fix: Codegens shields (#1273)

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Kamron Batman 2022-11-23 16:42:17 -08:00 • committed by GitHub
parent 82637a77cd
commit b75a8f72ec
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25 changed files with 434 additions and 652 deletions

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@ -1,77 +1,60 @@
using ModernUO.Serialization;
using Server.Guilds;
namespace Server.Items
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class ChaosShield : BaseShield
{
public class ChaosShield : BaseShield
[Constructible]
public ChaosShield() : base(0x1BC3)
{
[Constructible]
public ChaosShield() : base(0x1BC3)
if (!Core.AOS)
{
if (!Core.AOS)
{
LootType = LootType.Newbied;
}
Weight = 5.0;
LootType = LootType.Newbied;
}
public ChaosShield(Serial serial) : base(serial)
Weight = 5.0;
}
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
public override int AosStrReq => 95;
public override int ArmorBase => 32;
public override bool OnEquip(Mobile from) => Validate(from) && base.OnEquip(from);
public override void OnSingleClick(Mobile from)
{
if (Validate(Parent as Mobile))
{
}
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
public override int AosStrReq => 95;
public override int ArmorBase => 32;
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override bool OnEquip(Mobile from) => Validate(from) && base.OnEquip(from);
public override void OnSingleClick(Mobile from)
{
if (Validate(Parent as Mobile))
{
base.OnSingleClick(from);
}
}
public virtual bool Validate(Mobile m)
{
if (m?.Player != true || m.AccessLevel != AccessLevel.Player || Core.AOS)
{
return true;
}
if (m.Guild is not Guild g || g.Type != GuildType.Chaos)
{
m.FixedEffect(0x3728, 10, 13);
Delete();
return false;
}
return true;
base.OnSingleClick(from);
}
}
public virtual bool Validate(Mobile m)
{
if (Core.AOS || m is not { Player: true, AccessLevel: AccessLevel.Player })
{
return true;
}
if (m.Guild is not Guild { Type: GuildType.Chaos })
{
m.FixedEffect(0x3728, 10, 13);
Delete();
return false;
}
return true;
}
}