fix: Updates professions & new player gargish equipment (#819)

* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
This commit is contained in:
Kamron Batman 2021-10-16 10:48:58 -07:00 • committed by GitHub
parent 7361c9158b
commit bfbe2a6512
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GPG key ID: 4AEE18F83AFDEB23
80 changed files with 2654 additions and 1409 deletions

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@ -3,7 +3,8 @@ using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x1EB8, 0x1EB9)]
public class TinkerTools : BaseTool
[Serializable(0, false)]
public partial class TinkerTools : BaseTool
{
[Constructible]
public TinkerTools() : base(0x1EB8) => Weight = 1.0;
@ -11,58 +12,18 @@ namespace Server.Items
[Constructible]
public TinkerTools(int uses) : base(uses, 0x1EB8) => Weight = 1.0;
public TinkerTools(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem => DefTinkering.CraftSystem;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class TinkersTools : BaseTool
[Serializable(0, false)]
public partial class TinkersTools : BaseTool
{
[Constructible]
public TinkersTools()
: base(0x1EBC) =>
Weight = 1.0;
public TinkersTools() : base(0x1EBC) => Weight = 1.0;
[Constructible]
public TinkersTools(int uses)
: base(uses, 0x1EBC) =>
Weight = 1.0;
public TinkersTools(Serial serial)
: base(serial)
{
}
public TinkersTools(int uses) : base(uses, 0x1EBC) => Weight = 1.0;
public override CraftSystem CraftSystem => DefTinkering.CraftSystem;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}