fix: Changes magic humanoid monsters to use code gen (#1301)
This commit is contained in:
parent
00b3a849b6
commit
b03e2efdd6
54 changed files with 335 additions and 603 deletions
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.AncientLich"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.ArcaneDaemon"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Balron"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Betrayer"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Bogle"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.BoneMagi"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Daemon"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.ElderGazer"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.FireGargoyle"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Gargoyle"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.GargoyleDestroyer"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.GargoyleEnforcer"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Gazer"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.GolemController"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.IceFiend"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.Imp.v0.json
Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.Imp.v0.json
Normal file
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{
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"version": 0,
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"type": "Server.Mobiles.Imp"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Lich"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.LichLord"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.OrcishMage"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.RatmanMage"
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}
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{
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"version": 0,
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"type": "Server.Mobiles.SavageShaman"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Shade"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.SkeletalMage"
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}
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{
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"version": 0,
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"type": "Server.Mobiles.Spectre"
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}
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Succubus"
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}
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{
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"version": 0,
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"type": "Server.Mobiles.Titan"
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}
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{
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"version": 0,
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"type": "Server.Mobiles.Wraith"
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}
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@ -1,6 +1,9 @@
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using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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public class AncientLich : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class AncientLich : BaseCreature
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{
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[Constructible]
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public AncientLich() : base(AIType.AI_Mage)
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@ -44,10 +47,6 @@ namespace Server.Mobiles
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PackNecroReg(30, 275);
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}
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public AncientLich(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an ancient lich's corpse";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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@ -75,17 +74,5 @@ namespace Server.Mobiles
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private static MonsterAbility[] _abilities = { MonsterAbilities.SummonLesserUndeadCounter };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,8 +1,10 @@
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using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class ArcaneDaemon : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class ArcaneDaemon : BaseCreature
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{
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[Constructible]
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public ArcaneDaemon() : base(AIType.AI_Mage)
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@ -40,10 +42,6 @@ namespace Server.Mobiles
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VirtualArmor = 55;
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}
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public ArcaneDaemon(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "an arcane daemon corpse";
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public override string DefaultName => "an arcane daemon";
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@ -56,17 +54,5 @@ namespace Server.Mobiles
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{
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AddLoot(LootPack.Average, 2);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,8 +1,10 @@
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using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Balron : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class Balron : BaseCreature
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{
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[Constructible]
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public Balron() : base(AIType.AI_Mage)
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@ -45,10 +47,6 @@ namespace Server.Mobiles
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PackItem(new Longsword());
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}
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public Balron(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a balron corpse";
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public override bool CanRummageCorpses => true;
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@ -62,17 +60,5 @@ namespace Server.Mobiles
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,123 +1,108 @@
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using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles;
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public class Betrayer : BaseCreature
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namespace Server.Mobiles
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{
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[Constructible]
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public Betrayer() : base(AIType.AI_Mage)
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[SerializationGenerator(0, false)]
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public partial class Betrayer : BaseCreature
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{
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Body = 767;
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SetStr(401, 500);
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SetDex(81, 100);
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SetInt(151, 200);
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SetHits(241, 300);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 50.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 65;
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SpeechHue = Utility.RandomDyedHue();
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PackItem(new PowerCrystal());
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if (Utility.RandomDouble() < 0.02)
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[Constructible]
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public Betrayer() : base(AIType.AI_Mage)
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{
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PackItem(new BlackthornWelcomeBook());
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}
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}
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Body = 767;
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public Betrayer(Serial serial) : base(serial)
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{
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}
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SetStr(401, 500);
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SetDex(81, 100);
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SetInt(151, 200);
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public override string CorpseName => "a betrayer corpse";
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SetHits(241, 300);
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public override string DefaultName => "a betrayer";
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SetDamage(16, 22);
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public override bool AlwaysMurderer => true;
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int Meat => 1;
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public override int TreasureMapLevel => 5;
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SetDamageType(ResistanceType.Physical, 100);
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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if (Utility.RandomDouble() < 0.05)
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{
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if (!IsParagon)
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SetSkill(SkillName.Anatomy, 90.1, 100.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Magery, 50.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 120.1, 130.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 65;
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SpeechHue = Utility.RandomDyedHue();
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PackItem(new PowerCrystal());
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if (Utility.RandomDouble() < 0.02)
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{
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if (Utility.RandomDouble() < 0.75)
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PackItem(new BlackthornWelcomeBook());
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}
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}
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public override string CorpseName => "a betrayer corpse";
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public override string DefaultName => "a betrayer";
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public override bool AlwaysMurderer => true;
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public override bool BardImmune => !Core.AOS;
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public override Poison PoisonImmune => Poison.Lethal;
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public override int Meat => 1;
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public override int TreasureMapLevel => 5;
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.05)
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{
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if (!IsParagon)
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{
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c.DropItem(DawnsMusicGear.RandomCommon);
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if (Utility.RandomDouble() < 0.75)
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{
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c.DropItem(DawnsMusicGear.RandomCommon);
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomUncommon);
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}
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomUncommon);
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c.DropItem(DawnsMusicGear.RandomRare);
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}
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}
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else
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{
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c.DropItem(DawnsMusicGear.RandomRare);
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}
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}
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}
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public override int GetDeathSound() => 0x423;
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public override int GetDeathSound() => 0x423;
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public override int GetAttackSound() => 0x23B;
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public override int GetAttackSound() => 0x23B;
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public override int GetHurtSound() => 0x140;
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public override int GetHurtSound() => 0x140;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 1);
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems, 1);
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}
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private static MonsterAbility[] _abilities =
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{
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new MonsterAbilityGroup(
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(1, MonsterAbilities.ColossalBlow),
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(1, MonsterAbilities.PoisonGasAreaAttack)
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)
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};
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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private static MonsterAbility[] _abilities =
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{
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new MonsterAbilityGroup(
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(1, MonsterAbilities.ColossalBlow),
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(1, MonsterAbilities.PoisonGasAreaAttack)
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)
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};
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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}
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}
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@ -1,8 +1,10 @@
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using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Bogle : BaseCreature
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[SerializationGenerator(0, false)]
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public partial class Bogle : BaseCreature
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{
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[Constructible]
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public Bogle() : base(AIType.AI_Mage)
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@ -32,10 +34,6 @@ namespace Server.Mobiles
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PackItem(new Bone());
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}
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public Bogle(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a ghostly corpse";
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public override string DefaultName => "a bogle";
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@ -48,17 +46,5 @@ namespace Server.Mobiles
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{
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AddLoot(LootPack.Meager);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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|
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@ -1,9 +1,11 @@
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using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
|
||||
[TypeAlias("Server.Mobiles.BoneMage")]
|
||||
public class BoneMagi : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class BoneMagi : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BoneMagi() : base(AIType.AI_Mage)
|
||||
|
|
@ -45,10 +47,6 @@ namespace Server.Mobiles
|
|||
PackItem(new Bone());
|
||||
}
|
||||
|
||||
public BoneMagi(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a bone mage";
|
||||
|
||||
|
|
@ -64,17 +62,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.LowScrolls);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Ethics;
|
||||
using Server.Factions;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Daemon : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Daemon : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Daemon() : base(AIType.AI_Mage)
|
||||
|
|
@ -41,10 +43,6 @@ namespace Server.Mobiles
|
|||
ControlSlots = Core.SE ? 4 : 5;
|
||||
}
|
||||
|
||||
public Daemon(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a daemon corpse";
|
||||
public override double DispelDifficulty => 125.0;
|
||||
public override double DispelFocus => 45.0;
|
||||
|
|
@ -64,17 +62,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.Average, 2);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class ElderGazer : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class ElderGazer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public ElderGazer() : base(AIType.AI_Mage)
|
||||
|
|
@ -38,10 +41,6 @@ namespace Server.Mobiles
|
|||
VirtualArmor = 50;
|
||||
}
|
||||
|
||||
public ElderGazer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an elder gazer corpse";
|
||||
public override string DefaultName => "an elder gazer";
|
||||
|
||||
|
|
@ -51,17 +50,5 @@ namespace Server.Mobiles
|
|||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class FireGargoyle : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class FireGargoyle : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public FireGargoyle() : base(AIType.AI_Mage)
|
||||
|
|
@ -39,10 +42,6 @@ namespace Server.Mobiles
|
|||
VirtualArmor = 32;
|
||||
}
|
||||
|
||||
public FireGargoyle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a charred corpse";
|
||||
|
||||
public override int TreasureMapLevel => 1;
|
||||
|
|
@ -57,17 +56,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.Gems);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Gargoyle : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Gargoyle : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gargoyle() : base(AIType.AI_Mage)
|
||||
|
|
@ -42,10 +44,6 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
public Gargoyle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
public override string DefaultName => "a gargoyle";
|
||||
|
||||
|
|
@ -60,17 +58,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.MedScrolls);
|
||||
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,82 +1,69 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class GargoyleDestroyer : BaseCreature
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[Constructible]
|
||||
public GargoyleDestroyer() : base(AIType.AI_Mage)
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GargoyleDestroyer : BaseCreature
|
||||
{
|
||||
Body = 0x2F3;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr(760, 850);
|
||||
SetDex(102, 150);
|
||||
SetInt(152, 200);
|
||||
|
||||
SetHits(482, 485);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 60, 70);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 15, 25);
|
||||
SetResistance(ResistanceType.Energy, 15, 25);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 120.4, 160.0);
|
||||
SetSkill(SkillName.Anatomy, 50.5, 100.0);
|
||||
SetSkill(SkillName.Swords, 90.1, 100.0);
|
||||
SetSkill(SkillName.Macing, 90.1, 100.0);
|
||||
SetSkill(SkillName.Fencing, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 100.0);
|
||||
|
||||
Fame = 10000;
|
||||
Karma = -10000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
if (Utility.RandomDouble() < 0.2)
|
||||
[Constructible]
|
||||
public GargoyleDestroyer() : base(AIType.AI_Mage)
|
||||
{
|
||||
PackItem(new GargoylesPickaxe());
|
||||
Body = 0x2F3;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr(760, 850);
|
||||
SetDex(102, 150);
|
||||
SetInt(152, 200);
|
||||
|
||||
SetHits(482, 485);
|
||||
|
||||
SetDamage(7, 14);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 60);
|
||||
SetResistance(ResistanceType.Fire, 60, 70);
|
||||
SetResistance(ResistanceType.Cold, 15, 25);
|
||||
SetResistance(ResistanceType.Poison, 15, 25);
|
||||
SetResistance(ResistanceType.Energy, 15, 25);
|
||||
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 120.4, 160.0);
|
||||
SetSkill(SkillName.Anatomy, 50.5, 100.0);
|
||||
SetSkill(SkillName.Swords, 90.1, 100.0);
|
||||
SetSkill(SkillName.Macing, 90.1, 100.0);
|
||||
SetSkill(SkillName.Fencing, 90.1, 100.0);
|
||||
SetSkill(SkillName.Magery, 90.1, 100.0);
|
||||
SetSkill(SkillName.EvalInt, 90.1, 100.0);
|
||||
SetSkill(SkillName.Meditation, 90.1, 100.0);
|
||||
|
||||
Fame = 10000;
|
||||
Karma = -10000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
|
||||
if (Utility.RandomDouble() < 0.2)
|
||||
{
|
||||
PackItem(new GargoylesPickaxe());
|
||||
}
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
public override string DefaultName => "a gargoyle destroyer";
|
||||
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.ThrowHatchetCounter };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
}
|
||||
}
|
||||
|
||||
public GargoyleDestroyer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
public override string DefaultName => "a gargoyle destroyer";
|
||||
|
||||
public override bool BardImmune => !Core.AOS;
|
||||
public override int Meat => 1;
|
||||
public override bool CanFly => true;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.ThrowHatchetCounter };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GargoyleEnforcer : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GargoyleEnforcer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GargoyleEnforcer() : base(AIType.AI_Mage)
|
||||
|
|
@ -44,10 +46,6 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
public GargoyleEnforcer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gargoyle corpse";
|
||||
|
||||
public override string DefaultName => "a gargoyle enforcer";
|
||||
|
|
@ -63,17 +61,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Gazer : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Gazer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gazer() : base(AIType.AI_Mage)
|
||||
|
|
@ -40,10 +42,6 @@ namespace Server.Mobiles
|
|||
PackItem(new Nightshade(4));
|
||||
}
|
||||
|
||||
public Gazer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a gazer corpse";
|
||||
public override string DefaultName => "a gazer";
|
||||
|
||||
|
|
@ -55,17 +53,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GolemController : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class GolemController : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GolemController() : base(AIType.AI_Mage)
|
||||
|
|
@ -52,10 +54,6 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
public GolemController(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a golem controller corpse";
|
||||
|
||||
public override bool ClickTitle => false;
|
||||
|
|
@ -79,17 +77,5 @@ namespace Server.Mobiles
|
|||
|
||||
AddItem(item);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class IceFiend : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class IceFiend : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public IceFiend() : base(AIType.AI_Mage)
|
||||
|
|
@ -34,10 +37,6 @@ namespace Server.Mobiles
|
|||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public IceFiend(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an ice fiend corpse";
|
||||
public override string DefaultName => "an ice fiend";
|
||||
|
||||
|
|
@ -51,17 +50,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Imp : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Imp : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Imp() : base(AIType.AI_Mage)
|
||||
|
|
@ -42,10 +45,6 @@ namespace Server.Mobiles
|
|||
MinTameSkill = 83.1;
|
||||
}
|
||||
|
||||
public Imp(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "an imp corpse";
|
||||
public override string DefaultName => "an imp";
|
||||
|
||||
|
|
@ -61,17 +60,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.Meager);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Lich : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Lich : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Lich() : base(AIType.AI_Mage)
|
||||
|
|
@ -45,10 +47,6 @@ namespace Server.Mobiles
|
|||
PackNecroReg(17, 24);
|
||||
}
|
||||
|
||||
public Lich(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a lich's corpse";
|
||||
public override string DefaultName => "a lich";
|
||||
|
||||
|
|
@ -64,17 +62,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class LichLord : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LichLord : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public LichLord() : base(AIType.AI_Mage)
|
||||
|
|
@ -44,11 +46,6 @@ namespace Server.Mobiles
|
|||
PackItem(new GnarledStaff());
|
||||
PackNecroReg(12, 40);
|
||||
}
|
||||
|
||||
public LichLord(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a lich's corpse";
|
||||
public override string DefaultName => "a lich lord";
|
||||
|
||||
|
|
@ -67,17 +64,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class OrcishMage : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class OrcishMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public OrcishMage() : base(AIType.AI_Mage)
|
||||
|
|
@ -46,10 +48,6 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
public OrcishMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a glowing orc corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
|
||||
|
||||
|
|
@ -82,17 +80,5 @@ namespace Server.Mobiles
|
|||
aggressor.PlaySound(0x307);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class RatmanMage : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class RatmanMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RatmanMage() : base(AIType.AI_Mage)
|
||||
|
|
@ -46,10 +48,6 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
public RatmanMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a glowing ratman corpse";
|
||||
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
|
||||
|
||||
|
|
@ -63,23 +61,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.LowScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (Body == 42)
|
||||
{
|
||||
Body = 0x8F;
|
||||
Hue = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using ModernUO.Serialization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
|
|
@ -5,7 +6,8 @@ using Server.Spells;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SavageShaman : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SavageShaman : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SavageShaman() : base(AIType.AI_Mage)
|
||||
|
|
@ -61,10 +63,6 @@ namespace Server.Mobiles
|
|||
AddItem(new DeerMask());
|
||||
}
|
||||
|
||||
public SavageShaman(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a savage corpse";
|
||||
|
||||
public override int Meat => 1;
|
||||
|
|
@ -310,17 +308,5 @@ namespace Server.Mobiles
|
|||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Shade : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Shade : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Shade() : base(AIType.AI_Mage)
|
||||
|
|
@ -38,10 +41,6 @@ namespace Server.Mobiles
|
|||
PackReg(10);
|
||||
}
|
||||
|
||||
public Shade(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a shade";
|
||||
|
||||
|
|
@ -55,17 +54,5 @@ namespace Server.Mobiles
|
|||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class SkeletalMage : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class SkeletalMage : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SkeletalMage() : base(AIType.AI_Mage)
|
||||
|
|
@ -43,10 +45,6 @@ namespace Server.Mobiles
|
|||
PackItem(new Bone());
|
||||
}
|
||||
|
||||
public SkeletalMage(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a skeletal corpse";
|
||||
public override string DefaultName => "a skeletal mage";
|
||||
|
||||
|
|
@ -62,17 +60,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.LowScrolls);
|
||||
AddLoot(LootPack.Potions);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Spectre : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Spectre : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Spectre() : base(AIType.AI_Mage)
|
||||
|
|
@ -38,10 +41,6 @@ namespace Server.Mobiles
|
|||
PackReg(10);
|
||||
}
|
||||
|
||||
public Spectre(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a spectre";
|
||||
|
||||
|
|
@ -55,17 +54,5 @@ namespace Server.Mobiles
|
|||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Succubus : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Succubus : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Succubus() : base(AIType.AI_Mage)
|
||||
|
|
@ -38,10 +41,6 @@ namespace Server.Mobiles
|
|||
VirtualArmor = 80;
|
||||
}
|
||||
|
||||
public Succubus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a succubus corpse";
|
||||
public override string DefaultName => "a succubus";
|
||||
|
||||
|
|
@ -56,17 +55,5 @@ namespace Server.Mobiles
|
|||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAreaAttack };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Engines.Plants;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Titan : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Titan : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Titan() : base(AIType.AI_Mage)
|
||||
|
|
@ -43,10 +45,6 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
public Titan(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a titans corpse";
|
||||
public override string DefaultName => "a titan";
|
||||
|
||||
|
|
@ -60,17 +58,5 @@ namespace Server.Mobiles
|
|||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Wraith : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Wraith : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Wraith() : base(AIType.AI_Mage)
|
||||
|
|
@ -38,10 +41,6 @@ namespace Server.Mobiles
|
|||
PackReg(10);
|
||||
}
|
||||
|
||||
public Wraith(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a ghostly corpse";
|
||||
public override string DefaultName => "a wraith";
|
||||
|
||||
|
|
@ -55,17 +54,5 @@ namespace Server.Mobiles
|
|||
{
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue