fix: Streamlines gump compilation (#969)
Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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14b63ca48e
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c166e113b1
34 changed files with 853 additions and 2258 deletions
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@ -1,6 +1,6 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2021 - ModernUO Development Team *
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* Copyright (C) 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: GumpItem.cs *
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* *
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@ -16,50 +16,28 @@
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using System.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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namespace Server.Gumps;
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public class GumpItem : GumpEntry
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{
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public class GumpItem : GumpEntry
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public GumpItem(int x, int y, int itemID, int hue = 0)
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{
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public static readonly byte[] LayoutName = Gump.StringToBuffer("tilepic");
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public static readonly byte[] LayoutNameHue = Gump.StringToBuffer("tilepichue");
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X = x;
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Y = y;
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ItemID = itemID;
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Hue = hue;
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}
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public GumpItem(int x, int y, int itemID, int hue = 0)
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{
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X = x;
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Y = y;
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ItemID = itemID;
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Hue = hue;
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}
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public int X { get; set; }
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public int X { get; set; }
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public int Y { get; set; }
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public int Y { get; set; }
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public int ItemID { get; set; }
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public int ItemID { get; set; }
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public int Hue { get; set; }
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public int Hue { get; set; }
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public override string Compile(OrderedHashSet<string> strings) =>
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Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}";
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(Hue == 0 ? LayoutName : LayoutNameHue);
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writer.WriteAscii(' ');
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writer.WriteAscii(X.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(Y.ToString());
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writer.WriteAscii(' ');
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writer.WriteAscii(ItemID.ToString());
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if (Hue != 0)
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{
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writer.WriteAscii(' ');
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writer.WriteAscii(Hue.ToString());
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}
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writer.Write((ushort)0x207D); // " }"
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}
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.WriteAscii(Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}");
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}
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}
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