fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions * The templated professions are based on profession `TrueName` * Adds missing starting equipment * Implements gargish starting equipment * Consolidates some of the code * Moves TC stuff to the TC file. * Fixes some starting equipment that was wrong. Note: * Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank. * Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
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80 changed files with 2654 additions and 1409 deletions
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Projects/UOContent/Items/Shields/GargishWoodenShield.cs
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Projects/UOContent/Items/Shields/GargishWoodenShield.cs
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namespace Server.Items
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{
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[Flippable(0x4200, 0x4207)]
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[Serializable(0)]
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public partial class GargishWoodenShield : BaseShield
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{
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[Constructible]
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public GargishWoodenShield() : base(0x4200) => Weight = 5.0;
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 1;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 25;
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public override int AosStrReq => 20;
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public override int RequiredRaces => Race.AllowGargoylesOnly;
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}
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}
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