Updates Combat Packets & Moves Tracking to Content (#298)
- [X] Changes outgoing combat packets - [X] Moves quest arrow to PlayerMobile and moves quest arrow packets to content. Bumps release version
This commit is contained in:
parent
55935d30b4
commit
6f5cb00cdd
19 changed files with 373 additions and 319 deletions
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@ -1,90 +0,0 @@
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using System;
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using System.Buffers;
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using Server.Network;
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using Xunit;
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namespace Server.Tests.Network
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{
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public class ArrowPacketTests
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{
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[Fact]
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public void TestCancelArrow()
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{
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var data = new CancelArrow().Compile();
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Span<byte> expectedData = stackalloc byte[6];
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var pos = 0;
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expectedData.Write(ref pos, (byte)0xBA); // Packet ID
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expectedData.Write(ref pos, (byte)0); // Command
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expectedData.Write(ref pos, 0xFFFFFFFF); // X, Y
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AssertThat.Equal(data, expectedData);
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}
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[Theory]
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[InlineData(0, 0)]
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[InlineData(100, 10)]
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[InlineData(100000, 100000)]
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public void TestSetArrow(int x, int y)
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{
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var data = new SetArrow(x, y).Compile();
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Span<byte> expectedData = stackalloc byte[6];
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var pos = 0;
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expectedData.Write(ref pos, (byte)0xBA); // Packet ID
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expectedData.Write(ref pos, (byte)0x01); // Command
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expectedData.Write(ref pos, (ushort)x);
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expectedData.Write(ref pos, (ushort)y);
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AssertThat.Equal(data, expectedData);
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}
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[Theory]
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[InlineData(0, 0)]
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[InlineData(100, 10)]
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[InlineData(100000, 100000)]
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public void TestCancelArrowHS(int x, int y)
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{
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Serial serial = 0x01;
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var data = new CancelArrowHS(x, y, serial).Compile();
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Span<byte> expectedData = stackalloc byte[10];
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var pos = 0;
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expectedData.Write(ref pos, (byte)0xBA); // Packet ID
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#if NO_LOCAL_INIT
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expectedData.Write(ref pos, (byte)0); // Command
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#else
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pos++;
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#endif
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expectedData.Write(ref pos, (ushort)x);
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expectedData.Write(ref pos, (ushort)y);
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expectedData.Write(ref pos, serial);
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AssertThat.Equal(data, expectedData);
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}
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[Theory]
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[InlineData(0, 0)]
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[InlineData(100, 10)]
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[InlineData(100000, 100000)]
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public void TestSetArrowHS(int x, int y)
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{
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Serial serial = 0x01;
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var data = new SetArrowHS(x, y, serial).Compile();
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Span<byte> expectedData = stackalloc byte[10];
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var pos = 0;
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expectedData.Write(ref pos, (byte)0xBA); // Packet ID
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expectedData.Write(ref pos, (byte)0x01); // Command
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expectedData.Write(ref pos, (ushort)x);
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expectedData.Write(ref pos, (ushort)y);
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expectedData.Write(ref pos, serial);
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AssertThat.Equal(data, expectedData);
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}
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}
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}
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@ -13,22 +13,13 @@ namespace Server.Tests.Network
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Serial attacker = 0x1000;
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Serial defender = 0x2000;
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var data = new Swing(attacker, defender).Compile();
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var expected = new Swing(attacker, defender).Compile();
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Span<byte> expectedData = stackalloc byte[10];
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var pos = 0;
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendSwing(attacker, defender);
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expectedData.Write(ref pos, (byte)0x2F); // Packet ID
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#if NO_LOCAL_INIT
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expectedData.Write(ref pos, (byte)0);
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#else
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pos++;
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#endif
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expectedData.Write(ref pos, attacker);
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expectedData.Write(ref pos, defender);
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AssertThat.Equal(data, expectedData);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Theory]
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@ -36,45 +27,27 @@ namespace Server.Tests.Network
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[InlineData(false)]
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public void TestSetWarMode(bool warmode)
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{
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var data = new SetWarMode(warmode).Compile();
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var expected = new SetWarMode(warmode).Compile();
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Span<byte> expectedData = stackalloc byte[5];
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var pos = 0;
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendSetWarMode(warmode);
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expectedData.Write(ref pos, (byte)0x72); // Packet ID
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expectedData.Write(ref pos, warmode);
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#if NO_LOCAL_INIT
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expectedData.Write(ref pos, (byte)0);
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#else
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pos++;
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#endif
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expectedData.Write(ref pos, (byte)0x32);
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#if NO_LOCAL_INIT
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expectedData.Write(ref pos, (byte)0);
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#else
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pos++;
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#endif
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AssertThat.Equal(data, expectedData);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Fact]
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public void TestChangeCombatant()
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{
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Serial combatant = 0x1000;
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Serial serial = 0x1024;
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var data = new ChangeCombatant(combatant).Compile();
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var expected = new ChangeCombatant(serial).Compile();
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Span<byte> expectedData = stackalloc byte[5];
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var pos = 0;
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendChangeCombatant(serial);
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expectedData.Write(ref pos, (byte)0xAA); // Packet ID
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expectedData.Write(ref pos, combatant);
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AssertThat.Equal(data, expectedData);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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}
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}
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@ -27,9 +27,6 @@ namespace Server.Network
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public sealed class SetWarMode : Packet
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{
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public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
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public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
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public SetWarMode(bool mode) : base(0x72, 5)
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{
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Stream.Write(mode);
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@ -37,8 +34,6 @@ namespace Server.Network
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Stream.Write((byte)0x32);
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Stream.Write((byte)0x00);
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}
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public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
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}
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public sealed class ChangeCombatant : Packet
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@ -562,8 +562,6 @@ namespace Server
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private Poison m_Poison;
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private Prompt m_Prompt;
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private ObjectPropertyList m_PropertyList;
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private QuestArrow m_QuestArrow;
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private Race m_Race;
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private Region m_Region;
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@ -955,7 +953,7 @@ namespace Server
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if (m_Combatant == null)
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{
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m_NetState?.Send(new ChangeCombatant(Serial.Zero));
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m_NetState?.SendChangeCombatant(Serial.Zero);
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m_ExpireCombatant?.Stop();
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m_CombatTimer?.Stop();
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@ -964,7 +962,7 @@ namespace Server
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}
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else
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{
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m_NetState?.Send(new ChangeCombatant(m_Combatant.Serial));
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m_NetState?.SendChangeCombatant(m_Combatant.Serial);
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m_ExpireCombatant ??= Timer.DelayCall(ExpireCombatantDelay, ExpireCombatant);
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m_ExpireCombatant.Start();
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@ -1450,10 +1448,7 @@ namespace Server
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m_Warmode = value;
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Delta(MobileDelta.Flags);
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if (m_NetState != null)
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{
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Send(SetWarMode.Instantiate(value));
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}
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m_NetState?.SendSetWarMode(value);
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if (!m_Warmode)
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{
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@ -1505,8 +1500,6 @@ namespace Server
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m_Target?.Cancel(this, TargetCancelType.Disconnected);
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QuestArrow = null;
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m_Spell?.OnConnectionChanged();
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// if (m_Spell != null)
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@ -2010,20 +2003,6 @@ namespace Server
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Mounted => Mount != null;
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public QuestArrow QuestArrow
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{
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get => m_QuestArrow;
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set
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{
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if (m_QuestArrow != value)
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{
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m_QuestArrow?.Stop();
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m_QuestArrow = value;
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}
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}
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}
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public virtual bool CanTarget => true;
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public virtual bool ClickTitle => true;
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@ -4504,8 +4483,6 @@ namespace Server
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}
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}
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public void ClearQuestArrow() => m_QuestArrow = null;
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public void ClearTarget() => m_Target = null;
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public Target BeginTarget(int range, bool allowGround, TargetFlags flags, TargetCallback callback) =>
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state.Send(new MobileIncoming(m, m));
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// state.Send( new MobileAttributes( m ) );
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state.Send(new MobileStatus(m, m));
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state.Send(SetWarMode.Instantiate(m.Warmode));
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state.SendSetWarMode(m.Warmode);
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m.SendEverything();
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state.Send(new MobileUpdate(m));
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// state.Send( new MobileAttributes( m ) );
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state.Send(new MobileStatus(m, m));
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state.Send(SetWarMode.Instantiate(m.Warmode));
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state.SendSetWarMode(m.Warmode);
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state.Send(new MobileIncoming(m, m));
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}
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else if (state.StygianAbyss)
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state.Send(new MobileIncomingSA(m, m));
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// state.Send( new MobileAttributes( m ) );
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state.Send(new MobileStatus(m, m));
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state.Send(SetWarMode.Instantiate(m.Warmode));
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state.SendSetWarMode(m.Warmode);
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m.SendEverything();
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state.Send(new MobileUpdate(m));
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// state.Send( new MobileAttributes( m ) );
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state.Send(new MobileStatus(m, m));
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state.Send(SetWarMode.Instantiate(m.Warmode));
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state.SendSetWarMode(m.Warmode);
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state.Send(new MobileIncomingSA(m, m));
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}
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else
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@ -377,7 +377,7 @@ namespace Server.Network
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state.Send(new MobileIncomingOld(m, m));
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// state.Send( new MobileAttributes( m ) );
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state.Send(new MobileStatus(m, m));
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state.Send(SetWarMode.Instantiate(m.Warmode));
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state.SendSetWarMode(m.Warmode);
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m.SendEverything();
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@ -385,7 +385,7 @@ namespace Server.Network
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state.Send(new MobileUpdateOld(m));
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// state.Send( new MobileAttributes( m ) );
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state.Send(new MobileStatus(m, m));
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state.Send(SetWarMode.Instantiate(m.Warmode));
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state.SendSetWarMode(m.Warmode);
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state.Send(new MobileIncomingOld(m, m));
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}
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@ -42,7 +42,6 @@ namespace Server.Network
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RegisterExtended(0x05, false, ScreenSize);
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RegisterExtended(0x06, true, PartyMessage);
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RegisterExtended(0x07, true, QuestArrow);
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RegisterExtended(0x09, true, DisarmRequest);
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RegisterExtended(0x0A, true, StunRequest);
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RegisterExtended(0x0B, false, Language);
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@ -217,20 +216,6 @@ namespace Server.Network
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PartyCommands.Handler?.OnDecline(state.Mobile, World.FindMobile(reader.ReadUInt32()));
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}
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public static void QuestArrow(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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if (from == null)
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{
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return;
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}
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var rightClick = reader.ReadBoolean();
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from.QuestArrow?.OnClick(rightClick);
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}
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public static void Animate(NetState state, CircularBufferReader reader)
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{
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var from = state.Mobile;
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67
Projects/Server/Network/Packets/OutgoingCombatPackets.cs
Normal file
67
Projects/Server/Network/Packets/OutgoingCombatPackets.cs
Normal file
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@ -0,0 +1,67 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: OutgoingCombatPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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namespace Server.Network
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{
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public static class OutgoingCombatPackets
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{
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public static void SendSwing(this NetState ns, Serial attacker, Serial defender)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0x2F); // Packet ID
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writer.Write((byte)0);
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writer.Write(attacker);
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writer.Write(defender);
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ns.Send(ref buffer, 10);
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}
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public static void SendSetWarMode(this NetState ns, bool warmode)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0x72); // Packet ID
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// Warmode, 0x00, 0x32, 0x00
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writer.Write(warmode ? 0x01003200 : 0x00003200);
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ns.Send(ref buffer, 5);
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}
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public static void SendChangeCombatant(this NetState ns, Serial combatant)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0xAA); // Packet ID
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writer.Write(combatant);
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ns.Send(ref buffer, 5);
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}
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}
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}
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72
Projects/UOContent.Tests/Network/Packets/ArrowPacketTests.cs
Normal file
72
Projects/UOContent.Tests/Network/Packets/ArrowPacketTests.cs
Normal file
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@ -0,0 +1,72 @@
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using System;
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using Server.Network;
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using Xunit;
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|
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namespace Server.Tests.Network
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{
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public class ArrowPacketTests
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{
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[Fact]
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public void TestCancelArrow()
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{
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var expected = new CancelArrow().Compile();
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendCancelArrow(0, 0, Serial.Zero);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Theory]
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[InlineData(0, 0)]
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[InlineData(100, 10)]
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[InlineData(100000, 100000)]
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public void TestSetArrow(int x, int y)
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{
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var expected = new SetArrow(x, y).Compile();
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.SendSetArrow(x, y, Serial.Zero);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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[Theory]
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[InlineData(0, 0)]
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[InlineData(100, 10)]
|
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[InlineData(100000, 100000)]
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public void TestCancelArrowHS(int x, int y)
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{
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Serial serial = 0x1024;
|
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|
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var expected = new CancelArrowHS(x, y, serial).Compile();
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using var ns = PacketTestUtilities.CreateTestNetState();
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ns.ProtocolChanges = ProtocolChanges.HighSeas;
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ns.SendCancelArrow(x, y, serial);
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var result = ns.SendPipe.Reader.TryRead();
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AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
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}
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|
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[Theory]
|
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[InlineData(0, 0)]
|
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[InlineData(100, 10)]
|
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[InlineData(100000, 100000)]
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public void TestSetArrowHS(int x, int y)
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{
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Serial serial = 0x1024;
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|
||||
var expected = new SetArrowHS(x, y, serial).Compile();
|
||||
|
||||
using var ns = PacketTestUtilities.CreateTestNetState();
|
||||
ns.ProtocolChanges = ProtocolChanges.HighSeas;
|
||||
ns.SendSetArrow(x, y, serial);
|
||||
|
||||
var result = ns.SendPipe.Reader.TryRead();
|
||||
AssertThat.Equal(result.Buffer[0].AsSpan(0), expected);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -8,6 +8,7 @@
|
|||
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.3" />
|
||||
<PackageReference Include="coverlet.collector" Version="1.3.0" />
|
||||
<ProjectReference Include="..\Server\Server.csproj" />
|
||||
<ProjectReference Include="..\Server.Tests\Server.Tests.csproj" />
|
||||
<ProjectReference Include="..\UOContent\UOContent.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -744,10 +744,7 @@ namespace Server.Items
|
|||
{
|
||||
attacker.DisruptiveAction();
|
||||
|
||||
if (attacker.NetState != null)
|
||||
{
|
||||
attacker.Send(new Swing(attacker.Serial, defender.Serial));
|
||||
}
|
||||
attacker.NetState?.SendSwing(attacker.Serial, defender.Serial);
|
||||
|
||||
if (attacker is BaseCreature bc)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -60,8 +60,7 @@ namespace Server.Items
|
|||
// WeaponAbility a = WeaponAbility.GetCurrentAbility( attacker );
|
||||
|
||||
// Make sure we've been standing still for .25/.5/1 second depending on Era
|
||||
if (Core.TickCount - attacker.LastMoveTime >= (Core.SE ? 250 :
|
||||
Core.AOS ? 500 : 1000) ||
|
||||
if (Core.TickCount - attacker.LastMoveTime >= (Core.SE ? 250 : Core.AOS ? 500 : 1000) ||
|
||||
Core.AOS && WeaponAbility.GetCurrentAbility(attacker) is MovingShot)
|
||||
{
|
||||
var canSwing = true;
|
||||
|
|
@ -84,7 +83,7 @@ namespace Server.Items
|
|||
if (canSwing && attacker.HarmfulCheck(defender))
|
||||
{
|
||||
attacker.DisruptiveAction();
|
||||
attacker.Send(new Swing(attacker.Serial, defender.Serial));
|
||||
attacker.NetState?.SendSwing(attacker.Serial, defender.Serial);
|
||||
|
||||
if (OnFired(attacker, defender))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -196,14 +196,16 @@ namespace Server.Mobiles
|
|||
|
||||
private bool m_NoDeltaRecursion;
|
||||
|
||||
private int
|
||||
m_NonAutoreinsuredItems; // number of items that could not be automatically reinsured because gold in bank was not enough
|
||||
// number of items that could not be automatically reinsured because gold in bank was not enough
|
||||
private int m_NonAutoreinsuredItems;
|
||||
|
||||
private DateTime m_SavagePaintExpiration;
|
||||
private TimeSpan m_ShortTermElapse;
|
||||
|
||||
private DateTime[] m_StuckMenuUses;
|
||||
|
||||
private QuestArrow m_QuestArrow;
|
||||
|
||||
public PlayerMobile()
|
||||
{
|
||||
AutoStabled = new List<Mobile>();
|
||||
|
|
@ -794,6 +796,23 @@ namespace Server.Mobiles
|
|||
|
||||
public HonorContext ReceivedHonorContext { get; set; }
|
||||
|
||||
public QuestArrow QuestArrow
|
||||
{
|
||||
get => m_QuestArrow;
|
||||
set
|
||||
{
|
||||
if (m_QuestArrow != value)
|
||||
{
|
||||
m_QuestArrow?.Stop();
|
||||
|
||||
m_QuestArrow = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void ClearQuestArrow() => m_QuestArrow = null;
|
||||
|
||||
public override void ToggleFlying()
|
||||
{
|
||||
if (Race != Race.Gargoyle)
|
||||
|
|
@ -1627,6 +1646,7 @@ namespace Server.Mobiles
|
|||
pm.Quest?.StopTimer();
|
||||
|
||||
pm.SpeechLog = null;
|
||||
pm.ClearQuestArrow();
|
||||
pm.LastOnline = DateTime.UtcNow;
|
||||
}
|
||||
|
||||
|
|
|
|||
61
Projects/UOContent/Skills/Tracking/OutgoingArrowPackets.cs
Normal file
61
Projects/UOContent/Skills/Tracking/OutgoingArrowPackets.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright 2019-2020 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: OutgoingArrowPackets.cs *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Server.Network
|
||||
{
|
||||
public static class OutgoingArrowPackets
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SendCancelArrow(this NetState ns, int x, int y, Serial s) => ns.SendArrow(0, x, y, s);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SendSetArrow(this NetState ns, int x, int y, Serial s) => ns.SendArrow(1, x, y, s);
|
||||
|
||||
public static void SendArrow(this NetState ns, byte command, int x, int y, Serial s)
|
||||
{
|
||||
if (ns == null || !ns.GetSendBuffer(out var buffer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var writer = new CircularBufferWriter(buffer);
|
||||
writer.Write((byte)0xBA); // Packet ID
|
||||
writer.Write(command);
|
||||
|
||||
|
||||
if (ns.HighSeas)
|
||||
{
|
||||
writer.Write((short)x);
|
||||
writer.Write((short)y);
|
||||
writer.Write(s);
|
||||
}
|
||||
else if (command == 1)
|
||||
{
|
||||
writer.Write((short)x);
|
||||
writer.Write((short)y);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write((short)-1);
|
||||
writer.Write((short)-1);
|
||||
}
|
||||
|
||||
ns.Send(ref buffer, writer.Position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,22 +1,23 @@
|
|||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public class QuestArrow
|
||||
{
|
||||
public QuestArrow(Mobile m, Mobile t)
|
||||
public QuestArrow(PlayerMobile m, Mobile t)
|
||||
{
|
||||
Running = true;
|
||||
Mobile = m;
|
||||
Target = t;
|
||||
}
|
||||
|
||||
public QuestArrow(Mobile m, Mobile t, int x, int y) : this(m, t)
|
||||
public QuestArrow(PlayerMobile m, Mobile t, int x, int y) : this(m, t)
|
||||
{
|
||||
Update(x, y);
|
||||
}
|
||||
|
||||
public Mobile Mobile { get; }
|
||||
public PlayerMobile Mobile { get; }
|
||||
|
||||
public Mobile Target { get; }
|
||||
|
||||
|
|
@ -34,21 +35,7 @@ namespace Server
|
|||
return;
|
||||
}
|
||||
|
||||
var ns = Mobile.NetState;
|
||||
|
||||
if (ns == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ns.HighSeas)
|
||||
{
|
||||
ns.Send(new SetArrowHS(x, y, Target.Serial));
|
||||
}
|
||||
else
|
||||
{
|
||||
ns.Send(new SetArrow(x, y));
|
||||
}
|
||||
Mobile.NetState?.SendSetArrow(x, y, Target.Serial);
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
|
|
@ -64,20 +51,7 @@ namespace Server
|
|||
}
|
||||
|
||||
Mobile.ClearQuestArrow();
|
||||
|
||||
var ns = Mobile.NetState;
|
||||
|
||||
if (ns != null)
|
||||
{
|
||||
if (ns.HighSeas)
|
||||
{
|
||||
ns.Send(new CancelArrowHS(x, y, Target.Serial));
|
||||
}
|
||||
else
|
||||
{
|
||||
ns.Send(new CancelArrow());
|
||||
}
|
||||
}
|
||||
Mobile.NetState?.SendCancelArrow(x, y, Target.Serial);
|
||||
|
||||
Running = false;
|
||||
OnStop();
|
||||
41
Projects/UOContent/Skills/Tracking/TrackArrow.cs
Normal file
41
Projects/UOContent/Skills/Tracking/TrackArrow.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using Server.Mobiles;
|
||||
|
||||
namespace Server.SkillHandlers
|
||||
{
|
||||
public class TrackArrow : QuestArrow
|
||||
{
|
||||
private readonly Timer m_Timer;
|
||||
private Mobile m_From;
|
||||
|
||||
public TrackArrow(PlayerMobile from, Mobile target, int range) : base(from, target)
|
||||
{
|
||||
m_From = from;
|
||||
m_Timer = new TrackTimer(from, target, range, this);
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public override void OnClick(bool rightClick)
|
||||
{
|
||||
if (rightClick)
|
||||
{
|
||||
Tracking.ClearTrackingInfo(m_From);
|
||||
|
||||
m_From = null;
|
||||
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnStop()
|
||||
{
|
||||
m_Timer.Stop();
|
||||
|
||||
if (m_From != null)
|
||||
{
|
||||
Tracking.ClearTrackingInfo(m_From);
|
||||
|
||||
m_From.SendLocalizedMessage(503177); // You have lost your quarry.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Projects/UOContent/Skills/Tracking/TrackTimer.cs
Normal file
50
Projects/UOContent/Skills/Tracking/TrackTimer.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
|
||||
namespace Server.SkillHandlers
|
||||
{
|
||||
public class TrackTimer : Timer
|
||||
{
|
||||
private readonly QuestArrow m_Arrow;
|
||||
private readonly Mobile m_From;
|
||||
private readonly int m_Range;
|
||||
private readonly Mobile m_Target;
|
||||
private int m_LastX, m_LastY;
|
||||
|
||||
public TrackTimer(Mobile from, Mobile target, int range, QuestArrow arrow) : base(
|
||||
TimeSpan.FromSeconds(0.25),
|
||||
TimeSpan.FromSeconds(2.5)
|
||||
)
|
||||
{
|
||||
m_From = from;
|
||||
m_Target = target;
|
||||
m_Range = range;
|
||||
|
||||
m_Arrow = arrow;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (!m_Arrow.Running)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_From.NetState == null || m_From.Deleted || m_Target.Deleted || m_From.Map != m_Target.Map ||
|
||||
!m_From.InRange(m_Target, m_Range) || m_Target.Hidden && m_Target.AccessLevel > m_From.AccessLevel)
|
||||
{
|
||||
m_Arrow.Stop();
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_LastX != m_Target.X || m_LastY != m_Target.Y)
|
||||
{
|
||||
m_LastX = m_Target.X;
|
||||
m_LastY = m_Target.Y;
|
||||
|
||||
m_Arrow.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,6 +2,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
using Server.Spells.Necromancy;
|
||||
|
|
@ -12,18 +13,32 @@ namespace Server.SkillHandlers
|
|||
{
|
||||
private static readonly Dictionary<Mobile, TrackingInfo> m_Table = new Dictionary<Mobile, TrackingInfo>();
|
||||
|
||||
public static void Initialize()
|
||||
public static void Configure()
|
||||
{
|
||||
IncomingExtendedCommandPackets.RegisterExtended(0x07, true, QuestArrow);
|
||||
SkillInfo.Table[(int)SkillName.Tracking].Callback = OnUse;
|
||||
}
|
||||
|
||||
public static void QuestArrow(NetState state, CircularBufferReader reader)
|
||||
{
|
||||
if (state.Mobile is PlayerMobile from)
|
||||
{
|
||||
var rightClick = reader.ReadBoolean();
|
||||
|
||||
from.QuestArrow?.OnClick(rightClick);
|
||||
}
|
||||
}
|
||||
|
||||
public static TimeSpan OnUse(Mobile m)
|
||||
{
|
||||
m.SendLocalizedMessage(1011350); // What do you wish to track?
|
||||
if (m is PlayerMobile pm)
|
||||
{
|
||||
m.SendLocalizedMessage(1011350); // What do you wish to track?
|
||||
|
||||
m.CloseGump<TrackWhatGump>();
|
||||
m.CloseGump<TrackWhoGump>();
|
||||
m.SendGump(new TrackWhatGump(m));
|
||||
m.CloseGump<TrackWhatGump>();
|
||||
m.CloseGump<TrackWhoGump>();
|
||||
m.SendGump(new TrackWhatGump(pm));
|
||||
}
|
||||
|
||||
return TimeSpan.FromSeconds(10.0); // 10 second delay before being able to re-use a skill
|
||||
}
|
||||
|
|
@ -73,10 +88,10 @@ namespace Server.SkillHandlers
|
|||
|
||||
public class TrackWhatGump : Gump
|
||||
{
|
||||
private readonly Mobile m_From;
|
||||
private readonly PlayerMobile m_From;
|
||||
private readonly bool m_Success;
|
||||
|
||||
public TrackWhatGump(Mobile from) : base(20, 30)
|
||||
public TrackWhatGump(PlayerMobile from) : base(20, 30)
|
||||
{
|
||||
m_From = from;
|
||||
m_Success = from.CheckSkill(SkillName.Tracking, 0.0, 21.1);
|
||||
|
|
@ -126,12 +141,12 @@ namespace Server.SkillHandlers
|
|||
IsPlayer
|
||||
};
|
||||
|
||||
private readonly Mobile m_From;
|
||||
private readonly PlayerMobile m_From;
|
||||
|
||||
private readonly List<Mobile> m_List;
|
||||
private readonly int m_Range;
|
||||
|
||||
private TrackWhoGump(Mobile from, List<Mobile> list, int range) : base(20, 30)
|
||||
private TrackWhoGump(PlayerMobile from, List<Mobile> list, int range) : base(20, 30)
|
||||
{
|
||||
m_From = from;
|
||||
m_List = list;
|
||||
|
|
@ -174,7 +189,7 @@ namespace Server.SkillHandlers
|
|||
}
|
||||
}
|
||||
|
||||
public static void DisplayTo(bool success, Mobile from, int type)
|
||||
public static void DisplayTo(bool success, PlayerMobile from, int type)
|
||||
{
|
||||
if (!success)
|
||||
{
|
||||
|
|
@ -333,87 +348,4 @@ namespace Server.SkillHandlers
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TrackArrow : QuestArrow
|
||||
{
|
||||
private readonly Timer m_Timer;
|
||||
private Mobile m_From;
|
||||
|
||||
public TrackArrow(Mobile from, Mobile target, int range) : base(from, target)
|
||||
{
|
||||
m_From = from;
|
||||
m_Timer = new TrackTimer(from, target, range, this);
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public override void OnClick(bool rightClick)
|
||||
{
|
||||
if (rightClick)
|
||||
{
|
||||
Tracking.ClearTrackingInfo(m_From);
|
||||
|
||||
m_From = null;
|
||||
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnStop()
|
||||
{
|
||||
m_Timer.Stop();
|
||||
|
||||
if (m_From != null)
|
||||
{
|
||||
Tracking.ClearTrackingInfo(m_From);
|
||||
|
||||
m_From.SendLocalizedMessage(503177); // You have lost your quarry.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TrackTimer : Timer
|
||||
{
|
||||
private readonly QuestArrow m_Arrow;
|
||||
private readonly Mobile m_From;
|
||||
private readonly int m_Range;
|
||||
private readonly Mobile m_Target;
|
||||
private int m_LastX, m_LastY;
|
||||
|
||||
public TrackTimer(Mobile from, Mobile target, int range, QuestArrow arrow) : base(
|
||||
TimeSpan.FromSeconds(0.25),
|
||||
TimeSpan.FromSeconds(2.5)
|
||||
)
|
||||
{
|
||||
m_From = from;
|
||||
m_Target = target;
|
||||
m_Range = range;
|
||||
|
||||
m_Arrow = arrow;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (!m_Arrow.Running)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_From.NetState == null || m_From.Deleted || m_Target.Deleted || m_From.Map != m_Target.Map ||
|
||||
!m_From.InRange(m_Target, m_Range) || m_Target.Hidden && m_Target.AccessLevel > m_From.AccessLevel)
|
||||
{
|
||||
m_Arrow.Stop();
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_LastX != m_Target.X || m_LastY != m_Target.Y)
|
||||
{
|
||||
m_LastX = m_Target.X;
|
||||
m_LastY = m_Target.Y;
|
||||
|
||||
m_Arrow.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue