Changes damage packets (#299)
- [X] Changes damage packets Bumps release version
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19 changed files with 89 additions and 170 deletions
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@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -13,8 +13,6 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server
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{
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public interface IEntity : IPoint3D, ISerializable
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@ -6485,60 +6485,17 @@ namespace Server
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public void SendVisibleDamageRelated(Mobile from, int amount)
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{
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NetState ourState = m_NetState, theirState = from?.m_NetState;
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var ourState = m_NetState ?? GetDamageMaster(from)?.m_NetState;
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var theirState = from?.m_NetState ?? from?.GetDamageMaster(this)?.m_NetState;
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if (ourState == null)
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if (amount > 0)
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{
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var master = GetDamageMaster(from);
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if (master != null)
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{
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ourState = master.m_NetState;
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}
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}
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if (theirState == null && from != null)
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{
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var master = from.GetDamageMaster(this);
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if (master != null)
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{
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theirState = master.m_NetState;
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}
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}
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if (amount > 0 && (ourState != null || theirState != null))
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{
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Packet p = null; // = new DamagePacket( this, amount );
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if (ourState != null)
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{
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p = ourState.DamagePacket
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? Packet.Acquire(new DamagePacket(Serial, amount))
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: Packet.Acquire(new DamagePacketOld(Serial, amount));
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ourState.Send(p);
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}
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ourState?.SendDamage(Serial, amount);
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if (theirState != null && theirState != ourState)
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{
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var newPacket = theirState.DamagePacket;
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if (newPacket && !(p is DamagePacket))
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{
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Packet.Release(p);
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p = Packet.Acquire(new DamagePacket(Serial, amount));
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}
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else if (!newPacket && !(p is DamagePacketOld))
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{
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Packet.Release(p);
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p = Packet.Acquire(new DamagePacketOld(Serial, amount));
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}
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theirState.Send(p);
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theirState.SendDamage(Serial, amount);
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}
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Packet.Release(p);
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}
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}
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@ -6558,37 +6515,21 @@ namespace Server
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var eable = map.GetClientsInRange(m_Location);
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Packet pNew = null;
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Packet pOld = null;
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foreach (var ns in eable)
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{
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if (ns.Mobile.CanSee(this))
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{
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if (ns.DamagePacket)
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{
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pNew ??= Packet.Acquire(new DamagePacket(Serial, amount));
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ns.Send(pNew);
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}
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else
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{
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pOld ??= Packet.Acquire(new DamagePacketOld(Serial, amount));
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ns.Send(pOld);
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}
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ns.SendDamage(Serial, amount);
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}
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}
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Packet.Release(pNew);
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Packet.Release(pOld);
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eable.Free();
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}
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public void SendVisibleDamageSelective(Mobile from, int amount)
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{
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NetState ourState = m_NetState, theirState = from?.m_NetState;
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var ourState = m_NetState;
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var theirState = from?.m_NetState;
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var damager = from;
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var damaged = this;
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@ -6620,39 +6561,23 @@ namespace Server
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}
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}
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if (amount > 0 && (ourState != null || theirState != null))
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if (amount > 0)
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{
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if (damaged.CanSeeVisibleDamage && ourState != null)
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if (damaged.CanSeeVisibleDamage)
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{
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if (ourState.DamagePacket)
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{
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ourState.Send(new DamagePacket(Serial, amount));
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}
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else
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{
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ourState.Send(new DamagePacketOld(Serial, amount));
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}
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ourState?.SendDamage(Serial, amount);
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}
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if (theirState != null && theirState != ourState && damager.CanSeeVisibleDamage)
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{
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if (theirState.DamagePacket)
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{
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theirState.Send(new DamagePacket(Serial, amount));
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}
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else
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{
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theirState.Send(new DamagePacketOld(Serial, amount));
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}
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theirState.SendDamage(Serial, amount);
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}
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}
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}
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public void Heal(int amount) => Heal(amount, this, true);
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public void Heal(int amount) => Heal(amount, this);
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public void Heal(int amount, Mobile from) => Heal(amount, from, true);
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public void Heal(int amount, Mobile from, bool message)
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public void Heal(int amount, Mobile from, bool message = true)
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{
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if (!Alive || IsDeadBondedPet)
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{
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@ -2,7 +2,7 @@
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: DamagePackets.cs *
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* File: OutgoingDamagePackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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@ -14,30 +14,38 @@
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*************************************************************************/
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using System;
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using System.Buffers;
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namespace Server.Network
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{
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public sealed class DamagePacketOld : Packet
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public static class OutgoingDamagePackets
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{
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public DamagePacketOld(Serial mobile, int amount) : base(0xBF)
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public static void SendDamage(this NetState ns, Serial serial, int amount)
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{
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EnsureCapacity(11);
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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Stream.Write((short)0x22);
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Stream.Write((byte)1);
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Stream.Write(mobile);
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var writer = new CircularBufferWriter(buffer);
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Stream.Write((byte)Math.Clamp(amount, 0, 255));
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}
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}
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if (ns.DamagePacket)
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{
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writer.Write((byte)0x0B); // Packet ID
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writer.Write(serial);
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writer.Write((ushort)Math.Clamp(amount, 0, 0xFFFF));
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}
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else
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{
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)11); // Length
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writer.Write((ushort)0x22);
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writer.Write((byte)1);
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writer.Write(serial);
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writer.Write((byte)Math.Clamp(amount, 0, 0xFF));
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}
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public sealed class DamagePacket : Packet
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{
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public DamagePacket(Serial mobile, int amount) : base(0x0B, 7)
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{
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Stream.Write(mobile);
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Stream.Write((ushort)Math.Clamp(amount, 0, 0xFFFF));
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ns.Send(ref buffer, writer.Position);
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}
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}
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}
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