Changes damage packets (#299)

- [X] Changes damage packets

Bumps release version
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Kamron Batman 2020-11-01 22:44:23 -08:00 committed by GitHub
parent 6f5cb00cdd
commit c3289a20ab
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19 changed files with 89 additions and 170 deletions

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@ -1,5 +1,4 @@
using System;
using System.Buffers;
using Server.Network;
using Xunit;

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@ -1,18 +1,3 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CombatPackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class Swing : Packet

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@ -1,5 +1,4 @@
using System;
using System.Buffers;
using Server.Network;
using Xunit;
@ -8,49 +7,40 @@ namespace Server.Tests.Network
public class DamagePacketTests : IClassFixture<ServerFixture>
{
[Theory]
[InlineData(10, 10)]
[InlineData(-5, 0)]
[InlineData(1024, 0xFF)]
public void TestDamagePacketOld(int inputAmount, byte expectedAmount)
[InlineData(10)]
[InlineData(-5)]
[InlineData(1024)]
public void TestDamagePacketOld(int inputAmount)
{
var m = new Mobile(0x1);
m.DefaultMobileInit();
Serial serial = 0x1024;
var data = new DamagePacketOld(m.Serial, inputAmount).Compile();
var expected = new DamagePacketOld(serial, inputAmount).Compile();
Span<byte> expectedData = stackalloc byte[11];
var pos = 0;
using var ns = PacketTestUtilities.CreateTestNetState();
ns.SendDamage(serial, inputAmount);
expectedData.Write(ref pos, (byte)0xBF); // Packet ID
expectedData.Write(ref pos, (ushort)11); // Length
expectedData.Write(ref pos, (ushort)0x22); // Sub-packet
expectedData.Write(ref pos, (byte)0x01); // Command
expectedData.Write(ref pos, m.Serial);
expectedData.Write(ref pos, expectedAmount);
AssertThat.Equal(data, expectedData);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
[Theory]
[InlineData(10, 10)]
[InlineData(-5, 0)]
[InlineData(1024, 1024)]
[InlineData(100000, 0xFFFF)]
public void TestDamage(int inputAmount, ushort expectedAmount)
[InlineData(10)]
[InlineData(-5)]
[InlineData(1024)]
[InlineData(100000)]
public void TestDamage(int inputAmount)
{
var m = new Mobile(0x1);
m.DefaultMobileInit();
Serial serial = 0x1024;
var data = new DamagePacket(m.Serial, inputAmount).Compile();
var expected = new DamagePacket(serial, inputAmount).Compile();
Span<byte> expectedData = stackalloc byte[7];
var pos = 0;
using var ns = PacketTestUtilities.CreateTestNetState();
ns.ProtocolChanges = ProtocolChanges.DamagePacket;
expectedData.Write(ref pos, (byte)0x0B); // Packet ID
expectedData.Write(ref pos, m.Serial);
expectedData.Write(ref pos, expectedAmount);
ns.SendDamage(serial, inputAmount);
AssertThat.Equal(data, expectedData);
var result = ns.SendPipe.Reader.TryRead();
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
}
}
}

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@ -0,0 +1,28 @@
using System;
namespace Server.Network
{
public sealed class DamagePacketOld : Packet
{
public DamagePacketOld(Serial mobile, int amount) : base(0xBF)
{
EnsureCapacity(11);
Stream.Write((short)0x22);
Stream.Write((byte)1);
Stream.Write(mobile);
Stream.Write((byte)Math.Clamp(amount, 0, 255));
}
}
public sealed class DamagePacket : Packet
{
public DamagePacket(Serial mobile, int amount) : base(0x0B, 7)
{
Stream.Write(mobile);
Stream.Write((ushort)Math.Clamp(amount, 0, 0xFFFF));
}
}
}

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@ -1,4 +1,3 @@
using System;
using System.Text;
namespace Server.Tests

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;

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@ -13,8 +13,6 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server
{
public interface IEntity : IPoint3D, ISerializable

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@ -6485,60 +6485,17 @@ namespace Server
public void SendVisibleDamageRelated(Mobile from, int amount)
{
NetState ourState = m_NetState, theirState = from?.m_NetState;
var ourState = m_NetState ?? GetDamageMaster(from)?.m_NetState;
var theirState = from?.m_NetState ?? from?.GetDamageMaster(this)?.m_NetState;
if (ourState == null)
if (amount > 0)
{
var master = GetDamageMaster(from);
if (master != null)
{
ourState = master.m_NetState;
}
}
if (theirState == null && from != null)
{
var master = from.GetDamageMaster(this);
if (master != null)
{
theirState = master.m_NetState;
}
}
if (amount > 0 && (ourState != null || theirState != null))
{
Packet p = null; // = new DamagePacket( this, amount );
if (ourState != null)
{
p = ourState.DamagePacket
? Packet.Acquire(new DamagePacket(Serial, amount))
: Packet.Acquire(new DamagePacketOld(Serial, amount));
ourState.Send(p);
}
ourState?.SendDamage(Serial, amount);
if (theirState != null && theirState != ourState)
{
var newPacket = theirState.DamagePacket;
if (newPacket && !(p is DamagePacket))
{
Packet.Release(p);
p = Packet.Acquire(new DamagePacket(Serial, amount));
}
else if (!newPacket && !(p is DamagePacketOld))
{
Packet.Release(p);
p = Packet.Acquire(new DamagePacketOld(Serial, amount));
}
theirState.Send(p);
theirState.SendDamage(Serial, amount);
}
Packet.Release(p);
}
}
@ -6558,37 +6515,21 @@ namespace Server
var eable = map.GetClientsInRange(m_Location);
Packet pNew = null;
Packet pOld = null;
foreach (var ns in eable)
{
if (ns.Mobile.CanSee(this))
{
if (ns.DamagePacket)
{
pNew ??= Packet.Acquire(new DamagePacket(Serial, amount));
ns.Send(pNew);
}
else
{
pOld ??= Packet.Acquire(new DamagePacketOld(Serial, amount));
ns.Send(pOld);
}
ns.SendDamage(Serial, amount);
}
}
Packet.Release(pNew);
Packet.Release(pOld);
eable.Free();
}
public void SendVisibleDamageSelective(Mobile from, int amount)
{
NetState ourState = m_NetState, theirState = from?.m_NetState;
var ourState = m_NetState;
var theirState = from?.m_NetState;
var damager = from;
var damaged = this;
@ -6620,39 +6561,23 @@ namespace Server
}
}
if (amount > 0 && (ourState != null || theirState != null))
if (amount > 0)
{
if (damaged.CanSeeVisibleDamage && ourState != null)
if (damaged.CanSeeVisibleDamage)
{
if (ourState.DamagePacket)
{
ourState.Send(new DamagePacket(Serial, amount));
}
else
{
ourState.Send(new DamagePacketOld(Serial, amount));
}
ourState?.SendDamage(Serial, amount);
}
if (theirState != null && theirState != ourState && damager.CanSeeVisibleDamage)
{
if (theirState.DamagePacket)
{
theirState.Send(new DamagePacket(Serial, amount));
}
else
{
theirState.Send(new DamagePacketOld(Serial, amount));
}
theirState.SendDamage(Serial, amount);
}
}
}
public void Heal(int amount) => Heal(amount, this, true);
public void Heal(int amount) => Heal(amount, this);
public void Heal(int amount, Mobile from) => Heal(amount, from, true);
public void Heal(int amount, Mobile from, bool message)
public void Heal(int amount, Mobile from, bool message = true)
{
if (!Alive || IsDeadBondedPet)
{

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@ -2,7 +2,7 @@
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: DamagePackets.cs *
* File: OutgoingDamagePackets.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -14,30 +14,38 @@
*************************************************************************/
using System;
using System.Buffers;
namespace Server.Network
{
public sealed class DamagePacketOld : Packet
public static class OutgoingDamagePackets
{
public DamagePacketOld(Serial mobile, int amount) : base(0xBF)
public static void SendDamage(this NetState ns, Serial serial, int amount)
{
EnsureCapacity(11);
if (ns == null || !ns.GetSendBuffer(out var buffer))
{
return;
}
Stream.Write((short)0x22);
Stream.Write((byte)1);
Stream.Write(mobile);
var writer = new CircularBufferWriter(buffer);
Stream.Write((byte)Math.Clamp(amount, 0, 255));
}
}
if (ns.DamagePacket)
{
writer.Write((byte)0x0B); // Packet ID
writer.Write(serial);
writer.Write((ushort)Math.Clamp(amount, 0, 0xFFFF));
}
else
{
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)11); // Length
writer.Write((ushort)0x22);
writer.Write((byte)1);
writer.Write(serial);
writer.Write((byte)Math.Clamp(amount, 0, 0xFF));
}
public sealed class DamagePacket : Packet
{
public DamagePacket(Serial mobile, int amount) : base(0x0B, 7)
{
Stream.Write(mobile);
Stream.Write((ushort)Math.Clamp(amount, 0, 0xFFFF));
ns.Send(ref buffer, writer.Position);
}
}
}

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@ -1,5 +1,4 @@
using System;
using Server.Misc;
using Xunit;
namespace Server.Tests.Accounting

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@ -16,7 +16,6 @@
using System;
using System.Security.Cryptography;
using System.Text;
using Server.Misc;
namespace Server.Accounting.Security
{

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@ -16,7 +16,6 @@
using System;
using System.Buffers.Binary;
using System.Security.Cryptography;
using Server.Misc;
namespace Server.Accounting.Security
{

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@ -16,7 +16,6 @@
using System;
using System.Security.Cryptography;
using System.Text;
using Server.Misc;
namespace Server.Accounting.Security
{

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@ -16,7 +16,6 @@
using System;
using System.Security.Cryptography;
using System.Text;
using Server.Misc;
namespace Server.Accounting.Security
{

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@ -1,5 +1,3 @@
using System;
namespace Server.Engines.Chat
{
public class ChatActionHandlers

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@ -1,5 +1,4 @@
using System.Collections.Generic;
using Server.Accounting;
namespace Server.Engines.Chat
{

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@ -1,5 +1,3 @@
using System;
namespace Server.Misc
{
// This fastwalk detection is no longer required

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@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Server.ContextMenus;
using Server.Engines.ConPVP;
using Server.Engines.MLQuests;

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@ -4,7 +4,6 @@ using System.Linq;
using Server.Accounting;
using Server.ContextMenus;
using Server.Engines.BulkOrders;
using Server.Engines.CannedEvil;
using Server.Engines.ConPVP;
using Server.Engines.Craft;
using Server.Engines.Help;