fix: Changes magic humanoid monsters to use code gen (#1301)

This commit is contained in:
Arutosio 2022-12-14 01:13:38 +01:00 • committed by GitHub
parent 00b3a849b6
commit b03e2efdd6
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
54 changed files with 335 additions and 603 deletions

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.AncientLich"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.ArcaneDaemon"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Balron"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Betrayer"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Bogle"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.BoneMagi"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Daemon"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.ElderGazer"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.FireGargoyle"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Gargoyle"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.GargoyleDestroyer"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.GargoyleEnforcer"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Gazer"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.GolemController"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.IceFiend"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Imp"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Lich"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.LichLord"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.OrcishMage"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.RatmanMage"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.SavageShaman"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Shade"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.SkeletalMage"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Spectre"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Succubus"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Titan"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Mobiles.Wraith"
}

View file

@ -1,6 +1,9 @@
using ModernUO.Serialization;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class AncientLich : BaseCreature [SerializationGenerator(0, false)]
public partial class AncientLich : BaseCreature
{ {
[Constructible] [Constructible]
public AncientLich() : base(AIType.AI_Mage) public AncientLich() : base(AIType.AI_Mage)
@ -44,10 +47,6 @@ namespace Server.Mobiles
PackNecroReg(30, 275); PackNecroReg(30, 275);
} }
public AncientLich(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ancient lich's corpse"; public override string CorpseName => "an ancient lich's corpse";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
@ -75,17 +74,5 @@ namespace Server.Mobiles
private static MonsterAbility[] _abilities = { MonsterAbilities.SummonLesserUndeadCounter }; private static MonsterAbility[] _abilities = { MonsterAbilities.SummonLesserUndeadCounter };
public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class ArcaneDaemon : BaseCreature [SerializationGenerator(0, false)]
public partial class ArcaneDaemon : BaseCreature
{ {
[Constructible] [Constructible]
public ArcaneDaemon() : base(AIType.AI_Mage) public ArcaneDaemon() : base(AIType.AI_Mage)
@ -40,10 +42,6 @@ namespace Server.Mobiles
VirtualArmor = 55; VirtualArmor = 55;
} }
public ArcaneDaemon(Serial serial) : base(serial)
{
}
public override string CorpseName => "an arcane daemon corpse"; public override string CorpseName => "an arcane daemon corpse";
public override string DefaultName => "an arcane daemon"; public override string DefaultName => "an arcane daemon";
@ -56,17 +54,5 @@ namespace Server.Mobiles
{ {
AddLoot(LootPack.Average, 2); AddLoot(LootPack.Average, 2);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Balron : BaseCreature [SerializationGenerator(0, false)]
public partial class Balron : BaseCreature
{ {
[Constructible] [Constructible]
public Balron() : base(AIType.AI_Mage) public Balron() : base(AIType.AI_Mage)
@ -45,10 +47,6 @@ namespace Server.Mobiles
PackItem(new Longsword()); PackItem(new Longsword());
} }
public Balron(Serial serial) : base(serial)
{
}
public override string CorpseName => "a balron corpse"; public override string CorpseName => "a balron corpse";
public override bool CanRummageCorpses => true; public override bool CanRummageCorpses => true;
@ -62,17 +60,5 @@ namespace Server.Mobiles
AddLoot(LootPack.Rich); AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.MedScrolls, 2);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,123 +1,108 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles; namespace Server.Mobiles
public class Betrayer : BaseCreature
{ {
[Constructible] [SerializationGenerator(0, false)]
public Betrayer() : base(AIType.AI_Mage) public partial class Betrayer : BaseCreature
{ {
Body = 767; [Constructible]
public Betrayer() : base(AIType.AI_Mage)
SetStr(401, 500);
SetDex(81, 100);
SetInt(151, 200);
SetHits(241, 300);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.Anatomy, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Magery, 50.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 65;
SpeechHue = Utility.RandomDyedHue();
PackItem(new PowerCrystal());
if (Utility.RandomDouble() < 0.02)
{ {
PackItem(new BlackthornWelcomeBook()); Body = 767;
}
}
public Betrayer(Serial serial) : base(serial) SetStr(401, 500);
{ SetDex(81, 100);
} SetInt(151, 200);
public override string CorpseName => "a betrayer corpse"; SetHits(241, 300);
public override string DefaultName => "a betrayer"; SetDamage(16, 22);
public override bool AlwaysMurderer => true; SetDamageType(ResistanceType.Physical, 100);
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void OnDeath(Container c) SetResistance(ResistanceType.Physical, 60, 70);
{ SetResistance(ResistanceType.Fire, 60, 70);
base.OnDeath(c); SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 30);
if (Utility.RandomDouble() < 0.05) SetSkill(SkillName.Anatomy, 90.1, 100.0);
{ SetSkill(SkillName.EvalInt, 90.1, 100.0);
if (!IsParagon) SetSkill(SkillName.Magery, 50.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.1, 130.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 65;
SpeechHue = Utility.RandomDyedHue();
PackItem(new PowerCrystal());
if (Utility.RandomDouble() < 0.02)
{ {
if (Utility.RandomDouble() < 0.75) PackItem(new BlackthornWelcomeBook());
}
}
public override string CorpseName => "a betrayer corpse";
public override string DefaultName => "a betrayer";
public override bool AlwaysMurderer => true;
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 1;
public override int TreasureMapLevel => 5;
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.05)
{
if (!IsParagon)
{ {
c.DropItem(DawnsMusicGear.RandomCommon); if (Utility.RandomDouble() < 0.75)
{
c.DropItem(DawnsMusicGear.RandomCommon);
}
else
{
c.DropItem(DawnsMusicGear.RandomUncommon);
}
} }
else else
{ {
c.DropItem(DawnsMusicGear.RandomUncommon); c.DropItem(DawnsMusicGear.RandomRare);
} }
} }
else
{
c.DropItem(DawnsMusicGear.RandomRare);
}
} }
}
public override int GetDeathSound() => 0x423; public override int GetDeathSound() => 0x423;
public override int GetAttackSound() => 0x23B; public override int GetAttackSound() => 0x23B;
public override int GetHurtSound() => 0x140; public override int GetHurtSound() => 0x140;
public override void GenerateLoot() public override void GenerateLoot()
{ {
AddLoot(LootPack.FilthyRich); AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich); AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 1); AddLoot(LootPack.Gems, 1);
} }
private static MonsterAbility[] _abilities = private static MonsterAbility[] _abilities =
{ {
new MonsterAbilityGroup( new MonsterAbilityGroup(
(1, MonsterAbilities.ColossalBlow), (1, MonsterAbilities.ColossalBlow),
(1, MonsterAbilities.PoisonGasAreaAttack) (1, MonsterAbilities.PoisonGasAreaAttack)
) )
}; };
public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Bogle : BaseCreature [SerializationGenerator(0, false)]
public partial class Bogle : BaseCreature
{ {
[Constructible] [Constructible]
public Bogle() : base(AIType.AI_Mage) public Bogle() : base(AIType.AI_Mage)
@ -32,10 +34,6 @@ namespace Server.Mobiles
PackItem(new Bone()); PackItem(new Bone());
} }
public Bogle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse"; public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a bogle"; public override string DefaultName => "a bogle";
@ -48,17 +46,5 @@ namespace Server.Mobiles
{ {
AddLoot(LootPack.Meager); AddLoot(LootPack.Meager);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,9 +1,11 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
[TypeAlias("Server.Mobiles.BoneMage")] [TypeAlias("Server.Mobiles.BoneMage")]
public class BoneMagi : BaseCreature [SerializationGenerator(0, false)]
public partial class BoneMagi : BaseCreature
{ {
[Constructible] [Constructible]
public BoneMagi() : base(AIType.AI_Mage) public BoneMagi() : base(AIType.AI_Mage)
@ -45,10 +47,6 @@ namespace Server.Mobiles
PackItem(new Bone()); PackItem(new Bone());
} }
public BoneMagi(Serial serial) : base(serial)
{
}
public override string CorpseName => "a skeletal corpse"; public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a bone mage"; public override string DefaultName => "a bone mage";
@ -64,17 +62,5 @@ namespace Server.Mobiles
AddLoot(LootPack.LowScrolls); AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions); AddLoot(LootPack.Potions);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,9 +1,11 @@
using ModernUO.Serialization;
using Server.Ethics; using Server.Ethics;
using Server.Factions; using Server.Factions;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Daemon : BaseCreature [SerializationGenerator(0, false)]
public partial class Daemon : BaseCreature
{ {
[Constructible] [Constructible]
public Daemon() : base(AIType.AI_Mage) public Daemon() : base(AIType.AI_Mage)
@ -41,10 +43,6 @@ namespace Server.Mobiles
ControlSlots = Core.SE ? 4 : 5; ControlSlots = Core.SE ? 4 : 5;
} }
public Daemon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a daemon corpse"; public override string CorpseName => "a daemon corpse";
public override double DispelDifficulty => 125.0; public override double DispelDifficulty => 125.0;
public override double DispelFocus => 45.0; public override double DispelFocus => 45.0;
@ -64,17 +62,5 @@ namespace Server.Mobiles
AddLoot(LootPack.Average, 2); AddLoot(LootPack.Average, 2);
AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.MedScrolls, 2);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,6 +1,9 @@
using ModernUO.Serialization;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class ElderGazer : BaseCreature [SerializationGenerator(0, false)]
public partial class ElderGazer : BaseCreature
{ {
[Constructible] [Constructible]
public ElderGazer() : base(AIType.AI_Mage) public ElderGazer() : base(AIType.AI_Mage)
@ -38,10 +41,6 @@ namespace Server.Mobiles
VirtualArmor = 50; VirtualArmor = 50;
} }
public ElderGazer(Serial serial) : base(serial)
{
}
public override string CorpseName => "an elder gazer corpse"; public override string CorpseName => "an elder gazer corpse";
public override string DefaultName => "an elder gazer"; public override string DefaultName => "an elder gazer";
@ -51,17 +50,5 @@ namespace Server.Mobiles
{ {
AddLoot(LootPack.FilthyRich); AddLoot(LootPack.FilthyRich);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,6 +1,9 @@
using ModernUO.Serialization;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class FireGargoyle : BaseCreature [SerializationGenerator(0, false)]
public partial class FireGargoyle : BaseCreature
{ {
[Constructible] [Constructible]
public FireGargoyle() : base(AIType.AI_Mage) public FireGargoyle() : base(AIType.AI_Mage)
@ -39,10 +42,6 @@ namespace Server.Mobiles
VirtualArmor = 32; VirtualArmor = 32;
} }
public FireGargoyle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a charred corpse"; public override string CorpseName => "a charred corpse";
public override int TreasureMapLevel => 1; public override int TreasureMapLevel => 1;
@ -57,17 +56,5 @@ namespace Server.Mobiles
AddLoot(LootPack.Rich); AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems); AddLoot(LootPack.Gems);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Gargoyle : BaseCreature [SerializationGenerator(0, false)]
public partial class Gargoyle : BaseCreature
{ {
[Constructible] [Constructible]
public Gargoyle() : base(AIType.AI_Mage) public Gargoyle() : base(AIType.AI_Mage)
@ -42,10 +44,6 @@ namespace Server.Mobiles
} }
} }
public Gargoyle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gargoyle corpse"; public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle"; public override string DefaultName => "a gargoyle";
@ -60,17 +58,5 @@ namespace Server.Mobiles
AddLoot(LootPack.MedScrolls); AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4)); AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4));
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,82 +1,69 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles; namespace Server.Mobiles
public class GargoyleDestroyer : BaseCreature
{ {
[Constructible] [SerializationGenerator(0, false)]
public GargoyleDestroyer() : base(AIType.AI_Mage) public partial class GargoyleDestroyer : BaseCreature
{ {
Body = 0x2F3; [Constructible]
BaseSoundID = 0x174; public GargoyleDestroyer() : base(AIType.AI_Mage)
SetStr(760, 850);
SetDex(102, 150);
SetInt(152, 200);
SetHits(482, 485);
SetDamage(7, 14);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.4, 160.0);
SetSkill(SkillName.Anatomy, 50.5, 100.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Macing, 90.1, 100.0);
SetSkill(SkillName.Fencing, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
if (Utility.RandomDouble() < 0.2)
{ {
PackItem(new GargoylesPickaxe()); Body = 0x2F3;
BaseSoundID = 0x174;
SetStr(760, 850);
SetDex(102, 150);
SetInt(152, 200);
SetHits(482, 485);
SetDamage(7, 14);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 15, 25);
SetResistance(ResistanceType.Poison, 15, 25);
SetResistance(ResistanceType.Energy, 15, 25);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 120.4, 160.0);
SetSkill(SkillName.Anatomy, 50.5, 100.0);
SetSkill(SkillName.Swords, 90.1, 100.0);
SetSkill(SkillName.Macing, 90.1, 100.0);
SetSkill(SkillName.Fencing, 90.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 100.0);
SetSkill(SkillName.EvalInt, 90.1, 100.0);
SetSkill(SkillName.Meditation, 90.1, 100.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
if (Utility.RandomDouble() < 0.2)
{
PackItem(new GargoylesPickaxe());
}
}
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle destroyer";
public override bool BardImmune => !Core.AOS;
public override int Meat => 1;
public override bool CanFly => true;
private static MonsterAbility[] _abilities = { MonsterAbilities.ThrowHatchetCounter };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.Gems, 2);
} }
} }
public GargoyleDestroyer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle destroyer";
public override bool BardImmune => !Core.AOS;
public override int Meat => 1;
public override bool CanFly => true;
private static MonsterAbility[] _abilities = { MonsterAbilities.ThrowHatchetCounter };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class GargoyleEnforcer : BaseCreature [SerializationGenerator(0, false)]
public partial class GargoyleEnforcer : BaseCreature
{ {
[Constructible] [Constructible]
public GargoyleEnforcer() : base(AIType.AI_Mage) public GargoyleEnforcer() : base(AIType.AI_Mage)
@ -44,10 +46,6 @@ namespace Server.Mobiles
} }
} }
public GargoyleEnforcer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gargoyle corpse"; public override string CorpseName => "a gargoyle corpse";
public override string DefaultName => "a gargoyle enforcer"; public override string DefaultName => "a gargoyle enforcer";
@ -63,17 +61,5 @@ namespace Server.Mobiles
AddLoot(LootPack.Rich); AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls); AddLoot(LootPack.MedScrolls);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Gazer : BaseCreature [SerializationGenerator(0, false)]
public partial class Gazer : BaseCreature
{ {
[Constructible] [Constructible]
public Gazer() : base(AIType.AI_Mage) public Gazer() : base(AIType.AI_Mage)
@ -40,10 +42,6 @@ namespace Server.Mobiles
PackItem(new Nightshade(4)); PackItem(new Nightshade(4));
} }
public Gazer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a gazer corpse"; public override string CorpseName => "a gazer corpse";
public override string DefaultName => "a gazer"; public override string DefaultName => "a gazer";
@ -55,17 +53,5 @@ namespace Server.Mobiles
AddLoot(LootPack.Average); AddLoot(LootPack.Average);
AddLoot(LootPack.Potions); AddLoot(LootPack.Potions);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class GolemController : BaseCreature [SerializationGenerator(0, false)]
public partial class GolemController : BaseCreature
{ {
[Constructible] [Constructible]
public GolemController() : base(AIType.AI_Mage) public GolemController() : base(AIType.AI_Mage)
@ -52,10 +54,6 @@ namespace Server.Mobiles
} }
} }
public GolemController(Serial serial) : base(serial)
{
}
public override string CorpseName => "a golem controller corpse"; public override string CorpseName => "a golem controller corpse";
public override bool ClickTitle => false; public override bool ClickTitle => false;
@ -79,17 +77,5 @@ namespace Server.Mobiles
AddItem(item); AddItem(item);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,6 +1,9 @@
using ModernUO.Serialization;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class IceFiend : BaseCreature [SerializationGenerator(0, false)]
public partial class IceFiend : BaseCreature
{ {
[Constructible] [Constructible]
public IceFiend() : base(AIType.AI_Mage) public IceFiend() : base(AIType.AI_Mage)
@ -34,10 +37,6 @@ namespace Server.Mobiles
VirtualArmor = 60; VirtualArmor = 60;
} }
public IceFiend(Serial serial) : base(serial)
{
}
public override string CorpseName => "an ice fiend corpse"; public override string CorpseName => "an ice fiend corpse";
public override string DefaultName => "an ice fiend"; public override string DefaultName => "an ice fiend";
@ -51,17 +50,5 @@ namespace Server.Mobiles
AddLoot(LootPack.Average); AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.MedScrolls, 2);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,6 +1,9 @@
using ModernUO.Serialization;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Imp : BaseCreature [SerializationGenerator(0, false)]
public partial class Imp : BaseCreature
{ {
[Constructible] [Constructible]
public Imp() : base(AIType.AI_Mage) public Imp() : base(AIType.AI_Mage)
@ -42,10 +45,6 @@ namespace Server.Mobiles
MinTameSkill = 83.1; MinTameSkill = 83.1;
} }
public Imp(Serial serial) : base(serial)
{
}
public override string CorpseName => "an imp corpse"; public override string CorpseName => "an imp corpse";
public override string DefaultName => "an imp"; public override string DefaultName => "an imp";
@ -61,17 +60,5 @@ namespace Server.Mobiles
AddLoot(LootPack.Meager); AddLoot(LootPack.Meager);
AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.MedScrolls, 2);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Lich : BaseCreature [SerializationGenerator(0, false)]
public partial class Lich : BaseCreature
{ {
[Constructible] [Constructible]
public Lich() : base(AIType.AI_Mage) public Lich() : base(AIType.AI_Mage)
@ -45,10 +47,6 @@ namespace Server.Mobiles
PackNecroReg(17, 24); PackNecroReg(17, 24);
} }
public Lich(Serial serial) : base(serial)
{
}
public override string CorpseName => "a lich's corpse"; public override string CorpseName => "a lich's corpse";
public override string DefaultName => "a lich"; public override string DefaultName => "a lich";
@ -64,17 +62,5 @@ namespace Server.Mobiles
AddLoot(LootPack.Rich); AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.MedScrolls, 2);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class LichLord : BaseCreature [SerializationGenerator(0, false)]
public partial class LichLord : BaseCreature
{ {
[Constructible] [Constructible]
public LichLord() : base(AIType.AI_Mage) public LichLord() : base(AIType.AI_Mage)
@ -44,11 +46,6 @@ namespace Server.Mobiles
PackItem(new GnarledStaff()); PackItem(new GnarledStaff());
PackNecroReg(12, 40); PackNecroReg(12, 40);
} }
public LichLord(Serial serial) : base(serial)
{
}
public override string CorpseName => "a lich's corpse"; public override string CorpseName => "a lich's corpse";
public override string DefaultName => "a lich lord"; public override string DefaultName => "a lich lord";
@ -67,17 +64,5 @@ namespace Server.Mobiles
AddLoot(LootPack.FilthyRich); AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.MedScrolls, 2); AddLoot(LootPack.MedScrolls, 2);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,9 +1,11 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
using Server.Misc; using Server.Misc;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class OrcishMage : BaseCreature [SerializationGenerator(0, false)]
public partial class OrcishMage : BaseCreature
{ {
[Constructible] [Constructible]
public OrcishMage() : base(AIType.AI_Mage) public OrcishMage() : base(AIType.AI_Mage)
@ -46,10 +48,6 @@ namespace Server.Mobiles
} }
} }
public OrcishMage(Serial serial) : base(serial)
{
}
public override string CorpseName => "a glowing orc corpse"; public override string CorpseName => "a glowing orc corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Orc; public override InhumanSpeech SpeechType => InhumanSpeech.Orc;
@ -82,17 +80,5 @@ namespace Server.Mobiles
aggressor.PlaySound(0x307); aggressor.PlaySound(0x307);
} }
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Misc; using Server.Misc;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class RatmanMage : BaseCreature [SerializationGenerator(0, false)]
public partial class RatmanMage : BaseCreature
{ {
[Constructible] [Constructible]
public RatmanMage() : base(AIType.AI_Mage) public RatmanMage() : base(AIType.AI_Mage)
@ -46,10 +48,6 @@ namespace Server.Mobiles
} }
} }
public RatmanMage(Serial serial) : base(serial)
{
}
public override string CorpseName => "a glowing ratman corpse"; public override string CorpseName => "a glowing ratman corpse";
public override InhumanSpeech SpeechType => InhumanSpeech.Ratman; public override InhumanSpeech SpeechType => InhumanSpeech.Ratman;
@ -63,23 +61,5 @@ namespace Server.Mobiles
AddLoot(LootPack.Rich); AddLoot(LootPack.Rich);
AddLoot(LootPack.LowScrolls); AddLoot(LootPack.LowScrolls);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (Body == 42)
{
Body = 0x8F;
Hue = 0;
}
}
} }
} }

View file

@ -1,3 +1,4 @@
using ModernUO.Serialization;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Server.Items; using Server.Items;
@ -5,7 +6,8 @@ using Server.Spells;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class SavageShaman : BaseCreature [SerializationGenerator(0, false)]
public partial class SavageShaman : BaseCreature
{ {
[Constructible] [Constructible]
public SavageShaman() : base(AIType.AI_Mage) public SavageShaman() : base(AIType.AI_Mage)
@ -61,10 +63,6 @@ namespace Server.Mobiles
AddItem(new DeerMask()); AddItem(new DeerMask());
} }
public SavageShaman(Serial serial) : base(serial)
{
}
public override string CorpseName => "a savage corpse"; public override string CorpseName => "a savage corpse";
public override int Meat => 1; public override int Meat => 1;
@ -310,17 +308,5 @@ namespace Server.Mobiles
eable.Free(); eable.Free();
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,6 +1,9 @@
using ModernUO.Serialization;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Shade : BaseCreature [SerializationGenerator(0, false)]
public partial class Shade : BaseCreature
{ {
[Constructible] [Constructible]
public Shade() : base(AIType.AI_Mage) public Shade() : base(AIType.AI_Mage)
@ -38,10 +41,6 @@ namespace Server.Mobiles
PackReg(10); PackReg(10);
} }
public Shade(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse"; public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a shade"; public override string DefaultName => "a shade";
@ -55,17 +54,5 @@ namespace Server.Mobiles
{ {
AddLoot(LootPack.Meager); AddLoot(LootPack.Meager);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class SkeletalMage : BaseCreature [SerializationGenerator(0, false)]
public partial class SkeletalMage : BaseCreature
{ {
[Constructible] [Constructible]
public SkeletalMage() : base(AIType.AI_Mage) public SkeletalMage() : base(AIType.AI_Mage)
@ -43,10 +45,6 @@ namespace Server.Mobiles
PackItem(new Bone()); PackItem(new Bone());
} }
public SkeletalMage(Serial serial) : base(serial)
{
}
public override string CorpseName => "a skeletal corpse"; public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a skeletal mage"; public override string DefaultName => "a skeletal mage";
@ -62,17 +60,5 @@ namespace Server.Mobiles
AddLoot(LootPack.LowScrolls); AddLoot(LootPack.LowScrolls);
AddLoot(LootPack.Potions); AddLoot(LootPack.Potions);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,6 +1,9 @@
using ModernUO.Serialization;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Spectre : BaseCreature [SerializationGenerator(0, false)]
public partial class Spectre : BaseCreature
{ {
[Constructible] [Constructible]
public Spectre() : base(AIType.AI_Mage) public Spectre() : base(AIType.AI_Mage)
@ -38,10 +41,6 @@ namespace Server.Mobiles
PackReg(10); PackReg(10);
} }
public Spectre(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse"; public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a spectre"; public override string DefaultName => "a spectre";
@ -55,17 +54,5 @@ namespace Server.Mobiles
{ {
AddLoot(LootPack.Meager); AddLoot(LootPack.Meager);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,6 +1,9 @@
using ModernUO.Serialization;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Succubus : BaseCreature [SerializationGenerator(0, false)]
public partial class Succubus : BaseCreature
{ {
[Constructible] [Constructible]
public Succubus() : base(AIType.AI_Mage) public Succubus() : base(AIType.AI_Mage)
@ -38,10 +41,6 @@ namespace Server.Mobiles
VirtualArmor = 80; VirtualArmor = 80;
} }
public Succubus(Serial serial) : base(serial)
{
}
public override string CorpseName => "a succubus corpse"; public override string CorpseName => "a succubus corpse";
public override string DefaultName => "a succubus"; public override string DefaultName => "a succubus";
@ -56,17 +55,5 @@ namespace Server.Mobiles
private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAreaAttack }; private static MonsterAbility[] _abilities = { MonsterAbilities.DrainLifeAreaAttack };
public override MonsterAbility[] GetMonsterAbilities() => _abilities; public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,8 +1,10 @@
using ModernUO.Serialization;
using Server.Engines.Plants; using Server.Engines.Plants;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Titan : BaseCreature [SerializationGenerator(0, false)]
public partial class Titan : BaseCreature
{ {
[Constructible] [Constructible]
public Titan() : base(AIType.AI_Mage) public Titan() : base(AIType.AI_Mage)
@ -43,10 +45,6 @@ namespace Server.Mobiles
} }
} }
public Titan(Serial serial) : base(serial)
{
}
public override string CorpseName => "a titans corpse"; public override string CorpseName => "a titans corpse";
public override string DefaultName => "a titan"; public override string DefaultName => "a titan";
@ -60,17 +58,5 @@ namespace Server.Mobiles
AddLoot(LootPack.Average); AddLoot(LootPack.Average);
AddLoot(LootPack.MedScrolls); AddLoot(LootPack.MedScrolls);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,6 +1,9 @@
using ModernUO.Serialization;
namespace Server.Mobiles namespace Server.Mobiles
{ {
public class Wraith : BaseCreature [SerializationGenerator(0, false)]
public partial class Wraith : BaseCreature
{ {
[Constructible] [Constructible]
public Wraith() : base(AIType.AI_Mage) public Wraith() : base(AIType.AI_Mage)
@ -38,10 +41,6 @@ namespace Server.Mobiles
PackReg(10); PackReg(10);
} }
public Wraith(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ghostly corpse"; public override string CorpseName => "a ghostly corpse";
public override string DefaultName => "a wraith"; public override string DefaultName => "a wraith";
@ -55,17 +54,5 @@ namespace Server.Mobiles
{ {
AddLoot(LootPack.Meager); AddLoot(LootPack.Meager);
} }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }