More Aquarium fixes
http://jira.runuo.com/browse/RUNUO-126 Various overhead messages wrongly set as public http://jira.runuo.com/browse/RUNUO-127 Enabling of Spellweaving's Immolating Weapon http://jira.runuo.com/browse/RUNUO-128
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11 changed files with 337 additions and 75 deletions
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@ -1,6 +1,8 @@
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Items
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@ -112,8 +114,7 @@ namespace Server.Items
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}
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}
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// TODO
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//public virtual bool RequireDeepWater{ get{ return true; } }
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public virtual bool RequireDeepWater{ get{ return true; } }
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public void OnTarget( Mobile from, object obj )
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{
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@ -130,15 +131,19 @@ namespace Server.Items
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if ( map == null || map == Map.Internal )
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return;
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int x = p3D.X, y = p3D.Y;
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int x = p3D.X, y = p3D.Y, z = map.GetAverageZ( x, y ); // OSI just takes the targeted Z
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if ( !from.InRange( p3D, 6 ) )
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{
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from.SendLocalizedMessage( 500976 ); // You need to be closer to the water to fish!
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}
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else if ( FullValidation( map, x, y ) )
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else if ( !from.InLOS( obj ) )
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{
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Point3D p = new Point3D( x, y, map.GetAverageZ( x, y ) );
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from.SendLocalizedMessage( 500979 ); // You cannot see that location.
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}
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else if ( RequireDeepWater ? FullValidation( map, x, y ) : ( ValidateDeepWater( map, x, y ) || ValidateUndeepWater( map, obj, ref z ) ) )
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{
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Point3D p = new Point3D( x, y, z );
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if ( GetType() == typeof( SpecialFishingNet ) )
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{
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@ -150,15 +155,19 @@ namespace Server.Items
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Movable = false;
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MoveToWorld( p, map );
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SpellHelper.Turn( from, p );
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from.Animate( 12, 5, 1, true, false, 0 );
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Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), TimeSpan.FromSeconds( 1.0 ), 20, new TimerStateCallback( DoEffect ), new object[]{ p, 0, from } );
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Effects.SendLocationEffect( p, map, 0x352D, 16, 4 );
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Effects.PlaySound( p, map, 0x364 );
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from.SendLocalizedMessage( 1010487 ); // You plunge the net into the sea...
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.25 ), 14, new TimerStateCallback( DoEffect ), new object[]{ p, 0, from } );
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from.SendLocalizedMessage( RequireDeepWater ? 1010487 : 1074492 ); // You plunge the net into the sea... / You plunge the net into the water...
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}
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else
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{
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from.SendLocalizedMessage( 1010485 ); // You can only use this net in deep water!
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from.SendLocalizedMessage( RequireDeepWater ? 1010485 : 1074491 ); // You can only use this net in deep water! / You can only use this net in water!
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}
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}
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@ -180,31 +189,39 @@ namespace Server.Items
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Effects.SendLocationEffect( p, Map, 0x352D, 16, 4 );
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Effects.PlaySound( p, Map, 0x364 );
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}
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else if ( index <= 10 || index == 20 )
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else if ( index <= 7 || index == 14 )
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{
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for ( int i = 0; i < 3; ++i )
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if ( RequireDeepWater )
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{
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int x, y;
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switch ( Utility.Random( 8 ) )
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for ( int i = 0; i < 3; ++i )
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{
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default:
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case 0: x = -1; y = -1; break;
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case 1: x = -1; y = 0; break;
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case 2: x = -1; y = +1; break;
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case 3: x = 0; y = -1; break;
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case 4: x = 0; y = +1; break;
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case 5: x = +1; y = -1; break;
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case 6: x = +1; y = 0; break;
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case 7: x = +1; y = +1; break;
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}
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int x, y;
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Effects.SendLocationEffect( new Point3D( p.X + x, p.Y + y, p.Z ), Map, 0x352D, 16, 4 );
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switch ( Utility.Random( 8 ) )
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{
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default:
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case 0: x = -1; y = -1; break;
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case 1: x = -1; y = 0; break;
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case 2: x = -1; y = +1; break;
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case 3: x = 0; y = -1; break;
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case 4: x = 0; y = +1; break;
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case 5: x = +1; y = -1; break;
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case 6: x = +1; y = 0; break;
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case 7: x = +1; y = +1; break;
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}
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Effects.SendLocationEffect( new Point3D( p.X + x, p.Y + y, p.Z ), Map, 0x352D, 16, 4 );
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}
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}
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else
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{
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Effects.SendLocationEffect( p, Map, 0x352D, 16, 4 );
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}
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Effects.PlaySound( p, Map, 0x364 );
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if ( Utility.RandomBool() )
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Effects.PlaySound( p, Map, 0x364 );
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if ( index == 20 )
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if ( index == 14 )
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FinishEffect( p, Map, from );
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else
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this.Z -= 1;
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@ -309,11 +326,40 @@ namespace Server.Items
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int tileID = map.Tiles.GetLandTile( x, y ).ID;
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bool water = false;
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for( int i = 0; !water && i < m_WaterTiles.Length; i += 2 )
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water = (tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1]);
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for ( int i = 0; !water && i < m_WaterTiles.Length; i += 2 )
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water = ( tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1] );
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return water;
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}
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private static int[] m_UndeepWaterTiles = new int[]
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{
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0x1797, 0x179C
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};
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private static bool ValidateUndeepWater( Map map, object obj, ref int z )
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{
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if ( !( obj is StaticTarget ) )
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return false;
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StaticTarget target = (StaticTarget)obj;
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if ( BaseHouse.FindHouseAt( target.Location, map, 0 ) != null )
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return false;
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int itemID = target.ItemID;
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for ( int i = 0; i < m_UndeepWaterTiles.Length; i += 2 )
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{
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if ( itemID >= m_UndeepWaterTiles[i] && itemID <= m_UndeepWaterTiles[i + 1] )
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{
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z = target.Z;
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return true;
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}
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}
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return false;
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}
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}
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public class FabledFishingNet : SpecialFishingNet
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