilities();
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
13
Projects/UOContent/Mobiles/CreatureEvents.cs
Normal file
13
Projects/UOContent/Mobiles/CreatureEvents.cs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
using ModernUO.CodeGeneratedEvents;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
// Hosts BaseCreature's generated events: two generators cannot both emit [GeneratedCode] on one type (CS0579).
|
||||
public static partial class CreatureEvents
|
||||
{
|
||||
[GeneratedEvent(nameof(CreatureDeathEvent))]
|
||||
public static partial void CreatureDeathEvent(BaseCreature bc);
|
||||
|
||||
[GeneratedEvent(nameof(CreatureDeletedEvent))]
|
||||
public static partial void CreatureDeletedEvent(BaseCreature bc);
|
||||
}
|
||||
|
|
@ -154,7 +154,7 @@ namespace Server.Mobiles
|
|||
public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
|
||||
[OnEvent(nameof(CreatureDeathEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
|
||||
public static void StopEffect(Mobile m, bool message = false)
|
||||
{
|
||||
if (m_Table.Remove(m, out var timer))
|
||||
|
|
|
|||
|
|
@ -26,32 +26,16 @@ public static class NPCSpeeds
|
|||
public static int MinIdleSeconds { get; private set; }
|
||||
public static int MaxIdleSeconds { get; private set; }
|
||||
|
||||
public static void GetSpeeds(BaseCreature bc, out double activeSpeed, out double passiveSpeed)
|
||||
// Null when the table is unloaded (test fixtures). Immutable after Configure, so creatures cache it.
|
||||
public static SpeedClassEntry FindEntry(BaseCreature bc)
|
||||
{
|
||||
if ((bc.SpeedClass == SpeedLevel.None || !_speedsByLevel.TryGetValue(bc.SpeedClass, out var sp)) &&
|
||||
!_speedsByType.TryGetValue(bc.GetType(), out sp))
|
||||
{
|
||||
sp = _speedsByLevel[SpeedLevel.Medium];
|
||||
_speedsByLevel.TryGetValue(SpeedLevel.Medium, out sp);
|
||||
}
|
||||
|
||||
activeSpeed = sp.ActiveSpeed;
|
||||
passiveSpeed = sp.PassiveSpeed;
|
||||
}
|
||||
|
||||
// Move speeds are optional (0 = inherit), so this tolerates a missing entry or table.
|
||||
public static void GetMoveSpeeds(BaseCreature bc, out double activeMoveSpeed, out double passiveMoveSpeed)
|
||||
{
|
||||
if ((bc.SpeedClass == SpeedLevel.None || !_speedsByLevel.TryGetValue(bc.SpeedClass, out var sp)) &&
|
||||
!_speedsByType.TryGetValue(bc.GetType(), out sp) &&
|
||||
!_speedsByLevel.TryGetValue(SpeedLevel.Medium, out sp))
|
||||
{
|
||||
activeMoveSpeed = 0;
|
||||
passiveMoveSpeed = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
activeMoveSpeed = sp.ActiveMoveSpeed;
|
||||
passiveMoveSpeed = sp.PassiveMoveSpeed;
|
||||
return sp;
|
||||
}
|
||||
|
||||
public static void RegisterSpeed(SpeedClassEntry entry)
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ using System.IO;
|
|||
using System.Runtime.InteropServices;
|
||||
using System.Text.Json.Serialization;
|
||||
using ModernUO.CodeGeneratedEvents;
|
||||
using Server.Collections;
|
||||
using Server.Json;
|
||||
using Server.Mobiles;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Collections;
|
||||
using Server.Engines.PartySystem;
|
||||
using Server.Factions;
|
||||
using Server.Guilds;
|
||||
|
|
|
|||
|
|
@ -151,8 +151,8 @@ public class BloodOathSpell : NecromancerSpell, ITargetingSpell<Mobile>
|
|||
// shared timer from either the caster or the target key, so a single call per mobile is enough.
|
||||
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
|
||||
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeletedEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeletedEvent))]
|
||||
public static void OnCurseEnds(Mobile m) => RemoveCurse(m);
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ namespace Server.Spells.Spellweaving
|
|||
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
|
||||
}
|
||||
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
|
||||
public static void OnDeathEvent(Mobile m)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -262,8 +262,9 @@ All "speed" values are **delays in seconds** (smaller = faster). A creature runs
|
|||
(combat decisions, target acquisition, spell timing).
|
||||
- **Move clock** — `ActiveMoveSpeed`/`PassiveMoveSpeed`/`CurrentMoveSpeed`: seconds per
|
||||
step. Inherits the matching think value until overridden, so a creature configured with
|
||||
only think speeds behaves as one clock. Any value is legal — steps are scheduled
|
||||
independently of think ticks, so the two need not divide evenly.
|
||||
only think speeds behaves as one clock. The properties read the raw override (`0` =
|
||||
inheriting); `CurrentMoveSpeed` is the resolved pace. Any value is legal — steps are
|
||||
scheduled independently of think ticks, so the two need not divide evenly.
|
||||
|
||||
Speeds normally come from `Distribution/Data/npc-speeds.json` (via `SpeedClass` or type
|
||||
lists); `activeMove`/`passiveMove` are optional per bucket. Prefer data over code:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue