Renames equiped to equipped. (#1)

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Kamron Batman 2018-02-19 21:51:13 -08:00 • committed by GitHub
parent a21a48d1a2
commit bb8f09752f
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
15 changed files with 32 additions and 32 deletions

View file

@ -184,7 +184,7 @@ namespace Server
/// </summary>
Update = 0x00000001,
/// <summary>
/// Resend the item only if it is equiped.
/// Resend the item only if it is equipped.
/// </summary>
EquipOnly = 0x00000002,
/// <summary>
@ -203,9 +203,9 @@ namespace Server
/// </summary>
MoveToCorpse,
/// <summary>
/// The item should remain equiped.
/// The item should remain equipped.
/// </summary>
RemainEquiped,
RemainEquipped,
/// <summary>
/// The item should be placed into the owners backpack.
/// </summary>
@ -1188,22 +1188,22 @@ namespace Server
}
/// <summary>
/// Overridable. Method checked to see if this item may be equiped while casting a spell. By default, this returns false. It is overriden on spellbook and spell channeling weapons or shields.
/// Overridable. Method checked to see if this item may be equipped while casting a spell. By default, this returns false. It is overriden on spellbook and spell channeling weapons or shields.
/// </summary>
/// <returns>True if it may, false if not.</returns>
/// <example>
/// <code>
/// public override bool AllowEquipedCast( Mobile from )
/// public override bool AllowEquippedCast( Mobile from )
/// {
/// if ( from.Int &gt;= 100 )
/// return true;
///
/// return base.AllowEquipedCast( from );
/// return base.AllowEquippedCast( from );
/// }</code>
///
/// When placed in an Item script, the item may be cast when equiped if the <paramref name="from" /> has 100 or more intelligence. Otherwise, it will drop to their backpack.
/// When placed in an Item script, the item may be cast when equipped if the <paramref name="from" /> has 100 or more intelligence. Otherwise, it will drop to their backpack.
/// </example>
public virtual bool AllowEquipedCast( Mobile from )
public virtual bool AllowEquippedCast( Mobile from )
{
return false;
}
@ -1242,7 +1242,7 @@ namespace Server
public virtual DeathMoveResult OnParentDeath( Mobile parent )
{
if ( !Movable )
return DeathMoveResult.RemainEquiped;
return DeathMoveResult.RemainEquipped;
else if ( parent.KeepsItemsOnDeath )
return DeathMoveResult.MoveToBackpack;
else if ( CheckBlessed( parent ) )

View file

@ -131,7 +131,7 @@ namespace Server.Items
public override DeathMoveResult OnParentDeath( Mobile parent )
{
return DeathMoveResult.RemainEquiped;
return DeathMoveResult.RemainEquipped;
}
public BankBox( Mobile owner ) : base( 0xE7C )

View file

@ -73,12 +73,12 @@ namespace Server
}
}
public class EquipedSkillMod : SkillMod
public class EquippedSkillMod : SkillMod
{
private Item m_Item;
private Mobile m_Mobile;
public EquipedSkillMod( SkillName skill, bool relative, double value, Item item, Mobile mobile )
public EquippedSkillMod( SkillName skill, bool relative, double value, Item item, Mobile mobile )
: base( skill, relative, value )
{
m_Item = item;
@ -497,7 +497,7 @@ namespace Server
public delegate bool AllowBeneficialHandler( Mobile from, Mobile target );
public delegate bool AllowHarmfulHandler( Mobile from, Mobile target );
public delegate Container CreateCorpseHandler( Mobile from, HairInfo hair, FacialHairInfo facialhair, List<Item> initialContent, List<Item> equipedItems );
public delegate Container CreateCorpseHandler( Mobile from, HairInfo hair, FacialHairInfo facialhair, List<Item> initialContent, List<Item> equippedItems );
public delegate int AOSStatusHandler( Mobile from, int index );
@ -1900,7 +1900,7 @@ namespace Server
public virtual void ClearHand( Item item )
{
if( item != null && item.Movable && !item.AllowEquipedCast( this ) )
if( item != null && item.Movable && !item.AllowEquippedCast( this ) )
{
Container pack = this.Backpack;
@ -6101,7 +6101,7 @@ namespace Server
}
/// <summary>
/// Overridable. Virtual event invoked when <paramref name="item" /> is <see cref="AddItem">added</see> from the Mobile, such as when it is equiped.
/// Overridable. Virtual event invoked when <paramref name="item" /> is <see cref="AddItem">added</see> from the Mobile, such as when it is equipped.
/// <seealso cref="Items" />
/// <seealso cref="OnItemRemoved" />
/// </summary>