fix: Streamlines gump compilation (#969)

Changes gump compilation to use string interpolation. .NET 6 uses code generation and compile time tricks to speed up string interpolation between 15 and 30% and reduce allocations dramatically.
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Kamron Batman 2022-03-22 23:46:10 -07:00 • committed by GitHub
parent 14b63ca48e
commit c166e113b1
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34 changed files with 853 additions and 2258 deletions

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@ -1,6 +1,6 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2021 - ModernUO Development Team *
* Copyright (C) 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpItem.cs *
* *
@ -16,50 +16,28 @@
using System.Buffers;
using Server.Collections;
namespace Server.Gumps
namespace Server.Gumps;
public class GumpItem : GumpEntry
{
public class GumpItem : GumpEntry
public GumpItem(int x, int y, int itemID, int hue = 0)
{
public static readonly byte[] LayoutName = Gump.StringToBuffer("tilepic");
public static readonly byte[] LayoutNameHue = Gump.StringToBuffer("tilepichue");
X = x;
Y = y;
ItemID = itemID;
Hue = hue;
}
public GumpItem(int x, int y, int itemID, int hue = 0)
{
X = x;
Y = y;
ItemID = itemID;
Hue = hue;
}
public int X { get; set; }
public int X { get; set; }
public int Y { get; set; }
public int Y { get; set; }
public int ItemID { get; set; }
public int ItemID { get; set; }
public int Hue { get; set; }
public int Hue { get; set; }
public override string Compile(OrderedHashSet<string> strings) =>
Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}";
public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
{
writer.Write((ushort)0x7B20); // "{ "
writer.Write(Hue == 0 ? LayoutName : LayoutNameHue);
writer.WriteAscii(' ');
writer.WriteAscii(X.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(Y.ToString());
writer.WriteAscii(' ');
writer.WriteAscii(ItemID.ToString());
if (Hue != 0)
{
writer.WriteAscii(' ');
writer.WriteAscii(Hue.ToString());
}
writer.Write((ushort)0x207D); // " }"
}
public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
{
writer.WriteAscii(Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}");
}
}